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Usually, the [[turn player]] '''''has''''' the chance opportunity to activate the an optional fast effect first. '''''However''''', during a [[Chain]], the chance to activate opponent of the fast effect passes back and forth between players, '''''dependent''''' on player who activated the most recent [[Chain#Chain Rules|Chain RulesLink]]has this opportunity instead. '''''Also''''', if the turn player doesn’t wish to take any actions, and instead wants chooses to move along in the [[turn]] (for example, progress to the next Step or [[Phase]]), the opponent '''''has''''' an the opportunity to activate a fast effect, before the turn proceedsprogresses.
[[File:T-Flowchart EN-US.jpg|650px]]
== Examples ===== Example A (Trigger Effect Monster) ===1) #'''(Green Box A)''' Player A [[Summon]]s "[[Elemental HERO Stratos]]" '''(Left Blue Box)''', Stratos' s [[Trigger effectEffect]] [[activate]]s, forming [[Chain Link]] 1 '''(Yellow Box)'''. 2) #Player B now has the opportunity to respond, before Player A is able to activate another effect ([[Spell Speed 2]] or [[Spell Speed 3|higher]]), e.g '''(Red Box D)'''. Player B now responds with "[[Bottomless Trap Hole]]", forming Chain Link 2 . Player B must now wait for Player A to respond or pass before activating any more Spell Speed 2 or higher effects to the chain '''(Red Box D)'''.
If there are no more effects to be activated, the chain [[resolve]]s normally.
=== Example B (Ignition Effect Monster) ===
If there are no more effects to be activated, the chain [[resolve]]s normally.
=== Example C (Ignition Effect Monster) ===
If there are no more effects to be activated, the chain [[resolve]]s normally.
==External links==
*[http://www.yugioh-card.com/en/gameplay/fasteffects_timing.html Yu-Gi-Oh! TRADING CARD GAME]: Fast effects & Timing
{{See also|Game state|Fast effect|Chain|Post-Resolution Window}}
{{Gameplay}}
[[Category:Gameplay]]