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Infernity

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{{Infobox archetypearchseries| cut_from_names = true| image = InfernityLauncherVGInfernityLauncher-MADU-TF05EN-JPVG-artwork.png| caption = "[[Infernity Archfiend]]" and "[[Infernity Avenger]]" in the artwork of "[[Infernity Launcher]]".| kanji ja_name = インフェルニティ| romaji = Inferuniti| en_anime = Infernalty| fr_name = Enfernité| de_name = Ewig Infernalinfernal| it_name = Demoneterno| it_trans = Demoneternal| ko_name = 인페르니티| fr_name ko_romanized = EnfernitéInpereuniti| es_name sc_name = Inférnicos无限狱| pt_name = InfernalInférnico/a| it_name es_name = DemoneternoInférnico/a| sets =*[[Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator Promotional Cardspromotional cards]] *[[Ancient Prophecy]]*[[Stardust Overdrive]]*[[The Shining Darkness]]* [[Phantom Rage]]| tcg = *[[Gold Series 3]]*[[Photon Shockwave]]* [[Cosmo Blazer]]* [[Duelist Saga]]* [[Speed Duel: Attack from the Deep]]* [[Code of the Duelist]]* [[2021 Tin of Ancient Battles]]* [[Maze of Memories]]| ocg = * [[V Jump Fall 2015 subscription bonus]]* [[20th Anniversary Pack 2nd Wave]]* [[Tournament Pack 2020 Vol.3]]* [[Premium Pack 2021]]* [[History Archive Collection]]* [[V Jump Spring 2024 subscription bonus]]| anime = [[Yu-Gi-Oh! 5D's]]| manga = [[Yu-Gi-Oh! 5D's (manga)|Yu-Gi-Oh! 5D's]]
}}
 "'''Infernity''', a portmanteau of the words "Infernal" and "Infinity", are all (インフェルニティ ''Inferuniti'') is an [[DARK]] monster cards with effects activated when a player has no cards in their [[handarchetype]]. This archetype resembles much of the wild west, with cards such as "[[Infernity ArchfiendDARK]]", "[[Infernity Necromancer]]", and "[[Infernity Mirage]]" alluding to the native Americans while cards like "[[Infernity Avenger]]", "[[Infernity Randomizer]]", and "[[Infernity Launcher]]" (whose original Japanese name was "Infernity Gun") relate to the cowboys. This [[archetypeMonster Card|monsters]] was used by [[Kalin Kessler]] in ''the [[Yu-Gi-Oh! 5D's]]''.In episodes 33, 34, and 35 in the English version of |''Yu-Gi-Oh! 5D's'', the archetype was referred to as '''Infernalty'''. The first "Infernity" cards were released as promotional cards in ''anime]] and [[Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator(manga)|Yu-Gi-Oh! 5D's Stardust Acceleratormanga]]'': ". They consist of monsters whose effects activate when a player has no cards in [[Infernity Archfiend]]", "[[Infernity Dwarf]]", and "[[Infernity Guardianhand]]". "[[Infernity Destroyer]]" was released In episodes 33 - 35 in the dub of ''[[Yu-Gi-Oh! 5D's Stardust Accelerator - World Championship 2009 Game Guide]]'' in Japan, the archetype was referred to as "'''Infernalty'''".== Appearance ==The first "Infernity" card released in has two primary themes within their artworks; members originating from the anime have a booster pack was more Wild West-inspired aesthetic, as seen with "[[Infernity BeastAvenger]]" in and "[[Ancient ProphecyInfernity Randomizer]]. Two additional "Infernity" cards soon followed with for cowboys and the release likes of [[Stardust Overdrive]]: "[[Infernity NecromancerArchfiend]]" and the first "Infernity" Trap Card "[[Infernity ForceMirage]]"for Native Americans. With Meanwhile, the release of [[The Shining Darkness]], fifteen manga members much more cards were added closely resemble chess pieces akin to the early "Infernity" archetype for further support. [[The Shining DarknessArchfiend]] also includes an "Infernity" Synchro Monster known as monsters, namely "[[Infernity Doom DragonPatriarch]]". ''and "[[Photon ShockwaveInfernity Knight]]'' introduced ". Fire is also a new monstercommonality shared by members of the archetype and as their name implies, are generally demonic in appearance.== Etymology =="[[Infernity Knight]]" is a portmanteau of the words "Infernal/Inferno" and "Infinity". 
==Playing style==
 As the monster's Effects imply this deck is focused The archetype has a play-style focusing on having no hand. Using an empty [[discardhand]]ing effects, such as "with in-theme ways of emptying it to make their plays. This can make cards that force discards a bonus for the [[Raigeki BreakDeck]]" and "[even against an archetype that would focus on doing so. They also possess strong [Phoenix Wing Wind Blast[Special Summon]]capabilities, allowing them to take advantage of multiple mechanics. A key member of the Deck is " is the fastest way Infernity Archfiend", able to empty your Special Summon itself when drawn into an empty hand while setting up your Graveyard and allowing for cards like "[[Infernity Archfiend]]" and a search upon doing so. As such, having it in your starting hand can dampen the usefulness of the card though there are workarounds. "[[Infernity AvengerWildcat]]". You can add "help with getting monsters into the [[FabledGY]]" cards to an allow one to get going as it gets rid of a fellow "Infernity" Deck. Notable cards are "to Special Summon itself, and as a [[Fabled RavenTuner]]" (a Level 2, 1300 ATK allows for easier [[[Tuner monsterSynchro Summon]] which lets you discard any number ing on top of cards being able to increase modify its own [[Level ]] by 1, and its ATK by 400 for each card). This lets you empty your hand to have [[banish]]ing a high Levelcomrade from the GY, powerful [[Tuner]] while "Avenger" requires a monsterto be destroyed. One could use this with "[[Fabled SoulkiusInfernity General]]" (a Level 6, 2200 ATK monster lets you send two cards who in turn banishes itself to the Graveyard to Special Summon it from the revive 2 Level 3 or lower "Infernity" monsters which could also set up [[GraveyardXyz Summon]], fitting perfectly into the themes of the s. "[[InfernityBeetle]]" cards. On top of that, the "is another Level 2 Tuner which [[FabledTribute]]" are all s itself to [[LIGHTSummon]] monsters, while additional copies from the "Infernity" cards are all Deck while you have a bare hand, adding to [[DARKswarm]] monsters so ing capabilities. Another helpful member is "[[Chaos SorcererInfernity Necromancer]]" or , who can immediately go into [[Black Luster Soldier - Envoy of the BeginningDefense Position]] with a decent 2000 [[DEF]] and Special Summons more resources from the GY, which can be splashed into this deck combined with "Infernity Mirage" for swarming and you can use recovery though note "Mirage" itself cannot be Special Summoned. "[[Chaos Emperor Dragon - Envoy of the EndInfernity Conjurer]]" in revives itself and, while your hand is empty, lowers the [[Traditional FormatATK]]of opposing monsters by 800As of "[[The Shining DarknessInfernity Dwarf]] release" simply grants your monsters piercing battle damage which may be of some use, the whilst "Infernity" archetype has become much more [[GraveyardInfernity Beast]] based. Both "shuts down [[Infernity MirageSpell]]s/[[Trap]]" and s when it attacks. "[[Infernity LauncherDestroyer]]" sports a decent 2300 ATK and can quickly and effectively Special Summon your monsters from your Graveyard. Because the most common way of emptying your hand is discarding you'll have plenty of deal an additional 1600 [[effect damage]] when it destroys a monster, conversely "Infernities" in your Graveyard to Special Summon. "[[Infernity Avenger[[Infernity Guardian]]" cannot be destroyed by battle or card’s effects while face-up which can also Special Summon itself and become one of the only Level 5+ tuners. Because of new Graveyard tactics, the help with playing defensively. "InfernityRandomizer" have become less and less reliant of top decking, turning this rather risky deck type into allows for some draw-power while also inflicting burn damage if it draws a much more consistent deck typemonster but can also burn you for 500 damage if anything else is drawnIt's usually not good to use cards such as "[[Full Salvo]]Patriarch", "[[Fine]]" and "[[Rope of Life]]", since, while they empty relies on being the only card in your handto Special Summon itself, they also give very small benefits and most times can banish itself from the loss outweighs the gain. A well-built GY to save your cards from destruction while "InfernityKnight" deck can summon several high-level [[Synchro Monstersempty your hand 2 cards at a time to revive itself. "[[Infernity Archer]]" simply attacks directly. In terms of the [[Extra Deck]] every turn, providing the right cards exist on the field or in-hand. A popular choice is "[[Trishula, Dragon of the Ice BarrierSynchro Monster]]" while a cheaper alternative is "[[Mist WurmInfernity Doom Archfiend]]". "can [[Infernity Launchernegate]]" (whether in the hand or any face-up card's effects and on the field) will allow the player to summon a second "Wurm" via "[bare-bones hand, can also destroy it while also doubling any battle damage it inflicts. It also grants any DARK Synchro Monster up to 2 attacks each [Infernity Necromancer[Battle Phase]]", . "[[Infernity ArchfiendDoom Dragon]]"can target and destroy a monster before inflicting half its ATK as damage but won’t be able to attack.In terms of Spells and Traps, a staple card is "[[Infernity BeetleLauncher]]" as it can empty the hand faster and another copy bring back 2 of your monsters by sending itself to the GY. Combined with "[[Infernity LauncherWave-Motion Inferno]]", to clear the opponent's field, hand this can quickly power up your monsters and Graveyard of any cards blocking a direct attackstart off strong. Another good "[[Synchro MonsterInfernity Paranoia]] is "[[Hundred-Eyes Dragon]]" due can Tribute your monsters to Summon another from the fact that it can copy most of the abilities used by Deck or GY but its effects are negated as a result, and must have different name but the same Level as the Tribute. "Paranoia" can also recover resources during the next turn after it was sent to the GY. "[[InfernityZERO-MAX]]" deck. However, you want helps with reviving your "Infernity" monsters in the Graveyard so it and can be a double-edged sword (with clear the exception of "opponent's [[Infernity Miragefield]]", which is used with "Hundred-Eyes Dragon" of monsters with equal or lower ATK to gain advantage)boot. Another Synchro Monster target is "[[Infernity Doom DragonPhantom Hand]]". == Strengths == Currently, the most noticeable strength of an "Infernity" deck is is a [[Continuous Trap]] that allows its ability controller to Synchro Summon quickly thanks to cards like banish their entire hand face-down which could be a counter in a pinch against Decks that would lose you the game. "[[Infernity LauncherSuppression]]" can negate a monster's effect and "inflict burn damage, making it valuable with the fact it can be activated the turn it was [[Set]] if you have an empty hand. "[[Infernity NecromancerBarrier]]", which allow for very fast Special Summoning from on the Graveyard. Similarly to "Launcher"other hand, "is a [[Infernity MirageCounter Trap]]" that can Special Summon two more "Infernity" monsters by being Tributed and negate ''anything'' while your hand is lacking, making it's easy to keep a hand empty thanks to many cards such as staple. "[[Raigeki BreakInfernity Reflector]]", empties the hand when your monster is destroyed and revives it before inflicting 1000 damage."[[Phoenix Wing Wind BlastVoid Ogre Dragon]]", "[[Into is a useful Synchro Monster for the Void]]" Deck (and so on. Alsowas even used by Kalin Kessler in the manga), providing a big 3000 ATK beatstick who can negate and destroy any Spells/Traps the opponent would use. "Infernity" archetype has its own specific Counter Trap Card in the form of "[[Infernity Barrier[[Charge Into a Dark World]]", a card that can resurrect practically any of the [[NegateMain Deck]] almost anything by itself (members before emptying your hand, making it a perfect fit. "Infernity[[Dark World Dealings]]" decks create a long chain might also be of use as it can draw a card while also providing your GY with resources. "[[Cherubini, Ebon Angel of Synchro Summons, at the end of which they have three Burning Abyss]]"Infernity Barriersis also helpful as it can accomplish getting monsters like " set along with their Synchro MonstersGeneral" ready for later. "[[Hundred Eyes Dragon]]" is an extremely useful card, making them almost invincible if not stopped at able to continuously copy the start). If properly used it can use effects of your monsters in the many ways it has GY to Special Summon from get more mileage out of them, especially the Graveyard to provide material for Synchro Summons without having to rely on big playslikes of "Mirage". == Weaknesses =Recommended cards==={{Decklist|Recommended cards"Infernities", despite their enormous Synchro Summoning ability, have a number of crucial weaknesses<!--This is not an exact Decklist. Please do not add multiples or staples. Cards such as "[[Macro Cosmos]]" and "[[Dimensional Fissure]]" are giant threats because they stop the entire "Infernity" strategy. "[[Skill Drain]]" is also a huge threat as it stops "[[Infernity Archfiend]]", "[[Hundred-Eyes Dragon]]", and "[[Infernity Necromancer]]". Side-Deck "[[Chaos Hunter]]" or "[[Burial from a Different Dimension]]" to combat against the removal cards and use "[[Mystical Space Typhoon]]" to deal with "[[Skill Drain]]". Cards like "[[Effect Veiler]]" and "[[Battle Fader]]" that can be activated in your hand can prevent an "Infernity" combo. You can use "[[Infernity Barrier]]" and "[[Debunk]]" to stop these cards. Cards like "[[Threatening Roar]]" and "[[Waboku]]" can slow down "Infernity" decks for a turn, giving your opponent time to counter. Also, by themselves, Infernities are a fairly weak archetype, with the most powerful non-Synchro card being "[[Infernity Destroyer]]", which only has 2300 ATK. However, the card "[[Wave-Motion Inferno]]" can help fix this problem by increasing the attack and defense of your Infernity monsters by 400 points.  "Infernity" monsters are also severely hampered by "[[Consecrated Light]]". This monster prevents the Summoning of DARK monsters, therefore disabling all the various Special Summoning plays "Infernities" can do. However, it cannot stop DARK monsters from being Flip Summoned, so you can use this to try and get around [[Consecrated Light]]. "[[Shadow-Imprisoning Mirror]]" can also stop "Infernities".  Some good cards to side against "Infernities" are "[[D.D. Crow]]" and "[[Crevice Into the Different Dimension]]", both of which shut down any "Infernity" OTK. Cards like "[[Prohibition]]" and "[[Discord]]" can be especially damaging as they can disrupt plays while still leaving cards in hand, slowing the deck down further. The fact that this deck depends on having no cards in your hand can be a weakness itself. If you play a large number of cards and then your opponent plays a field-clearing card such as "[[Judgment Dragon]]" or "[[Black Rose Dragon]]" you may find yourself without options. To keep this from happening, "[[Infernity Guardian]]" is a great defense since it can't be destroyed by effects. Use "[[Infernity Force]]" to bring back "[[Infernity Doom Dragon]]" and counterattack. Another weakness of an "Infernity" deck is that it can be completely shut down by "[[Ambitious Gofer]]" due to the fact that it takes advantage of an empty hand. Another potential weakness is "[[The Fabled Unicore]]". If both players have no cards in their hands, then "Unicore" will completely shut down an "Infernity" deck. Because of this, an "Infernity" user should be wary against a "[[Fabled]]" deck. ==Post-September 2010 Strategy== After the September 2010 Forbidden list and its restriction of "[[Infernity Launcher]]", the "Infernity" strategy became less [[OTK]] oriented and more control oriented. The place of primary Tuner, once held by "[[Infernity Beetle]]", now belongs to "[[Infernity Avenger]]". This is because the Level 8 Synchro monsters it Summons in tandem with "[[Infernity Archfiend]]" and "[[Infernity Necromancer]]" have far more synergy with the deck than the Level 9 Synchro monsters do, which, without the flat-out ridiculous OTK potential offered by triple "[[Infernity Launcher]]", is necessary. "[[Hundred-Eyes Dragon]]" is the most important Synchro monster. It is used to remove "[[Infernity Mirage]]" then Special Summon "[[Infernity Archfiend]]" and "[[Infernity Necromancer]]". This gets a search from "[[Infernity Archfiend]]", usually for "[[Infernity Barrier]]", "[[Infernity Launcher]]", or "[[Infernity Mirage]]". Then, "[[Infernity Necromancer]]" Special Summons "[[Infernity Avenger]]", which is used to [[Synchro Summon]] for another Level 8 Synchro monster. Note that this monster could be another "[[Hundred-Eyes Dragon]]", which would leave you in the same position at the start, except with an extra "[[Infernity Barrier]]" at the very least. Then, if you have more "[[Infernity Mirage]]" in your graveyard, you can repeat this process for extra "[[Infernity Barrier]]"s. These loops are best finished with "[[Infernity Doom Dragon]]" as it not only is a 3000 ATK beatstick with a [[Burn]] and destruction effect, but more importantly, it makes the searched "[[Infernity Barrier]]"s live.  "[[Stygian Street Patrol]]" is a very powerful card, although it can be a bit slow if drawn as opposed to being sent straight from the deck to the graveyard. Its two uses are to act as a Special Summon outlet for "[[Infernity Archfiend]]" if it's the last card in hand, and as a way to keep barraging your opponent with Synchro monsters by Special Summoning an "[[Infernity Mirage]]" searched by "[[Infernity Archfiend]]" after your Normal Summon has been used up.  Also, a balance between "[[Armageddon Knight]]" and "[[Dark Grepher]]" as opposed to just "[[Dark Grepher]]" is preferred, as the more modest monster count can make "Dark Grepher"s discard unwieldy at times. If you are using "[[Allure of Darkness]]", "[[Plaguespreader Zombie]]", and "[[Hundred-Eyes Dragon]]" to mimic "[[Infernity Mirage]]", good ways to reuse these banished monsters would be "[[D.D.R. - Different Dimension Reincarnation]]" and "[[Burial from a Different Dimension]]". This archetype can easily Summon "Red Nova Dragon". "[[Infernity Archfiend]]", "[[Infernity Necromancer]]" and "[[Infernity Avenger]]" are used to Summon "[[Red Dragon Archfiend]]", at which point "[[Infernity Beetle]]" is Summoned and activates its effect to Special Summon two more of itself, which then tune with "Red Dragon Archfiend" to Special Summon "Red Nova Dragon". Recently, the "Infernity" deck has gotten some big boosts. The first is "[[Leviar the Sea Dragon]]", which can be made with "[[Tour Guide from the Underworld]]" or with two "[[Infernity Necromancer]]"s. Courtesy of "[[Hundred-Eyes Dragon]]" banishing "[[Infernity Mirage]]" for its effect, "[[Leviar the Sea Dragon]]" can then revive the "[[Infernity Mirage]]" (its Special Summon restriction only applies to the graveyard) to make another Synchro and get an "[[Infernity Archfiend]]" search. Another handy [[Xyz]] monster is "[[Lavalal Chain]]", generally made with "[[Summoner Monk]]". Its effect can place "[[Infernity Archfiend]]" on top of your deck, which immediately Special Summons it on the following turn if your hand is otherwise empty. While it is frail, if "[[Lavalal Chain]]" manages to survive into the next turn, it can use its other effect to set up your graveyard for whatever "[[Infernity Archfiend]]" searched out. Lastly, "[[Void Ogre Dragon]]" is another powerful Level 8 Synchro monster with good synergy, fending off threats such as "[[Dark Hole]]" and "[[Heavy Storm]]"--> ==Recommended Cards== ===Monsters==|effect monsters =
* [[Infernity Archfiend]]
* [[Infernity Beast]]
* [[Infernity Conjurer]]
* [[Infernity Destroyer]]
* [[Infernity General]]
* [[Infernity Guardian]]
* [[Infernity Knight]]
* [[Infernity Mirage]]
* [[Infernity Necromancer]]
* [[Infernity Patriarch]]
* [[Infernity Pawn]]
* [[Archfiend Heiress]]
* [[Danger! Mothman!]]
* [[Dark Crusader]]
* [[Dark Grepher]]
* [[Fiendish Rhino Warrior]]
* [[Scarm, Malebranche of the Burning Abyss]]
* [[Stygian Street Patrol]]
* [[Tour Guide From the Underworld]]
* [[Earthbound Prisoner Stone Sweeper]]
* [[Zalamander Catalyzer]]
* [[Luna the Dark Spirit]]
|tuner monsters =
* [[Infernity Avenger]]
* [[Infernity Mirage]]
* [[Infernity Beetle]]
* [[Stygian Street PatrolInfernity Sage]]* [[Infernity Wildcat]]
* [[Plaguespreader Zombie]]
* [[Tour Guide From the Underworld]] (Can be used with "Infernity Necromancer")* [[Armageddon KnightVision Resonator]]* [[Dark GrepherSynkron Resonator]] ===Spells=|fusion monsters ==<!-- This is not an exact Decklist. Do not add multiples or staples.-->* [[Infernity Launcher]]* [[One for OneBarox]]* /[[Reinforcement of the ArmySoul Hunter]](as targets for "Ready Fusion")* [[Foolish Burial]] ===Traps==|synchro monsters =<!-- This is not an exact Decklist. Do not add multiples or staples.-->* [[Infernity Barrier]]* [[Infernity Break]]* [[Infernity Inferno]]* [[Escape from the Dark Dimension]] ===Extra Deck===* [[Hundred-Eyes DragonDoom Archfiend]]
* [[Infernity Doom Dragon]]
* [[Hundred Eyes Dragon]]
* [[Void Ogre Dragon]]
* [[Stygian SergeantsBeelze of the Diabolic Dragons]]* [[Brionac, Dragon of the Ice Barrier]]
* [[Dark End Dragon]]
* [[Hot Red Dragon Archfiend Abyss]]* [[Trishula, Dragon of the Ice Barrier]]* [[Accel Synchro Stardust Dragon]]** [[Bystial Dis Pater]]** [[Baronne de Fleur]]|xyz monsters =* [[Dante, Traveler of the Burning Abyss]]
* [[Leviair the Sea Dragon]]
* [[D/D/D Stone King Darius]]** [[D/D/D Deviser King Deus Machinex]]* [[Number 60: Dugares the Timeless]]|link monsters =* [[Cherubini, Ebon Angel of the Burning Abyss]]* [[Crystron Halqifibrax]] (Traditional Format only)* [[Muckraker From the Underworld]]* [[Dharc the Dark Charmer, Gloomy]]* [[Saryuja Skull Dread]]* [[Wee Witch's Apprentice]]|normal spells =* [[Infernity Burn OTK==Paranoia]]* [[Contract with the Void]]An * [[Infernity Burn OTKThis Creepy Little Punk]] Deck is built around dealing 8000 * [[BurnZERO-MAX]] damage to your opponent in one turn. This is done using the overwhelming * [[SwarmCharge Into a Dark World]]ing capabilities of "* [[Infernity MirageFoolish Burial]]" and "* [[Infernity LauncherInto the Void]]" and Tributing those monsters * [[One for "One]]* [[Shadowpriestess Allure of OhmDarkness]]".* [[Recurring Nightmare]]== Required Cards ==* [[Ready Fusion]]* [[Infernity ArchfiendSynchro Creed]]* [[Infernity BeetleSynchro Rumble]]|field spells =* [[Infernity MirageArchfiend Palabyrinth]]* [[Infernity NecromancerNightmare Throne]]|continuous spells =
* [[Infernity Launcher]]
* [[Stygian Street PatrolWave-Motion Inferno]]* [[Shadowpriestess of OhmVoid Apocalypse]] == Suggested Cards ==* [[SanganCrimson Gaia]] (Tribute this card for "[[Shadowpriestess of Ohm]]'swith " effect then search for "[[Infernity Mirage]]Vision Resonator")|normal traps =* [[Double Summon]] ([[Normal Summon]] "[[Shadowpriestess of Ohm]]" then [[Normal Summon]] "[[Infernity MirageBreak]]")* [[Foolish BurialInfernity Force]] (Use this card to send "[[Stygian Street Patrol]]" from your Deck to the [[Graveyard]])
* [[Infernity Inferno]]
* [[Infernity Reflector]]
* [[Infernity Suppression]]
* [[Archfiend's Ghastly Glitch]]
* [[Fiend Griefing]]
* [[Dark Sacrifice]]
|counter traps =
* [[Infernity Barrier]]
|continuous traps =
* [[Phantom Hand]]
}}
== How it works =Official Deck===The combo starts with a hand consisting solely of "[[{{Decklist|Reasoning-Gate Infernity Mirage]]" and a field consisting of a "[[Shadowpriestess of Ohm]]". You also need "[[Infernity Archfiend]]", "[[Infernity Necromancer]]", "[[Infernity Beetle]]" and "[[Stygian Street Patrol]]" in your [[Graveyard]]. # Normal Summon "[[Infernity Mirage]]"<ref>https://ygorganization.com/ocg-duelist-festival-2016-obelisk-force-deck-recipes/</ref># [[Tribute]] it to activate its |effect, [[Special Summon]]ing "[[Infernity Necromancer]]" and "[[Infernity Archfiend]]" from your [[Graveyard]].monsters =# "* [[Infernity ArchfiendHeiress]]'s" effect activates, searching your deck for any "[[Infernity]]" card. Pick "[[Infernity Launcher]]".# [[Activate]] "[[Infernity Launcher]]" (Note that it does nothing at the moment).# Activate "* [[Infernity Necromancer]]'s" effect, Special Summoning "[[Infernity BeetleDark Grepher]]" from your Graveyard.# Activate "* [[Infernity BeetleArcher]]'s" effect, by Tributing itself to "[[Special Summon]]" two more "[[Infernity Beetle]]s" from your Deck.# Using the effect of "[[Shadowpriestess of Ohm]]", [[Tribute]] the 1st "[[Infernity Beetle]]", the 2nd "[[Infernity Beetle]]", "[[Infernity Necromancer]]" and "* [[Infernity Archfiend]]" for a total of 3200 points of [[Burn]] Damage.x3# Activate "[[Infernity Launcher]]'s" effect, Special Summoning "* [[Infernity NecromancerPatriarch]]" and "[[Infernity Archfiend]]" from your [[Graveyard]].# Using "[[Infernity Archfiend]]'s" Effect, add another "* [[Infernity MirageGeneral]]" to your hand.# Activate the effect of "[[Stygian Street Patrol]]", removing itself from play to [[Special Summon]] "* [[Infernity Mirage]]" from your Hand.x3# Activate "[[Infernity Necromancer]]'s" effect, Special Summoning "[[Infernity Beetle]]" from your Graveyard.# Using the effect of "[[Shadowpriestess of Ohm]]", Tribute "[[Infernity Beetle]]", "[[Infernity Necromancer]]" and "[[Infernity Archfiend]]" for a total of points of 2400 [[Burn]] Damage.# [[Tribute]] "[[Infernity Mirage]]" to activate its effect, [[Special Summon]]ing "[[Infernity Necromancer]]" and "[[Infernity Archfiend]]" from your [[Graveyard]]. # When "[[Infernity Archfiend]]" is [[Special Summon]]ed, '''DO NOT''' use its effect to add an "[[Infernity]]" Card from your Deck to your Hand (unless you are adding an "[[Infernity]]" trap card to set, but since this is an OTK it hardly matters).# Activate "* [[Infernity Necromancer]]'s" effect, Special Summoning "[[Infernity Beetle]]".# Using the effect of "[[Shadowpriestess of Ohm]]", Tribute "[[Infernity Beetle]]", "[[Infernity Necromancer]]" and "[[Infernity Archfiend]]" for a total of 2400 points of [[Burn]] Damage.# By now, you have successfully inflicted 8000 points of [[Burn]] Damage to your opponent. ==Infernity World==This deck revolves around the not having any cards in your hand as well but use the "[[Dark World]]" [[Swarm]]. == Recommended cards == === Monsters ===* [[Goldd, Wu-Lord of Dark World]]* [[Sillva, Warlord of Dark World]]x3
* [[Stygian Street Patrol]]
|tuner monsters =* [[Infernity Avenger]] x2|synchro monsters =* [[Beelzeus of the Diabolic Dragons]]* [[Clear Wing Synchro Dragon]]* [[Hi-Speedroid Puzzle]]* [[Fabled RavenHundred Eyes Dragon]]x2* [[Infernity MirageDoom Dragon]]* [[Infernity ArchfiendNirvana High Paladin]]* [[Infernity BeetleTrishula, Dragon of the Ice Barrier]]* [[Void Ogre Dragon]] x2|xyz monsters === Spells ===<!-- This is not an exact Decklist. Do not add multiples or staples.-->* [[Dark Rebellion Xyz Dragon]]* [[Leviair the Sea Dragon]]* [[Number 39: Utopia]]* [[Number 101: Silent Honor ARK]]* [[Dark World Number S39: Utopia the Lightning]]|spells =* [[Dark World DealingsHole]]* [[Foolish Burial]]* [[Harpie's Feather Duster]]* [[Infernity Launcher]]* [[Monster Reborn]]* [[Mystical Space Typhoon]] x3* [[One for One]]* [[Card DestructionReasoning]]|traps === Traps ===<!-- This is not an exact Decklist. Do not add multiples or staples.-->* [[Compulsory Evacuation Device]] x2* [[Fiendish Chain]] x2* [[Infernity Barrier]] x3* [[Infernity Break]] x3
* [[Infernity Inferno]]
* [[Solemn Judgment]]}}===Weaknesses===Despite their power, "Infernity Barrier" can be quite the glass-cannon as their reliance on having no hand can keep the player from using their effects if unable to discard. Cards like "[[Ash Blossom & Joyous Spring]]" and "[[Effect Veiler]]" can also harm the Deck significantly as shutting down the effects of "Archfiend" can be a death sentence. Cards like "[[Dimensional Fissure]]" will also stop it dead in its tracks. Another, arguably greater flaw is the Deck's reliance on an explosive start which can quickly drain resources and make it vulnerable if unable to go in for a quick kill.
== Trivia ==
 * In The Deck has great symbolism with its user in the Japanese version of [[Yu-Gi-Oh! 5D's]] when [[anime, Kalin Kessler|Kalin]] says '''Infernity''', you can hear him mispronouncing it '''Infinity'''. * In [[Yu-Gi-Oh! 5D's - Episode 054|Yu-Gi-Oh! 5D's episode 54]] and [[Yu-Gi-Oh! 5D's - Episode 055|Yu-Gi-Oh! 5D's episode 55]] the word '''Infernity''' was used instead of '''Infernality''' (ep. 33-35)mindset. For example, when Kalin played believes he must pay for his wrongdoings, and "Infernality Fiendfate" in [[Yu-Gi-Oh! 5D's - Episode 033|episode 33]]determines whether or not he will win. He largely determines his win or loss off his topdecks, as he then later called it by its TCG name must have no cards in his hand when dueled Yusei again (epdueling. 54This can be well said about the play-55). * The more recent additions style of the "[[Infernity]]" archetype seem to have , as it is an almost guaranteed win if you draw a good hand, but you will likely lose very quickly if you draw a Western Shootout theme bad hand and are unable to themempty it fast enough, unless you topdeck an extremely lucky card such as "Infernity Archfiend". * The new In the manga, Kalin sometimes refers to his monsters as "Purgatory" monsters rather than "[[Infernity]]" cards used in the [[Yu-Gi-Oh! 5D's (manga)|manga]] have a Medieval theme. * The handless effect of the "[[Infernity]]" archetype is identical to the "Hellbent" effect of the "Rakdos" related cards from Magic: The Gathering.** Additionally, the "Rakdos" cards use Red/Fire and Black/Darkness mana, while "Infernity" monsters are DARK monsters and their artwork generally depicts them in some fiery location or using fire.* "Infernity" is notorious for its ability to take huge advantage of new Summoning types and mechanics.** While initially doing little of note, the archetype quickly made great use of "[[Brionac, Dragon of the Ice Barrier]]" pre-errata.** During the [[Xyz Monster|Xyz era]], the Deck was able to abuse both "[[Leviair the Sea Dragon]]" and "[[Lavalval Chain]]" to easily keep "Hundred Eyes Dragon" in a deadly state, even copying the effects of "Mirage" to keep the game in their favor.** During the [[Pendulum Monster|Pendulum era]] the archetype favored using a combination of "[[Performapal Skullcrobat Joker]]", "[[Performapal Monkeyboard|Monekyboard]]" and "[[Performapal Lizardraw|Lizardaw]]" to easily abuse [[Pendulum Summon]]ing, short-lived as it was.** When [[Link Monster]]s were introduced, "Infernity" was almost immediately using a combination of "[[Firewall Dragon]]s" are , "[[DARKSummon Sorceress]]-attribute monsters " and their artwork generally depicts them with fire"[[Knightmare Goblin]]" to rise up once again prior to the cards in question being banned.== References ==<references />{{ArchetypeNavboxArchseries navbox}}{{Archseries navbox (anime)}}{{Archseries navbox (manga)}}{{Archseries navbox (Duel Links)}}[[Category:ArchetypesTCG and OCG archetypes]]

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