Difference between revisions of "Card Tips:Robbin' Goblin"

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* This card can be [[searcher|searched]] by "[[A Cat of Ill Omen]]", "[[The Despair Uranus]]" and "[[Scrounging Goblin]]".
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* This card can be [[Searcher|searched]] by "[[A Cat of Ill Omen]]", "[[The Despair Uranus]]" and "[[Scrounging Goblin]]".
 
 
* This card only works when you inflict [[battle damage]]. This being said, try focusing on at least one of five things:
 
** Clearing the [[field]] from monsters in [[Defense Position]]
 
** Having the opponent take damage from attacking one of your own Defense Position monsters, whose [[DEF]] is greater than the [[ATK]] of their attacking monster
 
** Using monsters that can attack multiple times such as "[[Mataza the Zapper]]", "[[Asura Priest]]", or "[[Hayabusa Knight]]"
 
** [[Piercing]] (this can be combined with the above, such as with "[[Twin-Sword Marauder]]" and "[[Darkness Destroyer]]")
 
** Using monsters than can bypass your opponent's monsters to attack your opponent's [[Life Points]] directly, such as "[[Toon Monster]]s"
 
 
 
* Use with cards such as "[[Don Zaloog]]", "[[X-Saber Airbellum]]", and "[[Spirit Reaper]]" to send 2 cards each time you deal damage.
 
 
 
* Use multiples of this card to send multiple cards for each single time you deal damage.
 
 
 
* Follow this card up with cards like "[[Drop Off]]" or "[[Drastic Drop Off]]" to make your opponent lose even more cards and force them into a bad position.
 
 
 
* With "[[Toon World]]" on the field, use "[[Toon Gemini Elf]]", who can attack directly and can also make your opponent discard an additional random card when it attacks.
 
 
 
* Out of all the '[[hand]] destruction' cards available, this can be one of the most efficient. The majority of other hand destruction cards are one-use-only, but this can allow you deplete an opponent's options every time you inflict battle damage. During a prolonged duel where you've inflicted minor or major damage to the opponent multiple times, they will be hard-pressed to have any useful cards remaining in their hand for long.
 
 
 
* You can use cards like "[[Compulsory Evacuation Device]]", "[[Guardian Sphinx]]" etc. to clear the field and get a direct attack. Or you could use cards like "[[Ancient Gear Golem]]", "[[Dark Driceratops]]" or "[[Saber Beetle]]" that have piercing effects. You could even use "[[Submarineroid]]" and attack directly; whatever works, but don't allow them to stall. Also a nice "[[Spatial Collapse]]" will prevent them from setting too many Spells/Traps.
 
 
 
* Combo this card with "[[Magical Thorn]]" to inflict 500 points of damage.
 
** "[[Skull Invitation]]" can also be useful.
 
 
 
* This card can be used together with "[[Blackwing - Bora the Spear]]", by piercing through your opponent's defending monsters and "[[Blackwing - Fane the Steel Chain]]", by attacking directly to make your opponent discard cards.
 
  
* In a Plant Deck, this card can combo with "[[Thorn of Malice]]" equipped to "[[Rose Tentacles]]" to effectively force your opponent to discard his hand if he has any Plant-Type monsters (including Tokens) to allow Rose Tentacles to deal piercing damage a few times with its own effect.
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* As this card's effect involves dealing battle damage to the opponent, consider any of the following courses of action.
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** Remove the opponent's monsters from their field. Defense Position monsters are generally less of a threat, but dealing battle damage through them needs a monster that can deal piercing damage.
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** Have the opponent take battle damage during their turn using cards such as "[[Honest]]".
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** Use monsters that can attack multiple times per Battle Phase, such as "[[Mataza the Zapper]]" or "[[Asura Priest]]".
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** Use monsters that can attack directly, such as "[[Submarineroid]]"
  
* This card works well with "[[Reptilianne]]s" since they reduce monsters' ATK to 0 creating an easy means for dealing battle damage. "[[Fairy Box]]" can work similarly.
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* Monsters such as "[[Don Zaloog]]", "[[X-Saber Airbellum]]", and "[[Spirit Reaper]]" work similarly to "Robbin' Goblin" and are easy to fit into Decks revolving around it.
  
* This card, when comboed with "[[Hard-Sellin' Goblin]]" while your opponent has no cards in his hand will create a combo that will destroy a Spell or Trap each time you inflict battle damage.
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* The opponent is likely to place as many cards of their hand as possible onto the field after this card first resolves. A player using "Robbin' Goblin" must make sure to either discard as many cards as possible in a single turn or return the opponent's cards to their hand in order to discard them.
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** As they are likely to Set their Spells and Traps to keep them from being discarded, use "[[Heavy Storm Duster]]" or "[[Xing Zhen Hu]]" during their End Phase to keep up the pressure.
  
* This card can work well with the "[[Watt]]" monsters. Assuming you can keep it on the field for a while, it can easily sway card advantage.
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* Follow this card up with "[[Drop Off]]" or "[[Drastic Drop Off]]" to make your opponent lose even more cards and force them into a bad position.
  
* Despite this card's means of repeatedly generating [[card advantage]], one reason why it is rarely seen in tournaments is due to the fact that a player will generally already be in a winning position to be taking advantage of this card's effect, and the card will do nothing to help a player in a losing position.
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* Despite this card's means of repeatedly generating [[card advantage]], a player will generally already be in a winning position if they can take advantage of this card's effect. It will do nothing to help a player in a losing position.

Revision as of 18:31, 6 April 2023

  • As this card's effect involves dealing battle damage to the opponent, consider any of the following courses of action.
    • Remove the opponent's monsters from their field. Defense Position monsters are generally less of a threat, but dealing battle damage through them needs a monster that can deal piercing damage.
    • Have the opponent take battle damage during their turn using cards such as "Honest".
    • Use monsters that can attack multiple times per Battle Phase, such as "Mataza the Zapper" or "Asura Priest".
    • Use monsters that can attack directly, such as "Submarineroid"
  • The opponent is likely to place as many cards of their hand as possible onto the field after this card first resolves. A player using "Robbin' Goblin" must make sure to either discard as many cards as possible in a single turn or return the opponent's cards to their hand in order to discard them.
    • As they are likely to Set their Spells and Traps to keep them from being discarded, use "Heavy Storm Duster" or "Xing Zhen Hu" during their End Phase to keep up the pressure.
  • Follow this card up with "Drop Off" or "Drastic Drop Off" to make your opponent lose even more cards and force them into a bad position.
  • Despite this card's means of repeatedly generating card advantage, a player will generally already be in a winning position if they can take advantage of this card's effect. It will do nothing to help a player in a losing position.