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Template talk:Gameplay

1,076 bytes added, 11 years ago
Basic, intermediate, advanced and expert: new section
==Reorganization==
'''[[Flip Summon|Flip]]''' should not listed underneath '''[[Normal Summon|Normal]]''' (which is underneath "Summoning mechanics", which is underneath "Intermediate"). It deserves a category of its own, since it doesn't count as a Normal Summon or Set. I don't want to mess around with the template personally. --[[User:UltimateKuriboh|UltimateKuriboh]] ([[User talk:UltimateKuriboh|talk]] • [[Special:Contributions/UltimateKuriboh|contribs]]) 08:16, January 13, 2013 (UTC)
 
== Basic, intermediate, advanced and expert ==
 
The categorisation into "basic", "intermediate", "advanced" and "expert" seems arbitrary and even nonsensical in places.
* [[Synchro Monster]], [[Synchro Summon]], [[Tuner monster]] and [[Synchro Material Monster]] are four things you'd probably learn at the same time, but here Synchro Monster is basic, Synchro Summon is intermediate, Tuner monster is advanced and Synchro Material Monster is expert.
* The breakdown of the [[Battle Phase]] is in basic, while [[ATK]], [[DEF]] and the [[battle position]]s are intermediate, even though you need to know the latter before you can learn about battles.
* Very basic things like [[Type]], [[Attribute]] and [[victory condition]], i.e. how a game ends, are classed as expert.
There's a lot of other stuff which seems out of place. Should we just drop the column that divides them into "basic", "intermediate", "advanced" and "expert" or does someone want to chance a better arangement? -- [[User:Deltaneos|Deltaneos]] ([[User talk:Deltaneos|talk]]) 18:17, February 10, 2013 (UTC)

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