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Nightmare Archfiends OTK

1,462 bytes removed, 4 years ago
Removed the Winged Kuriboh LV 10 version of the deck for being insanely costly and specific as well as being hugely impractical since it can only kill in the opponents Battle Phase, in which the summoned tokens would already combined into Link monsters.
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== Winged Kuriboh LV10 Version ==
 
On the opponent's turn, activate a trap monster then play [[Nightmare Archfiends]] to summon three Nightmare Archfiend tokens, you should do this on your opponents turn after you have everything set up. Then play [[The Flute of Summoning Kuriboh]] to bring out [[Winged Kuriboh]](this is easier than trying to get [[Winged Kuriboh]] out on its own). Then play [[Transcendent Wings]] to summon [[Winged Kuriboh LV10]], along with hand cost. Finally, activate its effect to destroy all the tokens and inflict 6000 points of damage, and an aditional 2400 damage due to [[Nightmare Archfiends]] effect.
 
But, this deck has some weaknesses. It can be countered by cards like [[Doppelganger]], [[Spell of Pain]], [[Barrel Behind the Door]], [[Black Horn of Heaven]], [[Hanewata]] or more favorably [[Prime Material Dragon]], which stops [[Winged Kuriboh LV10]] effect to destroy their monsters.
 
To deal with this you could use something like [[A-Team: Trap Disposal Unit]], and other cards that stop traps. If you're gonna make this deck you should include cards like [[Magical Mallet]], and [[Reload]], to get the cards you need faster. All of the spell cards are [[Quick-Play Spell Cards]] so this whole strategy works during your opponents [[Battle Phase]].
 
Required Cards:
 
* [[Nightmare Archfiends]]
* [[The Flute of Summoning Kuriboh]] (recommended)
* [[Winged Kuriboh]]
* [[Transcendent Wings]]
* [[Winged Kuriboh LV10]]
== Battle Mania Version ==

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