Difference between revisions of "Champion of Black Magic"

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303-001
+
303-001 -Great Angus
Great Angus
+
303-002 -Aitsu
Fire/Beast/4/1800/600
+
303-003 -Sonic Duck
Normal Monster
+
303-004 -Luster Dragon
 
+
303-005 -Amazoness Paladin
303-002
+
303-006 -Amazoness Fighter
Aitsu
+
303-007 -Amazoness Swords Woman
Fire/Angel/5/100/100
+
303-008 -Amazoness Blowpiper
Normal Monster
+
303-009 -Amazoness Tiger
 
+
303-010 -Skilled White Magician
303-003
+
303-011 -Skilled Dark Magician
Sonic Duck
+
303-012 -Apprentice Magician
Wind/Bird/3/1700/700
+
303-013 -Old Vindictive Magician
Normal Monster
+
303-014 -Chaos Command Magician
 
+
303-015 -Magical Marionette
303-004
+
303-016 -Pixie Knight
Sapphire Dragon
+
303-017 -Breaker the Magical Warrior
Wind/Dragon/4/1900/1600
+
303-018 -Magical Plant Mandragola
Normal Monster
+
303-019 -Magical Scientist
Super Rare
+
303-020 -Royal Magical Library
 
+
303-021 -Armor Exe
303-005
+
303-022 -Tribe-Infecting Virus
Amazoness Paladin
+
303-023 -Des Koala
Earth/Warrior/4/1700/300
+
303-024 -Cliff the Trap Remover
For every monster on your field that have the text [Amazoness] in it's name, increase
+
303-025 -Magical Merchant
this card attack strength by 100.
+
303-026 -Koitsu
 
+
303-027 -Cat's Ear Tribe
303-006
+
303-028 -Ultimate Obedient Fiend
Amazoness Martial Artist
+
303-029 -Dark Cat with White Tail
Earth/Warrior/4/1500/1300
+
303-030 -Amazoness Spellcaster
The Battle Damage to the controller by this card as a result of battle become 0.
+
303-031 -Continuous Destruction Punch
 
+
303-032 -Big Bang Shot
303-007
+
303-033 -Gather Your Mind
Amazoness Swordswoman
+
303-034 -Mass Driver
Earth/Warrior/4/1500/1600
+
303-035 -Senri Eye
The Battle Damage done to the controller by this card as a result of Battle is
+
303-036 -Emblem of Dragon Destroyer
done to the opponent.
+
303-037 -Jar Robber
Ultra/Parallel Rare
+
303-038 -My Body as a Shield
 
+
303-039 -Pigeonholing Books of Spell
303-008
+
303-040 -Mega Ton Magical Cannon
Amazoness Blowgunner
+
303-041 -Pitch-Black Power Stone
Earth/Warrior/3/800/1500
+
303-042 -Amazoness Archers
For each of your Standby Phases, you may choose 1 the Monsters on your
+
303-043 -Dramatic Rescue
opponent's Field. Reduce the attack strength of the chosen monster by 500
+
303-044 -Exhausting Spell
until the end of that turn.
+
303-045 -Hidden Book of Spell
 
+
303-046 -Miracle Restoring
303-009
+
303-047 -Remove Brainwashing
Amazoness Pet Tiger
+
303-048 -Disarmament
Earth/Beast/4/1100/1500
+
303-049 -Anti-Spell
You can only have one of these cards face-up on the Field.  For each monsters on your
+
303-050 -The Spell Absorbing Life
field that have [Amazoness] in it's name, increase this card attack by 400.  Unless your
+
303-051 -Dark Paladin
opponent destroy this card, your other Monsters that have [Amazoness] in their names can't
+
303-052 -Double Spell
be target of battle.
+
303-053 -Diffusion Wave-Motion
Rare
+
303-054 -Buster Blader
 
 
303-010
 
Skilled White Magician
 
Light/Spellcaster/4/1700/1900
 
Whenever you or your opponent activate a Magic card, put a Magic counter onto this card
 
(to the maximum of 3).  You may sacrifice this card when there're 3 Magic counters on
 
this card, and special summon a [Buster Blader] from your hand, deck, or Graveyard.
 
Super Rare
 
 
 
303-011
 
Skilled Black Magician
 
Dark/Spellcaster/4/1900/1700
 
Whenever you or your opponent activate a Magic card, put a Magic counter onto this card
 
(to the maximum of 3).  You may sacrifice this card when there're 3 Magic counters on
 
this card, and special summon a [Black Magician] from your hand, deck, or Graveyard.
 
Super Rare
 
 
 
303-012
 
Apprentice Magician
 
Dark/Spellcaster/2/400/800
 
When this card is successfully Summon, Reverse Summon, or Special Summon, put a Magic
 
counter onto a face-up card on the field that Magic counter can be put on.  When this
 
card is destroy as a result of battle, you can choose a Spellcaster sub-type monsters
 
with Level 2 or less and set it onto your field.
 
Rare
 
 
 
303-013
 
Tenacious Old Magician
 
Dark/Spellcaster/2/450/600
 
Reverse: Destroy a monster on your opponent's field.
 
 
 
303-014
 
Chaos Magician
 
Light/Spellcaster/6/2400/1900
 
Negate all effect of effect monster cards that target this card.
 
Ultra/Parallel Rare
 
 
 
303-015
 
Magical Marionette
 
Dark/Spellcaster/5/2000/1000
 
Whenever you or your opponent activates a Magic card, put a Magic Couunter onto this card.
 
For each Magic Counter on this card, increase this card's attack strength by 200.  Remove
 
2 Magic Counters on this card, destroy a monster on the field.
 
 
 
303-016
 
Pixie Knight
 
Light/Spellcaster/2/1300/2000
 
When this card is destroy as a result of battle and sent to Graveyard, your opponent choose
 
a Magic card  in your Graveyard and put it to the top of your deck.
 
 
 
303-017
 
Magical Knight - Breaker
 
Dark/Spellcaster/4/1600/1000
 
When this card is successfully summon, put a Magic counter onto this card (to the maximum
 
of 1).  For each Magic counter on this card, increase this card's attack strength by 300.
 
Also, remove a Magic counter on this card to destroy a Magic/Trap card on the field.
 
Ultra/Parallel Rare
 
 
 
303-018
 
Magical Plant - Mandragora
 
Dark/Spellcaster/2/500/200
 
Reverse: Put a Magic Counter on all cards that Magic Counter can put on.
 
put on them.
 
 
 
303-019
 
Magical Scientist
 
Dark/Spellcaster/1/300/300
 
Pay 1000 Lifepoints, Special Summon a Fusion Monster with level 6 or lower
 
from your Fusion Deck.  That Fusion Monster cannot attack your opponent directly,
 
the Fusion Monster is returned to the Fusion Deck at end of turn.
 
 
 
303-020
 
Royal Magical Library
 
Light/Spellcaster/4/0/2000
 
Whenever you or your opponent activates a Magic card, put a Magic Counter onto this card
 
(to maximum of 3).  Remove 3 Magic Counters on this card, draw a card from your deck.
 
 
 
303-021
 
Magical Armor - Exe
 
Light/Rock/4/2400/1400
 
This card cannot attack during the turn it is Summon, Reverse Summon, or Special Summon.
 
During each of your and your opponent's Standby Phase, you must remove one of your
 
Magic Counters from the field.  When you cannot remove one, destroy this card.
 
Rare
 
 
 
303-022
 
Tribe Infection Virus
 
Water/Aqua/4/1600/1000
 
Discard 1 card from your hand and declare a sub-type.  Destroy all face-up monsters
 
on your and your opponent's field that have that sub-type.
 
 
 
303-023
 
Death Koala
 
Dark/Beast/3/1100/1800
 
Reverse: For each card in opponent's hand, do 400 damages to your opponent.
 
 
 
303-024
 
Black Scorpion - Criff of Trap Removing
 
Dark/Warrior/3/1200/1000
 
When this card does Battle Damage to your opponent, choose one of the following effects and activate.
 
- Destroy 1 Magic or Trap card on the Field.
 
- Put the top 2 cards of your opponent's deck into his or her Graveyard.
 
 
 
303-025
 
Magical Dry Good Merchant
 
Light/Insect/1/200/700
 
Reverse: Reveal cards from the top of your deck. PUt the first revealed Magic
 
or Trap card to your hand.  Put the rest of the cards to your Gravayard.
 
 
 
303-026
 
Koitsu
 
Water/Angel - Union/10/200/100
 
Once per turn during your Main Phase, you may change this card to an Equipment card and
 
Equip it on [Aitsu], or remove this card from being an Equipment card and place it in
 
face-up attack mode.  Increase the Equipped Monster's attack strength by 3000. When the
 
equipped Monster attacks a Monster in defense mode, and the attack strength is higher than
 
the defense strength of opponent's monster, do Battle Damage to your opponent equal to the
 
difference.  (A monster can only have one Union Equipment card Equipped on it.  If the
 
Equipped Monster would be destroyed as a result of Battle, destroy this card instead.)
 
 
 
303-027
 
Cat Ear Tribe
 
Earth/Beast-Warrior/1/200/100
 
During your opponent's turn, your opponent's Monsters that Battle
 
with this one have their base attack strengths reduced to 200 during
 
the Damage Step.
 
Secret Common
 
 
 
303-028
 
Absolute Obedience Demon
 
Fire/Demon/10/3500/3000
 
This card can only attack when this is the only card on your field, and
 
you have 0 cards in your hand.  The effects of Effect Monsters that this
 
card destroys are negated.
 
 
 
303 029
 
White-Tailed Black Cat
 
Earth/Beast/2/800/500
 
FLIP: Return 2 of the Monsters on your opponent's Field and 1 of
 
Monsters on your Field to their owner's hands.
 
 
 
303-030
 
Amazoness Curser
 
Magic - Normal
 
Until the end of the turn, switch the base attack strengths
 
of 1 of the face-up Monsters on your Field that have [Amazoness] in its
 
name, and 1 of the face-up Monsters on your opponent's Field.
 
 
 
303-031
 
Counter Machine-Gun Punch
 
Magic - Continuous
 
If your opponent attacks 1 of your Monsters in defense mode, and
 
the attack strength is lower than the defense strength, destroy the
 
attacking Monster.
 
 
 
303-032
 
Big Bang Shoot
 
Magic - Equipment
 
Increase the Equipped Monster's attack strength by 400.  If it attacks
 
a Monster in defense mode, and the attack strength is greater than the
 
defense strength, do Battle Damage to your opponent equal to the difference. 
 
If this card leaves the Field, remove the Equipped Monster from the game.
 
Rare
 
 
 
303-033
 
Spiritual Clarification
 
Magic - Normal
 
Put 1 [Spiritual Clarification] from your deck into your hand.  This card
 
can only activate once per turn.
 
 
 
303-034
 
Mass Cannon
 
Magic - Continuous
 
Sacrifice 1 of your Monsters on the Field, do 400 damage to your opponent.
 
 
 
303-035
 
Thousand Mile Eye
 
Magic - Continuous
 
During your Standby Phase, you can pay 100 Life Points to look at the
 
top card of your opponent's deck then put it back.  Your opponent
 
cannot look at that card.
 
 
 
303-036
 
Proof Of Dragon Destruction
 
Magic - Normal
 
Put 1 [Buster Blader] from your deck or Graveyard into your hand.
 
 
 
303-037
 
Jar Theft
 
Magic - Quickplay
 
This card can only be activate when [Jar of Greed] is activated. 
 
Negate the effect of that [Jar of Greed], and you draw 1 card from
 
your deck.
 
 
 
303-038
 
We Shall Be Your Shield
 
Magic - Quickplay
 
When your opponent activates a card with [Destroy Monsters on the Field]
 
effect, pay 1500 LP to negate that card and destroy it.
 
 
 
303-039
 
Magical Scripture
 
Magic - Quickplay
 
Look at the top 3 cards of your deck, and replace them in any order.
 
Your opponent cannot look at those cards.
 
 
 
303-040
 
Megaton Magical Cannon
 
Magic - Normal
 
Remove 10 Magic counters from your Field, destroy all of the cards
 
on your opponent's Field.
 
Rare
 
 
 
303-041
 
Black Power Stone
 
Trap - Continuous
 
After activation, put 3 "Magic Counters" on this card.  Once during each
 
of your turns, you may put 1 "Magic Counter" from this card to another of
 
your card on the field that can put "Magic Counter" on. (The effect may
 
only use once per turn). If there are no more "Magic Counters" on this card, destroy
 
this card.
 
 
 
303-042
 
Amazoness Phalanx
 
Trap - Normal
 
This card can only be activate when your opponent attack and you have a face-up
 
monster with the name [Amazoness].  All of Monsters on your opponent's Field
 
change to face-up attack mode (FLIP Effects are negated) and have their attack
 
strengths reduced by 500 (continuous).  Your opponent must attack with all
 
of his or her Monsters.
 
Super Rare
 
 
 
303-043
 
Quicksave
 
Trap - Normal
 
This card can only be activate when one of your monster with [Amazoness] in it's name
 
is target by opponent card effect.  Return the targeted Monster to its owner's
 
hand, and Special Summon 1 other Monster from your hand.
 
Rare
 
 
 
303-044
 
Magical Drought
 
Trap - Normal
 
Remove all of your and your opponent's Magic counters from the Field.
 
 
 
303-045
 
Hidden Magician's Tome
 
Trap - Normal
 
This card can only be activate during your turn.  Choose 2 Magic cards in
 
your Cemetery and shuffle them into your deck.
 
 
 
303-046
 
 
 
303-047
 
Remove Brainwashing
 
 
 
303-048
 
Disarmament
 
 
 
303-049
 
Anti-Spell
 
 
 
303-050
 
The Spell Absorbing Life
 
 
 
303-051
 
Black Paladin
 
 
 
303-052
 
Double Spell
 
 
 
303-053
 
Diffusion Wave Motion
 
 
 
303-054
 
Buster Blader
 
 
 
 
 
303
 

Revision as of 06:39, 2 May 2006

303-001 -Great Angus 303-002 -Aitsu 303-003 -Sonic Duck 303-004 -Luster Dragon 303-005 -Amazoness Paladin 303-006 -Amazoness Fighter 303-007 -Amazoness Swords Woman 303-008 -Amazoness Blowpiper 303-009 -Amazoness Tiger 303-010 -Skilled White Magician 303-011 -Skilled Dark Magician 303-012 -Apprentice Magician 303-013 -Old Vindictive Magician 303-014 -Chaos Command Magician 303-015 -Magical Marionette 303-016 -Pixie Knight 303-017 -Breaker the Magical Warrior 303-018 -Magical Plant Mandragola 303-019 -Magical Scientist 303-020 -Royal Magical Library 303-021 -Armor Exe 303-022 -Tribe-Infecting Virus 303-023 -Des Koala 303-024 -Cliff the Trap Remover 303-025 -Magical Merchant 303-026 -Koitsu 303-027 -Cat's Ear Tribe 303-028 -Ultimate Obedient Fiend 303-029 -Dark Cat with White Tail 303-030 -Amazoness Spellcaster 303-031 -Continuous Destruction Punch 303-032 -Big Bang Shot 303-033 -Gather Your Mind 303-034 -Mass Driver 303-035 -Senri Eye 303-036 -Emblem of Dragon Destroyer 303-037 -Jar Robber 303-038 -My Body as a Shield 303-039 -Pigeonholing Books of Spell 303-040 -Mega Ton Magical Cannon 303-041 -Pitch-Black Power Stone 303-042 -Amazoness Archers 303-043 -Dramatic Rescue 303-044 -Exhausting Spell 303-045 -Hidden Book of Spell 303-046 -Miracle Restoring 303-047 -Remove Brainwashing 303-048 -Disarmament 303-049 -Anti-Spell 303-050 -The Spell Absorbing Life 303-051 -Dark Paladin 303-052 -Double Spell 303-053 -Diffusion Wave-Motion 303-054 -Buster Blader