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Infernity

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{{Infobox archetypearchseries| cut_from_names = true| image = InfernityLauncher-TF05MADU-JPEN-VG-artwork.png| caption = "[[Infernity Archfiend]]" and "[[Infernity Avenger]]" in the artwork of "[[Infernity Launcher]]".| ja_name = インフェルニティ| romaji = Inferuniti| en_anime = Infernalty| fr_name = Enfernité| de_name = Ewig Infernalinfernal| fr_name it_name = Demoneterno| it_trans = EnfernitéDemoneternal| es_name ko_name = Inférnicos인페르니티| it_name ko_romanized = DemoneternoInpereuniti| other_names sc_name = 无限狱; Croatian| pt_name = Inférnico/a: Paklovječeni| es_name = Inférnico/a| sets =* [[Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator Promotional Cardspromotional cards]]
* [[Ancient Prophecy]]
* [[Stardust Overdrive]]
* [[The Shining Darkness]]
* [[Phantom Rage]]
| tcg =
* [[Gold Series 3]]
* [[Photon Shockwave]]
* [[Cosmo Blazer]]
* [[Duelist Saga]]* [[Speed Duel: Attack from the Deep]]* [[Code of the Duelist]]* [[2021 Tin of Ancient Battles]]* [[Maze of Memories]]| ocg = * [[V Jump Fall 2015 subscription bonus]]* [[20th Anniversary Pack 2nd Wave]]* [[Tournament Pack 2020 Vol.3]]* [[Premium Pack 2021]]* [[History Archive Collection]]* [[V Jump Spring 2024 subscription bonus]]| anime = [[Yu-Gi-Oh! 5D's]]| manga = [[Yu-Gi-Oh! 5D's (manga)|Yu-Gi-Oh! 5D's]]
}}
 "'''"Infernity"''' " (インフェルニティ ''Inferuniti''), a portmanteau is an [[archetype]] of the words "Infernal" and "Infinity", are all [[DARK]] monster cards whose effects activate when a player has no cards in [[handMonster Card|monsters]] used by [[Kalin Kessler]]. This archetype's artwork owes much to stereotypical depictions of in the "wild west," with cards such as "[[Infernity Archfiend]]", "[[Infernity NecromancerYu-Gi-Oh! 5D's|''Yu-Gi-Oh! 5D's'' anime]]", and "[[Infernity MirageYu-Gi-Oh! 5D's (manga)|manga]]" alluding to the native Americans, while . They consist of monsters whose effects activate when a player has no cards like "in [[Infernity Avengerhand]]", "[[Infernity Randomizer]]". In episodes 33 - 35 in the dub of ''Yu-Gi-Oh! 5D's'', and "[[Infernity Launcher]]the archetype was referred to as " (whose original Japanese name was "Infernity Gun'''Infernalty'''") relate to cowboys. More recent == Appearance =="Infernity" monsters like has two primary themes within their artworks; members originating from the anime have a more Wild West-inspired aesthetic, as seen with "[[Infernity KnightAvenger]]," and "[[Infernity GeneralRandomizer]]," for cowboys and the likes of "[[Infernity ArcherArchfiend]]" bear strong medieval overtones. This and "[[archetypeInfernity Mirage]] was used by " for Native Americans. Meanwhile, the manga members much more closely resemble chess pieces akin to the early "[[Kalin KesslerArchfiend]] in ''" monsters, namely "[[Yu-Gi-Oh! 5D'sInfernity Patriarch]]" and "[[Infernity Knight]]''".In episodes 33 - 35 in the English version Fire is also a commonality shared by members of ''Yu-Gi-Oh! 5D's'', the archetype was referred to and as '''Infernalty'''their name implies, are generally demonic in appearance.== Etymology ==The first "Infernity" cards were released as promotional cards in ''[[Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator|Yu-Gi-Oh! 5D's Stardust Accelerator]]'': is a portmanteau of the words "Infernal/Inferno" and "[[Infernity Archfiend]]", Infinity".==Playing style==The archetype has a play-style focusing on having an empty [[Infernity Dwarfhand]]", and "[[Infernity Guardian]]"with in-theme ways of emptying it to make their plays. "This can make cards that force discards a bonus for the [[Infernity DestroyerDeck]]" was released in the ''even against an archetype that would focus on doing so. They also possess strong [[Yu-Gi-Oh! 5D's Stardust Accelerator - World Championship 2009 Game GuideSpecial Summon]]'' in Japancapabilities, allowing them to take advantage of multiple mechanicsThe first A key member of the Deck is "InfernityArchfiend" card released in a booster pack was "[[Infernity Beast]]" , able to Special Summon itself when drawn into an empty hand and allowing for a search upon doing so. As such, having it in [[Ancient Prophecy]]. Two additional "Infernity" cards soon followed with your starting hand can dampen the release usefulness of [[Stardust Overdrive]]: the card though there are workarounds. "[[Infernity NecromancerWildcat]]" and can help with getting monsters into the first "Infernity" Trap Card "[[Infernity ForceGY]]". With the release to allow one to get going as it gets rid of [[The Shining Darkness]], fifteen more cards were added to the a fellow "Infernity" archetype. to Special Summon itself, and as a [[The Shining DarknessTuner]] also included the "Infernity" Synchro Monster "allows for easier [[Infernity Doom DragonSynchro Summon]]," ''ing on top of being able to modify its own [[Photon ShockwaveLevel]]'' introduced "by [[Infernity Knightbanish]]ing a comrade from the GY, while "Avenger" requires a monster to be destroyed. One could use this with " and last, [[Cosmo BlazerInfernity General]] introduced [", who in turn banishes itself to revive 2 Level 3 or lower "Infernity" monsters which could also set up [[Infernity ArcherXyz Summon]]sThe "[[InfernityBeetle]]" Deck received some major boosts with the advent of Xyz monsters. The first is "another Level 2 Tuner which [[Leviair the Sea DragonTribute]]", which can be made with two "Infernity Necromancer"ss itself to [[Summon]] additional copies from the Deck while you have a bare hand, two "adding to [[Tour Guide From the Underworldswarm]]"s, or a combination of the two. ing capabilities. Another helpful member is "[[Hundred Eyes DragonInfernity Necromancer]]" or ", who can immediately go into [[Infernity BreakDefense Position]]" can banish "Infernity Mirage" with its effect, a decent 2000 [[DEF]] and "Leviair Special Summons more resources from the Sea Dragon" GY, which can then revive the be combined with "Infernity Mirage" for a Synchro Summon swarming and an recovery though note "Infernity ArchfiendMirage" search, as the restriction on its itself cannot be Special Summon only applies to the Graveyard. Another handy Xyz monster is "[[Lavalval Chain]]"Summoned. Its effect can place "[[Infernity ArchfiendConjurer]]" on top of your deckrevives itself and, which can lead to its Special Summon on the following turn if while your hand is empty. While it is on , lowers the weaker side in terms of ATK and DEF, if "[[Lavalval ChainATK]]" manages to survive into a second turn, it can use its other effect to set up your Graveyard with whatever of opposing monsters by 800. "[[Infernity ArchfiendDwarf]]" searched out. One more useful Xyz monster is simply grants your monsters piercing battle damage which may be of some use, whilst "[[Constellar Ptolemy M7Infernity Beast]]", which can be used with level 6 Infernity monsters like "shuts down [[Infernity DestroyerSpell]]" to put "s/[[Infernity MirageTrap]]" in your hand. It can then be used to resummon the detached monsters when it attacksLastly, "[[Void Ogre DragonInfernity Destroyer]]" is sports a welcome addition to the "Infernity" arsenal of Level 8 Synchro monsters, having great synergy with the deck decent 2300 ATK and able to fend off threats such as "can deal an additional 1600 [[Dark Holeeffect damage]]when it destroys a monster, conversely " and "[[Heavy Storm[Infernity Guardian]]" cannot be destroyed by battle or card’s effects while face-up which can help with playing defensively." ==Play Style== The deck Randomizer" allows for some draw-power while also inflicting burn damage if it draws a monster but can also burn you for 500 damage if anything else is drawn. "Patriarch" relies on an empty being the only card in your hand. Using [[discard]]ing effects like those of "[[Raigeki Break]]" to Special Summon itself, and can banish itself from the GY to save your cards from destruction while "Knight"[[Phoenix Wing Wind Blast]]" which also generate advantage is the fastest way to can empty your hand while setting up your Graveyard for 2 cards like at a time to revive itself. "[[Infernity ArchfiendArcher]]" and "simply attacks directly. In terms of the [[Extra Deck]], the [[Infernity AvengerSynchro Monster]]". "[[FabledInfernity Doom Archfiend]]" cards can be added to an "Infernity" Deck with varying degrees of success. "[[Fabled Raven[[negate]]," any face-up card's effects and on a Level 2bare-bones hand, 1300 ATK can also destroy it while also doubling any battle damage it inflicts. It also grants any DARK Synchro Monster up to 2 attacks each [[Tuner monsterBattle Phase]] is a great discard outlet that can increase its level and ATK to accommodate as needed for the situation. "[[Fabled SoulkiusInfernity Doom Dragon]]" is can target and destroy a Level 6, 2200 monster before inflicting half its ATK monster that can revive itself at the cost as damage but won’t be able to attack.In terms of 2 discards, which Spells and Traps, a staple card is hardly a cost to an "Infernity" Deck. As an added perk, the "[[FabledInfernity Launcher]]" are all [[LIGHT]] as it can empty the hand faster and bring back 2 of your monsters, while by sending itself to the GY. Combined with "Infernity" cards are all [[DARKWave-Motion Inferno]], allowing for [[Chaos]]-oriented variants" this can quickly power up your monsters and start off strongWith the release of "[[The Shining DarknessInfernity Paranoia]], the "Infernity" archetype's strategy became Graveyard-centric. Because can Tribute your monsters to Summon another from the most common way of emptying the hand is through discarding Deck or GY but its effectsare negated as a result, and must have different name but the same Level as the Graveyard should load up very quickly with Tribute. "InfernitiesParanoia" to Special Summon with can also recover resources during the effects of next turn after it was sent to the GY. "[[Infernity MirageZERO-MAX]]" helps with reviving your monsters and "can clear the opponent's [[Infernity Launcherfield]]." As a bonus, of monsters with equal or lower ATK to boot. "[[Infernity AvengerPhantom Hand]]" can Special Summon itself from the Graveyard in response is a [[Continuous Trap]] that allows its controller to banish their entire hand face-down which could be a counter in a pinch against Decks that would lose you the destruction of an game. "[[Infernity,Suppression]]" maintaining field advantage while also potentially returning as a level 5+ Tuner. Note, itcan negate a monster's best to avoid cards like "[[Full Salvo]]"effect and inflict burn damage, "[[Fine]making it valuable with the fact it can be activated the turn it was [[Set]", and ] if you have an empty hand. "[[Rope of LifeInfernity Barrier]]", because although they empty on the other hand, they typically donis a [[Counter Trap]] that can negate ''t generate more than momentary advantageanything'' while your hand is lacking, making it a staple. An "[[InfernityReflector]]" player should always plan for empties the long-termhand when your monster is destroyed and revives it before inflicting 1000 damageA well-built "Infernity" Deck can churn out several high-level [[Synchro MonstersVoid Ogre Dragon]] per turn. "[[Trishula, Dragon of is a useful Synchro Monster for the Ice Barrier]]" Deck (and was even used to be by Kalin Kessler in the go-to pickmanga), but "[[Mist Wurm]]" has filled in since Trishula's banningproviding a big 3000 ATK beatstick who can negate and destroy any Spells/Traps the opponent would use. "[[Infernity LauncherCharge Into a Dark World]]," whether in can resurrect practically any of the hand or on the field, can allow for a second "Wurm" via "[[Infernity Necromancer[Main Deck]]"members before emptying your hand, making it a perfect fit. "[[Infernity ArchfiendDark World Dealings]]", might also be of use as it can draw a card while also providing your GY with resources. "[[Infernity Beetle]]" and another copy Cherubini, Ebon Angel of "[[Infernity Launcherthe Burning Abyss]]" to clear the opponent's fieldis also helpful as it can accomplish getting monsters like "General" ready for later. "[[Infernity MirageHundred Eyes Dragon]]" can Tribute itself is an extremely useful card, able to Special Summon two continuously copy the effects of your monsters in the GY to get more mileage out of them, especially the likes of "InfernityMirage" monsters from the Graveyard, for yet another Synchro Monster or an Xyz, if need be. Another good [[Synchro Monster]] is "[[Hundred Eyes Dragon]]": its ability essentially makes it a fourth copy of any "Infernity" monster, provided it exists in the Graveyard. However, "Infernity" monsters typically serve better in the Graveyard, making its banishing requirement somewhat of a double-edged sword (with the exception of "[[Infernity Mirage]]", which is used with "Hundred Eyes Dragon" to gain advantage). == Strengths == The most noticeable strength of an "Infernity" Deck is its easy Synchro Summoning capabilities. The archetype also boasts its own [[Counter Trap Card]] in the form of "[[Infernity Barrier]]", a card that can [[Negate]] virtually anything. "Infernity" decks create long chains of Synchro Summons, which concludes with three primed "Infernity Barriers" backing a field of powerful Synchro Monsters. This set up is nearly invincible if achieved. == Weaknesses == "Infernities", despite their enormous Synchro Summoning and Xyz Summoning ability, have a number of crucial weaknesses. Cards that banish or negate effects, like "[[Macro Cosmos]]," "[[Dimensional Fissure]]," and "[[Skill Drain]]," are major threats. These shortcomings can be combated with side-decked copies of "[[Imperial Iron Wall]]", "[[Chaos Hunter]]" or "[[Burial from a Different Dimension]]", and "[[Mystical Space Typhoon]]" or "[[Twister]]" can deal with "[[Skill Drain]]". "[[Necrovalley]]" also poses a major threat. Cards like "[[Effect Veiler]]", "[[Maxx "C"]]" "[[D.D. Crow]]" and "[[Battle Fader]]" that can be activated from the hand can also pose problems, due to the fact you need to empty out your hand and you may have no more plays left if victim to these cards. "[[Mind Drain]]" will help greatly against these threats, rendering them all useless to your opponent but not hurting you, as you need no hand and therefore cannot run them. Without a strong [[Extra Deck]], "Infernities" are a fairly weak archetype, with their most powerful non-Synchro card being "[[Infernity General]]," sporting 2700 ATK. Furthermore, the deck's dependency on an empty hand is a weakness in itself. Field-wipers like "[[Judgment Dragon]]" or "[[Black Rose Dragon]]" can seriously cripple the deck if a player decides to set his or her entire hand in order to gain access to "Infernity" effects. "[[Infernity Guardian]]" could be a life-saver in such a situation. However, it is also possible to capitalize on this said internal weakness by simply forcing your opponent to have cards in their Hand. Directly, cards like "[[Dark Bribe]]" "[[Destiny HERO - Defender]]", "[[Chainsaw Insect]]", "[[Level Modulation]]", "[[Hiro's Shadow Scout]]", "[[Morphing Jar]]" "[[The Bistro Butcher]]" and "[[The Gift of Greed]]" can be good in doing this. A huge weakness of "[[Infernity]]" is you will often find yourself in situations where you are top decking if your opponent has responses to your initial plays, putting you in a situation where you are banking on drawing a lucky card, such as top decking an "[[Infernity Archfiend]]". Because of the requirement of having no cards in your hand, you also will sometimes draw too many monsters even when keeping the monster count low and therefore be unable to make any plays, or you will draw too many Spells/Traps and be unable to make any offensive plays. ==Post-September 2010== After the September 2010 Forbidden list's restriction on "[[Infernity Launcher]]", the "Infernity" Deck began to lean on its control aspect. "[[Infernity Avenger]]" replaced "[[Infernity Beetle]]" as the deck's primary [[Tuner]]. It allows "Infernities" to Summon level 8 Synchro monsters with relative ease, which, without the [[OTK]] potential offered by a full play-set of "[[Infernity Launcher]]", is necessary for the deck's continued viability. Given that, "[[Hundred Eyes Dragon]]" is arguably the most important Synchro monster in the "Infernity" arsenal. As touched upon, it can banish "[[Infernity Mirage]]," copy its effect, and then Special Summon "[[Infernity Archfiend]]" and "[[Infernity Necromancer]]". This triggers a search out of "[[Infernity Archfiend]]", usually for "[[Infernity Barrier]]", "[[Infernity Launcher]]", or "[[Infernity Mirage]]". Then, "[[Infernity Necromancer]]" Special Summons "[[Infernity Avenger]]", which is used to [[Synchro Summon]] for another Level 8 Synchro monster. Note that this monster could be another "[[Hundred Eyes Dragon]]", which would restart this cycle with the addition of a set "[[Infernity Barrier]]." These loops are best finished with "[[Infernity Doom Dragon]]": not only a 3000 ATK beatstick equipped with a [[Burn]] and destruction effect, but more importantly, an "Infernity" monster with which to fulfill the activation requirement of "Barrier." "[[Stygian Street Patrol]]" has some synergy with the deck, although it can be a bit slow if drawn as opposed to being sent straight from the Deck to the Graveyard. It acts as a Special Summon outlet for "[[Infernity Archfiend]]" if it's the last card in hand, and as a means of barraging an opponent with Synchro monsters by Special Summoning an "[[Infernity Mirage]]" searched by "[[Infernity Archfiend]]" after a Normal Summon. If included, a balance between "[[Armageddon Knight]]" and "[[Dark Grepher]]" as opposed to just "[[Dark Grepher]]" is preferred, as "Infernity" Decks tend to have a lower monster-to-Spells/Traps ratio than most Decks, rendering "[[Dark Grepher]]'s" discard unwieldy. This archetype can easily Summon "[[Red Nova Dragon]]". "[[Infernity Archfiend]]", "[[Infernity Necromancer]]" and "[[Infernity Avenger]]" are used to Summon "[[Red Dragon Archfiend]]", at which point "[[Infernity Beetle]]" is Summoned and Tributed for two additional copies of itself. These are then tuned with "Red Dragon Archfiend" to Special Summon "Red Nova Dragon". Another way of Summoning "[[Red Nova Dragon]]" is by having "[[Infernity Archfiend]]" and "[[Infernity Beetle]]" in the grave. Once you have this, if "[[Infernity Mirage]]" is drawn, it can be used to summon both "[[Infernity Archfiend]] and "[[Infernity Beetle]]" from the grave allowing you to add "[[Infernity Launcher]]" to your hand and activate it. Then, tribute "[[Infernity Beetle]]", to summon two copies of it, to Synchro Summon with one "[[Infernity Beetle]]" and "[[Infernity Archfiend]]" for a Level 6 synchro monster, then again for "[[Red Dragon Archfiend]]", then use "[[Infernity Launcher]]" to re-summon the "[[Infernity Beetle]]" and Synchro for "[[Red Nova Dragon]]".===Recommended cards==={{Decklist|Recommended Cards|color=|color2=|monsters =cards
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
|effect monsters =
* [[Infernity Archfiend]]
* [[Infernity Beast]]
* [[Infernity Conjurer]]
* [[Infernity Destroyer]]
* [[Infernity General]]
* [[Infernity Guardian]]
* [[Infernity Knight]]
* [[Infernity Mirage]]
* [[Infernity Necromancer]]
* [[Infernity Patriarch]]
* [[Infernity Pawn]]
* [[Archfiend Heiress]]
* [[Danger! Mothman!]]
* [[Dark Crusader]]
* [[Dark Grepher]]
* [[Fiendish Rhino Warrior]]
* [[Scarm, Malebranche of the Burning Abyss]]
* [[Stygian Street Patrol]]
* [[Tour Guide From the Underworld]]
* [[Earthbound Prisoner Stone Sweeper]]
* [[Zalamander Catalyzer]]
* [[Luna the Dark Spirit]]
|tuner monsters =
* [[Infernity Avenger]]
* [[Infernity Mirage]]
* [[Infernity Beetle]]
* [[Stygian Street PatrolInfernity Sage]]* [[Infernity Wildcat]]* [[Plaguespreader Zombie]]* [[Vision Resonator]]* [[Synkron Resonator]]|fusion monsters =* [[Barox]]/[[Soul Hunter]] (as targets for "Ready Fusion")
|synchro monsters =
* [[Infernity Doom Archfiend]]
* [[Infernity Doom Dragon]]
* [[Hundred Eyes Dragon]]
* [[Infernity Doom Dragon]]
* [[Void Ogre Dragon]]
* [[Stygian SergeantsBeelze of the Diabolic Dragons]]* [[Brionac, Dragon of the Ice Barrier]]
* [[Dark End Dragon]]
* [[Hot Red Nova DragonArchfiend Abyss]]* [[Red Trishula, Dragon of the Ice Barrier]]* [[Accel Synchro Stardust Dragon Archfiend]]** [[Bystial Dis Pater]]** [[Mist WurmBaronne de Fleur]]
|xyz monsters =
* [[Dante, Traveler of the Burning Abyss]]
* [[Leviair the Sea Dragon]]
* [[D/D/D Stone King Darius]]** [[D/D/D Deviser King Deus Machinex]]* [[Number 60: Dugares the Timeless]]|link monsters =* [[Cherubini, Ebon Angel of the Burning Abyss]]* [[Crystron Halqifibrax]] (Traditional Format only)* [[Muckraker From the Underworld]]* [[Dharc the Dark Charmer, Gloomy]]* [[Saryuja Skull Dread]]* [[Wee Witch's Apprentice]]|normal spells =<!--* [[Infernity Paranoia]]* [[Contract with the Void]]* [[This is not an exact Decklist. Please do not add multiples or staples.Creepy Little Punk]]* [[ZERO-->MAX]]* [[Charge Into a Dark World]]* [[Foolish Burial]]* [[Into the Void]]* [[One for One]]* [[Allure of Darkness]]* [[Recurring Nightmare]]* [[Ready Fusion]]* [[Synchro Creed]]* [[Synchro Rumble]]|field spells =* [[Archfiend Palabyrinth]]* [[Nightmare Throne]]|continuous spells =
* [[Infernity Launcher]]
* [[Wave-Motion Inferno]]
* [[Foolish Burial]]* [[One for OneVoid Apocalypse]]* [[Dark Eruption]] OR [[Recurring Nightmare]]* [[Card Destruction]]* [[Into The VoidCrimson Gaia]](with "Vision Resonator")|normal traps =<!--This is not an exact Decklist. Please do not add multiples or staples.-->* [[Infernity Barrier]]
* [[Infernity Break]]
* [[Infernity Force]]
* [[Infernity Inferno]]
* [[Infernity Reflector]]
* [[Infernity Suppression]]
* [[Archfiend's Ghastly Glitch]]
* [[Fiend Griefing]]
* [[Dark Sacrifice]]
|counter traps =
* [[Infernity Barrier]]
|continuous traps =
* [[Phantom Hand]]
* [[Escape from the Dark Dimension]]
* [[Raigeki Break]]
}}
==Post-Duel Terminal 7=Official Deck=== After the release of "[[Lavalval Chain]]" in [[Duel Terminal 7]], some players began focusing the "Infernity" Deck solely on Xyz Summoning rather than Synchro Summoning. As a result, the deck has greater resistance to the dreaded "[[Evilswarm Ophion]]". The Xyz version of the Deck now focuses entirely on Rank 3 and Rank 4 Xyz Monsters. The only "Infernity" Monsters that are needed in the Deck are "[[Infernity Archfiend]]" and "[[Infernity Necromancer]]". "Archfiend" is everything to this deck; it searches the key cards and facilitates the negation ability of "[[Infernity Barrier]]". "Lavalval Chain" can place him on top of the Deck every turn, netting you a free "Infernity" card every draw phase. This Deck attempts to [[Xyz Summon]] "[[Lavalval Chain]]" as soon as possible through the use of cards like "[[Stygian Street Patrol]]", "[[Instant Fusion]]" and "[[Summoner Monk]]". By using "Chain", you can draw into "[[Infernity Archfiend]]" every turn, allowing him to search out the Deck's key trap cards, "[[Infernity Break]]" and "[[Infernity Barrier]]". These traps negate or destroy your opponent's cards, giving the "Infernity" Deck more of a [[Stun]] feel than ever before. "[[Monster Gate]]" also works well with "[[Lavalval Chain]]"'s effect, allowing you to special summon an "[[Infernity Necromancer]]" easily. If it's necessary to tribute "[[Lavalval Chain]]", any "[[Infernity Archfiend]]"s attached to it will be sent to the graveyard, setting you up for an "[[Infernity Launcher]]". However, be aware this play puts you at risk of milling your key Trap and Spell cards, such as your "[[Infernity Barrier]]"s and "[[Infernity Launcher]]"s. "[[Master Key Beetle]]" is a very useful Xyz monster in this deck. If you have the option to Xyz summon a second Xyz monster after "[[Lavalval Chain]]", "[[Master Key Beetle]]" can send another "[[Infernity Archfiend]]" to the graveyard while also allowing you to protect your "[[Infernity Barrier]]"s from "[[Mystical Space Typhoon]]", a card often used to pick off your "[[Infernity Barrier]]"s. "[[Seven Tools of the Bandit]]" is a good trap card for protecting your "[[Infernity Barrier]]"s and monsters from cards like "[[Mirror Force]]" and "[[Compulsory Evacuation Device]]". "[[Archfiend Heiress]]" and "[[Archfiend Palabyrinth]]" work incredibly well in this deck. "[[Dark Grepher]]", "[[Armageddon Knight]]", "[[Lavalval Chain]]", and "[[Foolish Burial]]" can all activate the effect of "[[Archfiend Heiress]]", which allows you to add 1 "[[Archfiend Palabyrinth]]" to your hand from your deck. Using "[[Archfiend Palabyrinth]]", you can banish either a used-up "[[Infernity Necromancer]]" or another "[[Infernity Archfiend"]] to special summon "[[Infernity Archfiend"]] from your deck. Usually, banishing "[[Infernity Necromancer]]" doesn't put you at a disadvantage if you have already used its effect to special summon an "[[Infernity Archfiend]]" from your graveyard, because special summoning another "[[Infernity Archfiend]]" will allow you to add "[[Infernity Barrier]]" to your hand, setting you up for an OTK in the second turn with the +500 ATK boost "[[Archfiend Palabyrinth]]" offers. Another way some players run this deck is by still using 1 "[[Infernity Avenger]]" as a Tuner, and focusing primarily on Synchro Summoning but using the "[[Lavalval Chain]]" combos and other combos from the Xyz deck to help you Synchro Summon and gain advantage faster. Also, you may possibly use 1 "[[Infernity Mirage]]" for the Hundred Eyes combos. This version of the deck can easily Synchro Summon "[[Hundred Eyes Dragon]]", "[[Void Ogre Dragon]]", or "[[Infernity Doom Dragon]]" (and on occasion two of the forementioned in one turn depending on how well you drew) first turn whilst also having Infernity Barriers searched the same turn, and not slowing down the deck at all because "[[Lavalval Chain]]", "[[Summoner Monk]]", "[[Armageddon Knight]]", "[[Instant Fusion]]", "[[Transmodify]]" and "[[Dark Grepher]]" make it extremely easy to get your Graveyard set up with everything you need for your Level 8 Synchros.  You simply use the same combos as in the Xyz version, but send an "[[Infernity Avenger]]" to your Graveyard at some point then use "[[Infernity Necromancer]]" to resurrect him after having an "[[Infernity Archfiend]]" out on your field as well. Getting these three out on the field at once is extremely easy, you can use "[[Summoner Monk]]" to summon whatever monster you need at the time, then "[[Instant Fusion]]" for another "[[Lavalval Chain]]" if need be to send another card you need to your Graveyard, and "[[Infernity Launcher]]" to resurrect them all. You can send "[[Stygian Street Patrol]]"s to your Graveyard as well, then Special Summon the the cards you need for the combo using his effect. Alternatively, you can use "[[Transmodify"]] after Special Summoning an "[[Infernity Necromancer]]" for an extra "[[Infernity Archfiend]]" search, then with "[[Infernity Launcher]]" discard the "[[Infernity Avenger]]" you added to your hand and Tribute the Launcher for a Level 8 Synchro. Or using the same combo, Special Summon the "[[Infernity Avenger]]" using a "[[Stygian Street Patrol]]" you had previously sent to your Graveyard. Another great way is using "[[One for One]]" to both discard a monster you need in your Graveyard whom you had already searched using "[[Infernity Launcher]]", then summon "[[Infernity Mirage]]" to Special Summon from your Graveyard Archfiend, Necromancer, and Avenger. There are many combos to make the first turn Level 8 Synchros and you do it using almost the same ways you make multiple Xyz first turn. This version of the deck gives the player extra negation power using "[[Void Ogre Dragon]]", good plays for future turns using "[[Hundred Eyes Dragon]]" (especially when combined with "[[Lavalval Chain]]"), and easy monster destroying with burn damage without the risks attacking brings using "[[Infernity Doom Dragon]]". All three of these monsters also have an extremely powerful 3000 ATK, whereas the Xyz variant's strongest monsters are only 2500 ATK. By Synchro Summoning "[[Hundred Eyes Dragon]]" while also having a "[[Lavalval Chain]]" out (which you normally will), you can use "[[Lavalval Chain]]" to send whichever monster you want from your Deck to your Graveyard, then use "[[Hundred Eyes Dragon]]" to copy that monster's effects and use this combo to have new plays every turn. Also, since you will normally have a Level 4 monster out, "[[Infernity Avenger]]" can resurrect himself as Level 4 if that monster gets destroyed, and make another easy Level 8 Synchro play then next turn, and the 1 "[[Infernity Avenger]]" is easily ressurectable via "[[Infernity Necromancer]]". Additionally, you can still easily Xyz Summon if you need to, giving you no hassle against "[[Evilswarm Ophion]]". {{Decklist|Recommended Cards Reasoning- Xyz Variant|color=|color2=|monsters =Gate Infernity<!ref>https://ygorganization.com/ocg-duelist-This is not an exact Decklist. Please do not add multiples or staples.festival-2016-obelisk-force-deck-recipes/</ref>* [[Infernity Archfiend]]* [[Infernity Necromancer]]|effect monsters =
* [[Archfiend Heiress]]
* [[Summoner Monk]]
* [[Tour Guide From the Underworld]]
* [[Armageddon Knight]]
* [[Dark Grepher]]
* [[Infernity Archer]]
* [[Infernity Archfiend]] x3
* [[Infernity Patriarch]]
* [[Infernity General]]
* [[Infernity Mirage]] x3
* [[Infernity Necromancer]] x3
* [[Stygian Street Patrol]]
|tuner monsters =
* [[Infernity Avenger]] x2
|synchro monsters =
* [[Beelzeus of the Diabolic Dragons]]
* [[Clear Wing Synchro Dragon]]
* [[Hi-Speedroid Puzzle]]
* [[Hundred Eyes Dragon]] x2
* [[Infernity Doom Dragon]]
* [[Nirvana High Paladin]]
* [[Trishula, Dragon of the Ice Barrier]]
* [[Void Ogre Dragon]] x2
|xyz monsters =
* [[Maestroke the Symphony Djinn]]* [[Lavalval Chain]]* [[Diamond Dire Wolf]]* [[Number 16: Shock Master]](Traditional)* [[Number 66: Master Key Beetle]]* [[Photon Papilloperative]]* [[Gagaga CowboyDark Rebellion Xyz Dragon]]
* [[Leviair the Sea Dragon]]
* [[Number 2039: Giga-BrilliantUtopia]]* [[Number 17101: Leviathan DragonSilent Honor ARK]]|fusion monsters =* Any Level 3 or Level 4 Fusion Monsters for Instant Fusion* [[Darkfire Dragon]]* [[FusionistNumber S39: Utopia the Lightning]]
|spells =
<!--This is not an exact Decklist. Please do not add multiples or staples.-->* [[Archfiend PalabyrinthDark Hole]]
* [[Foolish Burial]]
* [[Forbidden LanceHarpie's Feather Duster]]
* [[Infernity Launcher]]
* [[Instant FusionMonster Reborn]]* [[Mystical Space Typhoon]]* [[Night Beam]]* [[Pot of Duality]]* [[Transmodify]]* [[Upstart Goblin]]|traps =<!--This is not an exact Decklist. Please do not add multiples or staples.-->* [[Infernity Barrier]]* [[Infernity Break]]}} {{Decklist|Recommended Cards - Synchro Variant|color=|color2=|monsters =<!--This is not an exact Decklist. Please do not add multiples or staples.-->* [[Infernity Archfiend]]* [[Infernity Necromancer]]* [[Infernity Avenger]]* [[Summoner Monk]]* [[Infernity Mirage]]* [[Armageddon Knight]]* [[Dark Grepher]]* [[Stygian Street Patrol]]|xyz monsters =* [[Maestroke the Symphony Djinn]]* [[Lavalval Chain]]* [[Diamond Dire Wolf]]* [[Number 66: Master Key Beetle]]* [[Gagaga Cowboy]]* [[Leviair the Sea Dragon]]|fusion monsters =* Any Level 4 Fusion Monsters for Instant Fusion* [[Darkfire Dragon]]|synchro monsters =* [[Hundred Eyes Dragon]]* [[Infernity Doom Dragon]]* [[Void Ogre Dragon]]* [[Armades, Keeper of Boundaries]]* [[Ally of Justice Catastor]]* [[Stygian Sergeants]]|spells =<!--This is not an exact Decklist. Please do not add multiples or staples.-->x3
* [[One for One]]
* [[Foolish Burial]]* [[Infernity Launcher]]* [[Instant Fusion]]* [[Mystical Space Typhoon]]* [[TransmodifyReasoning]]
|traps =
<!--This is not an exact Decklist. Please do not add multiples or staples.-->* [[Infernity Barrier]]* [[Infernity Break]]}} ==Infernity Randomizer Deck ==This deck focuses on controlling the field thanks to the traps and cards like [[Offerings to the Doomed]] which let you gain advantage but don't let you you draw, you use [[Infernity Randomizer]] to draw cards. {{Decklist|Recommended Cards|color=|color2=|monsters =<!--This is not an exact Decklist. Please do not add multiples or staples.-->*[[Infernity Randomizer]]*[[Infernity Archfiend]]*[[Infernity NecromancerCompulsory Evacuation Device]]x2*[[Infernity AvengerFiendish Chain]]*[[Effect Veiler]]|spells =<!--This is not an exact Decklist. Please do not add multiples or staples.-->*[[Infernity Launcher]]*[[Book of Moon]]*[[Forbidden Lance]]|traps =<!--This is not an exact Decklist. Please do not add multiples or staples.-->x2*[[Infernity Barrier]]x3*[[Reinforce Truth]] (To get faster Randomizer)*[[Reckless Greed]] (Randomizer let you draw)*[[Safe Zone]] (In order to protect Randomizer)}} ==Infernity World==This deck revolves around the not having any cards in your hand as well but use the "[[Dark World]]" [[swarm]] engine. {{Decklist|Recommended Cards|color=|color2=|monsters =<!--This is not an exact Decklist. Please do not add multiples or staples.-->* [[Goldd, Wu-Lord of Dark World]]* [[Sillva, Warlord of Dark World]]* [[Stygian Street Patrol]]* [[Fabled Raven]]* [[Infernity MirageBreak]]* [[Infernity Archfiend]]* [[Infernity Beetle]]|spells =<!--This is not an exact Decklist. Please do not add multiples or staples.-->* [[Dark World Lightning]]* [[Dark World Dealings]]* [[Card Destruction]]|traps =<!--This is not an exact Decklist. Please do not add multiples or staples.-->x3
* [[Infernity Inferno]]
* [[Infernity BarrierSolemn Judgment]]
}}
 ==Infernity Lightsworn=Weaknesses=== This deck focuses Despite their power, "Infernity" can be quite the glass-cannon as their reliance on having no hand can keep the player from using the milling their effects of Lightsworn monsters if unable to get the monsters you need in the graveyard, discard. Cards like "[[Infernity Archfiend]], [[Infernity NecromancerAsh Blossom & Joyous Spring]] " and "[[Infernity AvengerEffect Veiler]]. Also, getting [[Stygian Street Patrol]] in " can also harm the graveyard does good, especially with Deck significantly as shutting down the searching effect effects of [[Infernity "Archfiend]]" can be a death sentence. The advantage of this deck is that you don't need the sending effects of [[Armageddon Knight]] and Cards like "[[Dark Grepher]Dimensional Fissure], as the [[Lightsworn]] monsters take care of " will also stop itdead in its tracks. Another plus with this deck is that since [[Infernity]] monsters are DARK and [[Lightsworn]] monsters are LIGHT, there arguably greater flaw is room for chaos monsters, like [[Black Luster Soldier - Envoy of the Beginning]] and [[Chaos Sorcerer]]. {{Decklist|Recommended Cards|color=|color2=|monsters =<!--This is not Deck's reliance on an exact Decklist. Please do not add multiples or staples.-->* [[Infernity Archfiend]]* [[Infernity Avenger]]* [[Infernity Necromancer]]* [[Infernity Mirage]]* [[Stygian Street Patrol]]* [[Jain, Lightsworn Paladin]]* [[Lyla, Lightsworn Sorceress]]* [[Ryko, Lightsworn Hunter]]* [[Ehren, Lightsworn Monk]]|spells =<!--This is not an exact Decklist. Please do not add multiples or staples.-->* [[Infernity Launcher]]* [[Charge of the Light Brigade]]* [[Foolish Burial]]|traps =<!--This is not an exact Decklist. Please do not add multiples or staples.-->* [[Infernity Inferno]]* [[Infernity Break]]* [[Infernity Barrier]]* [[Raigeki Break]]}} Advantages like using Lavalval Chain with [[Lyla, Lightsworn Sorceress]] explosive start which can quickly drain resources and [[Infernity Archfiend]], or another Level 4 [[Lightsworn]] monster make it vulnerable if unable to send [[Stygian Street Patrol]] to the graveyard, or put [[Infernity Archfiend]] to the top of the deck. Also, if using [[Effect Veiler]] go in your deck, and you get to summon it with [[Infernity Archfiend]] and [[Infernity Necromancer]] on the field, then [[Chaos Goddess]] is a very good card to run, as it can bring back for a DARK Synchro monster in your graveyard back to the field, like [[Hundred Eyes Dragon]], [[Void Ogre Dragon]] or [[Infernity Doom Dragon]]quick kill
== Trivia ==
 * In The Deck has great symbolism with its user in the Japanese version of ''[[Yu-Gi-Oh! 5D's]]'' when [[anime, Kalin Kessler|Kalin]] says '''Infernity''', you can hear him mispronouncing it '''Infinity'''. * In [[Yu-Gi-Oh! 5D's - Episode 054|Yu-Gi-Oh! 5D's episode 54]] and [[Yu-Gi-Oh! 5D's - Episode 055|Yu-Gi-Oh! 5D's episode 55]] the word '''Infernity''' was used instead of '''Infernalty''' (ep. 33-35)mindset. For example, when Kalin played believes he must pay for his wrongdoings, and "Infernality Fiendfate" in [[Yu-Gi-Oh! 5D's - Episode 033|episode 33]]determines whether or not he will win. He largely determines his win or loss off his topdecks, as he then later called it by its ''[[TCG]]'' name must have no cards in his hand when Dueled Yusei again (ep. 54-55)dueling. This may have been because can be well said about the play-style of "[[Infernity]]" archetype was not officially released when episodes 33-35 premiered, so the name was not completely decided yetas it is an almost guaranteed win if you draw a good hand, but you will likely lose very quickly if you draw a bad hand and are unable to empty it fast enough, unless you topdeck an extremely lucky card such as "Infernity Archfiend". * The new In the manga, Kalin sometimes refers to his monsters as "Purgatory" monsters rather than "Infernity" cards used in the [[Yu-Gi-Oh! 5D's (manga)|manga]] have a Medieval theme
* The handless effect of the "Infernity" archetype is identical to the "Hellbent" effect of the "Rakdos" related cards from Magic: The Gathering.
** Additionally, the "Rakdos" cards use Red/Fire and Black/Darkness mana, while "Infernity" monsters are [[DARK]]-Attribute monsters and their artwork generally depicts them in some fiery locationor using fire.* "Infernity" is notorious for its ability to take huge advantage of new Summoning types and mechanics.** While initially doing little of note, the archetype quickly made great use of "[[Brionac, Dragon of the Ice Barrier]]" pre-errata.** During the [[Xyz Monster|Xyz era]], the Deck was able to abuse both "[[Leviair the Sea Dragon]]" and "[[Lavalval Chain]]" to easily keep "Hundred Eyes Dragon" in a deadly state, even copying the effects of "Mirage" to keep the game in their favor.** During the [[Pendulum Monster|Pendulum era]] the archetype favored using a combination of "[[Performapal Skullcrobat Joker]]", "[[Performapal Monkeyboard|Monekyboard]]" and "[[Performapal Lizardraw|Lizardaw]]" to easily abuse [[Pendulum Summon]]ing, short-lived as it was.** When [[Link Monster]]s were introduced, "Infernity" was almost immediately using a combination of "[[Firewall Dragon]]", "[[Summon Sorceress]]" and "[[Knightmare Goblin]]" to rise up once again prior to the cards in question being banned.== References ==<references />{{Archetype Archseries navbox}}{{Archseries navbox (anime)}}{{Archseries navbox (manga)}}{{Archseries navbox (Duel Links)}}[[Category:TCG and OCG archetypes]]

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