Difference between revisions of "Card Tips:Gorz the Emissary of Darkness"

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* This card's primary purpose is to allow the user to recover from an opponent using cards that wipe clean all cards on the field at once, like "[[Crystal Abundance]]".  However, if you don't mind taking damage, it can also be used simply to get out a strong monster quickly.
 
 
* This card is ideal to use when in a tight spot to bluff your opponent, for example if you control no cards and your opponent several, and you have only "[[Sakuretsu Armor]]" in your hand, but that alone can't protect you if he/she summons another monster, rather than setting it, end your move, even if you haven't Gorz in your hand. Your opponent might think you actually have it in your hand, and not dare attack (at least with all of his/her monsters).
 
 
* If you are trying to activate [[Gorz the Emissary of Darkness|Gorz']] [[effect]] and don't want a monster on your side of the field, [[summon]] a "[[Neo-Spacian Grand Mole]]" and send both it and your opponent's monster back to the hands.
 
 
* A deck centered on Gorz should use cards that have effects that are easy to activate and don't have a tough condition (like "[[Horn of Heaven]]") so the field can be clear for Gorz. "[[Waboku]]", "[[Messenger of Peace]]" and "[[Dimension Wall]]" are good examples of cards to use until you draw Gorz.
 
 
* When faced with multiple monsters attacking directly, it's important to choose when to summon Gorz. If your opponent suspects you have Gorz, they may attack starting with the weakest monsters and work their way up. Summon him when you take little damage and your [[token]] can be attacked and destroyed. Wait until the final and most powerful monster attacks and you'll have a powerful [[token]] (perhaps even more powerful than Gorz) and your opponent's monsters won't be able to change to defense mode because they attacked. But this advantage is at the cost of a lot of [[Life Points]], not to mention that it gives your opponent time to either play or set cards that can potentially counter Gorz and/or the token you may have summoned.
 
 
* The token summoned by Gorz's effect can be used for as a [[Tribute]] or for a [[Synchro Summon]]
 
 
* Since this token's attribute is [[LIGHT]], it can take the effect of [[Honest]]
 
 
* If you know your opponent has Gorz in their hand and are pretty sure they won't summon it until your most powerful monster attacks, the following might be a smart move to make. Attack with your weaker monsters first making the opponent anticipate your strongest monster's attack. But don't attack with your most powerful monster and end your turn. Your opponent will be put in a tough spot on their turn if they really need to get Gorz out and '''will have to''' take damage next turn and/or not commit many cards to the field.
 
 
*One of the most likely scenarios for the summoning the card is when you have run out of cards on the field to block your opponent's attacks. It only adds to the mayhem because just when your opponent thinks they have the upper hand, you pull back the tide because of Gorz. This seems the most effective use of Gorz, even though this method requires taking damage from the last monster that attacked, regardless of the attack of that monster. As such, the token summoned along with [[Gorz the Emissary of Darkness]] will be weaker than when used as bait for a stronger monster's attack, but at least you have [[Gorz the Emissary of Darkness]] on the field. Be careful, though. If [[Gorz the Emissary of Darkness]] is not strong enough to take down the strongest monster on your opponent's side of the field, you will be back where you started.
 
 
* Even though this card is a DARK Fiend-type monster, it is splashable into any deck as a sort of last-ditch defense.
 
 
* Both Gorz and its summoned token are excellent sources for material monsters in the summon of a level 8 or higher Synchro monster.
 
 
*Gorz is a great top deck after using an effect monster like [[Sky Scourge Norleras]] or [[Gandora the Dragon of Destruction]]. Even more so for decks based around Sky Scourge Norleras, as it can be used as material to summon yet another sky scourge when it is sent to the graveyard.
 
 
*If you have [[Gorz the Emissary of Darkness]] on the field, use [[Compulsory Evacuation Device]] to send it back to your [[Hand]] for future use. [[Pot of Avarice]] also might help return [[Gorz the Emissary of Darkness]] to your hand or, at the very least, your deck after it has been destroyed.
 
 
*If you use [[A Feather of the Phoenix]] to place [[Gorz the Emissary of Darkness]] from the Graveyard to the top of your deck, you can activate [[Reversal Quiz]], and have a 2700 attack [[Beatstick]] and the token just waiting to end the duel, since your opponent will likely have very low lifepoints if you guess monster. Since you will have no monsters on the field, and your opponent probably will, they would probably attack you directly. There will be no way you will get it wrong since you placed Gorz on the top of the deck.
 
 
*Watch out for a [[Judgment Dragon OTK]], because your opponent might have an [[Honest]] or two in their hand, allowing them to complete the [[OTK]] despite [[Gorz the Emissary of Darkness|Gorz]].
 
 
*Summon [[Gorz the Emissary of Darkness|Gorz]] without the risk of Battle Damage by keeping only an [[Enchanted Javelin]] on the field and using it when a powerful monster attacks. Because it's activated during the Battle Step rather than the Damage Step, [[Enchanted Javelin]] will resolve before damage is taken, essentially canceling out damage to your life points, as well as clearing your field before the Damage Step, allowing you to summon [[Gorz the Emissary of Darkness|Gorz]].
 

Revision as of 08:40, 15 March 2010