Difference between revisions of "Card Tips:Red Dragon Archfiend"

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* "[[Jutte Fighter]]", "[[Book of Moon]]", "[[No Entry!!]]", "[[Earthquake]]", "[[Enemy Controller]]", "[[Ground Spider]]" or "[[Swords of Concealing Light]]" go great with this card, because they can be used to switch your opponent's monster(s) to [[Defense Position]].  
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* Cards that change monsters to Defense Position, such as "[[Book of Moon]]", "[[Earthquake]]" and "[[Quaking Mirror Force]]", can be combined with this card.
  
* This card works well in "[[Archfiend]]" decks, as it can use the effects of "[[Pandemonium]]" when it gets destroyed by a card effect like "[[Archfiend's Roar]]" or your opponent's card effects.
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* This card is extremely effective against "[[Superheavy Samurai]]" Decks, whose monsters generally stay in Defense Position.
  
* This card works well against monsters that cannot be destroyed by battle, like "[[Spirit Reaper]]", "[[Marshmallon]]", "[[Gellenduo]]", "[[Arcana Force 0 - The Fool]]" or "[[Castle Gate]]".
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* This card's last effect can be combined with monsters who would benefit from being destroyed by it, such as "[[Sacred Phoenix of Nephthys]]", "[[Fire King High Avatar Garunix]]", "[[Graydle Eagle]]", "[[Yubel]]", "[[Yang Zing]]" monsters, etc.
** This card can also be useful to get rid of monsters that cannot be selected as attack targets, like "[[Geomancer of the Ice Barrier]]".
 
  
* This card is very deadly against opponent's [[Rock Deck]] as it can destroy all Defense Position monsters.
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* This card can be used in a "[[Crystal Beast]]" Deck in order to destroy "Crystal Beast" monsters and place them in the Spell/Trap Card Zones, setting up the use of "[[Crystal Abundance]]", "[[Rare Value]]", "[[Crystal Beacon]]" etc.
  
* Summon "[[Sangan]]" and have this card's effect destroy it to gain the effect without your opponent attacking or using a card on either one.
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* If your opponent uses a card like "[[Negate Attack]]" or "[[Threatening Roar]]" to stop your monsters from attacking, a card like "[[Dimensionhole]]" can be used to temporarily remove this card from play thus avoiding its destruction effect at the End Phase of your turn.
 
 
* Combo this card with a "[[Sacred Phoenix of Nephthys]]" you control.  If "Red Dragon Archfiend" destroys the "Phoenix", it will [[Special Summon]] itself during your next [[Standby Phase]] and destroy all Spell and Trap Cards, and this card destroys any and all of your monsters who did not declare an attack during your turn.
 
 
 
* This card works well with [[Vampire Lord]] and [[Archfiend of Gilfer]]. If Vampire Lord's attack is negated it will be special summoned back during your next standby phase. Archfiend of Gilfer would be destroyed and become an equip spell that's nearly impossible to get rid of.
 
 
 
* After this card has attacked a DEF position monster and used its effect play "[[Lineage of Destruction]]" so this card can attack again.
 
 
 
* This card doesn't work well with "[[Goyo Guardian]]" or "[[Junk Synchron]]", because the monster is summoned in defense position and will be destroyed by the effect of "Red Dragon Archfiend".
 
** However, it can be a good combo to use "[[All-Out Attacks]]" while "Red Dragon Archfiend" is on the field, because the monster that is summoned is switched to attack position, and must attack.
 
 
 
* Your opponent will probably attack with this card first, leaving other monsters ready for a [[Direct Attack]], but if you use "[[Negate Attack]]" your opponent will be forced to end the [[Battle Phase]], thus other monsters they control won't be able to attack and will be destroyed by "Red Dragon Archfiend"'s effect.
 
 
 
* Always keep in your deck cards like "[[Royal Decree]]" and "[[Trap Jammer]]" incase your opponent tries to destory this card by is own effect.
 
 
 
* "[[Labyrinth of Nightmare]]" can keep opponents monsters locked into Defense Position although their Defense Position monsters will change to Attack Position.
 
 
 
* Another good card to use is "[[Card Rotator]]".  Before you Summon this card, most of your opponent's monster would be in Attack Position.  With the help of "Card Rotator" you can easily empty their field.
 
 
 
* "[[Windstorm of Etaqua]]" is a great trap card because it keeps face down monsters in defense while changing attack position monsters to defense.
 
 
 
* Use this card's secondary effect to destroy your own "[[Yubel]]" or "[[Yubel - Terror Incarnate]]" to get at "Terror Incarnate" and "[[Yubel - The Ultimate Nightmare]]", respectively.
 
 
 
* A great combo with "Red Dragon Archfiend" is to use a card that gives it the [[Piercing]] ability such as "[[Dragon's Rage]]", "[[Fairy Meteor Crush]]" or "[[Big Bang Shot]]" to deal some extra damage as well as destroy all defense position monsters.
 
 
 
* Use "[[Ojama Trio]]" to block out your opponents monster card zones with tokens and destroy them with "Red Dragon Archfiend" to inflict 900 points of damage. You can also deal extra damage if you give "Red Dragon Archfiend" the Piercing ability to do at least 2900 damage.
 
 
 
* Although being a powerful card, it can be very dangerous to use together with "[[Gladiator Beasts]]", as it will destroy any "Gladiator Beasts" that were Special Summoned.  However, it can function very well for a single turn, if you first attack with it to destroy any Defense Position monsters your opponent controls, and then attack with your "Gladiator Beasts". Then, tag in a "[[Murmillo]]" to destroy this card.
 
 
 
* Ways to Synchro Summon this card easier:
 
** Use the effect of "[[Cyber Dragon]]" or an alternate Level 5 non-Tuner monster ("[[The Tricky]]", "[[Vice Dragon]]", "[[Oracle of the Sun]]", etc.) on your first turn and then summon a Level 3 Tuner monster to bring out "Red Dragon Archfiend".
 
** Use "[[Summoner Monk]]" and use its effect to [[Special Summon]] a level 4 [[Tuner Monster]] like "[[Hyper Synchron]]".
 

Latest revision as of 23:27, 25 August 2017

  • This card is extremely effective against "Superheavy Samurai" Decks, whose monsters generally stay in Defense Position.
  • If your opponent uses a card like "Negate Attack" or "Threatening Roar" to stop your monsters from attacking, a card like "Dimensionhole" can be used to temporarily remove this card from play thus avoiding its destruction effect at the End Phase of your turn.