Difference between revisions of "Template:BAM ability"

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($monster logic)
(fix for Heal Opponent)
Line 106: Line 106:
 
| Fragile              = [[Destroy]]ed after battling another [[Monster Card|Monster]]
 
| Fragile              = [[Destroy]]ed after battling another [[Monster Card|Monster]]
 
| Growth                = At Round End, your [[Monster Card|Monster]]'s [[Power]] doubles
 
| Growth                = At Round End, your [[Monster Card|Monster]]'s [[Power]] doubles
| Heal | Soothe        = You gain [[Life Points]]
+
| Heal | Soothe        = {{ #ifeq: {{ #var: $target }} | Opponent
| Heal Opponent        = Your Opponent gains [[Life Points]]<!-- Hackish -->
+
  | Your Opponent gains
| Hurt | Hurt Opponent  = Opponent loses [[Life Points]]<!-- Hackish -->
+
  | You gain
 +
  }} [[Life Points]]
 +
| Hurt                 = Opponent loses [[Life Points]]<!-- Hackish -->
 
| Immune                = Your {{ #if: {{ #var: $target }} | {{ #var: $target }} | [[Monster Card|Monster]] }}{{ #if: {{ #var: $all }} |s }} cannot lose [[Power]] or be [[destroy]]ed
 
| Immune                = Your {{ #if: {{ #var: $target }} | {{ #var: $target }} | [[Monster Card|Monster]] }}{{ #if: {{ #var: $all }} |s }} cannot lose [[Power]] or be [[destroy]]ed
 
| Last Stand            = Doubles its [[Power]] if there are no cards in your [[Main Deck|Deck]] at Round Start
 
| Last Stand            = Doubles its [[Power]] if there are no cards in your [[Main Deck|Deck]] at Round Start

Revision as of 02:54, 3 October 2013

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