Difference between revisions of "Card Tips:Exchange"
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* Use this card if you know that your opponent is using an [[Exodia Deck]], so you can take one of their Exodia pieces and prevent them from fulfilling the insta-win conditon. Also use this card when you know your opponent has a strong card in his/her [[hand]]. | * Use this card if you know that your opponent is using an [[Exodia Deck]], so you can take one of their Exodia pieces and prevent them from fulfilling the insta-win conditon. Also use this card when you know your opponent has a strong card in his/her [[hand]]. | ||
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** If you have sufficient knowledge of your opponent's deck, you can also use "[[Dark Designator]]" to bring the desired strong card to their hand. | ** If you have sufficient knowledge of your opponent's deck, you can also use "[[Dark Designator]]" to bring the desired strong card to their hand. | ||
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** Also, you can give them a card that'll help you, like "[[An Unfortunate Report]]" or "[[The Gift of Greed]]". | ** Also, you can give them a card that'll help you, like "[[An Unfortunate Report]]" or "[[The Gift of Greed]]". | ||
*** If your opponent sets the card you give them, you can use "[[Bait Doll]]" to force its activation. In the event confirmation is needed, use a card such as "[[Mind Haxorz]]" to look at it. | *** If your opponent sets the card you give them, you can use "[[Bait Doll]]" to force its activation. In the event confirmation is needed, use a card such as "[[Mind Haxorz]]" to look at it. | ||
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Revision as of 17:02, 13 November 2012
- Use this card if you know that your opponent is using an Exodia Deck, so you can take one of their Exodia pieces and prevent them from fulfilling the insta-win conditon. Also use this card when you know your opponent has a strong card in his/her hand.
- If you have sufficient knowledge of your opponent's deck, you can also use "Dark Designator" to bring the desired strong card to their hand.
- If this and another card are the only 2 cards in your hand, you can use this card and take any card on your opponent's hand, but you opponent can take the only card in your hand.
- This is very beneficial to the user of "Exchange" too, since your opponent will only see 1 card in your hand.
- This card fits nicely in a Side Deck, just in case your opponent plays a Deck similar to yours.
- For example, if you play a Lightsworn Deck, you can steal his/her Judgment Dragon or any Lightsworn monster/support and give a "Wulf, Lightsworn Beast", or any other card.
- If you play Tele-DAD, you can take your opponent's "Dark Armed Dragon", "Emergency Teleport", "Destiny Draw", Etc., and give him/her a card with little use.
- Consider this card in place of "Mind Crush"; although your opponent will not lose hand advantage, it allows you to both see your opponent's hand and take away a potentially dangerous card.
- Use this card in a Spirit monster deck; even if your opponent summons one of your stronger Spirit monsters, it will return to your hand, effectively giving you a two-card advantage (the Spirit monster and the card you took from their hand).
- Before playing this card, set every card in your hand that could be potentially useful to your opponent so that they don't get anything useful. Try to leave them with a card that is specific to your deck (e.g. "Power Capsule").
- Also, you can give them a card that'll help you, like "An Unfortunate Report" or "The Gift of Greed".
- If your opponent sets the card you give them, you can use "Bait Doll" to force its activation. In the event confirmation is needed, use a card such as "Mind Haxorz" to look at it.
- Also, you can give them a card that'll help you, like "An Unfortunate Report" or "The Gift of Greed".