Difference between revisions of "Template:BAM ability"
Dinoguy1000 (talk | contribs) ($monster logic) |
Dinoguy1000 (talk | contribs) (fix for Heal Opponent) |
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| Fragile = [[Destroy]]ed after battling another [[Monster Card|Monster]] | | Fragile = [[Destroy]]ed after battling another [[Monster Card|Monster]] | ||
| Growth = At Round End, your [[Monster Card|Monster]]'s [[Power]] doubles | | Growth = At Round End, your [[Monster Card|Monster]]'s [[Power]] doubles | ||
− | | Heal | Soothe = | + | | Heal | Soothe = {{ #ifeq: {{ #var: $target }} | Opponent |
− | | | + | | Your Opponent gains |
− | | Hurt | + | | You gain |
+ | }} [[Life Points]] | ||
+ | | Hurt = Opponent loses [[Life Points]]<!-- Hackish --> | ||
| Immune = Your {{ #if: {{ #var: $target }} | {{ #var: $target }} | [[Monster Card|Monster]] }}{{ #if: {{ #var: $all }} |s }} cannot lose [[Power]] or be [[destroy]]ed | | Immune = Your {{ #if: {{ #var: $target }} | {{ #var: $target }} | [[Monster Card|Monster]] }}{{ #if: {{ #var: $all }} |s }} cannot lose [[Power]] or be [[destroy]]ed | ||
| Last Stand = Doubles its [[Power]] if there are no cards in your [[Main Deck|Deck]] at Round Start | | Last Stand = Doubles its [[Power]] if there are no cards in your [[Main Deck|Deck]] at Round Start |
Revision as of 02:54, 3 October 2013
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