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Infernity

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{{Infoboxarchseries| cut_from_names = true| image = InfernityLauncher-MADU-EN-VG-artwork.png| caption = "[[Infernity Archfiend]]" and "[[Infernity Avenger]]" in the artwork of "[[Infernity Launcher]]".| ja_name = インフェルニティ| romaji = Inferuniti| en_anime = Infernalty| fr_name = Enfernité| de_name = Ewig infernal| it_name = Demoneterno| it_trans = Demoneternal| ko_name = 인페르니티| ko_romanized = Inpereuniti| sc_name = 无限狱| pt_name = Inférnico/a| es_name = Inférnico/a| sets = * [[Yu-Gi-Oh!/Archetype/Start5D's World Championship 2009: Stardust Accelerator promotional cards]]* [[Ancient Prophecy]]* [[Stardust Overdrive]]* [[The Shining Darkness]]* [[Phantom Rage]]| tcg = * [[Gold Series 3]]* [[Photon Shockwave]]* [[Cosmo Blazer]]* [[Duelist Saga]]* [[Speed Duel: Attack from the Deep]]* [[Code of the Duelist]]* [[2021 Tin of Ancient Battles]]* [[Maze of Memories]] | image name ocg = InferArchfiendAvengerLancher* [[V Jump Fall 2015 subscription bonus]]* [[20th Anniversary Pack 2nd Wave]]* [[Tournament Pack 2020 Vol.png3]]* [[Premium Pack 2021]]* [[History Archive Collection]]* [[V Jump Spring 2024 subscription bonus]]| anime = [[Yu-Gi-Oh! 5D's]]| manga = [[Yu-Gi-Oh! 5D's (manga)|thumb Yu-Gi-Oh! 5D's]]
}}
{{Infobox/Yu-Gi-Oh!/Archetype/ExtendedName | kanji = "'''Infernity'''" (インフェルニティ | romanji = ''Inferuniti | japanese translated = Infernity | english = Infernity | english anime = Infernalty | german = Ewig Infernal | french = Enfernité | spanish = Inférnicos | portuguese = Infernal | italian = Demoneterno}} {{Infobox/Yu-Gi-Oh!/Archetype/List | sets =*[[Yu-Gi-Oh! 5D's Stardust Accelerator Promotional Cards]] *') is an [[Ancient Prophecyarchetype]]*of [[Stardust OverdriveDARK]]*[[The Shining DarknessMonster Card|monsters]]*used by [[Gold Series 3Kalin Kessler]] | anime = in the [[Yu-Gi-Oh! 5D's]] | list = List of "Infernity" monsters | support list = List of "Infernity" Support Cards | anti-support list = List of Anti-Infernity Monster Support Cards}}{{Infobox/''Yu-Gi-Oh!/Archetype/End}} 5D's''Infernity''', a portmanteau of the words "Infernal" anime]] and "Infinity", are primarily [[DARKYu-Gi-Oh! 5D's (manga)|manga]] monster cards with . They consist of monsters whose effects activated activate when a player has no cards in their [[hand]]. This archetype resembles much of the wild west, with cards such as "[[Infernity Archfiend]]", "[[Infernity Necromancer]]", and "[[Infernity Mirage]]" alluding to the native Americans while cards like "[[Infernity Avenger]]", "[[Infernity Randomizer]]", and "[[Infernity Launcher]]" (whose original Japanese name was Infernity Gun) relate to the cowboys. This archetype was used by [[Kalin Kessler]] in [[Yu-Gi-Oh! 5D's]].In episodes 33, 34, and - 35 in the English version dub of [[''Yu-Gi-Oh! 5D's]]'', these Infernity monsters, spells and/or traps were known the archetype was referred to as "'''Infernalty'''".== Appearance ==The first "Infernity cards were released " has two primary themes within their artworks; members originating from the anime have a more Wild West-inspired aesthetic, as promotional cards in [[Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator|Yu-Gi-Oh! 5D's Stardust Accelerator]]: seen with "[[Infernity ArchfiendAvenger]]", and "[[Infernity DwarfRandomizer]]", for cowboys and the likes of "[[Infernity GuardianArchfiend]]". [[Infernity Destroyer]] was released in the [[Yu-Gi-Oh! 5D's Stardust Accelerator - World Championship 2009 Game Guide]] in Japan. The first Infernity card released in a booster set was and "[[Infernity BeastMirage]]" in [[Ancient Prophecy]]for Native Americans. Two additional Infernity cards soon followed with Meanwhile, the manga members much more closely resemble chess pieces akin to the release of early "[[Stardust OverdriveArchfiend]]: " monsters, namely "[[Infernity NecromancerPatriarch]] " and the first Infernity trap card "[[Infernity ForceKnight]]". With the release Fire is also a commonality shared by members of [[The Shining Darkness]], fifteen more cards were added to the Infernity archetype for further supportand as their name implies, are generally demonic in appearance. [[The Shining Darkness]] also includes an == Etymology =="Infernity synchro monster known as [[Infernity Doom Dragon]]" is a portmanteau of the words "Infernal/Inferno" and "Infinity"
==Playing style==
 As the monster Effects imply, this deck is focused The archetype has a play-style focusing on having no hand. Using an empty [[discardhand]]ing effects, such as [with in-theme ways of emptying it to make their plays. This can make cards that force discards a bonus for the [Raigeki Break]] and [[Phoenix Wing Wind BlastDeck]] is the fastest way to empty your hand while setting up your graveyard for cards like even against an archetype that would focus on doing so. They also possess strong [[Infernity ArchfiendSpecial Summon]] and [[capabilities, allowing them to take advantage of multiple mechanics. A key member of the Deck is "Infernity Avenger]]. Used correctlyArchfiend", this deck can become very powerful on its ownable to Special Summon itself when drawn into an empty hand and allowing for a search upon doing so. HoweverAs such, you can add a twist by adding in cards from one or two different having it in your starting hand can dampen the usefulness of the card though there are workarounds. "[[ArchetypeInfernity Wildcat]]s. The first is " can help with getting monsters into the "[[Dark WorldGY]]to allow one to get going as it gets rid of a fellow "Infernity" series. Most of the support tends to involve discarding cards from the hand and Special Summoning from the graveyardSpecial Summon itself, and most of the monsters benefit from this. The other as a [[ArchetypeTuner]] is the "allows for easier [[FabledSynchro Summon]]ing on top of being able to modify its own [[Level]]" series. Like the by [[Dark Worldbanish]] seting a comrade from the GY, these cards focus primarily on discarding cards in the player's handwhile "Avenger" requires a monster to be destroyed. The key difference, however, is that the One could use this with "[[FabledInfernity General]] do not actually discard cards to use their own effects", but rather who in turn banishes itself to decrease the number of cards the player is holding, as their revive 2 Level 3 or lower "Infernity" monsters can use their effects only when the player'which could also set up [[Xyz Summon]]s hand is low on cards, or empty altogether. For this reason, they seem to fit in better with the Infernity cards. Notable cards are . "[[Fabled RavenInfernity Beetle]] (a " is another Level 2, 1300 ATK Tuner which [[TunerTribute]] monster which lets you discard any number of cards s itself to increase its Level by 1, and its ATK by 400, for each card. This effectively lets [[Summon]] additional copies from the Deck while you empty your hand to have a high Levelbare hand, high power adding to [[Tunerswarm]] monster) and ing capabilities. Another helpful member is "[[Fabled SoulkiusInfernity Necromancer]] (a Level 6", 2200 ATK monster which lets you discard two cards to Special Summon it from the graveyard, fitting perfectly who can immediately go into both the themes of the Infernity cards). On top of that, the "[[Fabled[[Defense Position]]]" are all with a decent 2000 [[LIGHTDEF]] monstersand Special Summons more resources from the GY, while the which can be combined with "Infernity cards are all Mirage" for swarming and recovery though note "Mirage" itself cannot be Special Summoned. "[[DARKInfernity Conjurer]] monsters" revives itself and, while your hand is empty, so even lowers the powerful [[Chaos SorcererATK]] can be splashed into this deck, and in of opposing monsters by 800. "[[Traditional FormatInfernity Dwarf]]" simply grants your monsters piercing battle damage which may be of some use, the great and mighty duo whilst "[[Chaos Emperor Dragon - Envoy of the EndInfernity Beast]] and " shuts down [[Black Luster Soldier - Envoy of the BeginningSpell]]. As of s/[[The Shining DarknessTrap]] release, the Infernity archetype has become much more [[Graveyard]] baseds when it attacks. Both "[[Infernity MirageDestroyer]] " sports a decent 2300 ATK and can deal an additional 1600 [[effect damage]] when it destroys a monster, conversely "[[Infernity LauncherGuardian]] " cannot be destroyed by battle or card’s effects while face-up which can quickly and effectively summon your monsters from the gravehelp with playing defensively. And because the most common way of emptying your hand is discarding, you'll have plenty of Infernities "Randomizer" allows for some draw-power while also inflicting burn damage if it draws a monster but can also burn you for 500 damage if anything else is drawn. "Patriarch" relies on being the only card in your grave hand to summon. [[Infernity Avenger]] Special Summon itself, and can also summon himself and possibly become one of banish itself from the only Lv.5+ tuners. Because of new graveyard tactics, the Infernity have become less and less reliant of top decking, turning this rather risky deck type into GY to save your cards from destruction while "Knight" can empty your hand 2 cards at a powerful tool of decimationtime to revive itselfEven though "[[Infernity decks can manipulate Archer]]" simply attacks directly. In terms of the number of DARK monsters in their Graveyard at ease, [[Dark Armed DragonExtra Deck]] is not a recommended card, due to the possibility of it getting stuck in your hand, hindering the entire deck, and you don't want your Infernities Removed from Play. It's usually not recommended to use cards such as "[[Full Salvo][[Synchro Monster]] "[[Infernity Doom Archfiend]]", "can [[Finenegate]]" and "[[Rope of Life]]", since, while they empty your any face-up card's effects and on a bare-bones hand, they can also give small benefits and most times the loss outweighs the gaindestroy it while also doubling any battle damage it inflictsThe Infernity deck structure is now able It also grants any DARK Synchro Monster up to effectively summon several high-level 2 attacks each [[Synchro MonstersBattle Phase]] every turn, providing the right cards exist on the field or in-hand. A popular choice is to . "[[Synchro Summon]] [[Trishula, Infernity Doom Dragon of the Ice Barrier]],you " can also summon [[Red Nova Dragon]] by [[Red Dragon Archfiend]] target and 2 Infernity Beetles or [[Mist Wurm]], destroy a monster before inflicting half its ATK as damage but won’t be able to attack.In terms of Spells and exploit their field-clearing abilitiesTraps, while a staple card is "[[Infernity Launcher]] (whether in " as it can empty the hand or on faster and bring back 2 of your monsters by sending itself to the field) will allow the player to summon a second Trishula or Wurm via GY. Combined with "[[Infernity NecromancerWave-Motion Inferno]], " this can quickly power up your monsters and start off strong. "[[Infernity ArchfiendParanoia]], [[Infernity Beetle]] and " can Tribute your monsters to Summon another copy of [[Infernity Launcher]], to clear from the opponent's fieldDeck or GY but its effects are negated as a result, hand and graveyard of any cards blocking a direct attackmust have different name but the same Level as the Tribute. Another good [[Synchro Monster]] is "Paranoia" can also recover resources during the next turn after it was sent to the GY. "[[HundredZERO-Eyes DragonMAX]] due to the fact that it " helps with reviving your monsters and can copy most of clear the abilityopponent's used by a [[Infernityfield]] deck. However, you want your Infernity of monsters in the Graveyard, so it can be a double-edged swordwith equal or lower ATK to boot== Weaknesses == Infernities, despite their enormous potential as an "[[Instant SynchroPhantom Hand]] deck, have " is a number of crucial weaknesses. Of course, the foremost one is [[Continuous Trap]] that allows its controller to banish their entire hand face-down which could be a counter in a pinch against Decks that would lose you the one shared among most of today's competitive decksgame. Cards like "[[Royal OppressionInfernity Suppression]]" can negate a monster's effect and inflict burn damage, making it valuable with the fact it can be activated the turn it was [[Macro CosmosSet]], if you have an empty hand. "[[Dimensional FissureInfernity Barrier]]" on the other hand, is a [[Crevice Into the Different DimensionCounter Trap]] and any other that could lock down the main assets of the deck are the most dangerous threatcan negate ''anything'' while your hand is lacking, with making it a staple. "[[Skill DrainInfernity Reflector]] placing just after them in terms of threat" empties the hand when your monster is destroyed and revives it before inflicting 1000 damage. Side-Deck "[[Imperial Iron WallVoid Ogre Dragon]] to combat against " is a useful Synchro Monster for the removal cardsDeck (and was even used by Kalin Kessler in the manga), providing a big 3000 ATK beatstick who can negate and destroy any Spells/Traps the opponent would use. "[[TwisterCharge Into a Dark World]] to deal with " can resurrect practically any of the [[Royal OppressionMain Deck]]members before emptying your hand, making it a perfect fit. Cards like "[[Effect VeilerDark World Dealings]] and [[Battle Fader" might also be of use as it can draw a card while also providing your GY with resources. "[[Cherubini, Ebon Angel of the Burning Abyss]] that " is also helpful as it can be activated in hand can give major surprise and/or lockdown to Infernity comboaccomplish getting monsters like "General" ready for later. Cards like "[[Threatening RoarHundred Eyes Dragon]] and [[Waboku]] can slow Infernity for a turn" is an extremely useful card, allowing you able to get a bit continuously copy the effects of timing your monsters in the GY to counter. Alsoget more mileage out of them, by themselves they are a fairly weak archetype, with especially the most powerful non-Synchro card, likes of "Mirage".===Recommended cards==={{Decklist|Recommended cards<!--This is not an exact Decklist. Please do not add multiples or staples.-->|effect monsters =* [[Infernity DestroyerArchfiend]], being only 2300 ATK and without a strong enough effect. Hindering the key cards of the deck with * [[ProhibitionInfernity Beast]] and the like can also disrupt their strategy dramatically, since this will leave cards in hand, stopping the effects of * [[Infernity Conjurer]]* [[InfernityDestroyer]] monsters. Infernity monsters are also severely affected by * [[Consecrated LightInfernity General]]. This monster prevents the Summoning of DARK monsters; therefore disabling Synchro-Summoning. Be careful, Dark monsters can be Flip-Summoned. * [[Consecrated LightInfernity Guardian]]* [[Infernity Knight]] will only stall for a turn or two. And if you're looking for cards to side against Infernities, * [[D.D. CrowInfernity Mirage]], * [[Crevice Into the Different DimensionInfernity Necromancer]] and likes shuts down any * [[Infernity OTK move.Patriarch]]* [[Infernity Pawn]]The fact that this deck depends on having no cards in your hand can be a weakness itself. If you play a large number of cards and then your opponent plays a field-clearing card like * [[Archfiend Heiress]]* [[Judgment DragonDanger! Mothman!]] or * [[Black Rose DragonDark Crusader]], you may find yourself painted into a corner. To keep this from happening, * [[Infernity GuardianDark Grepher]] is a great defense since it can't be destroyed by effects. Use [[Infernity Force* [[Fiendish Rhino Warrior]]] to bring back * [[Infernity Death DragonScarm, Malebranche of the Burning Abyss]] and counterattack. Another weakness of an Infernity deck is that it can be completely shut down by Ambitious Gofer due to the fact that it takes advantage of an empty hand. == Strengths == Currently, the most noticeable strength of an Infernity deck is its ability to [[Instant Synchro]] with ease, thanks to cards like [[Infernity Launcher]] and [[Infernity Necromancer]], which allow for very fast Special Summoning from the Graveyard. Similarly to Launcher, [[Infernity Mirage]] can Special Summon two more Infernity monsters simply by being Tributed, and it's rather easy to keep a hand empty thanks to many cards like [[Raigeki Break]], [[Phoenix Wing Wind Blast]], [[Into the Void]] and so on. Also, the Infernity archetype has its own specific Counter-Trap in the form of [[Infernity Barrier]], a card that can jam almost anything by itself. If properly used, it can simply use the many ways it has to Special Summon from the Graveyard to provide material for Synchro Summons, not necessarily having to rely on big plays. ==Post-September 2010 Strategy== After the September 2010 Forbidden list, the Infernity strategy became less OTK oriented and more control oriented. The place of primary tuner, once take by [[Infernity Beetle]], now belongs to [[Infernity Avenger]]. In addition, the loop is now about summoning level eight synchro monsters, not level nines. [[Hundred-Eyes Dragon]] and [[Infernity Doom Dragon]] has become a much more important card. It is being used to remove [[Infernity Mirage]], summon [[Infernity Archfiend]] and [[Infernity Necromancer]]. This is to obtain an extra search with [[Infernity Archfiend]], usually for [[Infernity Barrier]] or [[Infernity Break]]. Another major level eight synchro is [[Infernity Doom Dragon]] which not only gives you a 3000 attacker with a burn and destruction effect but also a name for [[Infernity Barrier]]. [[Infernity Necromancer]] is then used to retrieve [[Infernity Avenger]], which is used to [[Synchro Summon]] for another level eight. [[Stygian Street Patrol]] is now being used to special summon [[Infernity Archfiend]] while it is the last card in hand, and thus generates a search. It is also used to [[Special Summon]] searched [[Infernity Mirage]]s to continue the combo, or search [[Infernity Necromancer]]s and [[Infernity Avenger]]s to obtain missing pieces of it. [[Armageddon Knight]] has replaced one [[Dark Grepher]], as one does not always want to discard [[Infernity Archfiend]] now. If one starts the loop while one's opponent has a monster with 1900 attack or more, one can OTK by summoning [[Colossal Fighter]] and [[Armory Arm]]. Simply perform the loop as normal, but leave [[Infernity Archfiend]] out of the last synchro summon. Equip their monster with [[Armory Arm]], and attack it with [[Colossal Fighter]] until they lose.  And a good way to save and "re-use" your removed from field monsters would be [[Return from the Different Dimension]] if you are playing with [[Allure of Darkness]], [[Plaguespreader Zombie]], [[The Dark Creator]] and using constantly the effect of [[Hundred-Eyes Dragon]] to remove your monsters from the graveyard and gain they're effects like the effect of the [[Infernity Necromancer]] to special summon the [[Infernity Archfiend]] to bring to your hand an [[Infernity Barrier]] or a Tuner Monster if you have make a normal summon this turn or remove the [[Infernity Mirage]] after attack to special summon [[Stardust Dragon]] with the strategy posted before This archetype can easily Summon Red Nova Dragon, just by simply using [[Infernity Archfiend]], [[Infernity Necromancer]] and [[Infernity Avenger]] to Summon [[Red Dragon Archfiend]] then Summon [[Infernity Beetle]] and activate its effect to special summon two more Infernity Beetles, then tune both with Red Dragon Archfiend to Special Summon Red Nova Dragon. ==Recommended Cards== ===Monsters===
* [[Stygian Street Patrol]]
* [[Tour Guide From the Underworld]]
* [[Earthbound Prisoner Stone Sweeper]]
* [[Zalamander Catalyzer]]
* [[Luna the Dark Spirit]]
|tuner monsters =
* [[Infernity Avenger]]
* [[Infernity Beetle]]
* [[Infernity Sage]]
* [[Infernity Wildcat]]
* [[Plaguespreader Zombie]]
* [[Armageddon KnightVision Resonator]]* [[Synkron Resonator]]|fusion monsters =* [[Barox]]/[[Soul Hunter]] (as targets for "Ready Fusion")|synchro monsters =* [[Infernity Doom Archfiend]]* [[Infernity Doom Dragon]]* [[Hundred Eyes Dragon]]* [[Void Ogre Dragon]]* [[Beelze of the Diabolic Dragons]]* [[Brionac, Dragon of the Ice Barrier]]* [[Dark GrepherEnd Dragon]]* [[Hot Red Dragon Archfiend Abyss]]* [[Trishula, Dragon of the Ice Barrier]]* [[Dark Armed Accel Synchro Stardust Dragon]]** [[Bystial Dis Pater]]** [[Baronne de Fleur]]|xyz monsters =* [[Dante, Traveler of the Burning Abyss]]* [[Leviair the Sea Dragon]]* [[D/D/D Stone King Darius]]** [[D/D/D Deviser King Deus Machinex]]* [[Number 60: Dugares the Timeless]]|link monsters =* [[Cherubini, Ebon Angel of the Burning Abyss]]* [[Crystron Halqifibrax]] (Traditional Format only)* [[Muckraker From the Underworld]]* [[Dharc the Dark Charmer, Gloomy]]* [[Saryuja Skull Dread]]* [[Wee Witch's Apprentice]]|normal spells =Spells===<!-- * [[Infernity Paranoia]]* [[Contract with the Void]]* [[This is not an exact Decklist. Do not add multiples or staples.-->Creepy Little Punk]]* [[Book of MoonZERO-MAX]]* [[Mystical Space TyphoonCharge Into a Dark World]]
* [[Foolish Burial]]
* [[Into the Void]]
* [[One for One]]
* [[Allure of Darkness]]
* [[Recurring Nightmare]]
* [[Ready Fusion]]
* [[Synchro Creed]]
* [[Synchro Rumble]]
|field spells =
* [[Archfiend Palabyrinth]]
* [[Nightmare Throne]]
|continuous spells =
* [[Infernity Launcher]]
* [[Wave-Motion Inferno]]
* [[Void Apocalypse]]
* [[Crimson Gaia]] (with "Vision Resonator")
|normal traps =
* [[Infernity Break]]
* [[Infernity Force]]
* [[Infernity Inferno]]
* [[Infernity Reflector]]
* [[Infernity Suppression]]
* [[Archfiend's Ghastly Glitch]]
* [[Fiend Griefing]]
* [[Dark Sacrifice]]
|counter traps =
* [[Infernity Barrier]]
|continuous traps =
* [[Phantom Hand]]
}}
===TrapsOfficial Deck==={{Decklist|Reasoning-Gate Infernity<!ref>https://ygorganization.com/ocg-duelist-festival- This is not an exact Decklist. Do not add multiples or staples.2016-obelisk-force-deck-recipes/</ref>|effect monsters =* [[Archfiend Heiress]]* [[Dark Grepher]]* [[Trap StunInfernity Archer]]* [[Raigeki BreakInfernity Archfiend]]x3* [[Phoenix Wing Wind BlastInfernity Patriarch]]* [[Infernity General]]* [[Infernity Mirage]]x3* [[Infernity Necromancer]] x3* [[Stygian Street Patrol]]|tuner monsters ===Extra Deck==* [[Infernity Avenger]] x2|synchro monsters =* [[Mist WurmBeelzeus of the Diabolic Dragons]]* [[Brionac, Clear Wing Synchro Dragon of the Ice Barrier]]* [[Hi-Speedroid Puzzle]]* [[Hundred-Eyes Dragon]]x2
* [[Infernity Doom Dragon]]
* [[Stardust DragonNirvana High Paladin]]* [[Goyo Guardian]]* [[Ally Trishula, Dragon of Justice Catastorthe Ice Barrier]]* [[Stygian SergeantsVoid Ogre Dragon]]x2* [[Colossal Fighter]]|xyz monsters =* [[Armory ArmDark Rebellion Xyz Dragon]]* [[Dark End Leviair the Sea Dragon]] ==Infernity World==This deck revolves around the not having any cards in your hand as well but use the [[Dark World]] * [[SwarmNumber 39: Utopia]]. == Recommended cards == === Monsters ===* [[Beiige, Vanguard of Dark WorldNumber 101: Silent Honor ARK]]* [[Brron, Mad King of Dark WorldNumber S39: Utopia the Lightning]]|spells =* [[Broww, Huntsman of Dark WorldHole]]* [[Goldd, Wu-Lord of Dark WorldFoolish Burial]]* [[Sillva, Warlord of Dark WorldHarpie's Feather Duster]]* [[Scarr, Scout of Dark WorldInfernity Launcher]]* [[Snipe HunterMonster Reborn]] === Spells ===<!-- This is not an exact Decklist. Do not add multiples or staples.-->* [[Dark World LightningMystical Space Typhoon]]x3* [[Dark World DealingsOne for One]]* [[Lightning VortexReasoning]]* [[A Feather of the Phoenix]]|traps =* [[The Cheerful CoffinCompulsory Evacuation Device]]x2* [[Card DestructionFiendish Chain]] === Traps ===<!-- This is not an exact Decklist. Do not add multiples or staples.-->x2* [[Depth AmuletInfernity Barrier]]x3* [[Raigeki Infernity Break]]* [[Phoenix Wing Wind Blast]]x3
* [[Infernity Inferno]]
* [[Rope of LifeSolemn Judgment]] (helps bring monsters back and fulfills }}===Weaknesses===Despite their power, "Infernity" can be quite the glass-cannon as their reliance on having no-hand requirement)can keep the player from using their effects if unable to discard. Cards like "[[Ash Blossom & Joyous Spring]]" and "[[Effect Veiler]]" can also harm the Deck significantly as shutting down the effects of "Archfiend" can be a death sentence. Cards like "[[Dimensional Fissure]]" will also stop it dead in its tracks. Another, arguably greater flaw is the Deck's reliance on an explosive start which can quickly drain resources and make it vulnerable if unable to go in for a quick kill.
== Trivia ==
 * In The Deck has great symbolism with its user in the Japanese version of [[Yu-Gi-Oh! 5Danime, Kalin Kessler's]] when [[mindset. Kalin Kessler|Kalin]] says '''Infernity'''believes he must pay for his wrongdoings, you can hear him mispronouncing it '''Infinity'''. * In [[Yu-Gi-Oh! 5D's - Episode 054|Yu-Gi-Oh! 5D's episode 54]] and [[Yu-Gi-Oh! 5D's - Episode 055|Yu-Gi-Oh! 5D's episode 55]] the word '''Infernity''' was used instead of '''Infernality''' (ep"fate" determines whether or not he will win. 33-35). For example, when Kalin played He largely determines his win or loss off his Infernality Fiend in [[Yu-Gi-Oh! 5D's - Episode 033|episode 33]]topdecks, as he then later called it by its TCG name must have no cards in his hand when dueled Yusei again (epdueling. 54This can be well said about the play-55). * The more recent additions style of the [["Infernity]] archetype seem to have ", as it is an almost guaranteed win if you draw a good hand, but you will likely lose very quickly if you draw a Western Shootout theme bad hand and are unable to themempty it fast enough, unless you topdeck an extremely lucky card such as "Infernity Archfiend". * The new [[Infernity]] cards used in In the [[Yu-Gi-Oh! 5D's (manga)|manga]] appear , Kalin sometimes refers to have a Medieval themehis monsters as "Purgatory" monsters rather than "Infernity". * The handless effect of the [["Infernity]] " archetype is identical to the "Hellbent" effect of the "Rakdos" related cards from Magic: The Gathering.** Additionally, the "Rakdos" cards use Red/Fire and Black/Darkness mana, while "Infernity" monsters are DARK monsters and their artwork generally depicts them in some fiery location or using fire.* "Infernity" is notorious for its ability to take huge advantage of new Summoning types and mechanics.** While initially doing little of note, the archetype quickly made great use of "[[Brionac, Dragon of the Ice Barrier]]" pre-errata.** During the [[Xyz Monster|Xyz era]], the Deck was able to abuse both "[[Leviair the Sea Dragon]]" and "[[Lavalval Chain]]" to easily keep "Hundred Eyes Dragon" in a deadly state, even copying the effects of "Mirage" to keep the game in their favor.** During the [[Pendulum Monster|Pendulum era]] the archetype favored using a combination of "[[Performapal Skullcrobat Joker]]", "[[Performapal Monkeyboard|Monekyboard]]" and "[[Performapal Lizardraw|Lizardaw]]" to easily abuse [[Pendulum Summon]]ing, short-lived as it was.** When [[Link Monster]]s were introduced, "Infernity" was almost immediately using a combination of "[[Firewall Dragon]]s are ", "[[DARKSummon Sorceress]]-attribute monsters " and their artwork generally depicts them with fire"[[Knightmare Goblin]]" to rise up once again prior to the cards in question being banned.== References ==<references />{{Archseries navbox}}{{ArchetypeNavbox|InfernityArchseries navbox (anime)}}{{Archseries navbox (manga)}}{{Archseries navbox (Duel Links)}}[[Category:ArchetypeTCG and OCG archetypes]]

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