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Memories of Courage

85 bytes added, 5 years ago
top: ISO 639
{{Unofficial nameAnime card|Croatianja_name = ブレイビング・メモリー|Englishromaji_name = Bureibingu Memorī|Germantrans_name = Braving Memory| ja_image = MemoriesofCourage-JP-Anime-ZX.png| card_type = Trap| property = Normal| effect_types = Effect, Condition| lore = [[Target]] 1 "[[Number]]" [[Xyz Monster]] you [[control]] that has no [[Xyz Material]]s and has [[battle]]d a "Number" Xyz Monster your opponent controls that has no Xyz Materials previously this [[turn]]; it gains 500 [[ATK]] for each "Number" [[Monster Card|monster]] in either [[Graveyard]], until the [[End Phase]]. This turn, it cannot be [[destroyed by battle]], also, if it doesn't inflict any [[battle damage]] to your opponent after [[destroy]]ing an opponent's monster by battle this turn, it can make a second [[attack]] in a row.| ja_lore = エクシーズ素材が無い状態の「No.」と名のついたモンスターエクシーズと戦闘を行う、エクシーズ素材が無い状態の自分フィールド上の「No.」と名のついたモンスター1体を選択して発動できる。エンドフェイズ時まで、選択したモンスターの攻撃力は墓地の「No.」と名のついたモンスターの数×500ポイントアップする。このターン、選択したモンスターは戦闘では破壊されず、相手モンスターを戦闘によって破壊して相手ライフに戦闘ダメージを与えなかった場合、もう1度だけ続けて攻撃できる。| appears_in_zx = 146| decks = Yuma Tsukumo| supports = Xyz Monster| anti-supports = Xyz Monster| supports_archetypes = Number| anti-supports_archetypes = Number| stat_change = Your monsters gain ATK| attack = * Cannot be destroyed by battle* Allows multiple attacks}}
{{CardTable2Unofficial names|cr_name hr_name = Sjećanje na Hrabri Zov|de_name = Trotzende Erinnerungen|ja_name = ブレイビング・メモリー|ja_romaji = Bureibingu Memorī|image = BravingMemory-JP-Anime-ZX.png|attribute = Trap|typest = Normal|effect = Effect, Condition|animelore = [[Target]] 1 "[[Number]]" [[Xyz Monster]] you [[control]] that has no [[Xyz Material]]s and has [[battle]]d a "Number" Xyz Monster your opponent controls that has no Xyz Materials previously this [[turn]]; it gains 500 [[ATK]] for each "Number" [[Monster Card|monster]] in either [[Graveyard]], until the [[End Phase]]. This turn, it cannot be [[destroyed by battle]], also, if it doesn't inflict any [[battle damage]] to your opponent after [[destroy]]ing an opponent's monster by battle this turn, it can make a second [[attack]] in a row.|jpanimelore = エクシーズ素材が無い状態の「No.」と名のついたモンスターエクシーズと戦闘を行う、エクシーズ素材が無い状態の自分フィールド上の「No.」と名のついたモンスター1体を選択して発動できる。エンドフェイズ時まで、選択したモンスターの攻撃力は墓地の「No.」と名のついたモンスターの数×500ポイントアップする。このターン、選択したモンスターは戦闘では破壊されず、相手モンスターを戦闘によって破壊して相手ライフに戦闘ダメージを与えなかった場合、もう1度だけ続けて攻撃できる。|anime_zx = 146|archsupport1 = Number|support1 = Xyz Monster|antisupport1 = Number|antisupport2 = Xyz Monster|stats1 = Your monsters gain ATK|attack1 = Cannot be destroyed by battle|attack2 = Allows multiple attacks
}}
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