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Infernity

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{{Infoboxarchseries| cut_from_names = true| image = InfernityLauncher-MADU-EN-VG-artwork.png| caption = "[[Infernity Archfiend]]" and "[[Infernity Avenger]]" in the artwork of "[[Infernity Launcher]]".| ja_name = インフェルニティ| romaji = Inferuniti| en_anime = Infernalty| fr_name = Enfernité| de_name = Ewig infernal| it_name = Demoneterno| it_trans = Demoneternal| ko_name = 인페르니티| ko_romanized = Inpereuniti| sc_name = 无限狱| pt_name = Inférnico/a| es_name = Inférnico/a| sets = * [[Yu-Gi-Oh!/Archetype/Start5D's World Championship 2009: Stardust Accelerator promotional cards]]* [[Ancient Prophecy]]* [[Stardust Overdrive]]* [[The Shining Darkness]]* [[Phantom Rage]]| tcg = * [[Gold Series 3]]* [[Photon Shockwave]]* [[Cosmo Blazer]]* [[Duelist Saga]]* [[Speed Duel: Attack from the Deep]]* [[Code of the Duelist]]* [[2021 Tin of Ancient Battles]]* [[Maze of Memories]] | image name ocg = InferArchfiendAvengerLancher* [[V Jump Fall 2015 subscription bonus]]* [[20th Anniversary Pack 2nd Wave]]* [[Tournament Pack 2020 Vol.png3]]* [[Premium Pack 2021]]* [[History Archive Collection]]* [[V Jump Spring 2024 subscription bonus]]| anime = [[Yu-Gi-Oh! 5D's]]| manga = [[Yu-Gi-Oh! 5D's (manga)|thumb Yu-Gi-Oh! 5D's]]
}}
{{Infobox/Yu-Gi-Oh!/Archetype/ExtendedName | kanji = "'''Infernity'''" (インフェルニティ | romanji = ''Inferuniti | japanese translated = Infernity | english = Infernity | english anime = Infernalty | german = Ewig Infernal | french = Enfernité | spanish = Inférnicos | portuguese = Infernal | italian = Demoneterno}} {{Infobox/Yu-Gi-Oh!/Archetype/List | sets =*[[Yu-Gi-Oh! 5D's Stardust Accelerator Promotional Cards]] *') is an [[Ancient Prophecyarchetype]]*of [[Stardust OverdriveDARK]]*[[The Shining DarknessMonster Card|monsters]]*used by [[Gold Series 3Kalin Kessler]] | anime = in the [[Yu-Gi-Oh! 5D's]] | list = List of "Infernity" monsters | support list = List of "Infernity" Support Cards | anti-support list = List of Anti-Infernity Monster Support Cards}}{{Infobox/''Yu-Gi-Oh!/Archetype/End}} 5D's''Infernity''', a portmanteau of the words "Infernal" anime]] and "Infinity", are primarily [[DARKYu-Gi-Oh! 5D's (manga)|manga]] monster cards with . They consist of monsters whose effects activated activate when a player has no cards in their [[hand]]. This archetype resembles much of the wild west, with cards such as "[[Infernity Archfiend]]", "[[Infernity Necromancer]]", and "[[Infernity Mirage]]" alluding to the native Americans while cards like "[[Infernity Avenger]]", "[[Infernity Randomizer]]", and "[[Infernity Launcher]]" (whose original Japanese name was Infernity Gun) relate to the cowboys. This archetype was used by [[Kalin Kessler]] in [[Yu-Gi-Oh! 5D's]].In episodes 33, 34, and - 35 in the English version dub of [[''Yu-Gi-Oh! 5D's]]'', these Infernity monsters, spells and/or traps were known the archetype was referred to as "'''Infernalty'''".== Appearance ==The first "Infernity cards were released " has two primary themes within their artworks; members originating from the anime have a more Wild West-inspired aesthetic, as promotional cards in [[Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator|Yu-Gi-Oh! 5D's Stardust Accelerator]]: seen with "[[Infernity ArchfiendAvenger]]", and "[[Infernity DwarfRandomizer]]", for cowboys and the likes of "[[Infernity GuardianArchfiend]]". [[Infernity Destroyer]] was released in the [[Yu-Gi-Oh! 5D's Stardust Accelerator - World Championship 2009 Game Guide]] in Japan. The first Infernity card released in a booster set was and "[[Infernity BeastMirage]]" in [[Ancient Prophecy]]for Native Americans. Two additional Infernity cards soon followed with Meanwhile, the manga members much more closely resemble chess pieces akin to the release of early "[[Stardust OverdriveArchfiend]]: " monsters, namely "[[Infernity NecromancerPatriarch]] " and the first Infernity trap card "[[Infernity ForceKnight]]". With the release Fire is also a commonality shared by members of [[The Shining Darkness]], fifteen more cards were added to the Infernity archetype for further supportand as their name implies, are generally demonic in appearance. [[The Shining Darkness]] also includes an == Etymology =="Infernity synchro monster known as [[Infernity Doom Dragon]]" is a portmanteau of the words "Infernal/Inferno" and "Infinity"
==Playing style==
 As the monster Effects imply, this deck is focused The archetype has a play-style focusing on having no hand. Using an empty [[discard]]ing effects, such as [[Raigeki Break]] and [[Phoenix Wing Wind Blast]] is the fastest way to empty your hand while setting up your graveyard for cards like [[Infernity Archfiend]] and [[Infernity Avenger]]. Used correctly, this deck can become very powerful on its own. However, you can add a twist by adding with in cards from one or two different [[Archetype]]s. The first is the "[[Dark World]]" series. Most -theme ways of the support tends emptying it to involve discarding make their plays. This can make cards from the hand and Special Summoning from the graveyard, and most of that force discards a bonus for the monsters benefit from this. The other [[ArchetypeDeck]] is the "[[Fabled]]" series. Like the [[Dark World]] set, these cards even against an archetype that would focus primarily on discarding cards in the player's handdoing so. The key difference, however, is that the They also possess strong [[FabledSpecial Summon]] do not actually discard cards to use their own effectscapabilities, but rather allowing them to decrease the number take advantage of multiple mechanics. A key member of cards the player Deck is holding, as their monsters can use their effects only when the player's hand is low on cards, or empty altogether. For this reason, they seem to fit in better with the "Infernity cards. Notable cards are [[Fabled Raven]] (a Level 2Archfiend", 1300 ATK [[Tuner]] monster which lets you discard any number of cards able to increase its Level by 1, and its ATK by 400, for each card. This effectively lets you Special Summon itself when drawn into an empty your hand to have a high Level, high power [[Tuner]] monster) and [[Fabled Soulkius]] (allowing for a Level 6search upon doing so. As such, 2200 ATK monster which lets you discard two cards to Special Summon having it from the graveyard, fitting perfectly into both in your starting hand can dampen the themes usefulness of the Infernity cards)card though there are workarounds. On top of that, the "[[FabledInfernity Wildcat]]" are all [[LIGHT]] can help with getting monsters, while into the Infernity cards are all [[DARKGY]] monsters, so even the powerful [[Chaos Sorcerer]] can be splashed into this deckto allow one to get going as it gets rid of a fellow "Infernity" to Special Summon itself, and in as a [[Traditional FormatTuner]], the great and mighty duo allows for easier [[Chaos Emperor Dragon - Envoy of the EndSynchro Summon]] and [[Black Luster Soldier - Envoy of the Beginning]]. As ing on top of being able to modify its own [[The Shining DarknessLevel]] release, the Infernity archetype has become much more by [[Graveyardbanish]] based. Both [[Infernity Mirage]] and [[Infernity Launcher]] can quickly and effectively summon your monsters ing a comrade from the grave. And because the most common way of emptying your hand is discardingGY, you'll have plenty of Infernities in your grave while "Avenger" requires a monster to summonbe destroyed. One could use this with "[[Infernity AvengerGeneral]] can also summon himself and possibly become one of the only Lv.5+ tuners. Because of new graveyard tactics", the who in turn banishes itself to revive 2 Level 3 or lower "Infernity have become less and less reliant of top decking, turning this rather risky deck type into a powerful tool of decimation. Even though Infernity decks can manipulate the number of DARK " monsters in their Graveyard at ease, which could also set up [[Dark Armed DragonXyz Summon]] is not a recommended card, due to the possibility of it getting stuck in your hand, hindering the entire deck, and you don't want your Infernities Removed from PlaysIt's usually not recommended to use cards such as "[[Full SalvoInfernity Beetle]]", "is another Level 2 Tuner which [[FineTribute]]" and "s itself to [[Rope of LifeSummon]]", since, additional copies from the Deck while they empty your you have a bare hand, they also give small benefits and most times the loss outweighs the gain. The Infernity deck structure is now able adding to effectively summon several high-level [[Synchro Monstersswarm]] every turn, providing the right cards exist on the field or in-handing capabilities. A popular choice Another helpful member is to "[[Synchro SummonInfernity Necromancer]] [[Trishula", Dragon of the Ice Barrier]],you who can also summon immediately go into [[Red Nova DragonDefense Position]] by with a decent 2000 [[Red Dragon ArchfiendDEF]] and 2 Infernity Beetles or [[Mist Wurm]], and exploit their field-clearing abilities, while [[Infernity Launcher]] (whether in Special Summons more resources from the hand or on the field) will allow the player to summon a second Trishula or Wurm via [[Infernity Necromancer]]GY, [[which can be combined with "Infernity Archfiend]], Mirage" for swarming and recovery though note "Mirage" itself cannot be Special Summoned. "[[Infernity BeetleConjurer]] " revives itself and another copy of [[Infernity Launcher]], to clear the opponent's field, while your hand and graveyard of any cards blocking a direct attack. Another good [[Synchro Monster]] is empty, lowers the [[Hundred-Eyes DragonATK]] due to the fact that it can copy most of the ability's used opposing monsters by a 800. "[[InfernityDwarf]] deck. However, you want " simply grants your Infernity monsters in the Graveyard, so it can piercing battle damage which may be a double-edged sword. == Weaknesses == Infernities, despite their enormous potential as an [[Instant Synchro]] deck, have a number of crucial weaknesses. Of coursesome use, the foremost one is the one shared among most of today's competitive decks. Cards like whilst "[[Royal OppressionInfernity Beast]], [[Macro Cosmos]], [[Dimensional Fissure]], [[Crevice Into the Different Dimension]] and any other that could lock " shuts down the main assets of the deck are the most dangerous threat, with [[Skill DrainSpell]] placing just after them in terms of threat. Side-Deck [[Imperial Iron Wall]] to combat against the removal cards, and [[Twister]] to deal with [[Royal Oppression]]. Cards like [[Effect Veiler]] and [[Battle Fader]] that can be activated in hand can give major surprise ands/or lockdown to Infernity combo. Cards like [[Threatening RoarTrap]] and [[Waboku]] can slow Infernity for a turn, allowing you to get a bit of timing to counters when it attacksAlso, by themselves they are a fairly weak archetype, with the most powerful non-Synchro card, "[[Infernity Destroyer]], being only " sports a decent 2300 ATK and without a strong enough effect. Hindering the key cards of the deck with can deal an additional 1600 [[Prohibitioneffect damage]] and the like can also disrupt their strategy dramaticallywhen it destroys a monster, since this will leave cards in hand, stopping the effects of conversely "[[InfernityGuardian]] monsters. Infernity monsters are also severely affected " cannot be destroyed by [[Consecrated Light]]. This monster prevents the Summoning of DARK monsters; therefore disabling Synchrobattle or card’s effects while face-Summoning. Be careful, Dark monsters up which can be Flip-Summonedhelp with playing defensively. [[Consecrated Light]] will only stall "Randomizer" allows for some draw-power while also inflicting burn damage if it draws a turn or two. And if monster but can also burn you're looking for cards to side against Infernities, [[D500 damage if anything else is drawn.D. Crow]], [[Crevice Into "Patriarch" relies on being the Different Dimension]] and likes shuts down any Infernity OTK move. The fact that this deck depends on having no cards only card in your hand to Special Summon itself, and can be a weakness banish itself. If you play a large number of from the GY to save your cards and then from destruction while "Knight" can empty your opponent plays hand 2 cards at a field-clearing card like time to revive itself. "[[Judgment DragonInfernity Archer]] or " simply attacks directly. In terms of the [[Black Rose DragonExtra Deck]], you may find yourself painted into a corner. To keep this from happening, the [[Infernity GuardianSynchro Monster]] is a great defense since it can't be destroyed by effects. Use "[[Infernity ForceDoom Archfiend]] to bring back " can [[Infernity Death Dragonnegate]] any face-up card's effects and counterattack. Another weakness of an Infernity deck is that on a bare-bones hand, can also destroy it can be completely shut down by Ambitious Gofer due to the fact that while also doubling any battle damage it takes advantage of an empty handinflicts== Strengths == Currently, the most noticeable strength of an Infernity deck is its ability to [[Instant It also grants any DARK Synchro]] with ease, thanks Monster up to cards like 2 attacks each [[Infernity Launcher]Battle Phase] and [[Infernity Necromancer]], which allow for very fast Special Summoning from the Graveyard. Similarly to Launcher, "[[Infernity MirageDoom Dragon]] " can Special Summon two more Infernity monsters simply by being Tributed, target and it's rather easy to keep destroy a hand empty thanks monster before inflicting half its ATK as damage but won’t be able to many cards like [[Raigeki Break]]attack.In terms of Spells and Traps, a staple card is "[[Phoenix Wing Wind BlastInfernity Launcher]], [[Into " as it can empty the Void]] hand faster and so on. Also, the Infernity archetype has its own specific Counter-Trap in the form bring back 2 of [[Infernity Barrier]], a card that can jam almost anything your monsters by sending itselfto the GYIf properly used, the deck can guarantee an Combined with "[[OTKWave-Motion Inferno]] situation with its main combo, which allows for the Synchro Summon of three Lv" this can quickly power up your monsters and start off strong. 9 Synchro Monsters ("[[Mist WurmInfernity Paranoia]] in the TCG, [[Trishula, Dragon of the Ice Barrier]] in the OCG), plus another Synchro Monster and an Infernity Archfiend, or two Archfiends. Otherwise, it " can simply use the many ways it has Tribute your monsters to Special Summon another from the Graveyard to provide material for other Synchro SummonsDeck or GY but its effects are negated as a result, not necessarily having to rely on big plays. ==Post-September 2010 Strategy== After and must have different name but the September 2010 Forbidden list, same Level as the Infernity strategy became less OTK oriented and more control orientedTribute. The place of primary tuner, once take by [[Infernity Beetle]], now belongs "Paranoia" can also recover resources during the next turn after it was sent to [[Infernity Avenger]]. In addition, the loop is now about summoning level eight synchro monsters, not level ninesGY. "[[HundredZERO-Eyes DragonMAX]] " helps with reviving your monsters and can clear the opponent's [[Infernity Doom Dragonfield]] has become a much more important card. It is being used of monsters with equal or lower ATK to remove [[Infernity Mirage]], summon [[Infernity Archfiend]] and [[Infernity Necromancer]]boot. This is to obtain an extra search with "[[Infernity ArchfiendPhantom Hand]], usually for [[Infernity Barrier]] or [[Infernity Break]]. Another major level eight synchro " is a [[Infernity Doom DragonContinuous Trap]] that allows its controller to banish their entire hand face-down which not only gives you could be a 3000 attacker with counter in a burn and destruction effect but also a name for [[Infernity Barrier]]pinch against Decks that would lose you the game. "[[Infernity Necromancer]] is then used to retrieve [[Infernity AvengerSuppression]]" can negate a monster's effect and inflict burn damage, which is used to making it valuable with the fact it can be activated the turn it was [[Synchro SummonSet]] for another level eightif you have an empty hand. "[[Stygian Street PatrolInfernity Barrier]] " on the other hand, is now being used to special summon a [[Infernity ArchfiendCounter Trap]] that can negate ''anything'' while it your hand is the last card in handlacking, and thus generates making it a searchstaple. It is also used to [[Special Summon]] searched "[[Infernity MirageReflector]]s to continue " empties the combo, or search [[Infernity Necromancer]]s hand when your monster is destroyed and [[Infernity Avenger]]s to obtain missing pieces of revives itbefore inflicting 1000 damage. "[[Armageddon Knight]] has replaced one [[Dark GrepherVoid Ogre Dragon]]" is a useful Synchro Monster for the Deck (and was even used by Kalin Kessler in the manga), as one does not always want to discard [[Infernity Archfiend]] now. If one starts the loop while one's opponent has providing a monster with 1900 attack or more, one big 3000 ATK beatstick who can OTK by summoning [[Colossal Fighter]] negate and [[Armory Arm]]destroy any Spells/Traps the opponent would use. Simply perform the loop as normal, but leave "[[Infernity ArchfiendCharge Into a Dark World]] out " can resurrect practically any of the last synchro summon. Equip their monster with [[Armory ArmMain Deck]]members before emptying your hand, and attack making it with a perfect fit. "[[Colossal FighterDark World Dealings]] until they lose.  And a good way to save and "re-might also be of use" as it can draw a card while also providing your removed from field monsters would be [[Return from the Different Dimension]] if you are playing GY with resources. "[[Allure Cherubini, Ebon Angel of Darknessthe Burning Abyss]], [[Plaguespreader Zombie]], [[The Dark Creator]] and using constantly the effect of " is also helpful as it can accomplish getting monsters like "General" ready for later. "[[Hundred-Eyes Dragon]] " is an extremely useful card, able to remove your monsters from continuously copy the graveyard and gain they're effects like the effect of the [[Infernity Necromancer]] to special summon the [[Infernity Archfiend]] to bring to your hand an [[Infernity Barrier]] or a Tuner Monster if you have make a normal summon this turn or remove monsters in the [[Infernity Mirage]] after attack GY to special summon [[Stardust Dragon]] with the strategy posted before This archetype can easily Summon Red Nova Dragon, just by simply using [[Infernity Archfiend]], [[Infernity Necromancer]] and [[Infernity Avenger]] to Summon [[Red Dragon Archfiend]] then Summon [[Infernity Beetle]] and activate its effect to special summon two get more Infernity Beetlesmileage out of them, then tune both with Red Dragon Archfiend to Special Summon Red Nova Dragonespecially the likes of "Mirage"===Recommended Cardscards==={{Decklist|Recommended cards<!--This is not an exact Decklist. Please do not add multiples or staples.-->===Monsters==|effect monsters =
* [[Infernity Archfiend]]
* [[Infernity Beast]]
* [[Infernity Conjurer]]
* [[Infernity Destroyer]]
* [[Infernity General]]
* [[Infernity Guardian]]
* [[Infernity Knight]]
* [[Infernity Mirage]]
* [[Infernity Necromancer]]
* [[Infernity MiragePatriarch]]* [[Infernity Pawn]]* [[Archfiend Heiress]]* [[Danger! Mothman!]]* [[Dark Crusader]]* [[Dark Grepher]]* [[Fiendish Rhino Warrior]]* [[Scarm, Malebranche of the Burning Abyss]]* [[Stygian Street Patrol]]* [[Tour Guide From the Underworld]]* [[Earthbound Prisoner Stone Sweeper]]* [[Zalamander Catalyzer]]* [[Luna the Dark Spirit]]|tuner monsters =
* [[Infernity Avenger]]
* [[Stygian Street PatrolInfernity Beetle]]* [[Infernity Sage]]* [[Infernity Wildcat]]
* [[Plaguespreader Zombie]]
* [[Armageddon KnightVision Resonator]]* [[Synkron Resonator]]|fusion monsters =* [[Barox]]/[[Soul Hunter]] (as targets for "Ready Fusion")|synchro monsters =* [[Infernity Doom Archfiend]]* [[Infernity Doom Dragon]]* [[Hundred Eyes Dragon]]* [[Void Ogre Dragon]]* [[Beelze of the Diabolic Dragons]]* [[Brionac, Dragon of the Ice Barrier]]* [[Dark GrepherEnd Dragon]]* [[Hot Red Dragon Archfiend Abyss]]* [[Infernity GuardianTrishula, Dragon of the Ice Barrier]]* [[Accel Synchro Stardust Dragon]]** [[Bystial Dis Pater]]** [[Baronne de Fleur]]|xyz monsters =* [[Dante, Traveler of the Burning Abyss]]* [[Leviair the Sea Dragon]]* [[D/D/D Stone King Darius]]** [[D/D/D Deviser King Deus Machinex]]* [[Number 60: Dugares the Timeless]]|link monsters =* [[Cherubini, Ebon Angel of the Burning Abyss]]* [[Crystron Halqifibrax]] (Traditional Format only)* [[Muckraker From the Underworld]]* [[Dharc the Dark Charmer, Gloomy]]* [[Saryuja Skull Dread]]* [[Wee Witch's Apprentice]]|normal spells =Spells===<!-- * [[Infernity Paranoia]]* [[Contract with the Void]]* [[This is not an exact Decklist. Do not add multiples or staples.-->Creepy Little Punk]]* [[book of moonZERO-MAX]]* [[Mystical Space TyphoonCharge Into a Dark World]]
* [[Foolish Burial]]
* [[Into the Void]]
* [[One for One]]
* [[Allure of Darkness]]
* [[Recurring Nightmare]]
* [[Ready Fusion]]
* [[Synchro Creed]]
* [[Synchro Rumble]]
|field spells =
* [[Archfiend Palabyrinth]]
* [[Nightmare Throne]]
|continuous spells =
* [[Infernity Launcher]]
* [[Wave-Motion Inferno]]* [[Void Apocalypse]]* [[Crimson Gaia]] (with "Vision Resonator")|normal traps ===Traps===<!-- This is not an exact Decklist. Do not add multiples or staples.-->* [[Infernity Break]]* [[Infernity Force]]
* [[Infernity Inferno]]
* [[Infernity Reflector]]
* [[Infernity Suppression]]
* [[Archfiend's Ghastly Glitch]]
* [[Fiend Griefing]]
* [[Dark Sacrifice]]
|counter traps =
* [[Infernity Barrier]]
* [[Infernity Break]]* [[Infernity Force]]|continuous traps =* [[Trap StunPhantom Hand]]* [[Return from the Different Dimension ]]}}
===Extra Official Deck==={{Decklist|Reasoning-Gate Infernity<ref>https://ygorganization.com/ocg-duelist-festival-2016-obelisk-force-deck-recipes/</ref>|effect monsters =* [[Archfiend Heiress]]* [[Mist WurmDark Grepher]]* [[Brionac, Dragon Infernity Archer]]* [[Infernity Archfiend]] x3* [[Infernity Patriarch]]* [[Infernity General]]* [[Infernity Mirage]] x3* [[Infernity Necromancer]] x3* [[Stygian Street Patrol]]|tuner monsters =* [[Infernity Avenger]] x2|synchro monsters =* [[Beelzeus of the Ice BarrierDiabolic Dragons]]* [[Clear Wing Synchro Dragon]]* [[Hi-Speedroid Puzzle]]* [[Hundred-Eyes Dragon]]x2
* [[Infernity Doom Dragon]]
* [[Stardust Dragon]]* [[Goyo Guardian]]* [[Ally of Justice Catastor]]* [[Stygian Sergeants]]* [[Colossal Fighter]]* [[Armory Arm]]* [[Dark End DragonNirvana High Paladin]]
* [[Trishula, Dragon of the Ice Barrier]]
* [[Red Void Ogre Dragon Archfiend]]x2* [[Red Nova Dragon]] ==Infernity World=|xyz monsters =This deck revolves around the not having any cards in your hand as well but use the * [[Dark WorldRebellion Xyz Dragon]] [[Swarm]]. == Recommended cards == === Monsters ===* [[Beiige, Vanguard of Dark WorldLeviair the Sea Dragon]]* [[Brron, Mad King of Dark WorldNumber 39: Utopia]]* [[Broww, Huntsman of Dark WorldNumber 101: Silent Honor ARK]]* [[Goldd, Wu-Lord of Dark WorldNumber S39: Utopia the Lightning]]|spells =* [[Sillva, Warlord of Dark WorldHole]]* [[Scarr, Scout of Dark WorldFoolish Burial]]* [[Snipe HunterHarpie's Feather Duster]] === Spells ===<!-- This is not an exact Decklist. Do not add multiples or staples.-->* [[Dark World LightningInfernity Launcher]]* [[Dark World DealingsMonster Reborn]]* [[Lightning VortexMystical Space Typhoon]]x3* [[A Feather of the PhoenixOne for One]]* [[The Cheerful CoffinReasoning]]|traps =* [[Card DestructionCompulsory Evacuation Device]] === Traps ===<!-- This is not an exact Decklist. Do not add multiples or staples.-->x2* [[Depth AmuletFiendish Chain]]x2* [[Raigeki BreakInfernity Barrier]]x3* [[Phoenix Wing Wind BlastInfernity Break]]x3
* [[Infernity Inferno]]
* [[Rope of LifeSolemn Judgment]] (helps bring monsters back and fulfills }}===Weaknesses===Despite their power, "Infernity" can be quite the glass-cannon as their reliance on having no-hand requirement)can keep the player from using their effects if unable to discard. Cards like "[[Ash Blossom & Joyous Spring]]" and "[[Effect Veiler]]" can also harm the Deck significantly as shutting down the effects of "Archfiend" can be a death sentence. Cards like "[[Dimensional Fissure]]" will also stop it dead in its tracks. Another, arguably greater flaw is the Deck's reliance on an explosive start which can quickly drain resources and make it vulnerable if unable to go in for a quick kill.
== Trivia ==
 * In The Deck has great symbolism with its user in the Japanese version of [[Yu-Gi-Oh! 5Danime, Kalin Kessler's]] when [[mindset. Kalin Kessler|Kalin]] says '''Infernity'''believes he must pay for his wrongdoings, you can hear him mispronouncing it '''Infinity'''. * In [[Yu-Gi-Oh! 5D's - Episode 054|Yu-Gi-Oh! 5D's episode 54]] and [[Yu-Gi-Oh! 5D's - Episode 055|Yu-Gi-Oh! 5D's episode 55]] the word '''Infernity''' was used instead of '''Infernality''' (ep"fate" determines whether or not he will win. 33-35). For example, when Kalin played He largely determines his win or loss off his Infernality Fiend in [[Yu-Gi-Oh! 5D's - Episode 033|episode 33]]topdecks, as he then later called it by its TCG name must have no cards in his hand when dueled Yusei again (epdueling. 54This can be well said about the play-55). * The more recent additions style of the [["Infernity]] archetype seem to have ", as it is an almost guaranteed win if you draw a good hand, but you will likely lose very quickly if you draw a Western Shootout theme bad hand and are unable to themempty it fast enough, unless you topdeck an extremely lucky card such as "Infernity Archfiend". * The new [[Infernity]] cards used in In the [[Yu-Gi-Oh! 5D's (manga)|manga]] appear , Kalin sometimes refers to have a Midevil themehis monsters as "Purgatory" monsters rather than "Infernity". * The handless effect of the [["Infernity]] " archetype is identical to the "Hellbent" effect of the "Rakdos" related cards from Magic: The Gathering.** Additionally, the "Rakdos" cards use Red/Fire and Black/Darkness mana, while "Infernity" monsters are DARK monsters and their artwork generally depicts them in some fiery location or using fire.* "Infernity" is notorious for its ability to take huge advantage of new Summoning types and mechanics.** While initially doing little of note, the archetype quickly made great use of "[[Brionac, Dragon of the Ice Barrier]]" pre-errata.** During the [[Xyz Monster|Xyz era]], the Deck was able to abuse both "[[Leviair the Sea Dragon]]" and "[[Lavalval Chain]]" to easily keep "Hundred Eyes Dragon" in a deadly state, even copying the effects of "Mirage" to keep the game in their favor.** During the [[Pendulum Monster|Pendulum era]] the archetype favored using a combination of "[[Performapal Skullcrobat Joker]]", "[[Performapal Monkeyboard|Monekyboard]]" and "[[Performapal Lizardraw|Lizardaw]]" to easily abuse [[Pendulum Summon]]ing, short-lived as it was.** When [[Link Monster]]s were introduced, "Infernity" was almost immediately using a combination of "[[Firewall Dragon]]s are ", "[[DARKSummon Sorceress]]-attribute monsters " and their artwork generally depicts them with fire"[[Knightmare Goblin]]" to rise up once again prior to the cards in question being banned.== References ==<references />{{Archseries navbox}}{{ArchetypeNavbox|InfernityArchseries navbox (anime)}}{{Archseries navbox (manga)}}{{Archseries navbox (Duel Links)}}[[Category:ArchetypeTCG and OCG archetypes]]

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