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Fast effect timing

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When both '''Fast Effect Timing''' is the process which dictates when players want to [[can activate]] [[fast effect]]s at the same time, they are placed on a '''[[Chain]]'''. Sometimes, it can make a big difference WHO places their fast effect on the Chain first.
Usually, the [[turn player]] '''''has''''' the chance opportunity to activate the an optional fast effect first. '''''However''''', during a [[Chain]], the chance to activate opponent of the fast effect passes back and forth between players, '''''dependent''''' on player who activated the most recent [[Chain#Chain Rules|Chain RulesLink]]has this opportunity instead. '''''Also''''', if the turn player doesn’t wish to take any actions, and instead wants chooses to move along in the [[turn]] (for example, progress to the next Step or [[Phase]]), the opponent '''''has''''' an the opportunity to activate a fast effect, before the turn proceedsprogresses.
Follow the chart at the bottom The opportunity to see which player can “go next” regarding activate fast effectsis determined as demonstrated in this chart.<ref>[http://www.yugioh-card.com/en/gameplay/fasteffects_timing.html , Konami]: April 25, 2012 - FAST EFFECT TIMING</ref>
[[File:T-Flowchart EN-US.jpg|650px]]
== Examples ===== Example A (Trigger Effect Monster) ===1) #'''(Green Box A)''' Player A [[Summon]]s "[[Elemental HERO Stratos]]" '''(Left Blue Box)''', Stratos' s [[Trigger effectEffect]] [[activate]]s, forming [[Chain Link]] 1 '''(Yellow Box)'''. 2) #Player B now has the opportunity to respond, before Player A is able to activate another effect ([[Spell Speed 2]] or [[Spell Speed 3|higher]]), e.g '''(Red Box D)'''. Player B now responds with "[[Bottomless Trap Hole]]", forming Chain Link 2 . Player B must now wait for Player A to respond or pass before activating any more Spell Speed 2 or higher effects to the chain '''(Red Box D)'''.
If there are no more effects to be activated, the chain [[resolve]]s normally.
=== Example B (Ignition Effect Monster) ===
1) #'''(Green Box A)''' Player A [[Summon]]s "[[Blackwing - Gale the Whirlwind]]" '''(Left Blue Box)''', that does not activate a triggered effect '''(Yellow Box)'''. Player A can now activate any [[Spell Speed 2]] or [[Spell Speed 3|higher]] effect , starting a chain, but chooses not to do so '''(Sky Blue Box B)'''. 2) #Player B now has the opportunity to respond, before Player A is able to activate another effect (Spell Speed 2 or higher) on the chain, e.g '''(Orange Box C)'''. Player B now responds with "[[Trap Hole]]". Player B must now wait for player A to respond or pass before activating any more Spell Speed 2 or higher effects to the chain '''(Red Box D)'''.
If there are no more effects to be activated, the chain [[resolve]]s normally.
=== Example C (Ignition Effect Monster) ===
1) #'''(Green Box A)''' Player A [[Summon]]s "[[Blackwing - Gale the Whirlwind]]" '''(Left Blue Box)''', that does not activate a triggered effect '''(Yellow Box)'''. Player A now activates a [[Spell Speed 2]] or [[Spell Speed 3]] effect, starting a chain '''(Sky Blue Box B)'''. 2) #Player B now has the opportunity to respond, before Player A is able to activate another effect (Spell Speed 2 or higher) on the chain, e.g '''(Red Box D)'''. Player B now responds with "[[Trap Hole]]". Player B must now wait for player A to respond or pass before activating any more Spell Speed 2 or higher effects to the chain '''(Red Box D)'''.
If there are no more effects to be activated, the chain [[resolve]]s normally.
==External links==
*[http://www.yugioh-card.com/en/gameplay/fasteffects_timing.html Yu-Gi-Oh! TRADING CARD GAME]: Fast effects & Timing
{{See also|Game state|Fast effect|Chain|Post-Resolution Window}}
{{See also|Game state|Fast effect|Chain|Post-Resolution Window}}
== References ==
<references/>
{{Gameplay}}
[[Category:Gameplay]]

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