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Infernity

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{{Infobox archetypearchseries| cut_from_names = true| image = InfernityLauncher-TF05MADU-JPEN-VG-artwork.png| caption = "[[Infernity Archfiend]]" and "[[Infernity Avenger]]" in the artwork of "[[Infernity Launcher]]".| ja_name = インフェルニティ| romaji = Inferuniti| en_anime = Infernalty| fr_name = Enfernité| de_name = Ewig Infernalinfernal| fr_name it_name = Demoneterno| it_trans = EnfernitéDemoneternal| es_name ko_name = Inférnicos인페르니티| it_name ko_romanized = DemoneternoInpereuniti| other_names sc_name = 无限狱; Croatian| pt_name = Inférnico/a: Paklovječeni| es_name = Inférnico/a| sets =* [[Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator Promotional Cardspromotional cards]]
* [[Ancient Prophecy]]
* [[Stardust Overdrive]]
* [[The Shining Darkness]]
* [[Phantom Rage]]
| tcg =
* [[Gold Series 3]]
* [[Photon Shockwave]]
* [[Cosmo Blazer]]
* [[Duelist Saga]]* [[Speed Duel: Attack from the Deep]]* [[Code of the Duelist]]* [[2021 Tin of Ancient Battles]]* [[Maze of Memories]]| ocg = * [[V Jump Fall 2015 subscription bonus]]* [[20th Anniversary Pack 2nd Wave]]* [[Tournament Pack 2020 Vol.3]]* [[Premium Pack 2021]]* [[History Archive Collection]]* [[V Jump Spring 2024 subscription bonus]]| anime = [[Yu-Gi-Oh! 5D's]]| manga = [[Yu-Gi-Oh! 5D's (manga)|Yu-Gi-Oh! 5D's]]
}}
 "'''"Infernity"''' " (インフェルニティ ''Inferuniti''), a portmanteau is an [[archetype]] of the words "Infernal" and "Infinity", are all [[DARK]] monster cards whose effects activate when a player has no cards in [[handMonster Card|monsters]] used by [[Kalin Kessler]]. This archetype's artwork owes much to stereotypical depictions of in the "wild west," with cards such as "[[Infernity Archfiend]]", "[[Infernity Necromancer[Yu-Gi-Oh! 5D's|''Yu-Gi-Oh! 5D's'' anime]]", and "[[Infernity MirageYu-Gi-Oh! 5D's (manga)|manga]]" alluding to the native Americans, while . They consist of monsters whose effects activate when a player has no cards like "in [[Infernity Avengerhand]]", "[[Infernity Randomizer]]". In episodes 33 - 35 in the dub of ''Yu-Gi-Oh! 5D's'', and the archetype was referred to as "[[Infernity Launcher]]" (whose original Japanese name was '''Infernalty'''"Infernity Gun") relate to cowboys. More recent == Appearance =="Infernity" monsters like has two primary themes within their artworks; members originating from the anime have a more Wild West-inspired aesthetic, as seen with "[[Infernity KnightAvenger]]," and "[[Infernity GeneralRandomizer]]," for cowboys and the likes of "[[Infernity ArcherArchfiend]]" bear strong medieval overtones. This and "[[archetypeInfernity Mirage]] was used by " for Native Americans. Meanwhile, the manga members much more closely resemble chess pieces akin to the early "[[Kalin KesslerArchfiend]] in ''" monsters, namely "[[Yu-Gi-Oh! 5D'sInfernity Patriarch]]" and "[[Infernity Knight]]''".In episodes 33 - 35 in Fire is also a commonality shared by members of the English version of ''Yu-Gi-Oh! 5D's''archetype and as their name implies, the archetype was referred to as '''Infernalty'''are generally demonic in appearance.== Etymology ==The first "Infernity" cards were released as promotional cards in ''[[Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator|Yuis a portmanteau of the words "Infernal/Inferno" and "Infinity".==Playing style==The archetype has a play-Gi-Oh! 5D's Stardust Acceleratorstyle focusing on having an empty [[hand]]'': ", with in-theme ways of emptying it to make their plays. This can make cards that force discards a bonus for the [[Infernity ArchfiendDeck]]", "even against an archetype that would focus on doing so. They also possess strong [[Infernity DwarfSpecial Summon]]"capabilities, and allowing them to take advantage of multiple mechanics. A key member of the Deck is "[[Infernity Guardian]]Archfiend", able to Special Summon itself when drawn into an empty hand and allowing for a search upon doing so. "[[As such, having it in your starting hand can dampen the usefulness of the card though there are workarounds. "[[Infernity DestroyerWildcat]]" was released in can help with getting monsters into the ''[[Yu-Gi-Oh! 5D's Stardust Accelerator - World Championship 2009 Game Guide]]'' in Japan. The first GY]] to allow one to get going as it gets rid of a fellow "Infernity" card released in to Special Summon itself, and as a booster pack was "[[Infernity BeastTuner]]" in allows for easier [[Ancient ProphecySynchro Summon]]. Two additional "Infernity" cards soon followed with the release ing on top of being able to modify its own [[Stardust OverdriveLevel]]: "by [[Infernity Necromancerbanish]]" and ing a comrade from the first GY, while "InfernityAvenger" Trap Card requires a monster to be destroyed. One could use this with "[[Infernity ForceGeneral]]". With the release of [[The Shining Darkness]], fifteen more cards were added , who in turn banishes itself to the revive 2 Level 3 or lower "Infernity" archetype. monsters which could also set up [[The Shining DarknessXyz Summon]] also included the "Infernity" Synchro Monster s. "[[Infernity Doom DragonBeetle]]," ''is another Level 2 Tuner which [[Photon ShockwaveTribute]]'' introduced "s itself to [[Infernity KnightSummon]]" and lastadditional copies from the Deck while you have a bare hand, adding to [[Cosmo Blazerswarm]] introduced ing capabilities. Another helpful member is "[[Infernity ArcherNecromancer]]. The "Infernity" Deck received some major boosts , who can immediately go into [[Defense Position]] with the advent of Xyz monsters. The first is "a decent 2000 [[Leviair the Sea DragonDEF]]"and Special Summons more resources from the GY, which can be made combined with two "Infernity NecromancerMirage"s, two for swarming and recovery though note "Mirage" itself cannot be Special Summoned. "[[Tour Guide From the UnderworldInfernity Conjurer]]"srevives itself and, while your hand is empty, or a combination of lowers the two. "[[Hundred Eyes DragonATK]]" or of opposing monsters by 800. "[[Infernity BreakDwarf]]" can banish simply grants your monsters piercing battle damage which may be of some use, whilst "[[Infernity MirageBeast]]" with its effect, and "Leviair the Sea Dragon" can then revive the shuts down [[Spell]]s/[[Trap]]s when it attacks. "[[Infernity MirageDestroyer]]" for sports a Synchro Summon decent 2300 ATK and can deal an "Infernity Archfiend" search, as the restriction on its Special Summon only applies to the Graveyard. Another handy Xyz monster is "additional 1600 [[Lavalval Chaineffect damage]]". Its effect can place when it destroys a monster, conversely "[[Infernity ArchfiendGuardian]]" on top of your deck, cannot be destroyed by battle or card’s effects while face-up which can lead to its Special Summon on the following turn help with playing defensively. "Randomizer" allows for some draw-power while also inflicting burn damage if it draws a monster but can also burn you for 500 damage if your hand anything else is emptydrawn. While it is "Patriarch" relies on being the weaker side only card in terms of ATK and DEF, if "[[Lavalval Chain]]" manages your hand to survive into a second turnSpecial Summon itself, it and can use its other effect banish itself from the GY to save your cards from destruction while "Knight" can empty your hand 2 cards at a time to set up your Graveyard with whatever revive itself. "[[Infernity ArchfiendArcher]]" searched outsimply attacks directlyOne more useful Xyz monster is "In terms of the [[Constellar Ptolemy M7Extra Deck]]", which can be used with level 6 Infernity monsters like "the [[Infernity DestroyerSynchro Monster]]" to put "[[Infernity MirageDoom Archfiend]]" in your hand. It can then be used to resummon the detached monster. Lastly, "[[Void Ogre Dragonnegate]]" is a welcome addition to the "Infernity" arsenal of Level 8 Synchro monstersany face-up card's effects and on a bare-bones hand, having great synergy with the deck and able to fend off threats such as "can also destroy it while also doubling any battle damage it inflicts. It also grants any DARK Synchro Monster up to 2 attacks each [[Dark HoleBattle Phase]]" and . "[[Heavy StormInfernity Doom Dragon]]."can target and destroy a monster before inflicting half its ATK as damage but won’t be able to attack. ==Play Style== The deck relies on an empty hand. Using In terms of Spells and Traps, a staple card is "[[discardInfernity Launcher]]ing effects like those " as it can empty the hand faster and bring back 2 of your monsters by sending itself to the GY. Combined with "[[Raigeki BreakWave-Motion Inferno]]" this can quickly power up your monsters and start off strong. "[[Phoenix Wing Wind BlastInfernity Paranoia]]" which also generate advantage is can Tribute your monsters to Summon another from the fastest way to empty your hand while setting up your Graveyard for cards like "[[Infernity Archfiend]]" Deck or GY but its effects are negated as a result, and "[[Infernity Avenger]]"must have different name but the same Level as the Tribute. "[[Fabled]]Paranoia" cards can be added also recover resources during the next turn after it was sent to an "Infernity" Deck with varying degrees of successthe GY. "[[Fabled RavenZERO-MAX]]," a Level 2, 1300 ATK [helps with reviving your monsters and can clear the opponent's [[Tuner monsterfield]] is a great discard outlet that can increase its level and of monsters with equal or lower ATK to accommodate as needed for the situationboot. "[[Fabled SoulkiusPhantom Hand]]" is a Level 6, 2200 ATK monster [[Continuous Trap]] that can revive itself at the cost of 2 discards, allows its controller to banish their entire hand face-down which is hardly could be a counter in a cost to an "Infernity" Deckpinch against Decks that would lose you the game. As an added perk, the "[[FabledInfernity Suppression]]" are all [[LIGHT]] monsterscan negate a monster's effect and inflict burn damage, while making it valuable with the "Infernity" cards are all fact it can be activated the turn it was [[DARKSet]], allowing for if you have an empty hand. "[[ChaosInfernity Barrier]]-oriented variants. With " on the release of other hand, is a [[The Shining DarknessCounter Trap]]that can negate ''anything'' while your hand is lacking, the making it a staple. "[[InfernityReflector]]" archetype's strategy became Graveyard-centric. Because the most common way of emptying the empties the hand when your monster is through discarding effects, the Graveyard should load up very quickly with "Infernities" to Special Summon with the effects of destroyed and revives it before inflicting 1000 damage."[[Infernity MirageVoid Ogre Dragon]]" is a useful Synchro Monster for the Deck (and "[[Infernity Launcher]]." As a bonuswas even used by Kalin Kessler in the manga), providing a big 3000 ATK beatstick who can negate and destroy any Spells/Traps the opponent would use. "[[Infernity AvengerCharge Into a Dark World]]" can Special Summon itself from resurrect practically any of the Graveyard in response to the destruction of an "Infernity," maintaining field advantage while also potentially returning as a level 5+ Tuner. Note, it's best to avoid cards like "[[Full SalvoMain Deck]]"members before emptying your hand, making it a perfect fit. "[[FineDark World Dealings]]", and might also be of use as it can draw a card while also providing your GY with resources. "[[Rope Cherubini, Ebon Angel of Lifethe Burning Abyss]]", because although they empty the hand, they typically don't generate more than momentary advantage. An is also helpful as it can accomplish getting monsters like "InfernityGeneral" player should always plan ready for the long-termlaterA well-built "Infernity" Deck can churn out several high-level [[Synchro MonstersHundred Eyes Dragon]] per turn. "[[Trishulais an extremely useful card, Dragon able to continuously copy the effects of your monsters in the Ice Barrier]]" used GY to be get more mileage out of them, especially the go-to pick, but likes of "[[Mist Wurm]]Mirage" has filled in since Trishula's banning. "[[Infernity Launcher]]," whether in the hand or on the field, can allow for a second "Wurm" via "[[Infernity Necromancer]]", "[[Infernity Archfiend]]", "[[Infernity Beetle]]" and another copy of "[[Infernity Launcher]]" to clear the opponent's field. "[[Infernity Mirage]]" can Tribute itself to Special Summon two more "Infernity" monsters from the Graveyard, for yet another Synchro Monster or an Xyz, if need be. Another good [[Synchro Monster]] is "[[Hundred Eyes Dragon]]": its ability essentially makes it a fourth copy of any "Infernity" monster, provided it exists in the Graveyard. However, "Infernity" monsters typically serve better in the Graveyard, making its banishing requirement somewhat of a double-edged sword (with the exception of "[[Infernity Mirage]]", which is used with "Hundred Eyes Dragon" to gain advantage). == Strengths == The most noticeable strength of an "Infernity" Deck is its easy Synchro Summoning capabilities. The archetype also boasts its own [[Counter Trap Card]] in the form of "[[Infernity Barrier]]", a card that can [[Negate]] virtually anything. "Infernity" decks create long chains of Synchro Summons, which concludes with three primed "Infernity Barriers" backing a field of powerful Synchro Monsters. This set up is nearly invincible if achieved. == Weaknesses == "Infernities", despite their enormous Synchro Summoning ability, have a number of crucial weaknesses. Cards that banish or negate effects, like "[[Macro Cosmos]]," "[[Dimensional Fissure]]," and "[[Skill Drain]]," are major threats. These shortcomings can be combated with side-decked copies of "[[Imperial Iron Wall]]", "[[Chaos Hunter]]" or "[[Burial from a Different Dimension]]", and "[[Mystical Space Typhoon]]" or "[[Twister]]" can deal with "[[Skill Drain]]". "[[Necrovalley]]" also poses a major threat. Cards like "[[Effect Veiler]]", "[[Maxx "C"]]" "[[D.D. Crow]]" and "[[Battle Fader]]" that can be activated from the hand can also pose problems, due to the fact you need to empty out your hand and you may have no more plays left if victim to these cards. "[[Mind Drain]]" will help greatly against these threats, rendering them all useless to your opponent but not hurting you, as you need no hand and therefore cannot run them. Without a strong [[Extra Deck]], "Infernities" are a fairly weak archetype, with their most powerful non-Synchro card being "[[Infernity General]]," sporting 2700 ATK. Furthermore, the deck's dependency on an empty hand is a weakness in itself. Field-wipers like "[[Judgment Dragon]]" or "[[Black Rose Dragon]]" can seriously cripple the deck if a player decides to set his or her entire hand in order to gain access to "Infernity" effects. "[[Infernity Guardian]]" could be a life-saver in such a situation. However, it is also possible to capitalize on this said internal weakness by simply forcing your opponent to have cards in their Hand. Directly, cards like "[[Dark Bribe]]" "[[Destiny HERO - Defender]]", "[[Chainsaw Insect]]", "[[Level Modulation]]", "[[Hiro's Shadow Scout]]", "[[Morphing Jar]]" "[[The Bistro Butcher]]" and "[[The Gift of Greed]]" can be good in doing this. A huge weakness of "[[Infernity]]" is you will often find yourself in situations where you are top decking if your opponent has responses to your initial plays. Because of the requirement of having no cards in your hand, you also will sometimes draw too many monsters even when keeping the monster count low and be unable to make any plays, or you will draw too many Spells/Traps and unable to make any offensive plays. Running pure "[[Xyz Monster]]"s in this deck poses some problems. Your field may get clogged faster with too many monsters and you will be left with no open monster spaces, leaving you with a card in your hand and unable to activate your "[[Infernity Barrier]]"s if you draw a monster your next turn. The "[[Xyz]]" monster effects are also not very powerful, and their ATK not very strong, meaning your opponent can easily attack over your monsters, or you could easily attack into face-down flip-effect monsters. If you are pushing for a win but your opponent has backrow, you will not have much protection against it either due to the fact you can't activate your "[[Infernity Barrier]]"s the turn you search them with "[[Infernity Archfiend]]". You also may run out of plays for your next turn if your opponent somehow gets over your Xyz monsters, and be left having to place an "[[Infernity Archfiend]]" on top of your deck and waiting. However, these problems can be remedied by running 1 "[[Infernity Avenger]]" to give you the options of summoning "[[Hundred Eyes Dragon]]", "[[Void Ogre Dragon]]" and "[[Infernity Doom Dragon]]". ==Post-September 2010== After the September 2010 Forbidden list's restriction on "[[Infernity Launcher]]", the "Infernity" Deck began to lean on its control aspect. "[[Infernity Avenger]]" replaced "[[Infernity Beetle]]" as the deck's primary [[Tuner]]. It allows "Infernities" to Summon level 8 Synchro monsters with relative ease, which, without the [[OTK]] potential offered by a full play-set of "[[Infernity Launcher]]", is necessary for the deck's continued viability. Given that, "[[Hundred Eyes Dragon]]" is arguably the most important Synchro monster in the "Infernity" arsenal. As touched upon, it can banish "[[Infernity Mirage]]," copy its effect, and then Special Summon "[[Infernity Archfiend]]" and "[[Infernity Necromancer]]". This triggers a search out of "[[Infernity Archfiend]]", usually for "[[Infernity Barrier]]", "[[Infernity Launcher]]", or "[[Infernity Mirage]]". Then, "[[Infernity Necromancer]]" Special Summons "[[Infernity Avenger]]", which is used to [[Synchro Summon]] for another Level 8 Synchro monster. Note that this monster could be another "[[Hundred Eyes Dragon]]", which would restart this cycle with the addition of a set "[[Infernity Barrier]]." These loops are best finished with "[[Infernity Doom Dragon]]": not only a 3000 ATK beatstick equipped with a [[Burn]] and destruction effect, but more importantly, an "Infernity" monster with which to fulfill the activation requirement of "Barrier." "[[Stygian Street Patrol]]" has some synergy with the deck, although it can be a bit slow if drawn as opposed to being sent straight from the Deck to the Graveyard. It acts as a Special Summon outlet for "[[Infernity Archfiend]]" if it's the last card in hand, and as a means of barraging an opponent with Synchro monsters by Special Summoning an "[[Infernity Mirage]]" searched by "[[Infernity Archfiend]]" after a Normal Summon. If included, a balance between "[[Armageddon Knight]]" and "[[Dark Grepher]]" as opposed to just "[[Dark Grepher]]" is preferred, as "Infernity" Decks tend to have a lower monster-to-Spells/Traps ratio than most Decks, rendering "[[Dark Grepher]]'s" discard unwieldy. This archetype can easily Summon "[[Red Nova Dragon]]". "[[Infernity Archfiend]]", "[[Infernity Necromancer]]" and "[[Infernity Avenger]]" are used to Summon "[[Red Dragon Archfiend]]", at which point "[[Infernity Beetle]]" is Summoned and Tributed for two additional copies of itself. These are then tuned with "Red Dragon Archfiend" to Special Summon "Red Nova Dragon". Another way of Summoning "[[Red Nova Dragon]]" is by having "[[Infernity Archfiend]]" and "[[Infernity Beetle]]" in the grave. Once you have this, if "[[Infernity Mirage]]" is drawn, it can be used to summon both "[[Infernity Archfiend]] and "[[Infernity Beetle]]" from the grave allowing you to add "[[Infernity Launcher]]" to your hand and activate it. Then, tribute "[[Infernity Beetle]]", to summon two copies of it, to Synchro Summon with one "[[Infernity Beetle]]" and "[[Infernity Archfiend]]" for a Level 6 synchro monster, then again for "[[Red Dragon Archfiend]]", then use "[[Infernity Launcher]]" to re-summon the "[[Infernity Beetle]]" and Synchro for "[[Red Nova Dragon]]" ===Recommended cards==={{Decklist|Recommended Cards|color=|color2=|monsters =cards
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
|effect monsters =
* [[Infernity Archfiend]]
* [[Infernity Beast]]
* [[Infernity Conjurer]]
* [[Infernity Destroyer]]
* [[Infernity General]]
* [[Infernity Guardian]]
* [[Infernity Knight]]
* [[Infernity Mirage]]
* [[Infernity Necromancer]]
* [[Infernity Patriarch]]
* [[Infernity Pawn]]
* [[Archfiend Heiress]]
* [[Danger! Mothman!]]
* [[Dark Crusader]]
* [[Dark Grepher]]
* [[Fiendish Rhino Warrior]]
* [[Scarm, Malebranche of the Burning Abyss]]
* [[Stygian Street Patrol]]
* [[Tour Guide From the Underworld]]
* [[Earthbound Prisoner Stone Sweeper]]
* [[Zalamander Catalyzer]]
* [[Luna the Dark Spirit]]
|tuner monsters =
* [[Infernity Avenger]]
* [[Infernity Mirage]]
* [[Infernity Beetle]]
* [[Stygian Street PatrolInfernity Sage]]* [[Infernity Wildcat]]* [[Plaguespreader Zombie]]* [[Vision Resonator]]* [[Synkron Resonator]]|fusion monsters =* [[Barox]]/[[Soul Hunter]] (as targets for "Ready Fusion")
|synchro monsters =
* [[Infernity Doom Archfiend]]
* [[Infernity Doom Dragon]]
* [[Hundred Eyes Dragon]]
* [[Infernity Doom Dragon]]
* [[Void Ogre Dragon]]
* [[Stygian SergeantsBeelze of the Diabolic Dragons]]* [[Brionac, Dragon of the Ice Barrier]]
* [[Dark End Dragon]]
* [[Hot Red Nova DragonArchfiend Abyss]]* [[Red Trishula, Dragon of the Ice Barrier]]* [[Accel Synchro Stardust Dragon Archfiend]]** [[Bystial Dis Pater]]** [[Mist WurmBaronne de Fleur]]
|xyz monsters =
* [[Dante, Traveler of the Burning Abyss]]
* [[Leviair the Sea Dragon]]
* [[D/D/D Stone King Darius]]** [[D/D/D Deviser King Deus Machinex]]* [[Number 60: Dugares the Timeless]]|link monsters =* [[Cherubini, Ebon Angel of the Burning Abyss]]* [[Crystron Halqifibrax]] (Traditional Format only)* [[Muckraker From the Underworld]]* [[Dharc the Dark Charmer, Gloomy]]* [[Saryuja Skull Dread]]* [[Wee Witch's Apprentice]]|normal spells =<!--* [[Infernity Paranoia]]* [[Contract with the Void]]* [[This is not an exact Decklist. Please do not add multiples or staples.Creepy Little Punk]]* [[ZERO-->MAX]]* [[Charge Into a Dark World]]* [[Foolish Burial]]* [[Into the Void]]* [[One for One]]* [[Allure of Darkness]]* [[Recurring Nightmare]]* [[Ready Fusion]]* [[Synchro Creed]]* [[Synchro Rumble]]|field spells =* [[Archfiend Palabyrinth]]* [[Nightmare Throne]]|continuous spells =
* [[Infernity Launcher]]
* [[Wave-Motion Inferno]]
* [[Foolish Burial]]* [[One for OneVoid Apocalypse]]* [[Dark Eruption]] OR [[Recurring Nightmare]]* [[Card Destruction]]* [[Into The VoidCrimson Gaia]](with "Vision Resonator")|normal traps =<!--This is not an exact Decklist. Please do not add multiples or staples.-->* [[Infernity Barrier]]
* [[Infernity Break]]
* [[Infernity Force]]
* [[Infernity Inferno]]
* [[Infernity Reflector]]
* [[Infernity Suppression]]
* [[Archfiend's Ghastly Glitch]]
* [[Fiend Griefing]]
* [[Dark Sacrifice]]
|counter traps =
* [[Infernity Barrier]]
|continuous traps =
* [[Phantom Hand]]
* [[Escape from the Dark Dimension]]
* [[Raigeki Break]]
}}
==Post-Duel Terminal 7=Official Deck=== After the release of "[[Lavalval Chain]]" in [[Duel Terminal 7]], some players began focusing the "Infernity" Deck solely on Xyz Summoning rather than Synchro Summoning. As a result, the deck has greater resistance to the dreaded "[[Evilswarm Ophion]]". The Xyz version of the Deck now focuses entirely on Rank 3 and Rank 4 Xyz Monsters. The only "Infernity" Monsters that are needed in the Deck are "[[Infernity Archfiend]]" and "[[Infernity Necromancer]]". "Archfiend" is everything to this deck; it searches the key cards and facilitates the negation ability of "[[Infernity Barrier]]". "Lavalval Chain" can place him on top of the Deck every turn, netting you a free "Infernity" card every draw phase. This Deck attempts to [[Xyz Summon]] "[[Lavalval Chain]]" as soon as possible through the use of cards like "[[Stygian Street Patrol]]", "[[Instant Fusion]]" and "[[Summoner Monk]]". By using "Chain", you can draw into "[[Infernity Archfiend]]" every turn, allowing him to search out the Deck's key trap cards, "[[Infernity Break]]" and "[[Infernity Barrier]]". These traps negate or destroy your opponent's cards, giving the "Infernity" Deck more of a [[Stun]] feel than ever before.Requiring to use much of your Deck for Spell cards that usually will not keep your monsters safe and your opponent's field under control, in place of removal Traps which the Synchro build uses, will often leave you with dead cards waiting to draw a Summoner Monk. "[[Monster {{Decklist|Reasoning-Gate]]" also works well with "[[Lavalval Chain]]"'s effect, allowing you to special summon an "[[Infernity Necromancer]]" easily. If it's necessary to tribute "[[Lavalval Chain]]", any "[[Infernity Necromancer]]"s attached to it will be sent to the graveyard, setting you up for an "[[Infernity Launcher]]". "[[Master Key Beetle]]" is a very useful Xyz monster in this deck. If you have the option to Xyz summon a second Xyz monster after "[[Lavalval Chain]]", "[[Master Key Beetle]]" can send another "[[Infernity Archfiend]]" to the graveyard while also allowing you to protect your "[[Infernity Barrier]]"s from "[[Mystical Space Typhoon]]", a card often used to pick off your "[[Infernity Barrier]]"s. "[[Seven Tools of the Bandit]]" is a good trap card for protecting your "[[Infernity Barrier]]"s and monsters from cards like "[[Mirror Force]]" and "[[Compulsory Evacuation Device]]". "[[Archfiend Heiress]]" and "[[Archfiend Palabyrinth]]" work incredibly well in this deck<ref>https://ygorganization. "[[Dark Grepher]]", "[[Armageddon Knight]]", "[[Lavalval Chain]]", and "[[Foolish Burial]]" can all activate the effect of "[[Archfiend Heiress]]", which allows you to add 1 "[[Archfiend Palabyrinth]]" to your hand from your deck. Using "[[Archfiend Palabyrinth]]", you can banish either a usedcom/ocg-up "[[Infernity Necromancer]]" or another "[[Infernity Archfiend"]] to special summon "[[Infernity Archfiend"]] from your deck. Usually, banishing "[[Infernity Necromancer]]" doesn't put you at a disadvantage if you have already used its effect to special summon an "[[Infernity Archfiend]]" from your graveyard, because special summoning another "[[Infernity Archfiend]]" will allow you to add "[[Infernity Barrier]]" to your hand, setting you up for an OTK in the second turn with the +500 ATK boost "[[Archfiend Palabyrinth]]" offers. "[[Photon Papilloperative]]" is an excellent card for handing facedown monsters your opponent contols. "[[Infernity Barrier]]" will protect you from flip effects that may be activated, and usually the duelist-600 ATK allows you to deal a considerable amount of damage to your opponent. Another way some players run this deck is by still using 1 "[[Infernity Avenger]]" as a Tuner, and still focusing primarily on Synchro Summoning but using the Lavalval Chain combos from the Xyz deck to help you Synchro Summon and gain advantage faster. Also, you may possibly use 1 "[[Infernity Mirage]]" for the Hundred Eyes combos. It gives you access to all of the Hundred Eyes Dragon, Void Ogre Dragon, and Infernity Doom Dragon plays as in the Synchro build, while not slowing down the deck and working extremely well because Lavalval Chain, Summoner Monk, Armageddon Knight, Instant Fusion, Transmodify and Dark Grepher make it extremely easy to get your Graveyard set up with everything you need for your Level 8 Synchros. Then since you will normally have a Level 4 monster out, "[[Infernity Avenger]]" can resurrect himself as Level 4 if that monster gets destroyed, and make another easy Level 8 Synchro play then next turn, and the 1 "[[Infernity Avenger]]" is easily ressurectable via "[[Infernity Necromancer]]". {{Decklist|Recommended Cards festival- Xyz Variant|color=|color2=|monsters =<!2016-obelisk-This is not an exact Decklist. Please do not add multiples or staples.force-deck-recipes/</ref>* [[Infernity Archfiend]]* [[Infernity Necromancer]]|effect monsters =
* [[Archfiend Heiress]]
* [[Summoner Monk]]
* [[Tour Guide From the Underworld]]
* [[Armageddon Knight]]
* [[Dark Grepher]]
* [[Infernity Archer]]
* [[Infernity Archfiend]] x3
* [[Infernity Patriarch]]
* [[Infernity General]]
* [[Infernity Mirage]] x3
* [[Infernity Necromancer]] x3
* [[Stygian Street Patrol]]
|tuner monsters =
* [[Infernity Avenger]] x2
|synchro monsters =
* [[Beelzeus of the Diabolic Dragons]]
* [[Clear Wing Synchro Dragon]]
* [[Hi-Speedroid Puzzle]]
* [[Hundred Eyes Dragon]] x2
* [[Infernity Doom Dragon]]
* [[Nirvana High Paladin]]
* [[Trishula, Dragon of the Ice Barrier]]
* [[Void Ogre Dragon]] x2
|xyz monsters =
* [[Maestroke the Symphony Djinn]]* [[Lavalval Chain]]* [[Diamond Dire Wolf]]* [[Number 16: Shock Master]](Traditional)* [[Number 66: Master Key Beetle]]* [[Photon Papilloperative]]* [[Gagaga CowboyDark Rebellion Xyz Dragon]]
* [[Leviair the Sea Dragon]]
* [[Number 2039: Giga-BrilliantUtopia]]* [[Number 17101: Leviathan DragonSilent Honor ARK]]|fusion monsters =* Any Level 3 or Level 4 Fusion Monsters for Instant Fusion* [[Darkfire Dragon]]* [[FusionistNumber S39: Utopia the Lightning]]
|spells =
<!--This is not an exact Decklist. Please do not add multiples or staples.-->* [[Archfiend PalabyrinthDark Hole]]
* [[Foolish Burial]]
* [[Forbidden LanceHarpie's Feather Duster]]
* [[Infernity Launcher]]
* [[Instant FusionMonster Reborn]]* [[Mystical Space Typhoon]]* [[Night Beam]]* [[Pot of Duality]]* [[Transmodify]]* [[Upstart Goblin]]|traps =<!--This is not an exact Decklist. Please do not add multiples or staples.-->* [[Infernity Barrier]]* [[Infernity Break]]}} {{Decklist|Recommended Cards - Synchro Variant|color=|color2=|monsters =<!--This is not an exact Decklist. Please do not add multiples or staples.-->* [[Infernity Archfiend]]* [[Infernity Necromancer]]* [[Infernity Avenger]]* [[Summoner Monk]]* [[Infernity Mirage]]* [[Armageddon Knight]]* [[Dark Grepher]]* [[Stygian Street Patrol]]|xyz monsters =* [[Maestroke the Symphony Djinn]]* [[Lavalval Chain]]* [[Diamond Dire Wolf]]* [[Number 66: Master Key Beetle]]* [[Gagaga Cowboy]]* [[Leviair the Sea Dragon]]|fusion monsters =* Any Level 4 Fusion Monsters for Instant Fusion* [[Darkfire Dragon]]|synchro monsters =* [[Hundred Eyes Dragon]]* [[Infernity Doom Dragon]]* [[Void Ogre Dragon]]* [[Armades, Keeper of Boundaries]]* [[Ally of Justice Catastor]]* [[Stygian Sergeants]]|spells =<!--This is not an exact Decklist. Please do not add multiples or staples.-->x3
* [[One for One]]
* [[Foolish Burial]]* [[Infernity Launcher]]* [[Instant Fusion]]* [[Mystical Space Typhoon]]* [[Transmodify]]|traps =<!--This is not an exact Decklist. Please do not add multiples or staples.-->* [[Infernity Barrier]]* [[Infernity Break]]}} ==Infernity Randomizer Deck ==This deck focuses on controlling the field thanks to the traps and cards like [[Offerings to the Doomed]] which let you gain advantage but don't let you you draw, you use [[Infernity Randomizer]] to draw cards. {{Decklist|Recommended Cards|color=|color2=|monsters =<!--This is not an exact Decklist. Please do not add multiples or staples.-->*[[Infernity Randomizer]]*[[Infernity Archfiend]]*[[Infernity Necromancer]]*[[Infernity Avenger]]*[[Effect Veiler]]|spells =<!--This is not an exact Decklist. Please do not add multiples or staples.-->*[[Infernity Launcher]]*[[Book of Moon]]*[[Forbidden Lance]]|traps =<!--This is not an exact Decklist. Please do not add multiples or staples.-->*[[Infernity Barrier]]*[[Reinforce Truth]] (To get faster Randomizer)*[[Reckless Greed]] (Randomizer let you draw)*[[Safe Zone]] (In order to protect Randomizer)}} ==Infernity World==This deck revolves around the not having any cards in your hand as well but use the "[[Dark World]]" [[swarm]] engine. {{Decklist|Recommended Cards|color=|color2=|monsters =<!--This is not an exact Decklist. Please do not add multiples or staples.-->* [[Goldd, Wu-Lord of Dark World]]* [[Sillva, Warlord of Dark World]]* [[Stygian Street Patrol]]* [[Fabled Raven]]* [[Infernity Mirage]]* [[Infernity Archfiend]]* [[Infernity Beetle]]|spells =<!--This is not an exact Decklist. Please do not add multiples or staples.-->* [[Dark World Lightning]]* [[Dark World Dealings]]* [[Card Destruction]]|traps =<!--This is not an exact Decklist. Please do not add multiples or staples.-->* [[Infernity Inferno]]* [[Infernity Barrier]]}} ==Infernity Lightsworn== This deck focuses on using the milling effects of Lightsworn monsters to get the monsters you need in the graveyard, like [[Infernity Archfiend]], [[Infernity Necromancer]] and [[Infernity Avenger]]. Also, getting [[Stygian Street Patrol]] in the graveyard does good, especially with the searching effect of [[Infernity Archfiend]]. The advantage of this deck is that you don't need the sending effects of [[Armageddon Knight]] and [[Dark Grepher]], as the [[Lightsworn]] monsters take care of it. Another plus with this deck is that since [[Infernity]] monsters are DARK and [[Lightsworn]] monsters are LIGHT, there is room for chaos monsters, like [[Black Luster Soldier - Envoy of the Beginning]] and [[Chaos Sorcerer]]. {{Decklist|Recommended Cards|color=|color2=|monsters =<!--This is not an exact Decklist. Please do not add multiples or staples.-->* [[Infernity Archfiend]]* [[Infernity Avenger]]* [[Infernity Necromancer]]* [[Infernity Mirage]]* [[Stygian Street Patrol]]* [[Jain, Lightsworn Paladin]]* [[Lyla, Lightsworn Sorceress]]* [[Ryko, Lightsworn Hunter]]* [[Ehren, Lightsworn Monk]]|spells =<!--This is not an exact Decklist. Please do not add multiples or staples.-->* [[Infernity Launcher]]* [[Charge of the Light Brigade]]* [[Foolish BurialReasoning]]
|traps =
<!--This is not an exact Decklist. Please do not add multiples or staples.-->* [[Compulsory Evacuation Device]] x2* [[Fiendish Chain]] x2* [[Infernity Barrier]] x3* [[Infernity Break]] x3
* [[Infernity Inferno]]
* [[Infernity Break]]* [[Infernity Barrier]]* [[Raigeki BreakSolemn Judgment]]
}}
===Weaknesses===Advantages like using Lavalval Chain with [[LylaDespite their power, Lightsworn Sorceress]] and [["Infernity Archfiend]], or another Level 4 [[Lightsworn]] monster to send [[Stygian Street Patrol]] to " can be quite the graveyard, or put [[Infernity Archfiend]] to glass-cannon as their reliance on having no hand can keep the top of the deck. Also, player from using their effects if using [[Effect Veiler]] in your deck, and you get unable to summon it with discard. Cards like "[[Infernity ArchfiendAsh Blossom & Joyous Spring]] " and "[[Infernity NecromancerEffect Veiler]] on " can also harm the field, then [[Chaos Goddess]] is a very good card to run, Deck significantly as it shutting down the effects of "Archfiend" can bring back be a DARK Synchro monster in your graveyard back to the field, death sentence. Cards like "[[Hundred Eyes DragonDimensional Fissure]]" will also stop it dead in its tracks. Another, [[Void Ogre Dragon]] or [[Infernity Doom Dragon]]arguably greater flaw is the Deck's reliance on an explosive start which can quickly drain resources and make it vulnerable if unable to go in for a quick kill
== Trivia ==
 * In The Deck has great symbolism with its user in the Japanese version of ''[[Yu-Gi-Oh! 5D's]]'' when [[anime, Kalin Kessler|Kalin]] says '''Infernity''', you can hear him mispronouncing it '''Infinity'''. * In [[Yu-Gi-Oh! 5D's - Episode 054|Yu-Gi-Oh! 5D's episode 54]] and [[Yu-Gi-Oh! 5D's - Episode 055|Yu-Gi-Oh! 5D's episode 55]] the word '''Infernity''' was used instead of '''Infernalty''' (ep. 33-35)mindset. For example, when Kalin played believes he must pay for his wrongdoings, and "Infernality Fiendfate" in [[Yu-Gi-Oh! 5D's - Episode 033|episode 33]]determines whether or not he will win. He largely determines his win or loss off his topdecks, as he then later called it by its ''[[TCG]]'' name must have no cards in his hand when Dueled Yusei again (ep. 54-55)dueling. This may have been because can be well said about the play-style of "[[Infernity]]" archetype was not officially released when episodes 33-35 premiered, so the name was not completely decided yetas it is an almost guaranteed win if you draw a good hand, but you will likely lose very quickly if you draw a bad hand and are unable to empty it fast enough, unless you topdeck an extremely lucky card such as "Infernity Archfiend". * The new In the manga, Kalin sometimes refers to his monsters as "Purgatory" monsters rather than "Infernity" cards used in the [[Yu-Gi-Oh! 5D's (manga)|manga]] have a Medieval theme
* The handless effect of the "Infernity" archetype is identical to the "Hellbent" effect of the "Rakdos" related cards from Magic: The Gathering.
** Additionally, the "Rakdos" cards use Red/Fire and Black/Darkness mana, while "Infernity" monsters are [[DARK]]-Attribute monsters and their artwork generally depicts them in some fiery locationor using fire.* "Infernity" is notorious for its ability to take huge advantage of new Summoning types and mechanics.** While initially doing little of note, the archetype quickly made great use of "[[Brionac, Dragon of the Ice Barrier]]" pre-errata.** During the [[Xyz Monster|Xyz era]], the Deck was able to abuse both "[[Leviair the Sea Dragon]]" and "[[Lavalval Chain]]" to easily keep "Hundred Eyes Dragon" in a deadly state, even copying the effects of "Mirage" to keep the game in their favor.** During the [[Pendulum Monster|Pendulum era]] the archetype favored using a combination of "[[Performapal Skullcrobat Joker]]", "[[Performapal Monkeyboard|Monekyboard]]" and "[[Performapal Lizardraw|Lizardaw]]" to easily abuse [[Pendulum Summon]]ing, short-lived as it was.** When [[Link Monster]]s were introduced, "Infernity" was almost immediately using a combination of "[[Firewall Dragon]]", "[[Summon Sorceress]]" and "[[Knightmare Goblin]]" to rise up once again prior to the cards in question being banned.== References ==<references />{{Archetype Archseries navbox}}{{Archseries navbox (anime)}}{{Archseries navbox (manga)}}{{Archseries navbox (Duel Links)}}[[Category:TCG and OCG archetypes]]

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