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Game state

1,025 bytes added, 7 years ago
all of these see also links are already linked in the prose above
There are two '''Game Stategame states''' refers to during the situation of a [[Duel]], such as what Cards have been Played "open" and are in Play, what the [[Life Points]] for both players are, and so on. Game State can be referred to as early, mid, and late game (though this is often not the case)"closed".
In some Whenever a player performs an action, the game state is "closed". If nothing is going on, and neither player wishes to do anything, the game state is "open". Technically, this means:# The [[Turn Player]] has the chance to activate the next [[fast effect]]# The turn player passes to the opponent# The opponent then passes back# No [[Chain]] is currently being formedThe game state is "open". If the game state is "open", the [[turn player]] may perform any of the Yu-Gi-Oh! video gamesfollowing actions, when appropriate:*Conduct their [[normal draw]] (during the background music [[Draw Phase]])*[[Normal Summon]] / [[Normal Set|Set]]*[[Flip Summon]]*[[Special Summon]] (That does not start a [[Chain]])**[[Synchro Summon]]**[[Xyz Summon]]**[[Pendulum Summon]]**[[Link Summon]]*[[Battle Position changes depending on |Change a monster's battle position]]*Attempt to move to the next [[Phase]]/Step*[[Declare]] an [[attack]] (during the [[Battle Step]] of the [[Battle Phase]])*[[Activate]] any card/effect of any [[Spell Speed]]. If the Duel'game state is "closed", then only [[fast effect]]s Game Statecan be activated, idependent on [[Fast Effect Timing]] rules.e. how many life points  Any wrong action or error in play will break the opponent or player has game state; whether or how long not the game has currently gone on forstate can be repaired can mean the difference between a [[Warning]] and a [[Game Loss]]. ==External links==* http://www.yugioh-card.com/en/gameplay/fasteffects_timing.html {{Gameplay}} [[Category:Gaming Terms]]

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