Card Tips:Last Turn

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  • This card can be especially useful against Sychro or XYZ Decks, as the majority of their powerful monsters reside in the Extra Deck, and are thus ineligible.

Guaranteeing a win

  • If you use "Inferno Tempest" and still have a monster on the field right before you activate this card, your opponent would have no monsters to Summon.

Guaranteeing a draw

Making a win very likely

  • Use this the turn after you Summon the "The Winged Dragon of Ra". Not only will you have satisfied this card's Life Point requirement, your Ra should have enough Attack Points to defeat any monster your opponent is able to Summon.

Making a Draw very likely

  • If you choose a Defense Position "Testudo erat Numen" with this card, your opponent will be unable to Summon a monster with over 1800 ATK and therefore cannot destroy this card by battle. However, cards like "Hyper Hammerhead" can still return it to the hand, which will cause you to lose. In addition, watch out for cards whose effects boost their own ATK.
  • If your monster cannot be destroyed by battle, you are likely to ensure at least a draw. Examples include: "Gellenduo", many of the "Cloudian" monsters, "Spirit Reaper", "Marshmallon" or even "Yubel". "Infernity Guardian" also works because you have no cards in hand. Alternatively, activate "Waboku" before "Last Turn" resolves.
    • However, you should remember that the monster would still be vulnerable to the effect(s) of the monster it battles, and also that if the opposing monster survives the special battle phase, it can still attack during the normal battle phase, and can inflict battle damage.
  • If you activate this card while you have "Elemental HERO Wildheart" (or other monsters with a similar effect) on the field and another monster, choose the other monster for the effect of "Last Turn". "Wildheart" will not be sent to the Graveyard via the effect of "Last Turn", meaning if the monster you chose is destroyed, "Wildheart" may still be on the field, resulting in a Draw.
  • If your opponent uses this card you can Summon one of the above monsters to ensure a draw, or select "Copycat".
  • Use "Shield Warrior" or "Necro Defender" to win a battle with monsters with equal attack, or at least tie if the opponent's monster is protected by battle as well.
  • Use "Decoy Dragon" with a strong Dragon monster in your hand so you can either destroy your opponent's monster with it or, at worst, draw, since your original monster wouldn't be threatened.
  • Use cards such as "Shining Angel" that can search for monsters or a token-producing monster such as "Dandylion" to guarantee a draw.