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Infernity

306 bytes added, 12 years ago
Playing style
As of [[The Shining Darkness]] release, the "Infernity" archetype has become much more [[Graveyard]] based. Both "[[Infernity Mirage]]" and "[[Infernity Launcher]]" can quickly and effectively Special Summon your monsters from your Graveyard. Because the most common way of emptying your hand is discarding you'll have plenty of "Infernities" in your Graveyard to Special Summon. "[[Infernity Avenger]]" can also Special Summon himself and become one of the only Level 5+ tuners. Because of new Graveyard tactics, the "Infernity" have become less and less reliant of top decking, turning this rather risky deck type into a much more consistent deck type.
Even though "Infernity" decks can manipulate the number of DARK monsters in their Graveyard at ease, At first "[[Dark Armed Dragon]]" is was not a good card to use due to the possibility of it getting stuck in your hand, hindering the entire deck, and you "Infernities" usually don't want use removal strategies. But it still can be possible to build it around by using cards like [[Dark Crusader]] as well as [[Phantom Hand]] and [[Veil of Darkness]] in combination with cards like [[The Dark Creator]] [[Dark Nephthys]], etc. and [[Doomsday Horror]] or [[Necroface]] to manipulate better the number of [[DARK]] monsters in your "Infernities" Removed from PlayGraveyard or return the ones that are already remove and recycle them again.
It's usually not good to use cards such as "[[Full Salvo]]", "[[Fine]]" and "[[Rope of Life]]", since, while they empty your hand, they also give very small benefits and most times the loss outweighs the gain.
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