Difference between revisions of "Infernity"

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{{Infobox/Yu-Gi-Oh!/Archetype/Start
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INFERNITYS ARE GAY AS HELL
| image name          = Infernity_monster.jpg|thumb
 
}}
 
{{Infobox/Yu-Gi-Oh!/Archetype/ExtendedName
 
| kanji                = インフェルニティ
 
| romanji              = Inferuniti
 
| japanese translated  = Infernity
 
| english              = Infernity
 
| english anime        = Infernalty
 
| german              = Ewig Infernal
 
        | french              = Infernité
 
        | spanish              = Inférnicos
 
}}   
 
{{Infobox/Yu-Gi-Oh!/Archetype/List
 
| sets                =
 
*[[Yu-Gi-Oh! 5D's Stardust Accelerator Promotional Cards]]       
 
*[[Ancient Prophecy]]
 
*[[Stardust Overdrive]]
 
*[[The Shining Darkness]]
 
        | anime                = [[Yu-Gi-Oh! 5D's]]
 
| list                = List of "Infernity" monsters
 
| support list        = List of "Infernity" Support Cards
 
| anti-support list    = List of Anti-Infernity Monster Support Cards
 
}}
 
{{Infobox/Yu-Gi-Oh!/Archetype/End}}
 
 
 
'''Infernity''', a portmanteau of the words "Infernal" and "Infinity", are primarily [[DARK]] monster cards with effects activated when a player has no cards in their [[hand]].  This archetype was used by [[Kalin Kessler]] in [[Yu-Gi-Oh! 5D's]].
 
In the dub version of [[Yu-Gi-Oh! 5D's]], these Infernity monsters, spells and/or traps were known as '''Infernality'''.
 
 
 
The first Infernity cards were released as promotional cards in [[Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator|Yu-Gi-Oh! 5D's Stardust Accelerator]]: "[[Infernity Archfiend]]", "[[Infernity Dwarf]]", and "[[Infernity Guardian]]". [[Infernity Destroyer]] was released in the [[Yu-Gi-Oh! 5D's Stardust Accelerator - World Championship 2009 Game Guide]] in Japan.
 
 
 
The first Infernity card released in a booster set was "[[Infernity Beast]]" in [[Ancient Prophecy]]. Two additional Infernity cards soon followed with the release of [[Stardust Overdrive]]: [[Infernity Necromancer]] and the first Infernity trap card [[Infernity Force]].
 
 
 
Support for the Infernity archetype "handless" theme will be expanded by 15 cards in the upcoming [[The Shining Darkness|Shining Darkness]] booster set.
 
 
 
==Playing style==
 
 
 
As the monster Effects imply, this deck is focused on having no hand. Cards such as [[Reckless Greed]], [[Offerings to the Doomed]], and other cards with a effect that prevents you from drawing would be an essential to this deck. Using discarding effects, such as [[Dark World Lightning]], [[Fine]], and [[The Cheerful Coffin]] would also give point to the [[Dark World]]s, such as [[Goldd, Wu-Lord of Dark World|Goldd]] and [[Sillva, Warlord of Dark World|Sillva]]. This would leave you with a very small hand.
 
 
 
Also, since Infernity monsters specifically rely on having no cards in your hand, cards like [[Full Salvo]] would strongly help this deck.  Full Salvo can make you discard all cards in your hand in order to deal 200 life points of damage to your opponent for each card you discard to the graveyard.
 
 
 
Beatdown monsters may also be used but are not recommended. Anothe useful card for this deck is Cybernetic Cyclopian, 1400 attack, 200 defence. When you have no cards in your hand it gains 1000 attack.
 
 
 
Used correctly, this deck can become very powerful on its own. However, it can be made even more powerful by adding in cards from one or two different [[Archetype]]s. The first is the "[[Dark World]]" series. Most of the support tends to involve discarding cards from the hand and Special Summoning from the graveyard, and most of the monsters benefit from this. With [[Infernity Necromancer]] and the upcoming release of the support cards in [[The Shining Darkness]], Infernity cards seem to be heading that way as well. The "[[Dark World]]" cards are known for being very fast and good at swarming, which is just what the generally slow Infernity monsters need.
 
 
 
The other [[Archetype]] is the currently [[OCG Only]], [[Duel Terminal]]-exclusive, "[[Fabled]]" series. Like the [[Dark World]] set, these cards focus primarily on discarding cards in the player's hand. The key difference, however, is that the [[Fabled]] do not actually discard cards to use their own effects, but rather to decrease the number of cards the player is holding, as their monsters can  use their effects only when the player's hand is low on cards, or empty altogether. For this reason, they seem to fit in better with the Infernity cards. Notable cards are [[Fabled Raven]] (a Level 2, 1300 ATK [[Tuner]] monster which lets you discard any number of cards to increase its Level by 1, and its ATK by 400, for each card. This effectively lets you empty your hand to have a high Level, high power [[Tuner]] monster) and [[Fabled Soulkius]] (a Level 6, 2200 ATK monster which lets you discard two cards to Special Summon it from the graveyard, fitting perfectly into both the themes of the Infernity cards). On top of that, the "[[Fabled]]" are all [[LIGHT]] monsters, while the Infernity cards are all [[DARK]] monsters, so even the powerful [[Chaos Sorcerer]] can be splashed into this deck, and in [[Traditional Format]], the great and mighty duo [[Chaos Emperor Dragon - Envoy of the End]] and [[Black Luster Soldier - Envoy of the Beginning]].
 
 
 
Zombie-type monsters could also be mixed into an Infernity deck. Zombies tend to work off of the grave and, in turn, could be used as main discard fodder. You'll most likely summon the monsters you discarded anyway, so discarding them to kill your hand probably won't affect you much.
 
 
 
As of [[The Shining Darkness]] release, the Infernity archetype has become much more [[Graveyard]] based. Both [[Infernity Mirage]] and [[Infernity Gun]] can quickly and effectively summon your monsters from the grave. And because the most common way of emptying your hand is discarding, you'll have plenty of guys in your grave to summon. [[Infernity Revenger]] can also summon himself and possibly become one of the only Lv.5+ tuners. Because of this new graveyard tactics, the Infernity have become less and less reliant of topdecking, turning this rather risky deck type into a powerful tool of decimation. One of the new, upcoming cards that really boosts this archetype is [[Handless Fake]]. With this card, players won't have to rely entirely on discarding their hand. Players can instead, once they're finished using the cards in their hand during a turn, remove them from play and instantly gain all the effects of their Infernity monsters. Then, in the next turn, they can use their hand again, like nothing ever happened. As an added bonus, this will protect cards from discarding effects. To protect [[Handless Fake]], [[Imperial Custom]] can be used. Use it to also protect [[Depth Amulet]].
 
 
 
Since you are going to discard cards, you could harm your opponent by using [[Forced Requisition]].
 
 
 
Another Tech Choice is [[Hate Buster]] as most of the [[Infernity]] monsters are [[Fiend]] and have reasonably low attack. [[Hate Buster]] gives the deck much needed protection against strong opponent [[Monsters]]
 
 
 
The Infernity deck structure is now able to effectively summon several high-level [[Synchro Monsters]] every turn, providing the right cards exist on the field or in-hand. A popular choice is to [[Synchro Summon]] [[Trishula, Dragon of the Ice Barrier]] or [[Mist Wurm]], and exploit their field-clearing abilities, while [[Infernity Gun]] (whether in the hand or on the field) will allow the player to summon a second Trishula or Wurm via [[Infernity Necromancer]], [[Infernity Archfiend]], [[Infernity Beetle]] and another copy of [[Infernity Gun]], to clear the opponent's field, hand and graveyard of any cards blocking a direct attack.
 
 
 
== Weaknesses ==
 
 
 
Infernities, despite their enormous potential as an [[Instant Synchro]] deck, have a number of crucial weaknesses. Of course, the foremost one is the one shared among most of today's competitive decks - [[Special Summon]] and [[Graveyard]] reliance. Cards like [[Royal Oppression]], [[Macro Cosmos]], [[Dimensional Fissure]] and any other that could lock down the main assets of the deck are the most dangerous threat, with [[Skill Drain]] placing just after them in terms of threat. Side-Deck [[Imperial Iron Wall]] to combat against the removal cards.
 
 
 
Also, by themselves they are a fairly weak archetype, with the most powerful non-Synchro card, [[Infernity Destroyer]], being only 2300 ATK and without a strong enough effect. Hindering the key cards of the deck with [[Prohibition]] and the like can also disrupt their strategy.
 
 
 
Another important weakness is the trademark of the whole Infernity archetype - most effects, including those of many vital Spells and Traps, can be activated only by having no hand. Thus, an Infernity player will be forced to drain his hand quickly or to Set cards a lot if he/she wants to make full use of said effects, relying on top-decking should things go wrong.
 
 
 
== Strengths ==
 
 
 
This according to the Konami website Infernity monsters have extremely powerful effects, but you can only use those effects while you have no cards in your hand. This might seem like a big drawback at first, but it really isn’t a drawback at all. here are some of the best things about Infernity Decks:
 
 
 
Infernity Decks can search for the cards they need from their Deck, and Special Summon lots of monsters from the Graveyard. So whatever specific card you need, you can probably just go and get it, no matter where it is.
 
Infernity Decks are really flexible, even if things aren’t going as planned. Since they’re designed to work with no hand, your Infernity cards on the field and in your Graveyard will give you more moves you can do, even if you don’t have anything good in your hand.
 
Infernity Decks are safe for making the big plays. If you’re about to pull off your big combo, there are ways to make sure that your opponent can’t interfere with it.
 
Infernity Decks are FAST. Really, really, really fast. With the right moves and a little luck, you can have 5 monsters on the field and win the Duel before your opponent even knows what hit them.
 
 
 
 
 
==Recommended Cards==
 
 
 
===Monsters===
 
* [[Snipe Hunter]]
 
* [[Necro Gardna]]
 
* [[Summoner Monk]]
 
* [[Mystic Tomato]]
 
* [[Dark Grepher]]
 
* [[Plaguespreader Zombie]]
 
* [[Dark Armed Dragon]]
 
* [[Doomsday Horror]]
 
 
 
===Spells===
 
* [[Card Destruction]]
 
* [[Lightning Vortex]]
 
* [[Monster Reincarnation]]
 
* [[Foolish Burial]]
 
* [[Allure of Darkness]]
 
* [[Nihilistic Purgatory]]
 
* [[Tribute to the Doomed]]
 
 
 
===Traps===
 
* [[Non Aggression Area]]
 
* [[Phoenix Wing Wind Blast]]
 
* [[Meteor Flare]]
 
* [[The Transmigration Prophecy]]
 
* [[Raigeki Break]]
 
 
 
===Extra Deck===
 
* [[Trishula, Dragon of the Ice Barrier]]
 
* [[Brionac, Dragon of the Ice Barrier]]
 
* [[Stygian Sergeants]]
 
* [[Hundred-Eyes Dragon]]
 
* [[Archfiend Chaos King]]
 
* [[Ally of Justice - Decisive Arms]]
 
 
 
==Infernity World==
 
This deck revolves around the no having any cards in your hand as well but use the [[Dark World]] [[Swarm]].
 
 
 
== Recommended cards ==
 
 
 
=== Monsters ===
 
* [[Beiige, Vanguard of Dark World]]
 
* [[Brron, Mad King of Dark World]]
 
* [[Broww, Huntsman of Dark World]]
 
* [[Goldd, Wu-Lord of Dark World]]
 
* [[Sillva, Warlord of Dark World]]
 
* [[Scarr, Scout of Dark World]]
 
* [[Snipe Hunter]]
 
 
 
=== Spells ===
 
* [[Dark World Lightning]]
 
* [[Dark World Dealings]]
 
* [[Dark Core]]
 
* [[Lightning Vortex]]
 
* [[A Feather of the Phoenix]]
 
* [[The Cheerful Coffin]]
 
* [[Hand Destruction]]
 
* [[Card Destruction]]
 
* [[Tribute to the Doomed]]
 
 
 
=== Traps ===
 
* [[Depth Amulet]]
 
* [[Raigeki Break]]
 
* [[Phoenix Wing Wind Blast]]
 
* [[Fine]]
 
 
 
== Trivia ==
 
 
 
* In the Japanese version of [[Yu-Gi-Oh! 5D's]] when [[Kalin Kessler|Kalin]] says '''Infernity''', you can mishear him saying '''Infinity'''.
 
 
 
* In [[Yu-Gi-Oh! 5D's - Episode 054|Yu-Gi-Oh! 5D's episode 54]] and [[Yu-Gi-Oh! 5D's - Episode 055|Yu-Gi-Oh! 5D's episode 55]] the word '''Infernity''' was used instead of '''Infernality'''.
 
 
 
* The more recent additions of the [[Infernity]] archetype seem to have a Western Shootout theme to them.
 
 
 
{{ArchetypeNavbox|Infernity}}
 
[[Category:Archetype]]
 

Revision as of 16:07, 18 April 2010

INFERNITYS ARE GAY AS HELL