Changes

Jump to: navigation, search

Infernity

4,742 bytes removed, 1 month ago
Undo revision 5028305 by 207.113.224.144 (talk) Please provide a source for this statement
{{Infobox/Yu-Gi-Oh!/Archetype/Startarchseries| cut_from_names = true | image name = InferArchfiendAvengerLancherInfernityLauncher-MADU-EN-VG-artwork.png|thumb | image caption = "[[Infernity Archfiend]]" and "[[Infernity Avenger]]" in the artwork of "[[Infernity Launcher]]".| ja_name = インフェルニティ| romaji = Inferuniti| en_anime = Infernalty| fr_name = Enfernité| de_name = Ewig infernal| it_name = Demoneterno| it_trans = Demoneternal| ko_name = 인페르니티| ko_romanized = Inpereuniti| sc_name = 无限狱| pt_name = Inférnico/a| es_name = Inférnico/a| sets = * [[Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator promotional cards]]* [[Ancient Prophecy]]* [[Stardust Overdrive]]* [[The Shining Darkness]]* [[Phantom Rage]]| tcg = * [[Gold Series 3]]* [[Photon Shockwave]]* [[Cosmo Blazer]]* [[Duelist Saga]]* [[Speed Duel: Attack from the Deep]]* [[Code of the Duelist]]* [[2021 Tin of Ancient Battles]]* [[Maze of Memories]]| ocg = * [[V Jump Fall 2015 subscription bonus]]* [[20th Anniversary Pack 2nd Wave]]* [[Tournament Pack 2020 Vol.3]]* [[Premium Pack 2021]]* [[History Archive Collection]]* [[V Jump Spring 2024 subscription bonus]]| anime = [[Yu-Gi-Oh! 5D's]]| manga = [[Yu-Gi-Oh! 5D's (manga)|Yu-Gi-Oh! 5D's]]
}}
{{Infobox/Yu-Gi-Oh!/Archetype/ExtendedName | kanji = "'''Infernity'''" (インフェルニティ | romaji = ''Inferuniti | japanese translated = Infernity | english = Infernity | english anime = Infernalty | german = Ewig Infernal | french = Enfernité | spanish = Inférnicos | portuguese = Infernal | italian = Demoneterno}} {{Infobox/Yu-Gi-Oh!/Archetype/List | sets =*[[Yu-Gi-Oh! 5D's Stardust Accelerator Promotional Cards]] *') is an [[Ancient Prophecyarchetype]]*of [[Stardust OverdriveDARK]]*[[The Shining DarknessMonster Card|monsters]]*used by [[Gold Series 3Kalin Kessler]] | anime = in the [[Yu-Gi-Oh! 5D's]] | manga = [[''Yu-Gi-Oh! 5D's (manga)|'' anime]] and [[Yu-Gi-Oh! 5D's(manga)|manga]] | list = List . They consist of "Infernity" monsters | support list = List of "Infernity" Support Cards | anti-support list = List of Anti-Infernity Monster Support Cards}}{{Infobox/Yu-Gi-Oh!/Archetype/End}} '''Infernity''', a portmanteau of the words "Infernal" and "Infinity", are primarily [[DARK]] monster cards with whose effects activated activate when a player has no cards in their [[hand]]. This archetype resembles much of the wild west, with cards such as "[[Infernity Archfiend]]", "[[Infernity Necromancer]]", and "[[Infernity Mirage]]" alluding to the native Americans while cards like "[[Infernity Avenger]]", "[[Infernity Randomizer]]", and "[[Infernity Launcher]]" (whose original Japanese name was Infernity Gun) relate to the cowboys. This archetype was used by [[Kalin Kessler]] in [[Yu-Gi-Oh! 5D's]].In episodes 33, 34, and - 35 in the English version dub of [[''Yu-Gi-Oh! 5D's]]'', these Infernity [[Monster]]s, [[Spell]]s and/or [[Trap]]s were known the archetype was referred to as "'''Infernalty'''".== Appearance ==The first "Infernity cards were released " has two primary themes within their artworks; members originating from the anime have a more Wild West-inspired aesthetic, as promotional cards in [[Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator|Yu-Gi-Oh! 5D's Stardust Accelerator]]: seen with "[[Infernity ArchfiendAvenger]]", and "[[Infernity DwarfRandomizer]]", for cowboys and the likes of "[[Infernity GuardianArchfiend]]". [[Infernity Destroyer]] was released in the [[Yu-Gi-Oh! 5D's Stardust Accelerator - World Championship 2009 Game Guide]] in Japan. The first Infernity card released in a booster set was and "[[Infernity BeastMirage]]" in [[Ancient Prophecy]]for Native Americans. Two additional Infernity cards soon followed with Meanwhile, the manga members much more closely resemble chess pieces akin to the release of early "[[Stardust OverdriveArchfiend]]: " monsters, namely "[[Infernity NecromancerPatriarch]] " and the first Infernity trap card "[[Infernity ForceKnight]]". With the release Fire is also a commonality shared by members of [[The Shining Darkness]], fifteen more cards were added to the Infernity archetype for further supportand as their name implies, are generally demonic in appearance. [[The Shining Darkness]] also includes an == Etymology =="Infernity synchro monster known as [[Infernity Doom Dragon]]" is a portmanteau of the words "Infernal/Inferno" and "Infinity"
==Playing style==
 As the monster Effects imply, this deck is focused The archetype has a play-style focusing on having no hand. Using [[discard]]ing effects, such as [[Raigeki Break]] and an empty [[Phoenix Wing Wind Blast]] is the fastest way to empty your hand while setting up your graveyard for cards like [[Infernity Archfiend]] and [[Infernity Avenger]]. Used correctly, this deck can become very powerful on its own. However, you can add a twist by adding with in cards from one or two different [[Archetype]]s. The first is the "[[Dark World]]" series. Most -theme ways of the support tends emptying it to involve discarding make their plays. This can make cards from the hand and Special Summoning from the graveyard, and most of that force discards a bonus for the monsters benefit from this. The other [[ArchetypeDeck]] is the "[[Fabled]]" series. Like the [[Dark World]] set, these cards even against an archetype that would focus primarily on discarding cards in the player's handdoing so. The key difference, however, is that the They also possess strong [[FabledSpecial Summon]] do not actually discard cards to use their own effectscapabilities, but rather allowing them to decrease the number take advantage of multiple mechanics. A key member of cards the player Deck is holding, as their monsters can use their effects only when the player's hand is low on cards, or empty altogether. For this reason, they seem to fit in better with the "Infernity cards. Notable cards are [[Fabled Raven]] (a Level 2Archfiend", 1300 ATK [[Tuner]] monster which lets you discard any number of cards able to increase its Level by 1, and its ATK by 400, for each card. This effectively lets you Special Summon itself when drawn into an empty your hand to have a high Level, high power [[Tuner]] monster) and [[Fabled Soulkius]] (allowing for a Level 6search upon doing so. As such, 2200 ATK monster which lets you discard two cards to Special Summon having it from the [[Graveyard]], fitting perfectly into both in your starting hand can dampen the themes usefulness of the Infernity cards)card though there are workarounds. On top of that, the "[[FabledInfernity Wildcat]]" are all [[LIGHT]] can help with getting monsters, while into the Infernity cards are all [[DARKGY]] monsters, so even the powerful [[Chaos Sorcerer]] can be splashed into this deckto allow one to get going as it gets rid of a fellow "Infernity" to Special Summon itself, and in as a [[Traditional FormatTuner]], the great and mighty duo allows for easier [[Chaos Emperor Dragon - Envoy of the EndSynchro Summon]] and [[Black Luster Soldier - Envoy of the Beginning]]. As ing on top of being able to modify its own [[The Shining DarknessLevel]] release, the Infernity archetype has become much more by [[Graveyardbanish]] based. Both [[Infernity Mirage]] and [[Infernity Launcher]] can quickly and effectively summon your monsters ing a comrade from the grave. And because the most common way of emptying your hand is discardingGY, you'll have plenty of Infernities in your grave while "Avenger" requires a monster to summonbe destroyed. One could use this with "[[Infernity AvengerGeneral]] can also summon himself and possibly become one of the only Lv.5+ tuners. Because of new graveyard tactics", the who in turn banishes itself to revive 2 Level 3 or lower "Infernity have become less and less reliant of top decking, turning this rather risky deck type into a powerful tool of decimation. Even though Infernity decks can manipulate the number of DARK " monsters in their Graveyard at ease, which could also set up [[Dark Armed DragonXyz Summon]] is not a recommended card, due to the possibility of it getting stuck in your hand, hindering the entire deck, and you don't want your Infernities Removed from PlaysIt's usually not recommended to use cards such as "[[Full SalvoInfernity Beetle]]", "is another Level 2 Tuner which [[FineTribute]]" and "s itself to [[Rope of LifeSummon]]", since, additional copies from the Deck while they empty your you have a bare hand, they also give small benefits and most times the loss outweighs the gain. The Infernity deck structure is now able adding to effectively summon several high-level [[Synchro Monstersswarm]] every turn, providing the right cards exist on the field or in-handing capabilities. A popular choice Another helpful member is to "[[Synchro Summon]] [[Trishula, Dragon of the Ice BarrierInfernity Necromancer]]",you who can also summon immediately go into [[Red Nova DragonDefense Position]] by with a decent 2000 [[Red Dragon ArchfiendDEF]] and 2 Infernity Beetles or [[Mist Wurm]], and exploit their field-clearing abilities, while [[Infernity Launcher]] (whether in the hand or on the field) will allow Special Summons more resources from the player to summon a second Trishula or Wurm via [[Infernity Necromancer]]GY, [[which can be combined with "Infernity Archfiend]], Mirage" for swarming and recovery though note "Mirage" itself cannot be Special Summoned. "[[Infernity BeetleConjurer]] " revives itself and another copy of [[Infernity Launcher]], to clear the opponent's field, while your hand and graveyard of any cards blocking a direct attack. Another good [[Synchro Monster]] is empty, lowers the [[Hundred-Eyes DragonATK]] due to the fact that it can copy most of the ability's used opposing monsters by a 800. "[[InfernityDwarf]] deck. However, you want " simply grants your Infernity monsters in the Graveyard, so it can piercing battle damage which may be a double-edged sword. == Strengths == Currentlyof some use, the most noticeable strength of an Infernity deck is its ability to whilst "[[Instant SynchroInfernity Beast]] with ease, thanks to cards like " shuts down [[Infernity LauncherSpell]] and s/[[Infernity NecromancerTrap]], which allow for very fast Special Summoning from the Graveyards when it attacks. Similarly to Launcher, "[[Infernity MirageDestroyer]] " sports a decent 2300 ATK and can Special Summon two more Infernity monsters simply by being Tributed, and it's rather easy to keep a hand empty thanks to many cards like deal an additional 1600 [[Raigeki Breakeffect damage]]when it destroys a monster, conversely "[[Phoenix Wing Wind BlastInfernity Guardian]], [[Into the Void]] and so on" cannot be destroyed by battle or card’s effects while face-up which can help with playing defensively. Also, the Infernity archetype has its own specific Counter"Randomizer" allows for some draw-Trap in the form of [[Infernity Barrier]], power while also inflicting burn damage if it draws a card that monster but can jam almost also burn you for 500 damage if anything by itselfelse is drawnIf properly used, it can simply use "Patriarch" relies on being the many ways it has only card in your hand to Special Summon itself, and can banish itself from the Graveyard GY to provide material for Synchro Summons, not necessarily having save your cards from destruction while "Knight" can empty your hand 2 cards at a time to rely on big playsrevive itself== Weaknesses == Infernities, despite their enormous potential as an "[[Instant SynchroInfernity Archer]] deck, have a number " simply attacks directly. In terms of crucial weaknesses. Of course, the foremost one is the one shared among most of today's competitive decks. Cards like [[Royal OppressionExtra Deck]], the [[Macro CosmosSynchro Monster]], "[[Dimensional FissureInfernity Doom Archfiend]], " can [[Crevice Into the Different Dimensionnegate]] any face-up card's effects and on a bare-bones hand, can also destroy it while also doubling any battle damage it inflicts. It also grants any other that could lock down the main assets of the deck are the most dangerous threat, with DARK Synchro Monster up to 2 attacks each [[Skill DrainBattle Phase]] placing just after them in terms of threat. Side-Deck "[[Imperial Iron WallInfernity Doom Dragon]] to combat against the removal cards, " can target and [[Twister]] destroy a monster before inflicting half its ATK as damage but won’t be able to deal with [[Royal Oppression]]attack. Cards like [[Effect Veiler]] In terms of Spells and Traps, a staple card is "[[Battle FaderInfernity Launcher]] that " as it can be activated in empty the hand can give major surprise faster and/or lockdown bring back 2 of your monsters by sending itself to Infernity combothe GY. Cards like Combined with "[[Threatening RoarWave-Motion Inferno]] " this can quickly power up your monsters and start off strong. "[[WabokuInfernity Paranoia]] " can slow Infernity for a turn, allowing you Tribute your monsters to get a bit of timing to counter. Also, by themselves they Summon another from the Deck or GY but its effects are negated as a fairly weak archetyperesult, with and must have different name but the same Level as the most powerful non-Synchro card, [[Infernity Destroyer]], being only 2300 ATK and without a strong enough effectTribute. Hindering "Paranoia" can also recover resources during the key cards of next turn after it was sent to the deck with GY. "[[ProhibitionZERO-MAX]] " helps with reviving your monsters and the like can also disrupt their strategy dramatically, since this will leave cards in hand, stopping clear the effects of opponent's [[Infernityfield]] monsters. Infernity monsters are also severely affected by [[Consecrated Light]]. This monster prevents the Summoning of DARK monsters; therefore disabling Synchro-Summoning. Be careful, Dark monsters can be Flip-Summonedwith equal or lower ATK to boot. "[[Consecrated LightPhantom Hand]] will only stall for " is a turn or two. And if you're looking for cards to side against Infernities, [[D.D. Crow]], [[Crevice Into the Different DimensionContinuous Trap]] and likes shuts down any Infernity OTK move. The fact that this deck depends on having no cards in your allows its controller to banish their entire hand can face-down which could be a weakness itself. If you play counter in a large number of cards and then your opponent plays a field-clearing card like [[Judgment Dragon]] or [[Black Rose Dragon]], pinch against Decks that would lose you may find yourself painted into a cornerthe game. To keep this from happening, "[[Infernity GuardianSuppression]] is " can negate a great defense since it canmonster't be destroyed by effects. Use [[Infernity Force]] to bring back [[Infernity Doom Dragon]] s effect and counterattack. Another weakness of an Infernity deck is that inflict burn damage, making it valuable with the fact it can be completely shut down by activated the turn it was [[Ambitious GoferSet]] due to the fact that it takes advantage of if you have an empty hand. ==Post-September 2010 Strategy== After the September 2010 Forbidden list, the Infernity strategy became less [[OTK]] oriented and more control oriented. The place of primary tuner, once take by "[[Infernity BeetleBarrier]]" on the other hand, now belongs to is a [[Infernity AvengerCounter Trap]]. In addition, the loop that can negate ''anything'' while your hand is now about summoning level eight synchro monsterslacking, not level nines.  [[Hundred-Eyes Dragon]] has become making it a much more important cardstaple. It is being used to remove "[[Infernity Mirage]], summon [[Infernity ArchfiendReflector]] " empties the hand when your monster is destroyed and [[Infernity Necromancer]]revives it before inflicting 1000 damage. This is to obtain an extra search with "[[Infernity ArchfiendVoid Ogre Dragon]], usually for [[Infernity Barrier]] or [[Infernity Break]]. Another major level eight synchro " is [[Infernity Doom Dragon]] which not only gives you a 3000 attacker with a [[Burn]] and destruction effect but also a name for [[Infernity Barrier]]. [[Infernity Necromancer]] is then used to retrieve [[Infernity Avenger]], which is used to [[useful Synchro Summon]] Monster for another level eight. [[Stygian Street Patrol]] is now being used to special summon [[Infernity Archfiend]] while it is the last card in hand, Deck (and thus generates a search. It is also was even used to [[Special Summon]] searched [[Infernity Mirage]]s to continue by Kalin Kessler in the combomanga), or search [[Infernity Necromancer]]s and [[Infernity Avenger]]s to obtain missing pieces of it. [[Armageddon Knight]] has replaced one [[Dark Grepher]], as one does not always want to discard [[Infernity Archfiend]] now. If one starts the loop while one's opponent has providing a monster with 1900 [[big 3000 ATK]] or more, one beatstick who can [[OTK]] by summoning [[Colossal Fighter]] negate and [[Armory Arm]]destroy any Spells/Traps the opponent would use. Simply perform the loop as normal, but leave "[[Infernity ArchfiendCharge Into a Dark World]] out " can resurrect practically any of the last [[Synchro Summon]]. Equip their monster with [[Armory ArmMain Deck]]members before emptying your hand, and attack making it with a perfect fit. "[[Colossal FighterDark World Dealings]] until they lose.  And a good way to save and "re-might also be of use" as it can draw a card while also providing your removed from field monsters would be [[Return from the Different Dimension]] if you are playing GY with resources. "[[Allure Cherubini, Ebon Angel of Darknessthe Burning Abyss]], [[Plaguespreader Zombie]], [[The Dark Creator]] and using constantly the effect of " is also helpful as it can accomplish getting monsters like "General" ready for later. "[[Hundred-Eyes Dragon]] " is an extremely useful card, able to remove your monsters from continuously copy the graveyard and gain they're effects like the effect of the [[Infernity Necromancer]] to special summon the [[Infernity Archfiend]] to bring to your hand an [[Infernity Barrier]] or a Tuner Monster if you have make a normal summon this turn or remove monsters in the [[Infernity Mirage]] after attack GY to special summon [[Stardust Dragon]] with the strategy posted before This archetype can easily Summon Red Nova Dragon, just by simply using [[Infernity Archfiend]], [[Infernity Necromancer]] and [[Infernity Avenger]] to Summon [[Red Dragon Archfiend]] then Summon [[Infernity Beetle]] and activate its effect to special summon two get more Infernity Beetlesmileage out of them, then tune both with Red Dragon Archfiend to Special Summon Red Nova Dragonespecially the likes of "Mirage"===Recommended Cardscards==={{Decklist|Recommended cards===Monsters==<!--This is not an exact Decklist. Please do not add multiples or staples.-->|effect monsters =
* [[Infernity Archfiend]]
* [[Infernity Beast]]
* [[Infernity Conjurer]]
* [[Infernity Destroyer]]
* [[Infernity General]]
* [[Infernity Guardian]]
* [[Infernity Knight]]
* [[Infernity Mirage]]
* [[Infernity Necromancer]]
* [[Infernity Patriarch]]
* [[Infernity Pawn]]
* [[Archfiend Heiress]]
* [[Danger! Mothman!]]
* [[Dark Crusader]]
* [[Dark Grepher]]
* [[Fiendish Rhino Warrior]]
* [[Scarm, Malebranche of the Burning Abyss]]
* [[Stygian Street Patrol]]
* [[Tour Guide From the Underworld]]
* [[Earthbound Prisoner Stone Sweeper]]
* [[Zalamander Catalyzer]]
* [[Luna the Dark Spirit]]
|tuner monsters =
* [[Infernity Avenger]]
* [[Infernity MirageBeetle]]* [[Stygian Street PatrolInfernity Sage]]* [[Infernity Wildcat]]
* [[Plaguespreader Zombie]]
* [[Armageddon KnightVision Resonator]]* [[Synkron Resonator]]|fusion monsters =* [[Barox]]/[[Soul Hunter]] (as targets for "Ready Fusion")|synchro monsters =* [[Infernity Doom Archfiend]]* [[Infernity Doom Dragon]]* [[Hundred Eyes Dragon]]* [[Void Ogre Dragon]]* [[Beelze of the Diabolic Dragons]]* [[Brionac, Dragon of the Ice Barrier]]* [[Dark GrepherEnd Dragon]]* [[Hot Red Dragon Archfiend Abyss]]* [[Trishula, Dragon of the Ice Barrier]]* [[Accel Synchro Stardust Dragon]]** [[Bystial Dis Pater]]** [[Baronne de Fleur]]|xyz monsters =* [[Dante, Traveler of the Burning Abyss]]* [[Leviair the Sea Dragon]]* [[D/D/D Stone King Darius]]** [[D/D/D Deviser King Deus Machinex]]* [[Number 60: Dugares the Timeless]]|link monsters =* [[Cherubini, Ebon Angel of the Burning Abyss]]* [[Crystron Halqifibrax]] (Traditional Format only)* [[Muckraker From the Underworld]]* [[Dharc the Dark Charmer, Gloomy]]* [[Saryuja Skull Dread]]* [[Wee Witch's Apprentice]]|normal spells =Spells===<!-- This is not an exact Decklist. Do not add multiples or staples.-->* [[Infernity Paranoia]]* [[Contract with the Void]]* [[Infernity LauncherThis Creepy Little Punk]]* [[Book of MoonZERO-MAX]]* [[Mystical Space TyphoonCharge Into a Dark World]]
* [[Foolish Burial]]
* [[Into the Void]]
* [[One for One]]
* [[Allure of Darkness]]* [[Recurring Nightmare]]* [[Ready Fusion]]* [[Synchro Creed]]* [[Synchro Rumble]]|field spells =* [[Archfiend Palabyrinth]]* [[Nightmare Throne]]|continuous spells ==Traps===<!* [[Infernity Launcher]]* [[Wave-- This is not an exact Decklist. Do not add multiples or staples.-->Motion Inferno]]* [[Void Apocalypse]]* [[Infernity BarrierCrimson Gaia]](with "Vision Resonator")|normal traps =
* [[Infernity Break]]
* [[Infernity Force]]
* [[Infernity Inferno]]
* [[Infernity ForceReflector]]* [[Infernity Suppression]]* [[Archfiend's Ghastly Glitch]]* [[Fiend Griefing]]* [[Dark Sacrifice]]|counter traps =* [[Infernity Barrier]]|continuous traps =* [[Phantom Hand]]}}
===Extra Official Deck==={{Decklist|Reasoning-Gate Infernity<ref>https://ygorganization.com/ocg-duelist-festival-2016-obelisk-force-deck-recipes/</ref>|effect monsters =* [[Archfiend Heiress]]* [[Mist WurmDark Grepher]]* [[Brionac, Dragon Infernity Archer]]* [[Infernity Archfiend]] x3* [[Infernity Patriarch]]* [[Infernity General]]* [[Infernity Mirage]] x3* [[Infernity Necromancer]] x3* [[Stygian Street Patrol]]|tuner monsters =* [[Infernity Avenger]] x2|synchro monsters =* [[Beelzeus of the Ice BarrierDiabolic Dragons]]* [[Clear Wing Synchro Dragon]]* [[Hi-Speedroid Puzzle]]* [[Hundred-Eyes Dragon]]x2
* [[Infernity Doom Dragon]]
* [[Stardust DragonNirvana High Paladin]]* [[Goyo GuardianTrishula, Dragon of the Ice Barrier]]* [[Ally of Justice CatastorVoid Ogre Dragon]]x2|xyz monsters =* [[Stygian SergeantsDark Rebellion Xyz Dragon]]* [[Colossal FighterLeviair the Sea Dragon]]* [[Armory ArmNumber 39: Utopia]]* [[Dark End DragonNumber 101: Silent Honor ARK]] ==Infernity Burn OTK== An [* [Infernity Burn OTK]] Deck is built around dealing 8000 [[Burn]] damage to your opponent in one turn. This is done using Number S39: Utopia the overwhelming [[Swarm]]ing capabilities of "[[Infernity Mirage]]" and "[[Infernity Launcher]]" and Tributing those monsters for "[[Shadowpriestess of OhmLightning]]". == Required Cards =|spells =* [[Infernity Archfiend]]* [[Infernity BeetleDark Hole]]* [[Infernity MirageFoolish Burial]]* [[Infernity NecromancerHarpie's Feather Duster]]
* [[Infernity Launcher]]
* [[Stygian Street PatrolMonster Reborn]]* [[Shadowpriestess of OhmMystical Space Typhoon]] == Suggested Cards ==x3* [[Sangan]] (Tribute this card One for [[Shadowpriestess of OhmOne]]'s effect then search for * [[Infernity MirageReasoning]])|traps =* [[Double SummonCompulsory Evacuation Device]] (x2* [[Normal Summon]] [[Shadowpriestess of Ohm]] then [[Normal SummonFiendish Chain]] x2* [[Infernity MirageBarrier]])x3* [[Foolish Burial]] (Use this card to send [[Stygian Street Patrol]] from your Deck to the [[GraveyardInfernity Break]])x3
* [[Infernity Inferno]]
 == How it works ==The combo starts with a hand consisting solely of [[Infernity Mirage]] and a field consisting of 1 [[Shadowpriestess of Ohm]]. You also need [[Infernity Archfiend]], [[Infernity Necromancer]], [[Infernity Beetle]] and [[Stygian Street Patrol]] in your * [[GraveyardSolemn Judgment]].}}# Normal Summon [[Infernity Mirage]].===Weaknesses===# [[Tribute]] it to activate its effectDespite their power, [[Special Summon]]ing [["Infernity Necromancer]] and [[Infernity Archfiend]] from your [[Graveyard]].# [[Infernity Archfiend]]'s effect activates, searching your deck for any [[Infernity]] card. Pick [[Infernity Launcher]].# [[Activate]] [[Infernity Launcher]] (Note that it does nothing at " can be quite the glass-cannon as their reliance on having no hand can keep the moment).# Activate [[Infernity Necromancer]]'s effect, Special Summoning [[Infernity Beetle]] player from your Graveyard.# Activate [[Infernity Beetle]]'s effect, by Tributing itself using their effects if unable to [[Special Summon]] 2 more [[Infernity Beetle]] from your Deck.# Using the effect of [[Shadowpriestess of Ohm]], [[Tribute]] the 1st [[Infernity Beetle]], the 2nd [[Infernity Beetle]], [[Infernity Necromancer]] and [[Infernity Archfiend]] for a total of 3200 [[Burn]] Damagediscard.# Activate [[Infernity Launcher]]'s effect, Special Summoning Cards like "[[Infernity NecromancerAsh Blossom & Joyous Spring]] " and "[[Infernity Archfiend]] from your [[Graveyard]].# Using [[Infernity Archfiend]]'s Effect, add another [[Infernity MirageVeiler]] to your hand.# Activate " can also harm the effect of [[Stygian Street Patrol]], removing itself from play to [[Special Summon]] [[Infernity Mirage]] from your Hand.# Activate [[Infernity Necromancer]]'s effect, Special Summoning [[Infernity Beetle]] from your Graveyard.# Using Deck significantly as shutting down the effect effects of [[Shadowpriestess of Ohm]], Tribute [[Infernity Beetle]], [[Infernity Necromancer]] and [[Infernity "Archfiend]] for " can be a total of 2400 [[Burn]] Damagedeath sentence.# Cards like "[[Tribute]] [[Infernity MirageDimensional Fissure]] " will also stop it to activate dead in its effecttracks. Another, [[Special Summon]]ing [[Infernity Necromancer]] and [[Infernity Archfiend]] from your [[Graveyard]]. # When [[Infernity Archfiend]] arguably greater flaw is [[Special Summon]]ed, '''DO NOT''' use its effect to add an [[Infernity]] Card from your the Deck to your Hand.# Activate [[Infernity Necromancer]]'s effect, Special Summoning [[Infernity Beetle]]# Using the effect of [[Shadowpriestess of Ohm]], Tribute [[Infernity Beetle]], [[Infernity Necromancer]] reliance on an explosive start which can quickly drain resources and [[Infernity Archfiend]] make it vulnerable if unable to go in for a total of 2400 [[Burn]] Damage. # By now, you have successfully inflicted 8000 [[Burn]] Damage to your opponent. ==Infernity World==This deck revolves around the not having any cards in your hand as well but use the [[Dark World]] [[Swarm]]quick kill== Recommended cards == === Monsters ===* [[Beiige, Vanguard of Dark World]]* [[Brron, Mad King of Dark World]]* [[Broww, Huntsman of Dark World]]* [[Goldd, Wu-Lord of Dark World]]* [[Sillva, Warlord of Dark World]]* [[Scarr, Scout of Dark World]]* [[Snipe Hunter]] === Spells ===<!-- This is not an exact Decklist. Do not add multiples or staples.-->* [[Dark World Lightning]]* [[Dark World Dealings]]* [[Lightning Vortex]]* [[A Feather of the Phoenix]]* [[The Cheerful Coffin]]* [[Card Destruction]] === Traps ===<!-- This is not an exact Decklist. Do not add multiples or staples.-->* [[Depth Amulet]]* [[Raigeki Break]]* [[Phoenix Wing Wind Blast]]* [[Infernity Inferno]]* [[Rope of Life]] (helps bring monsters back and fulfills the no-hand requirement) 
== Trivia ==
 * In The Deck has great symbolism with its user in the Japanese version of [[Yu-Gi-Oh! 5Danime, Kalin Kessler's]] when [[mindset. Kalin Kessler|Kalin]] says '''Infernity'''believes he must pay for his wrongdoings, you can hear him mispronouncing it '''Infinity'''. * In [[Yu-Gi-Oh! 5D's - Episode 054|Yu-Gi-Oh! 5D's episode 54]] and [[Yu-Gi-Oh! 5D's - Episode 055|Yu-Gi-Oh! 5D's episode 55]] the word '''Infernity''' was used instead of '''Infernality''' (ep"fate" determines whether or not he will win. 33-35). For example, when Kalin played He largely determines his win or loss off his Infernality Fiend in [[Yu-Gi-Oh! 5D's - Episode 033|episode 33]]topdecks, as he then later called it by its TCG name must have no cards in his hand when dueled Yusei again (epdueling. 54This can be well said about the play-55). * The more recent additions style of the [["Infernity]] archetype seem to have ", as it is an almost guaranteed win if you draw a good hand, but you will likely lose very quickly if you draw a Western Shootout theme bad hand and are unable to themempty it fast enough, unless you topdeck an extremely lucky card such as "Infernity Archfiend". * The new [[Infernity]] cards used in In the [[Yu-Gi-Oh! 5D's (manga)|manga]] appear , Kalin sometimes refers to have a Medieval themehis monsters as "Purgatory" monsters rather than "Infernity". * The handless effect of the [["Infernity]] " archetype is identical to the "Hellbent" effect of the "Rakdos" related cards from Magic: The Gathering.** Additionally, the "Rakdos" cards use Red/Fire and Black/Darkness mana, while "Infernity" monsters are DARK monsters and their artwork generally depicts them in some fiery location or using fire.* "Infernity" is notorious for its ability to take huge advantage of new Summoning types and mechanics.** While initially doing little of note, the archetype quickly made great use of "[[Brionac, Dragon of the Ice Barrier]]" pre-errata.** During the [[Xyz Monster|Xyz era]], the Deck was able to abuse both "[[Leviair the Sea Dragon]]" and "[[Lavalval Chain]]" to easily keep "Hundred Eyes Dragon" in a deadly state, even copying the effects of "Mirage" to keep the game in their favor.** During the [[Pendulum Monster|Pendulum era]] the archetype favored using a combination of "[[Performapal Skullcrobat Joker]]", "[[Performapal Monkeyboard|Monekyboard]]" and "[[Performapal Lizardraw|Lizardaw]]" to easily abuse [[Pendulum Summon]]ing, short-lived as it was.** When [[Link Monster]]s were introduced, "Infernity" was almost immediately using a combination of "[[Firewall Dragon]]s are ", "[[DARKSummon Sorceress]]-attribute monsters " and their artwork generally depicts them with fire"[[Knightmare Goblin]]" to rise up once again prior to the cards in question being banned.== References ==<references />{{Archseries navbox}}{{ArchetypeNavbox|InfernityArchseries navbox (anime)}}{{Archseries navbox (manga)}}{{Archseries navbox (Duel Links)}}[[Category:ArchetypesTCG and OCG archetypes]]

Navigation menu