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Koa'ki Meiru

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{{Infobox/Yu-Gi-Oh!/Archetype/Startarchseries| cut_from_names = true | image name = IronCoreofKoakiMeiru-MADU-EN-VG-artwork.png | image size ja_name = コアキメイル | image caption = "[[Iron Core of Koa'ki Meiru]]"| romaji = Koakimeiru| trans = Core ChimairChimail| fr_name = Koa'ki Meiru| de_name = Koa'ki Meiru| it_name = Koa'ki Meiru| ko_name = 코아키메일| ko_romanized = Koakimeil| ko_trans = Koa Chimail| pt_name = Koa'ki Meiru| es_name = Koa'ki Meiru| sets =* [[Raging Battle]]* [[Ancient Prophecy]]* [[Stardust Overdrive]]* [[Absolute Powerforce]]* [[The Shining Darkness]]* [[Starstrike Blast]]* [[Primal Origin]]* [[Secrets of Eternity]]* [[Rise of the Duelist]]| tcg =* [[Duelist Pack Collection Tin 2009]]* [[Stardust Overdrive Sneak Peek Participation Card]]* [[Turbo Pack: Booster Two]]* [[Turbo Pack: Booster Three]]* [[Battle Pack 3: Monster League]]* [[Secret Slayers]]* [[Battles of Legend: Armageddon]]* [[Battles of Legend: Crystal Revenge]]| ocg =* [[V Jump June 2009 promotional card]]* [[Extra Pack Volume 3]]* [[Extra Pack Volume 4]]* [[Duelist Edition Volume 3]]* [[Duelist Edition Volume 4]]* [[Tournament Pack 2020 Vol.2]]| korea =* [[Premium Pack Vol.5]]* [[Advanced Event Pack 2019 Vol.1]]| manga = [[Yu-Gi-Oh! 5D's (manga)|Yu-Gi-Oh! 5D's]]
}}
"'''Koa'ki Meiru'''", Japanese for "'''Core Chimail'''" (コアキメイル ''Koakimeiru''), is an [[archetype]] debuted in ''[[Raging Battle]]''.==Lore=={{InfoboxMain|Master Guide 3 card storylines#File Number 05: Koa'ki Meiru}}According to "[[Iron Core Specimen Lab]]", "[[Kozaky]]" and "[[Magical Scientist]]" experimented and created the "Koa'ki Meiru" Monsters.==Etymology=="Koa'ki Meiru" is a combination of the words "Core", "Chimera" and "Mail", sometimes romanized as "Core Chimair" (a combination of the words "Core" and "Chimera").==Design==The "Koa'ki Meiru" archetype consists of a plethora of different creatures, featuring elementals, dragons, statues, warriors and many more and can overall be described as a mishmash of art styles. They don't really have any connection in design or color, except for the fact that all of the "Koa'ki Meirus" have the same mark (3 dragons) on some part of their body or on a weapon they use.==Playing style=="Koa'ki Meiru" is a [[stun]]/Yu[[control]] Deck revolving around fulfilling its monsters' [[maintenance cost]]s in order to keep them on the field and apply their field-Gicontrolling effects. Secondarily, the archetype revolves around interactions with the Normal Spell "[[Iron Core of Koa'ki Meiru]]".Almost every "Koa'ki Meiru" monster has a maintenance cost that must be performed during each of the player's [[End Phase]]s, otherwise they will destroy themselves. "Koa'ki Meiru" monsters typically have a choice of two actions for their maintenance costs; the options are typically sending an "Iron Core" from the player's hand to the Graveyard, or revealing a card in the player's hand (typically a monster of their same type).{| class="wikitable mw-collapsible autocollapse" style="margin-left: auto; margin-right: auto; border: none; text-align: center" |+ {{nowrap|Koa'ki Meiru Monsters & Maintenance Costs}}! rowspan = 2 | Koa'ki Meiru! rowspan = 2 | Level! rowspan = 2 | Attribute! rowspan = 2 | Type! colspan = 2 | Maintenance Cost|-Oh!Option 1! Option 2|-| [[Koa'ki Meiru Maximus|Maximus]] || 8 || WIND || Dragon| rowspan = 20 | Send 1 "Iron Core"| Send 1 "Koa'ki Meiru" monster|-| [[Koa'ki Meiru Valafar|Valafar]] || 8 || FIRE || Fiend| —|-| [[Koa'ki Meiru Rooklord|Rooklord]] || 7 || EARTH || Warrior| Reveal 1 Warrior monster|-| [[Koa'ki Meiru Ghoulungulate|Ghoulungulate]] || 5 || EARTH || Zombie| Reveal 1 Zombie monster|-| [[Koa'ki Meiru Powerhand|Powerhand]] || 4 || EARTH || Machine| Reveal 1 Normal Trap|-| [[Koa'ki Meiru Urnight|Urnight]] || 4 || EARTH || Beast-Warrior| Reveal 1 Beast-Warrior monster|-| [[Koa'ki Meiru Bergzak|Bergzak]] || 4 || EARTH || Warrior| Reveal 1 Warrior monster|-| [[Koa'ki Meiru Drago|Drago]] || 4 || WIND || Dragon| Reveal 1 Dragon monster|-| [[Koa'ki Meiru Beetle|Beetle]] || 4 || EARTH || Insect| Reveal 1 Insect monster|-| [[Koa'ki Meiru Crusader|Crusader]] || 4 || EARTH || Beast-Warrior| Reveal 1 Beast-Warrior monster|-| [[Koa'ki Meiru Gravirose|Gravirose]] || 4 || FIRE || Plant| Reveal 1 Plant monster|-| [[Koa'ki Meiru Overload|Overload]] || 4 || EARTH || Rock| Reveal 1 Rock monster|-| [[Koa'ki Meiru Guardian|Guardian]] || 4 || EARTH || Rock| Reveal 1 Rock monster|-| [[Koa'ki Meiru Sandman|Sandman]] || 4 || EARTH || Rock| Reveal 1 Rock monster|-| [[Koa'ki Meiru Wall|Wall]] || 4 || EARTH || Rock| Reveal 1 Rock monster|-| [[Koa'ki Meiru Ice|Ice]] || 4 || WATER || Aqua| Reveal 1 Continuous Spell|-| [[Koa'ki Meiru Sea Panther|Sea Panther]] || 4 || WATER || Sea Serpent| Reveal 1 WATER monster|-| [[Koa'ki Meiru War Arms|War Arms]] || 4 || EARTH || Warrior| Reveal 1 Warrior monster|-| [[Koa'ki Meiru Doom|Doom]] || 3 || WIND || Fiend| Reveal 1 Fiend monster|-| [[Koa'ki Meiru Speeder|Speeder]] || 3 || WIND || Machine| Reveal 1 Machine monster|}A small number of "Koa'ki Meiru" monsters do not have maintenance costs.{| class="wikitable mw-collapsible autocollapse" style="margin-left: auto; margin-right: auto; border: none; text-align: center" |+ {{nowrap|Koa'ki Meiru Monsters w/Archetypeo Maintenance Costs}}! Koa'ki Meiru! Level! Attribute! Type|-| [[Koa'ki Meiru Prototype|Prototype]] || 4 || EARTH || Rock|-| [[Koa'ki Meiru Tornado|Tornado]] || 4 || WIND || Winged Beast|-| [[Koa'ki Meiru Supplier|Supplier]] || 4 || EARTH || Rock|-| [[Koa'ki Meiru Boulder|Boulder]] || 4 || EARTH || Rock|-| [[Koa'ki Meiru Hydro Barrier|Hydro Barrier]] || 3 || WATER || Aqua|}In gameplay, "Koa'ki Meiru" monsters have a variety of effects, ranging from consistency support, battle, destruction, or negation focused effects. A number of "Koa'ki Meiru" monsters (e.g. "[[Koa'ki Meiru Drago|Drago]]" and "[[Koa'ki Meiru Doom|Doom]]") have effects focused on countering [[LIGHT]] and [[DARK]] monsters (which were likely intended as "anti-meta" options against their contemporary LIGHT and DARK-based meta Decks).Four Level 4 EARTH Rock "Koa'ki Meiru" monsters ("[[Koa'ki Meiru Overload|Overload]]", "[[Koa'ki Meiru Guardian|Guardian]]", "[[Koa'ki Meiru Sandman|Sandman]]", "[[Koa'ki Meiru Wall|Wall]]") also form a thematic sub-series with a single effect pattern: each of them can [[negate]] an opponent's action (summoning a monster or activating a card/ExtendedNameeffect of a card type) by tributing themselves."Koa'ki Meiru" cards can be played as staples in other Typing-focused Decks, or played as a single dedicated Deck. As a dedicated "Koa'ki Meiru" Deck, the Deck primarily focuses on the Level 4 EARTH Rock "Koa'ki Meiru" monsters due to their accessibility, power, and synergy with [[Rock]] support; they form a part of the popular "[[Rock Stun]]" Deck.The Deck's main searchers are "[[Diamond Core of Koa'ki Meiru]]", "[[Koa'ki Meiru Urnight]]", and "[[Koa'ki Meiru Supplier]]". Aside from the "Rock Stun" "Koa'ki Meiru" monsters, other relevant high-power (and low-cost) "Koa'ki Meiru" monsters include the LIGHT and DARK hard counters "[[Koa'ki Meiru Drago]]" and "[[Koa'ki Meiru Doom]]", the card-destroying "[[Koa'ki Meiru Ice]]" and "[[Koa'ki Meiru Tornado]]", and the mass effect negation of "[[Koa'ki Meiru Hydro Barrier]]". While "Iron Core of Koa'ki Meiru" is central to the archetype's playstyle, and there are multiple dedicated searchers for it (e.g. "[[Core Transport Unit]]"), the fact that the card doesn't have any effects itself and is purely an enabler for certain specific cards means that more modern "Koa'ki Meiru" will typically try to downplay its importance, in favor of other external enablers (and maintenance cost providers) like "[[Adamancipator]]" monsters.===Recommended cards==={{Decklist|Deck<!-- This is not an exact Decklist. Do not add multiples or staples.--> | kanji effect monsters = コアキメイル * [[Koa'ki Meiru Bergzak]]* [[Koa'ki Meiru Guardian]]* [[Koa'ki Meiru Overload]]* [[Koa'ki Meiru Sandman]]* [[Koa'ki Meiru Supplier]]* [[Koa'ki Meiru Urnight]]* [[Koa'ki Meiru Wall]]* [[Gigantes]]| japanese xyz monsters = * [[Brotherhood of the Fire Fist - Tiger King]]| furigana link monsters = * [[Fire Fighting Daruma Doll]]* [[Isolde, Two Tales of the Noble Knights]]* [[Missus Radiant]]| romanji normal spells = * [[Iron Core of Koa'ki Meiru]]* [[Diamond Core of Koa'ki Meiru]]* [[Core Compression]]* [[Reinforcement of the Army]]|continuous spells = * [[Fire Formation - Tenki]]* [[Fire Formation - Tensu]]| japanese translated normal traps = Koa Kimeiru * [[Reckoned Power]]| english counter traps = * [[Iron Core ChimairLuster]]|continuous traps =* [[Anti-Spell Fragrance]]
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 ===From [http://www.yugioh-card.com/japan/topics/?20131024 "Gogogo" & "Dododo" Deck recipes sample]==={{InfoboxDecklist|Gogogo Koa'ki Meiru (2013)<br /Yu>ゴゴゴコアキメイル<!-- This is a Decklist made by Yugioh-card(jp). Do not remove any multiples or staples.-Gi-Oh!/Archetype/List> | sets effect monsters = * [[Gogogo Golem - Golden Form]]* [[Gogogo Golem]] x2* [[Gogogo Giant]] x3* [[Koa'ki Meiru Wall]] x3* [[Koa'ki Meiru Guardian]]* [[Koa'ki Meiru Sandman]] x3* [[Fossil Dyna Pachycephalo]] x2* [[Block Golem]] x3* [[Raging BattleNeo-Spacian Grand Mole]]x2* [[Card Trooper]] x2 | anime xyz monsters = * [[Gagaga Cowboy]] x2* [[Kachi Kochi Dragon]]* [[Diamond Dire Wolf]] x2* [[Gem-Knight Pearl]] x2* [[Number 106: Giant Hand]] x2* [[Fairy King Albverdich]]* [[Tin Archduke]]* [[Soul of Silvermountain]]| manga spells = * [[Monster Reborn]]* [[Dark Hole]]* [[Heavy Storm]]* [[Mystical Space Typhoon]]* [[Foolish Burial]]* [[Pot of Duality]] x2* [[Forbidden Lance]] x2| list traps = | support list = * [[Compulsory Evacuation Device]] x2* [[Torrential Tribute]] x2* [[Gozen Match]] x2* [[Call of the Haunted]] x2* [[Solemn Warning]]
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{{Infobox/Yu-Gi-Oh!/Archetype/End}}===Weaknesses===* The Deck'''s reliance on "Iron Core Chimairsof Koa'ki Meiru", which has no notable effects itself, means that a "Koa'' are a family of Monsters ki Meiru" Deck that will be released in [[Raging Battle]]focuses on "Iron Core" can run into issues with dead draws.* A major weakness is the archetypes own maintenance effect. If the player is not careful and summons multiple "Koa'ki Meiru" monsters to the field without thought, it can easily blow up if one is not able to pay all the costs.Most effects of these ** Additionally, cards are targeted to send such as "[[Core-Chimair's Steel CoreRespect Play]] " or a monster from the same "[[TypeCeremonial Bell]] from your hand to " can eliminate the [[Graveyard]] (Except for [[Core Chimair Valafar]] which doesn't give a monster sending option). Also, if majority of the controller doesn't send alternative maintenance costs by making it impossible to reveal any cards from the above. In that case, that one would be forced to rely on sending "Iron Core Chimair is destroyed" to satisfy maintenance costs.  ==Playing Style==To date* "Koa'ki Meiru" monsters are very reliant on the hand, all therefore any form of "Hand Control" presents a big threat by being able to specifically remove assets essential to the Core Chimair has the self Hand Destruction effectDeck. The main strategy of the Core Chimairs is Cards like "[[Anti-MetaCard Destruction]]" - A Deck build which oppose the popular Decks that are played. For example, "[[Core Chimair DragoMind Crush]]'s effect was designed specially to oppose ", "[[LightswornsD.D. Designator]] " and "[[Dark Armed ReturnTrap Dustshoot]] Decks for their [[Swarm]]ing capabilities. Another example is an Anti-[[Alien]] effect - being destroyed at " can completely disrupt the [[End Phase]] after their control has been swichtedplayer's strategy==Optional Support Cards==* Like many other decks, "Koa'ki Meiru" does not appreciate its Summons to be negated or blocked. "[[Creature SwapSolemn Warning]] - This card effect allow you to swap a Core Chimair for a stronger monster. Most of the chances your opponent won't have ", "[[Core-Chimair's Steel CoreSolemn Judgment]]. However", he can have a monster from the same "[[TypeArchlord Kristya]]. ==Weaknesses and Counter-Strategies==* The Core Chimair's great weakness is their effect which destroys them in case ", "[[Core-ChimairVanity's Steel CoreFiend]] " or a monster from the same "[[TypeVanity's Emptiness]] didn't send by their effects" are all effective against the deck.{{Archseries navbox}}{{ArchetypeNavbox|Core ChimairArchseries navbox (Duel Links)}}<br clear=right/>[[Category:ArchetypeTCG and OCG archetypes]]
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