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Infernity

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{{Infobox archetypearchseries| cut_from_names = true| image = InfernityLauncher-TF05MADU-JPEN-VG-artwork.png| caption = "[[Infernity Archfiend]]" and "[[Infernity Avenger]]" in the artwork of "[[Infernity Launcher]]".| ja_name = インフェルニティ| romaji = Inferuniti| en_anime = Infernalty| fr_name = Enfernité| de_name = Ewig Infernalinfernal| fr_name it_name = Demoneterno| it_trans = Demoneternal| ko_name = 인페르니티| ko_romanized = EnfernitéInpereuniti| es_name sc_name = Inférnicos无限狱| pt_name = InfernalInférnico/a| it_name es_name = DemoneternoInférnico/a| sets =* [[Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator Promotional Cardspromotional cards]]
* [[Ancient Prophecy]]
* [[Stardust Overdrive]]
* [[The Shining Darkness]]
* [[Phantom Rage]]
| tcg =
* [[Gold Series 3]]
* [[Photon Shockwave]]
* [[Cosmo Blazer]]
* [[Duelist Saga]]
* [[Speed Duel: Attack from the Deep]]
* [[Code of the Duelist]]
* [[2021 Tin of Ancient Battles]]
* [[Maze of Memories]]
| ocg =
* [[V Jump Fall 2015 subscription bonus]]
* [[20th Anniversary Pack 2nd Wave]]
* [[Tournament Pack 2020 Vol.3]]
* [[Premium Pack 2021]]
* [[History Archive Collection]]
* [[V Jump Spring 2024 subscription bonus]]
| anime = [[Yu-Gi-Oh! 5D's]]
| manga = [[Yu-Gi-Oh! 5D's (manga)|Yu-Gi-Oh! 5D's]]
}}
 "'''Infernity''' " (インフェルニティ ''Inferuniti''), a portmanteau of the words "Infernal" and "Infinity", are all is an [[DARK]] monster cards whose effects activate when a player has no cards in the [[handarchetype]]. This archetype's artwork owes much to stereotypical depictions of the "wild west," with cards such as "[[Infernity ArchfiendDARK]]", "[[Infernity Necromancer]]", and "[[Infernity Mirage]]" alluding to the native Americans, while cards like "[[Infernity Avenger]]", "[[Infernity Randomizer]]", and "[[Infernity Launcher]]" (whose original Japanese name was "Infernity Gun") relate to the cowboys. However, more recent "Infernity" Monster Card|monsters like "[[Infernity Knight]]," "[[Infernity General]]," and "[[Infernity Archer]]" bear strong medieval overtones. This [[archetype]] was used by [[Kalin Kessler]] in ''the [[Yu-Gi-Oh! 5D's]]''.In episodes 33, 34, and 35 in the English version of |''Yu-Gi-Oh! 5D's'', the archetype was referred to as '''Infernalty'''. The first "Infernity" cards were released as promotional cards in ''anime]] and [[Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator(manga)|Yu-Gi-Oh! 5D's Stardust Acceleratormanga]]'': ". They consist of monsters whose effects activate when a player has no cards in [[Infernity Archfiendhand]]", "[[Infernity Dwarf]]", and "[[Infernity Guardian]]". "[[Infernity Destroyer]]" was released In episodes 33 - 35 in the dub of ''[[Yu-Gi-Oh! 5D's Stardust Accelerator - World Championship 2009 Game Guide]]'' in Japan, the archetype was referred to as "'''Infernalty'''".== Appearance ==The first "Infernity" card released in has two primary themes within their artworks; members originating from the anime have a booster pack was more Wild West-inspired aesthetic, as seen with "[[Infernity BeastAvenger]]" in and "[[Ancient ProphecyInfernity Randomizer]]. Two additional "Infernity" cards soon followed with for cowboys and the release likes of [[Stardust Overdrive]]: "[[Infernity NecromancerArchfiend]]" and the first "Infernity" Trap Card "[[Infernity ForceMirage]]"for Native Americans. With Meanwhile, the release of [[The Shining Darkness]], fifteen manga members much more cards were added closely resemble chess pieces akin to the early "Infernity" archetype for further support. [[The Shining DarknessArchfiend]] also included the "Infernity" Synchro Monster monsters, namely "[[Infernity Doom DragonPatriarch]]," and ''[[Photon Shockwave]]'' introduced "[[Infernity Knight]]". Recently, the "Infernity" Deck has gotten some big boosts. The first Fire is "[[Leviair also a commonality shared by members of the Sea Dragon]]", which can be made with two "Infernity Necromancer"s. "[[Hundred-Eyes Dragon]]" can banish "Infernity Mirage" with its effect, archetype and "Leviair the Sea Dragon" can then revive the "Infernity Mirage," as its Special Summon restriction only applies to the Graveyard, to Synchro Summon another monster and get an "Infernity Archfiend" search.  Another handy Xyz monster is "[[Lavalval Chain]]"their name implies, are generally made with "[[Summoner Monk]]". Its effect can place "[[Infernity Archfiend]]" on top of your deck, which immediately Special Summons it on the following turn if your hand is otherwise empty. While it is on the weaker side demonic in terms of ATK and DEF, if "[[Lavalval Chain]]" manages to survive into a second turn turn, it can use its other effect to set up your Graveyard with whatever "[[Infernity Archfiend]]" searched outappearance. == Etymology ==Lastly, "[[Void Ogre Dragon]]Infernity" is a welcome addition to portmanteau of the words "InfernityInfernal/Inferno" arsenal of Level 8 Synchro monsters, having great synergy with the deck and able to fend off threats such as "[[Dark Hole]]" and Infinity"[[Heavy Storm]]."   
==Playing style==
 Immediately apparent is this deck's reliance The archetype has a play-style focusing on having an empty hand. Using [[discardhand]]ing effects like those , with in-theme ways of "[[Raigeki Break]]" and "[[Phoenix Wing Wind Blast]]" which also generate advantage is the fastest way emptying it to empty your hand while setting up your Graveyard for cards like "[[Infernity Archfiend]]" and "[[Infernity Avenger]]"make their playsChoice "[[Fabled]]" cards This can be added to an "Infernity" Deck; most notably, "[[Fabled Raven]]," a Level 2, 1300 ATK [[Tuner monster]] which lets you discard any number of make cards to increase its Level by 1 and its ATK by 400 per card. "[[Fabled Soulkius]]" is a Level 6, 2200 ATK monster that can revive itself at the cost of 2 force discards, which is hardly a cost to an "Infernity" Deck. As an added perk, bonus for the "[[FabledDeck]]" are all even against an archetype that would focus on doing so. They also possess strong [[LIGHTSpecial Summon]] monsterscapabilities, while allowing them to take advantage of multiple mechanics. A key member of the Deck is "InfernityArchfiend" cards are all [[DARK]], able to Special Summon itself when drawn into an empty hand and allowing room for a [[Chaos]]-oriented variantsearch upon doing soWith As such, having it in your starting hand can dampen the release usefulness of [[The Shining Darkness]], the "Infernity" archetype focused on Graveyard tacticscard though there are workarounds. Because the most common way of emptying the hand is through discarding effects, the Graveyard should load up very quickly with "Infernities" to Special Summon with the effects of "[[Infernity MirageWildcat]]" and "can help with getting monsters into the [[Infernity LauncherGY]]." As to allow one to get going as it gets rid of a bonus, fellow "[[Infernity Avenger]]" can to Special Summon itself from the Graveyard in response to the destruction of an "Infernity," maintaining field advantage while also potentially returning and as a level 5+ Tuner. Note, it's best to avoid cards like "[[Full SalvoTuner]]", "allows for easier [[FineSynchro Summon]]", and "[[Rope ing on top of Life]]", because although they empty the hand, they typically don't generate more than a meager advantage. A well-built "Infernity" Deck can churn out several high-level being able to modify its own [[Synchro MonstersLevel]] per turn, provided the right cards exist on the field or in the hand. "by [[Trishula, Dragon of the Ice Barrierbanish]]" used to be ing a popular pickcomrade from the GY, but while "[[Mist Wurm]]Avenger" has proven requires a monster to be the go-to alternative since Trishula's banningdestroyed. One could use this with "[[Infernity LauncherGeneral]]"," whether who in the hand turn banishes itself to revive 2 Level 3 or on the field, will allow the player to summon a second "Wurm" via lower "[[Infernity Necromancer]]", "monsters which could also set up [[Infernity ArchfiendXyz Summon]]", s. "[[Infernity Beetle]]" and is another copy of "Level 2 Tuner which [[Infernity LauncherTribute]]" s itself to clear the opponent's field. "[[Infernity MirageSummon]]" can Tribute itself to Special Summon two more "Infernity" monsters additional copies from the GraveyardDeck while you have a bare hand, for yet another Synchro Monster, or an Xyz, if need be. Another good adding to [[Synchro Monsterswarm]] ing capabilities. Another helpful member is "[[Hundred-Eyes DragonInfernity Necromancer]]": it's effect-copying ability makes it an extra copy of virtually any "Infernity" card, provided it exists in the Graveyard. However, "Infernity" monsters typically serve better in the Graveyard, making its banishing requirement somewhat of a double-edged sword (with the exception of "who can immediately go into [[Infernity MirageDefense Position]]", which is used with "Hundred-Eyes Dragon" to gain advantage). == Strengths == The most noticeable strength of an "Infernity" Deck is its easy Synchro Summoning capabilities. The archetype also boasts its own [[Counter Trap Card]] in the form of "[[Infernity Barrier]]", a card that can decent 2000 [[NegateDEF]] virtually anything. "Infernity" decks create a long chain of Synchro and Special Summonsmore resources from the GY, which concludes can be combined with three primed "Infernity BarriersMirage" backing a field of powerful Synchro Monsters. This set up is nigh invincible if left uninterrupted. Decks with a focus on hand control tend to find themselves in a "lose-lose" situation with "Infernity" Decks, as they facilitate the deck's strategy for swarming and are overwhelmed by Synchro Monsters. == Weaknesses == recovery though note "InfernitiesMirage", despite their enormous Synchro Summoning ability, have a number of crucial weaknessesitself cannot be Special Summoned. Cards that banish or negate effects, like "[[Macro CosmosInfernity Conjurer]]" revives itself and, while your hand is empty," "lowers the [[Dimensional FissureATK]]," and of opposing monsters by 800. "[[Skill DrainInfernity Dwarf]]," are major threats. These shortcomings can simply grants your monsters piercing battle damage which may be combated with side-decked copies of some use, whilst "[[Imperial Iron WallInfernity Beast]]", "shuts down [[Chaos HunterSpell]]" or "s/[[Burial from a Different DimensionTrap]]", and s when it attacks. "[[Mystical Space TyphoonInfernity Destroyer]]" sports a decent 2300 ATK and can deal with "an additional 1600 [[Skill Draineffect damage]]". when it destroys a monster, conversely "[[NecrovalleyInfernity Guardian]]" cannot be destroyed by battle or card’s effects while face-up which can help with playing defensively. "Randomizer" allows for some draw-power while also poses inflicting burn damage if it draws a major threat, monster but that can be combated with "[[Mystical Space Typhoon]]"also burn you for 500 damage if anything else is drawn. Cards like "[[Effect Veiler]]Patriarch"relies on being the only card in your hand to Special Summon itself, "[[D.D. Crow]]" and can banish itself from the GY to save your cards from destruction while "[[Battle Fader]]Knight" that can be activated from the empty your hand can also pose problems, and are trickier 2 cards at a time to avoid, although a well-timed revive itself. "[[Infernity BarrierArcher]]" or "[[Debunk]]" can remedy simply attacks directly. In terms of the situation. Without a strong [[Extra Deck]], "Infernities" are a fairly weak archetype, with their most powerful non-Synchro card being "[[Infernity General]]," bearing a 2700 ATK. Furthermore, the deck's dependency on an empty hand is a weakness in itself. Field-wipers like "[[Judgment DragonSynchro Monster]]" or "[[Black Rose DragonInfernity Doom Archfiend]]" can seriously cripple the deck if a player decides to set his or her entire hand in order to gain access to "Infernity" effects. "[[Infernity Guardiannegate]]" could be a lifeany face-saver in such a situation. ==Post-September 2010== After the September 2010 Forbidden listup card's restriction effects and on "[[Infernity Launcher]]", the "Infernity" Deck began to lean in a more controlbare-oriented directionbones hand, can also destroy it while also doubling any battle damage it inflicts. "It also grants any DARK Synchro Monster up to 2 attacks each [[Infernity AvengerBattle Phase]]" replaced . "[[Infernity BeetleDoom Dragon]]" can target and destroy a monster before inflicting half its ATK as the deck's primary [[Tuner]]damage but won’t be able to attack. It allows "Infernities" to Summon level 8 Synchro monsters with relative easeIn terms of Spells and Traps, which, without the [[OTK]] potential offered by a full play-set of staple card is "[[Infernity Launcher]]", is necessary for as it can empty the hand faster and bring back 2 of your monsters by sending itself to the deck's continued viabilityGYHaving said that, Combined with "[[HundredWave-Eyes DragonMotion Inferno]]" is arguably the most important Synchro monster in the "Infernity" arsenalthis can quickly power up your monsters and start off strong. As touched upon, it can banish "[[Infernity MirageParanoia]]," copy can Tribute your monsters to Summon another from the Deck or GY but its effecteffects are negated as a result, and then Special Summon must have different name but the same Level as the Tribute. "[[Infernity Archfiend]]" and "[[Infernity Necromancer]]Paranoia"can also recover resources during the next turn after it was sent to the GY. This triggers a search out of "[[Infernity ArchfiendZERO-MAX]]", usually for "helps with reviving your monsters and can clear the opponent's [[Infernity Barrierfield]]", "[[Infernity Launcher]]", of monsters with equal or "[[Infernity Mirage]]"lower ATK to boot. Then, "[[Infernity NecromancerPhantom Hand]]" Special Summons "[[Infernity Avenger]]", which is used to a [[Synchro SummonContinuous Trap]] for another Level 8 Synchro monster. Note that this monster allows its controller to banish their entire hand face-down which could be another "[[Hundred-Eyes Dragon]]", which a counter in a pinch against Decks that would restart this cycle with lose you the very welcome addition of a set "[[Infernity Barrier]]game." These loops are best finished with "[[Infernity Doom DragonSuppression]]": not only can negate a 3000 ATK beatstick equipped with a [[Burn]] monster's effect and destruction effectinflict burn damage, but more importantly, an "Infernity" monster with which to activate "Barrier." "[[Stygian Street Patrol]]" has some synergy making it valuable with the deck, although fact it can be a bit slow if drawn as opposed to being sent straight from activated the Deck to the Graveyard. It acts as a Special Summon outlet for "turn it was [[Infernity ArchfiendSet]]" if it's the last card in you have an empty hand, and as a means of barraging an opponent with Synchro monsters by Special Summoning an . "[[Infernity MirageBarrier]]" searched by "on the other hand, is a [[Infernity ArchfiendCounter Trap]]" after that can negate ''anything'' while your hand is lacking, making it a spent Normal Summonstaple.  If included, a balance between "[[Armageddon KnightInfernity Reflector]]" empties the hand when your monster is destroyed and revives it before inflicting 1000 damage."[[Dark Grepher]]" as opposed to just "[[Dark GrepherVoid Ogre Dragon]]" is preferreda useful Synchro Monster for the Deck (and was even used by Kalin Kessler in the manga), as "Infernity" Decks tend to have providing a lower monster-to-big 3000 ATK beatstick who can negate and destroy any Spells/Traps ratio than most Decks, rendering the opponent would use. "[[Charge Into a Dark GrepherWorld]]'s" discard unwieldy, at times. This archetype can easily Summon "resurrect practically any of the [[Red Nova DragonMain Deck]]"members before emptying your hand, making it a perfect fit. "[[Infernity ArchfiendDark World Dealings]]", might also be of use as it can draw a card while also providing your GY with resources. "[[Infernity NecromancerCherubini, Ebon Angel of the Burning Abyss]]" and is also helpful as it can accomplish getting monsters like "[[Infernity Avenger]]General" are used to Summon ready for later. "[[Red Hundred Eyes Dragon Archfiend]]"is an extremely useful card, at which point "[[Infernity Beetle]]" is Summoned and Tributed for two additional copies able to continuously copy the effects of itself. These are then tuned with "Red Dragon Archfiend" your monsters in the GY to Special Summon get more mileage out of them, especially the likes of "Red Nova DragonMirage". ===Recommended Cardscards==={{Decklist|Recommended cards===Monsters==<!--This is not an exact Decklist. Please do not add multiples or staples.-->|effect monsters =
* [[Infernity Archfiend]]
* [[Infernity Beast]]
* [[Infernity Conjurer]]
* [[Infernity Destroyer]]
* [[Infernity General]]
* [[Infernity Guardian]]
* [[Infernity Knight]]
* [[Infernity Mirage]]
* [[Infernity Necromancer]]
* [[Infernity Patriarch]]
* [[Infernity Pawn]]
* [[Archfiend Heiress]]
* [[Danger! Mothman!]]
* [[Dark Crusader]]
* [[Dark Grepher]]
* [[Fiendish Rhino Warrior]]
* [[Scarm, Malebranche of the Burning Abyss]]
* [[Stygian Street Patrol]]
* [[Tour Guide From the Underworld]]
* [[Earthbound Prisoner Stone Sweeper]]
* [[Zalamander Catalyzer]]
* [[Luna the Dark Spirit]]
|tuner monsters =
* [[Infernity Avenger]]
* [[Infernity Mirage]]
* [[Infernity Beetle]]
* [[Stygian Street PatrolInfernity Sage]]* [[Infernity Wildcat]]
* [[Plaguespreader Zombie]]
* [[Tour Guide From the UnderworldVision Resonator]] (Can be used with "Infernity Necromancer")* [[Armageddon KnightSynkron Resonator]]* [[Dark Grepher]]|fusion monsters =* [[Rocket Arrow ExpressBarox]]===Spells===<!-- This is not an exact Decklist. Do not add multiples or staples.-->* /[[Infernity LauncherSoul Hunter]]* [[One (as targets for One]]* [[Wave-Motion Inferno]]* [[Reinforcement of the Army]]* [[Foolish Burial]]* [[Recurring Nightmare]]* [[Card Destruction]]* [[Into The Void]]"Ready Fusion")|synchro monsters ===Traps===<!-- This is not an exact Decklist. Do not add multiples or staples.-->* [[Infernity Barrier]]* [[Infernity Break]]* [[Infernity Inferno]]* [[Escape from the Dark Dimension]]* [[Raigeki Break]] ===Extra Deck===* [[Hundred-Eyes DragonDoom Archfiend]]
* [[Infernity Doom Dragon]]
* [[Hundred Eyes Dragon]]
* [[Void Ogre Dragon]]
* [[Stygian SergeantsBeelze of the Diabolic Dragons]]* [[Brionac, Dragon of the Ice Barrier]]
* [[Dark End Dragon]]
* [[Hot Red Dragon Archfiend Abyss]]* [[Trishula, Dragon of the Ice Barrier]]* [[Accel Synchro Stardust Dragon]]** [[Bystial Dis Pater]]** [[Baronne de Fleur]]|xyz monsters =* [[Dante, Traveler of the Burning Abyss]]
* [[Leviair the Sea Dragon]]
* [[TrishulaD/D/D Stone King Darius]]** [[D/D/D Deviser King Deus Machinex]]* [[Number 60: Dugares the Timeless]]|link monsters =* [[Cherubini, Dragon Ebon Angel of the Ice BarrierBurning Abyss]]* [[Crystron Halqifibrax]] (Traditional Format Onlyonly)* [[Brionac, Dragon of Muckraker From the Ice BarrierUnderworld]]* [[Red Nova DragonDharc the Dark Charmer, Gloomy]]* [[Red Dragon ArchfiendSaryuja Skull Dread]]* [[Wee Witch's Apprentice]]|normal spells ==* [[Infernity Burn OTK==Paranoia]]* [[Contract with the Void]]An * [[Infernity Burn OTKThis Creepy Little Punk]] Deck is built around dealing 8000 points of * [[BurnZERO-MAX]] damage to your opponent in one turn. This is done using the overwhelming * [[SwarmCharge Into a Dark World]]ing capabilities of "* [[Infernity MirageFoolish Burial]]" and "* [[Infernity LauncherInto the Void]]" and Tributing those monsters * [[One for "One]]* [[Shadowpriestess Allure of OhmDarkness]]".* [[Recurring Nightmare]]== Required Cards ==* [[Ready Fusion]]* [[Infernity ArchfiendSynchro Creed]]* [[Infernity BeetleSynchro Rumble]]|field spells =* [[Infernity MirageArchfiend Palabyrinth]]* [[Infernity NecromancerNightmare Throne]]|continuous spells =
* [[Infernity Launcher]]
* [[Stygian Street Patrol]]* [[Shadowpriestess of OhmWave-Motion Inferno]] == Suggested Cards ==* [[Sangan]] (Tribute this card for "[[Shadowpriestess of Ohm]]'s" effect then search for "[[Infernity Mirage]]")* [[Double Summon]] ([[Normal Summon]] "[[Shadowpriestess of Ohm]]" then [[Normal Summon]] "[[Infernity MirageVoid Apocalypse]]")* [[Foolish BurialCrimson Gaia]] (Use this card to send "[[Stygian Street Patrol]]" from your Deck to the [[Graveyard]])* [[Infernity Inferno]] == How it works ==The combo starts with a hand consisting solely of "[[Infernity Mirage]]" and a field consisting of a "[[Shadowpriestess of Ohm]]". You also need "[[Infernity Archfiend]]", "[[Infernity Necromancer]]", "[[Infernity Beetle]]" and "[[Stygian Street Patrol]]" in your [[Graveyard]]. # Normal Summon "[[Infernity Mirage]]".# [[Tribute]] it to activate its effect, [[Special Summon]]ing "[[Infernity Necromancer]]" and "[[Infernity Archfiend]]" from your [[Graveyard]].# "[[Infernity Archfiend]]'s" effect activates, searching your deck for any "[[Infernity]]" card. Pick "[[Infernity Launcher]]".# [[Activate]] "[[Infernity Launcher]]" (Note that it does nothing at the moment).# Activate "[[Infernity Necromancer]]'s" effect, Special Summoning "[[Infernity Beetle]]" from your Graveyard.# Activate "[[Infernity Beetle]]'s" effect, by Tributing itself to "[[Special Summon]]" two more "[[Infernity Beetle]]s" from your Deck.# Using the effect of "[[Shadowpriestess of Ohm]]", [[Tribute]] the 1st "[[Infernity Beetle]]", the 2nd "[[Infernity Beetle]]", "[[Infernity Necromancer]]" and "[[Infernity Archfiend]]" for a total of 3200 points of [[Burn]] Damage.# Activate "[[Infernity Launcher]]'s" effect, Special Summoning "[[Infernity Necromancer]]" and "[[Infernity Archfiend]]" from your [[Graveyard]].# Using "[[Infernity Archfiend]]'s" Effect, add another "[[Infernity Mirage]]" to your hand.# Activate the effect of "[[Stygian Street Patrol]]", removing itself from play to [[Special Summon]] "[[Infernity Mirage]]" from your Hand.# Activate "[[Infernity Necromancer]]'s" effect, Special Summoning "[[Infernity Beetle]]" from your Graveyard.# Using the effect of "[[Shadowpriestess of Ohm]]", Tribute "[[Infernity Beetle]]", "[[Infernity Necromancer]]" and "[[Infernity Archfiend]]" for a total of points of 2400 [[Burn]] Damage.# [[Tribute]] "[[Infernity Mirage]]" to activate its effect, [[Special Summon]]ing "[[Infernity Necromancer]]" and "[[Infernity Archfiend]]" from your [[Graveyard]]. # When "[[Infernity Archfiend]]" is [[Special Summon]]ed, '''DO NOT''' use its effect to add an "[[Infernity]]" Card from your Deck to your Hand (unless you are adding an "[[Infernity]]Vision Resonator" trap card to set, but since this is an OTK it hardly matters).# Activate "[[Infernity Necromancer]]'s" effect, Special Summoning "[[Infernity Beetle]]".# Using the effect of "[[Shadowpriestess of Ohm]]", Tribute "[[Infernity Beetle]]", "[[Infernity Necromancer]]" and "[[Infernity Archfiend]]" for a total of 2400 points of [[Burn]] Damage.# By now, you have successfully inflicted 8000 points of [[Burn]] Damage to your opponent. ==Infernity Randomizer==This deck focuses on controlling the field thanks to the |normal traps and cards like [[Offerings to the Doomed]] which let you gain vantage but don't let you you draw, you use [[Infernity Randomizer]] to draw cards. == Recommended cards == === Monsters ===*[[Infernity Randomizer]]*[[Infernity Archfiend]]*[[Infernity NecromancerBreak]]*[[Infernity AvengerForce]]*[[Effect Veiler]] === Spells ===*[[Infernity Launcher]]*[[Book of Moon]]*[[Offerings to the Doomed]] ===Traps===*[[Solemn Judgment]]*[[Solemn Warning]]*[[Infernity Barrier]]*[[Reinforce Truth]] (To get faster Randomizer)*[[Reckless Greed]] (Randomizer let you draw)*[[Bottomless Trap Hole]]*[[Dimensional Prison]] (In order to protect Randomizer) ==Infernity World==This deck revolves around the not having any cards in your hand as well but use the "[[Dark World]]" [[Swarm]]. == Recommended cards == === Monsters ===* [[Goldd, Wu-Lord of Dark World]]* [[Sillva, Warlord of Dark World]]* [[Stygian Street Patrol]]* [[Fabled Raven]]* [[Infernity Mirage]]* [[Infernity Archfiend]]* [[Infernity Beetle]] === Spells ===<!-- This is not an exact Decklist. Do not add multiples or staples.-->* [[Dark World Lightning]]* [[Dark World Dealings]]* [[Card Destruction]]=== Traps ===<!-- This is not an exact Decklist. Do not add multiples or staples.-->
* [[Infernity Inferno]]
* [[Infernity Reflector]]
* [[Infernity Suppression]]
* [[Archfiend's Ghastly Glitch]]
* [[Fiend Griefing]]
* [[Dark Sacrifice]]
|counter traps =
* [[Infernity Barrier]]
|continuous traps =
* [[Phantom Hand]]
}}
==Infernity Lightsworn=Official Deck=== This deck focuses on using the milling effects of Lightsworn monsters to get the monsters you need in the graveyard, like [[Infernity Archfiend]], [[Infernity Necromancer]] and [[{{Decklist|Reasoning-Gate Infernity Avenger]]<ref>https://ygorganization. Also, getting [[Stygian Street Patrol]] in the graveyard does good, especially with the searching com/ocg-duelist-festival-2016-obelisk-force-deck-recipes/</ref>|effect of monsters =* [[Infernity ArchfiendHeiress]]. The advantage of this deck is that you don't need the sending effects of [[Armageddon Knight]] and * [[Dark Grepher]], as the * [[LightswornInfernity Archer]] monsters take care of it. Another plus with this deck is that since * [[InfernityArchfiend]] monsters are DARK and [[Lightsworn]] monsters are LIGHT, there is room for chaos monsters, like [[Black Luster Soldier - Envoy of the Beginning]] and [[Chaos Sorcerer]]. == Recommended Cards == === Monsters ===x3* [[Infernity ArchfiendPatriarch]]* [[Infernity AvengerGeneral]]* [[Infernity NecromancerMirage]]x3* [[Infernity MirageNecromancer]]x3
* [[Stygian Street Patrol]]
|tuner monsters =* [[Infernity Avenger]] x2|synchro monsters =* [[Beelzeus of the Diabolic Dragons]]* [[Clear Wing Synchro Dragon]]* [[Hi-Speedroid Puzzle]]* [[Hundred Eyes Dragon]] x2* [[Infernity Doom Dragon]]* [[Jain, Lightsworn Nirvana High Paladin]]* [[LylaTrishula, Lightsworn SorceressDragon of the Ice Barrier]]* [[Ryko, Lightsworn HunterVoid Ogre Dragon]] x2|xyz monsters =* [[Dark Rebellion Xyz Dragon]]* [[Leviair the Sea Dragon]]* [[Number 39: Utopia]]* [[Ehren, Lightsworn MonkNumber 101: Silent Honor ARK]]* [[Number S39: Utopia the Lightning]]|spells ===Spells===<!-- This is not an exact Decklist. Do not add multiples or staples.-->* [[Dark Hole]]* [[Foolish Burial]]* [[Harpie's Feather Duster]]
* [[Infernity Launcher]]
* [[Charge of the Light BrigadeMonster Reborn]]* [[Foolish BurialMystical Space Typhoon]]x3* [[Tribute to The DoomedOne for One]]* [[Reasoning]]|traps ===Traps===<!-- This is not an exact Decklist. Do not add multiples or staples.-->* [[Compulsory Evacuation Device]] x2* [[Fiendish Chain]] x2* [[Infernity Barrier]] x3* [[Infernity Break]] x3
* [[Infernity Inferno]]
* [[Infernity BreakSolemn Judgment]]* [[Infernity Barrier]]}}* [[Raigeki Break]]===Weaknesses===* [[Lightsworn Barrier]] (Not useful often.)* [[Needlebug Nest]] (Not useful oftenDespite their power, "Infernity" can be quite the glass-cannon as their reliance on having no hand can keep the player from using their effects if unable to discard.) Advantages Cards like using Lavalval Chain with "[[Lyla, Lightsworn SorceressAsh Blossom & Joyous Spring]] " and "[[Infernity ArchfiendEffect Veiler]], or another Level 4 [[Lightsworn]] monster to send [[Stygian Street Patrol]] to " can also harm the graveyard, or put [[Infernity Archfiend]] to Deck significantly as shutting down the top effects of the deck"Archfiend" can be a death sentence. Also, if using Cards like "[[Effect VeilerDimensional Fissure]] " will also stop it dead in your deckits tracks. Another, arguably greater flaw is the Deck's reliance on an explosive start which can quickly drain resources and you get to summon make it with [[Infernity Archfiend]] and [[Infernity Necromancer]] on the field, then [[Chaos Goddess]] is a very good card vulnerable if unable to run, as it can bring back go in for a DARK Synchro monster in your graveyard back to the field, like [[Hundred Eyes Dragon]], [[Void Ogre Dragon]] or [[Infernity Doom Dragon]]quick kill.  
== Trivia ==
 * In The Deck has great symbolism with its user in the Japanese version of ''[[Yu-Gi-Oh! 5Danime, Kalin Kessler's]]'' mindset. Kalin believes he must pay for his wrongdoings, and "fate" determines whether or not he will win. He largely determines his win or loss off his topdecks, as he must have no cards in his hand when [[Kalin Kessler|Kalin]] says '''dueling. This can be well said about the play-style of "Infernity'''", as it is an almost guaranteed win if you draw a good hand, but you can hear him mispronouncing will likely lose very quickly if you draw a bad hand and are unable to empty it '''Infinity'''fast enough, unless you topdeck an extremely lucky card such as "Infernity Archfiend". * In [[Yu-Gi-Oh! 5D's - Episode 054|Yu-Gi-Oh! 5D's episode 54]] and [[Yu-Gi-Oh! 5D's - Episode 055|Yu-Gi-Oh! 5D's episode 55]] the word '''Infernity''' was used instead of '''Infernality''' (ep. 33-35). For examplemanga, when Kalin played sometimes refers to his monsters as "Infernality FiendPurgatory" in [[Yu-Gi-Oh! 5D's - Episode 033|episode 33]], he then later called it by its ''[[TCG]]'' name when Dueled Yusei again (ep. 54-55). * The new monsters rather than "Infernity" cards used in the [[Yu-Gi-Oh! 5D's (manga)|manga]] have a Medieval theme
* The handless effect of the "Infernity" archetype is identical to the "Hellbent" effect of the "Rakdos" related cards from Magic: The Gathering.
** Additionally, the "Rakdos" cards use Red/Fire and Black/Darkness mana, while "Infernity" monsters are [[DARK]]-Attribute monsters and their artwork generally depicts them in some fiery locationor using fire.* "Infernity" is notorious for its ability to take huge advantage of new Summoning types and mechanics.** While initially doing little of note, the archetype quickly made great use of "[[Brionac, Dragon of the Ice Barrier]]" pre-errata.** During the [[Xyz Monster|Xyz era]], the Deck was able to abuse both "[[Leviair the Sea Dragon]]" and "[[Lavalval Chain]]" to easily keep "Hundred Eyes Dragon" in a deadly state, even copying the effects of "Mirage" to keep the game in their favor.** During the [[Pendulum Monster|Pendulum era]] the archetype favored using a combination of "[[Performapal Skullcrobat Joker]]", "[[Performapal Monkeyboard|Monekyboard]]" and "[[Performapal Lizardraw|Lizardaw]]" to easily abuse [[Pendulum Summon]]ing, short-lived as it was.** When [[Link Monster]]s were introduced, "Infernity" was almost immediately using a combination of "[[Firewall Dragon]]", "[[Summon Sorceress]]" and "[[Knightmare Goblin]]" to rise up once again prior to the cards in question being banned.== References ==<references />{{Archetype Archseries navbox}}{{Archseries navbox (anime)}}{{Archseries navbox (manga)}}{{Archseries navbox (Duel Links)}}[[Category:TCG and OCG archetypes]]

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