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You cannot enter the [[Battle Phase]] if you are the starting player. Entering your [[Battle Phase]] is optional, except where special conditions apply (like if you [[control]] a [[face-up]] [[Attack Position]] "[[Berserk Gorilla]]"). If you do not wish to enter the [[Battle Phase]], you must immediately proceed to your [[End Phase]], without proceeding to [[Main Phase 2]]. You may enter the [[Battle Phase]] even if you do not control any monsters, or if all monsters you [[control]] are in [[Defense Position]].
===Start Step===
* The Turn player now declares that he/she is entering the [[Battle Phase]].
* Any trigger effects that activate ''at the start of the Battle Phase'' will activate at this time. (This is only 1 Chain.)* The Turn player has the right to activate [[Spell Speed 2]] or [[Spell Speed 3|3]] cards at this time([[Fast effect|fast effects]]). If he/she passes, then the Opponent has the chance to activate any of their his/her fast effects as well.* Decide if conducting battle. Note: entering Entering Battle Phase doesn't mean you have to declare attacks. If you do not, go straight to [[End Step]] (the end of the Battle Phase).
===Battle Step===
* The Turn player must declare that he/she is entering the [[Battle Step]].
** After resolving a Chain during any time in the Battle Step, if the number of legal [[attack target]]s changes, then a [[replay]] occurs ''immediately'' before anything can be activated in responsewhen the game state is next open. (See [[Fast Effect Timing|fast effect timing]].)** After resolving a Chain during any time in the Battle Step, if the monster cannot attack (because of things such as "[[Fiendish Chain]]" or "[[Gravity Bind]]"), then the attack will stop ''immediatelyafter'' after the Chain resolves.
*** NOTE: "Fiendish Chain" or "Gravity Bind" does make the monster stop the attack after it resolves, but rather after the entire Chain resolves. If "Fiendish Chain" is chained to "[[Mystical Space Typhoon]]", targeting it, then even though that "Fiendish Chain" resolved first, the attack would not be stopped.
====Attack declaration====
* This is only 1 Chain.* Any trigger effects that activate when a monster declares an attack, and/or is targeting a monster for an attack, will activate at this time.* The Turn player has [[priority]] to can activate [[Spell Speed 2Fast effect|fast effects]] cards now, that may, but not have to, respond to the attack declaration.** When an attack is declared, the Turn Player may retain [[Priority|the right]] to activate effects. At this time he/she is free to activate cards that perform an action when a monster attacks or any other effect with timing he/she can meet.
** If the Turn Player decides that he/she will pass, the opponent is given a chance to activate effects that respond to the attack ("[[Sakuretsu Armor]]", "[[Mirror Force]]", etc.) or any other effects with timing he/she can meet.
** If the Turn Player passes, and the opponent passes as well, the chance to activate cards like "[[Sakuretsu Armor]]", "[[Mirror Force]]", "[[Magic Cylinder]]", etc. is GONE.
** The entire Chain is responding to the attack being declared (an action that does NOT start a [[Chain]]; see [[Fast Effect Timing]]), meaning that cards and effects that are activated responding to a Summon does the attack declaration do NOT need be Chain Link 1.
====Response Windows Trigger and Fast Effects can be Activated (Before the Damage Step)====* Before moving on to the Damage step, [[fast effect]]s can be activated at time. If a card or effect is triggered and/or can be activated after a Chain in the Attack Declaration Window responding to an attack resolves, it is activated at this time as well. If a card or effect is triggered and/or can be activated after a Chain resolves during this time, a new Chain can be formed.
* Several different Chains can be created before both players agree to enter Damage Step.
===Damage Step===
*The Damage Step is composed of a series of events. The start of the Damage Step, flipping the face-down : Flipping an attacked Set monster face-up, conducting damage calculation, inflicting Battle Damage, activating the Flip Effect of the flipped monster, and sending a monster destroyed by battle to the Graveyard are examples of separate events that all happen during the Damage Step.
*The Damage Step has specific rules that govern what can or cannot be activated. Some cards can't be activated at all, while others can only be activated during very specific events that occur within the Damage Step:
*'''Cards that can be activated at Damage Step:'''<ol>
* [[Counter Trap Card]]s
 * [[Mandatory Effects]]** Only Mandatory Effects that specifically note they cannot activate during the Damage Step will not, such as "[[Vivid Knight]]". * [[Spell Card|Spell and ]]/[[Trap Cards Card]]s and Effects, and Monster Effects card effects that directly alter the ATK/DEF of a monster(s).** Note the use of “directly.” You "Directly" means that you cannot perform an optional action that would only modify ATK/DEF indirectly, such as activating "[[Mystical Space Typhoon]]” targeting “" that targets "[[Necrovalley]]", or activating "[[Reverse Trap]]".** If [[Continuous Trap Card]]s cannot be activated during the Damage Step unless that card has a [[ATKContinuous Effect]]that directly modifies the ATK/DEF of a monster(s), or it has an effect that can be activated during the Damage Step that will resolve with the resolution of the card itself; for example, "[[DEFDesperate Tag]] modifier specifies " can be activated during the Damage Step in , but only if its text[[Quick-like Effect]] is activated at the same time. Because [[Trigger-like Effect]]s cannot be activated at the same time as the Continuous Trap Card itself, such as “cards like "[[HonestArmor Ninjitsu Art of Rust Mist]]” or “" and "[[Attack Howl of the Cornered RatWild]]”, it can " cannot be activated up to and including during damage calculation. If it doesn’t specify the Damage Step in its text and is optional, it even though their effects can be used if they are already face-up to but not including during damage calculation unless otherwise specified.** Exceptions: If the trigger of an optional ATK/DEF modifying effect is a monster being Summoned by the opponent or Summoned to the opponent’s opponent's side of the field, such as with “"[[Armor Ninjitsu Art of Rust MistShining Elf]]” or “" and "[[Evil Blast]]", the effect cannot be activated during the Damage Step unless otherwise specified.** Cards like "[[Half or Nothing]]" which might not alter ATK/DEF at resolution cannot be activated during the Damage Step. Also, “** "[[Scrap Sheen]]", "[[Zero Force]]", and "[[Curse of Anubis]]" cannot be activated in during the Damage Step.** In the TCG only, if the [[ATK]]/[[DEF]] modifier specifies Damage Stepin its text, such as well as cards like “"[[Half Honest]]" or Nothing"[[Attack of the Cornered Rat]]", it can be activated up to, and including during [[damage calculation]]” which might . If it doesn't specify Damage Step in its text and is optional, it can be used up to, but not alter ATK/DEF at resolutionincluding during damage calculation unless otherwise specified. In the OCG, only cards that specify they can be activated during damage calculation can be. * Spell Speed 2 Monster Effects ([[Quick EffectsEffect]]s) that negate the activation of something.** “[[Gravekeeper's Watchernegate]]” and “an [[Gemini Impsactivation]]” are exceptions to this rule. They cannot be activated during the Damage Step. * In the TCG only, Spell Speed 2 Monster Effects ([[Quick Effects]]) that must activate '''directly''' in response to an effect activation to negate that activated effect only (except "[[Bujingi Turtle]]"). In the OCG, they cannot be activated effectfor this reason alone.**This one’s a tad more complicated:*** You can activate: ”the effects of "[[Photon Strike Bounzer]]", "[[Skull Meister]]”, "[[Bujingi Turtle]]", etc.*** You cannot activate: ”the effects of "[[Number 25: Force Focus]]", "[[Number 106: Giant Hand]]", etc.*** The difference is that cards like “Photon "Photon Strike Bounzer” Bounzer" or “Skull Meister” "Skull Meister" only negate one effect that is activating, and they must be activated directly in response to what they are negating. “Number "Number 25: Force Focus” doesn’t Focus" doesn't need to activate in direct response to an effect, and both it and “Number "Number 106: Giant Hand” Hand" negate all effects , rather than the specific one that was activated. 
* Any effect that specifically mentions an activation timing during the Damage Step.
** You’ll see This is indicated by phrases in the text such as “During Damage Calculation"During damage calculation,” “At " "At the Start start of the Damage Step,” “After Damage Calculation" "After damage calculation," etc.** This includes cards and effects that activate in response to [[damage]] without specifying [[effect damage]], like "[[Attack and Receive]]" and "[[Numinous Healer]]". * Most optional [[Trigger Effects Effect|Trigger]] and [[Trigger-like|Spell Card effects that triggerEffect]]s:** Generally, things effects of this nature are safe to activate can be activated during the Damage Step if , unless they don’t specifically state that you they cannotbe.** The Trigger Effects of [[Flip monster]]s can activate during the Damage Step.** If the trigger of the effect is a monster being Summoned by the opponent or Summoned to the opponent’s opponent's side of the field, such as “Catoblepas the Witch of Fate” "[[Naturia Horneedle]]" or “Naturia Horneedle”"[[Heroic Champion - Gandiva]]", the effect cannot be activated in during the Damage Step unless otherwise specified.** An optional [[Trigger Effect]] of a monster to Special Summon itself from the hand cannot be activated in during the Damage Step unless otherwise specified. This includes a monster like "[[Green Baboon, Defender of the Forest]]" whose effect has the potential to Summon itself from the hand or from another location, even if “Green "Green Baboon of the Forest” Forest" is not actually in the hand.** For this category, it’s It is still a good idea suggested to look at everything every card in this category on a case -by -case basis.* Cards that have no clear indication that they can be activated during the Damage Step BUT have rulings stating that they are allowed to do so: “[[Attack and Receive]]”, “[[Chthonian Blast]]”, “[[Desrook Archfiend]]”, “[[Null and Void]]”, and “[[Numinous Healer]]”.* [[Mandatory Effects]]</ol>
* Cards that have no clear indication that they can be activated during the Damage Step, but have rulings stating that they are allowed to do so: "[[Chthonian Blast]]" and "[[Desrook Archfiend]]". In the TCG only, "[[Muko]]" can be activated during the Damage Step. ===<U>Damage Step</U>: The Damage Step Begins===
*First, apply the [[Continuous Effect]]s of monsters that are applied during the Damage Step, like “[[Steamroid]]”, “[[Rampaging Rhynos]]”, “[[Crystal Beast Topaz Tiger]]”, “[[Etoile Cyber]]”, “[[Super Robolady]]”, “[[Super Roboyarou]]”, “[[Black Veloci]]”, and “[[Jain, Lightsworn Paladin]]”.
===="At the start of the Damage Step"====
* This is only 1 Chain.*[[Trigger effect]]s whose timing is ''"at the start of the Damage Step "'' are activated at this time, like “[[Neo-Spacian Grand Mole]]”, the “[[Mystic Swordsman]]” cards, “[[The Six Samurai - Irou]]”, “[[Razor Lizard]]”, "[[Ally of Justice Catastor]]", “[[Sasuke Samurai]]”, and “[[Sasuke Samurai 4|Sasuke Samurai #4]]”.**If such a monster is face-down, its effect cannot be activated and you perform [[Damage Calculation]] normally.
**The effect of “[[Nanobreaker]]” starts a Chain if it is attacking a face-up Level 3 or lower monster. “[[Disciple of the Forbidden Spell]]’s” effect starts a Chain if it is attacking a face-up monster with an Attribute that was selected by its effect. “[[Ninja Grandmaster Sasuke]]’s” effect activates if it attacks a face-up, Defense Position monster. (These effects won’t activate if the monster is face-down, since the monster is not flipped yet.)
====Response WindowsTrigger and Fast Effects can be Activated====* Before moving on to the next part in the Damage step, [[fast effect]]s can be activated at time. If a card or effect is triggered and/or can be activated after a Chain in the ''"At at the start of the Damage Step" window '' resolves, it is activated at this time as well. If a card or effect is triggered and/or can be activated after a Chain resolves during this time, a new Chain can be formed.
* Several different Chains can be created before both players agree to move on further into Damage Step.
===<U>Damage Step</U>: Face-down Monster (if any) is Monsters are Flipped Face-up===* Only conduct if the attack target is face-down.
*If the monster being attacked is face-down, it is flipped face-up at this time. If the monster has a [[Flip Effect]] or a [[Trigger Effect]] that activates when it is flipped face-up, the effect will not activate at this time unless otherwise stated by the card text.
*If a monster is flipped and it has a Continuous Effect, then you apply the Continuous Effect. This includes the [[Continuous Effect]]s of monsters like “[[Star Boy]]”, “[[Hoshiningen]]”, “[[Jinzo]]”, and “[[Spell Canceller]]” that apply as long as the monster is face-up on the field.
**Effects that would prevent the flipped monster from being attacked, like “[[Command Knight]]’s” effect, are not applied at this time, because the monster is already being attacked. If the monster survives the battle, its effect will be applied against any following [[battle]]s.
**If the flipped monster has a [[Continuous Effect]] that causes it to destroy itself under certain conditions ("[[Giant Kozaky]]", "[[Zombie Mammoth]]", "[[Thunder Nyan Nyan]]", etc.), then the monster is not immediately destroyed and Damage Calculation damage calculation is still conducted. If the monster is destroyed by the battle, its effect is not applied. If the monster survives the battle, it is destroyed by its effect after damage calculation.
*** '''Exception:''' "[[Card Rulings:Scrap Shark|Scrap Shark]]" will destroy itself by its Continuous Effect, even if it was destroyed by battle.
====Response WindowsTrigger and Fast Effects can be Activated====
* If a card or effect is triggered and/or can be activated after a Chain resolves during this time, a new Chain can be formed.
* Several different Chains can be created before both players agree to move on further into Damage Step.
===<U>Damage Step</U>: Before Entering the Damage Calculation===*The effects of cards like "[[Drillroid]]" and "[[Ehren, Lightsworn Monk]]" activate at this time, after the face-down monster has been flipped face-up and before damage has been calculated. Sometimes these effects will state something similar to “without applying [[Damage Calculation]]”, which means that damage calculation will not occur and will actually be skipped over. (The remainder of the Damage Step that occurs AFTER damage calculation will continue as normal.)
===="Before Damage Calculation"====* This is only 1 Chain.*Cards [[Trigger Effect]]s whose timing is ''"before damage calculation"'' are activated at this time, like "[[Blast SphereEhren, Lightsworn Monk]]", "[[Adhesive ExplosiveDrilloid]]", "[[KiseitaiBlast Sphere]]", and "[[Ancient Lamp]]" have effects that activate when they are flipped face-up by an attack , "[[Reflect Bounder]]", and their effects are activated at this time. These cards typically have effects that state that they are activated without applying "[[Damage CalculationYubel]]".
====Trigger and Fast Effects can be Activated====*The damage-inflicting effects of “[[Reflect Bounder]]”Before moving on to the next part in the Damage step, [[Yubelfast effect]]s can be activated at time. If a card or effect is triggered and/or can be activated after a Chain in ''"before damage calculation"'' resolves, it is activated at this time as well. If a card or effect is triggered and “[[Yubel - Terror Incarnate]]” also activate at /or can be activated after a Chain resolves during this time, a new Chain can be formed.* Several different Chains can be created before both players agree to move on further into Damage Step.
===<U>Damage Step</U>: The Damage Calculation===*Effects that increaseSome Continuous effects are applied at this time, decreasesuch as those of "[[Gaia Plate the Earth Giant]]", halve"[[Clear Vice Dragon]]", or double the "[[Vampire Kingdom]]" and "[[Alien Telepath]]".* Optional ATK and/DEF Modifiers cannot be activated at this time, unless they either specifically say ''"during damage calculation"'' or DEF of ''"Damage Step'',''"'' such as "[[Honest]]".* If there is a Continuous effect that can prevent a monster are typically activated from being destroyed by battle, you choose to apply it or not at this time; however, if there is something to be done "instead" of a monster being destroyed by battle, then it is done when destroyed-by-battle monsters are sent to the Graveyard.
===="During Damage Calculation"====*You are allowed to have multiple Chains for the use of activating these types of effectsThis is only 1 Chain.**Example: If you activate “[[Rush RecklesslyTrigger Effect]]s whose timing is ''"during damage calculation"'' are activated at this time, like "[[Bujingi Crane]]", "[[Injection Fairy Lily]]", and it is negated by your opponent’s “"[[Magic JammerHedge Guard]]".* If one of the battling monsters leaves the field at this time, the battle would end immediately with no damage inflicted and effects such as of "[[Metaion, you can start another Chain by activating “the Time Lord]]" or "[[Rising EnergyGladiator Beast]]" monsters will not activate.
===The Damage Calculation=Trigger and Fast Effects can be Activated====*Some Only [[Trigger Effect|triggered Effects]] and '''mandatory''' [[Fast Effect|fast effects in the Yu-Gi-Oh! TCG are applied ]] can be activated after ''"during damage calculation"''. [[Damage Calculation]] is a specific event in the Damage Step during which we compare Optional fast effects cannot be activated unless they would negate the activation of another effect (even if they alter ATK and/or DEF of the monsters in battle and inflict Battle Damage, if appropriate, following the rules on Pages 35-36 of the rulebook (Version 7.0can be activated during damage calculation). Some effects applied * If a card or effect is triggered or '''must''' activate after a Chain resolves during this very specific eventtime, like "[[Injection Fairy Lily]]" and "[[Kuriboh]]", begin a new Chain, while Continuous Effects that are applied during damage calculation do notcan be formed.
We only get one Chain with which to activate effects that ===<U>Damage Step</U>: Battle Damage is Inflicted and Monsters are activated "during damage calculation"Destroyed by Battle===* Only conduct if a [[battle]] occurred. Only effects that are activated "during * Battle damage calculation" is inflicted and effects that negate themmonsters are now treated as destroyed-by-battle, although they are not sent to the Graveyard at this time. Effects such as Counter Trap Cards and the effects of cards like "[[Herald of Orange LightDark Ruler Ha Des]]" and will start applying at this point.** Destroyed-by-battle monsters cannot be returned to the hand or Deck, cannot be used to pay an optional cost (such as "[[Light and Darkness DragonStellarnova Alpha]]"), cannot be [[target|targeted]] for with a card effect, can also ''optional'' effects that would destroy them cannot be [[activate|activated at this time]]. ** [[Continuous Effect|Continuous Effects that increase, decrease, halve, double, etc. ]] the ATK and/or DEF destroyed-by-battle monster have will no longer apply (except those such as of a monster cannot be activated at this time, unless they are specifically allowed to be activated "during damage calculation". This means that cards like "[[ShrinkCrystal Beast]]"monsters, which are not specifically activated "during damage calculation"that change where they go when they're destroyed); however, [[Unclassified Effect|effects without classification]] and [[Lingering Effect]]s will still apply.** Optional [[Quick Effect]]s destroyed-by-battle monsters have cannot be activated, while "; however mandatory Quick Effects must still be activated and [[Injection Fairy LilyTrigger Effect|Trigger Effects]]'s" effect can still be activated.* Continuous effects of monsters that destroys themselves will now apply, if the monster survived the battle.
Any Continuous Effects specific to damage calculation are applied ===="After Damage Calculation" (turn on1) before the ====* This is only 1 Chain.* [[Trigger Effect]]s whose timing is ''"during after damage calculation" Chain begins'' are activated at this time, like "[[Red Dragon Archfiend]]" and "[[Barbaroid, the Ultimate Battle Machine]]".** These effects are inconsistent of when they are activated. They may activate either at this time, but some can be applied or disappear during when the Chain'effects of [[Flip monsters]] activate.* Cards and effects that are activated in response to a player(s resolution if ) taking battle damage are also activated at this time, like "[[Tragoedia]]", "[[Gorz the conditions Emissary of Darkness]]", "[[Brotherhood of the Fire Fist - Bear]]", and "[[The Golden Apples]]".* If the timing is unspecified, if a card or effect activates when an attacking monster destroys a monster by battle change and that effect allows the attacking monster to make additional attacks (ATK/DEF changesuch as "[[Black Luster Soldier - Envoy of the Beginning]]"), Life Point change, etcthen it is also activated at this time.** '''NOTE:''' This is only for cards/effects that allow a monster to gain additional attacks; other ''"[When/If] this card destroys a(n opponent's) After monster by battle (and sends it to the Graveyard)..."during damage calculation'' effects activate ''" Chain has finished resolving and all appropriate Continuous Effects have been applied, at the results end of the attack are determined and any resulting Battle Damage is inflictedStep"''.
====Trigger and Fast Effects can be Activated====* Before moving on to the next part in the Damage step, [[fast effect]]s can be activated at time. If a monster card or effect is destroyed by triggered and/or can be activated after a card effect during Chain in ''"after damage calculation "'' ("[[Divine Wrath]]", etc.1)resolves, any remaining effects on the Chain finish resolving. After the Chain finishes resolving, damage calculation stops. No battle damage it is inflicted and neither monster is destroyed by the battleactivated at this time as well. The monster that is destroyed by If a card or effect is not considered to have been destroyed by battle, because damage calculation stopped triggered and /or can be activated after a Chain resolves during this determination wasn't madetime, a new Chain can be formed. The remainder of the * Several different Chains can be created before both players agree to move on further into Damage Step continues as normal.
===Battle <U>Damage is Inflicted and Monsters are Destroyed by BattleStep</U>: After the Damage Calculation Passed===*If the flipped monster had a ===="self-destructAfter Damage Calculation" effect ("2)====* This is only 1 Chain.* [[Giant KozakyTrigger Effect]]s whose timing is ''"after damage calculation"'' are activated at this time, like "[[Zombie MammothD.D. Warrior Lady]]", and "[[Thunder Nyan NyanWall of Illusion]]".** These effects are inconsistent of when they are activated. They may activate either at this time, or when responding to battle damage being inflicted.*The [[Flip Effect Monster|effects]] of [[Flip monster|Flip monsters]] flipped face-up by the attack activate at this time. If the flipped monster had a [[Trigger Effect]] that activates when the monster is flipped face-up (“[[Royal Keeper]]”, “[[Nightmare Penguin]]”, etc.) and it has survived the battle, it is destroyed by its effect will be activated at this time if its proper field conditions are not met.
====Trigger and Fast Effects can be Activated====*If a monster destroyed by the battle has a [[Continuous Effect]] that is applied while the monster is face-up Before moving on to the field ("[[Jinzo]]", "[[Spell Canceller]]", etc.), the [[Continuous Effect]] is no longer applied. Continuous Effects that change where a monster goes when it is removed from the field at the end of next part in the Damage Step are unaffected ("[[Crystal Beast]]" monstersstep, "[[Dark Magician of Chaosfast effect]]", etc.). *Immediately after inflicting Battle Damage, "[[Flashbang]]" s can be activated before any other effects activate. If "[[Flashbang]]" is activated and resolves properly, then other effects that activate when Battle Damage is inflicted will not activate. *Activate effects that activate when Battle Damage is inflicted to a player’s Life Points, like “[[Don Zaloog]]”, “[[Spirit Reaper]]”, “[[Doom Dozer]]”, “[[Kycoo the Ghost Destroyer]]”, “[[Sasuke Samurai 3|Sasuke Samurai #3]]”, “[[Evil HERO Wild Cyclone]]”, and “[[Magna Drago]]”. The effect of “[[Red Dragon Archfiend]]” that destroys every Defense Position monster on the defending player’s side of the field also activates at this time. If the attack was a direct attack, the Spell Card “[[Sebek's Blessing]]” may card or effect is triggered and/or can be activated. *"[[Attack and Receive]]", "[[Numinous Healer]]", "[[Damage Condenser]]", and the effect of after a face-up Chain in ''"[[Damage = Reptile]]after damage calculation" may be activated at this time. ===Monster Effects that Activate When Flipped Face-Up Activate '' (if any2)===*This section deals with the the [[Flip Effect]] of the [[Flip Effect Monster]] that was flipped face-up by the attack. *The Flip Effect of the monster flipped face-up by the attack activate resolves, it is activated at this timeas well. If the flipped monster had a [[Trigger Effect]] that activates when the monster card or effect is flipped face-up (“[[Royal Keeper]]”, “[[Nightmare Penguin]]”, etc.), it will triggered and/or can be activated at after a Chain resolves during this time. *The [[Trigger Effect]]s of “[[D.D. Warrior]]”, “[[D.D. Warrior Lady]]”, and “[[D.D. Assailant]]” activate at this time. If “[[Wall of Illusion]]” was attacked, its [[Trigger Effect]] activates at this timea new Chain can be formed. *If the [[Flip Effect]] of the flipped monster [[target]]s, you cannot select a target that has been destroyed during damage calculationSeveral different Chains can be created before both players agree to move on further into Damage Step.
===<U>Damage Step</U>: Destroyed -by Battle -battle Monsters are sent to the Graveyard===*Monsters that have been destroyed by battle are now sent to the Graveyard (or removed from play if "[[Macro Cosmos]]" is active).**If the monster destroyed by battle has an effect Continuous Effects that activates when it is destroyed by battle and sent allow you to the Graveyard, its effect starts a Chain.**Effects that can be activated when do something "instead" of a monster is being destroyed by battle and sent to the Graveyard ("[[Tualatin]]", "[[Desrook Archfiend]]", "[[Time Machine]]", "[[Destiny Signal]]", "[[Domino Effect]]", etc.) may be activated/chained are now done at this time.**A monster that activates its effect when it destroys a monster Monsters are now destroyed by battle and sends it to the Graveyard (; Continuous Effects like "[[HydrogeddonThe World Tree]]", or "[[Elemental Hero Flame WingmanMagical Citadel of Endymion]]"will now apply, etc.) are also activated at this time.**Monsters like "cards that continuously-target (such as all [[Apprentice MagicianEquip Card]]" whose effects activate when "destroyed by battle" will activate at this time. If s, as well as "[[Apprentice MagicianCall of the Haunted]]" is removed from play instead (by and "[[Macro CosmosFiendish Chain]]"), then its effect will still activate because it does not need to be "destroyed (by battle Game Mechanics and sent to the Graveyard".**Monsters with their own Continuous effects that activate when they destroy a monster by battlerespectively), without the additional requirement of “sending it to the Graveyard” ("and [[FenrirLingering Effect]]", s such of "[[Jurrac GuaibaOjama Trio]]", etc.), will also activate at this timenow apply.
===="At the End of the Damage Step"====* This is only 1 Chain.*[[Trigger effect]]s and cards whose timing is ''"at the end of the Damage Step"'' are activated at this time, like "[[Blackwing Armor Master]]", "[[The Six Samurai - Zanji]]", "[[Chainsaw Insect]]", and "[[Yubel - The Ultimate Nightmare]]".*A Counter on a Cards and effects that activate ''"[when/if] [Ba monster] destroys a(n opponent's) monster by battle (and sends it to the Graveyard)..E.S"'' will now activate at this time.** If the effect does not require to send the monster to the Graveyard, then in order to activate the triggered effect, the destroyed monster must leave the field by battle; also it triggers on the field. This means that no matter what happens to the attacking monster, as long as the attack target was a [[Monster card|monster]]" on the field, and it left the field by battle, the player who controlled the attacking monster can activate its effect (even if it's in the opponent's Graveyard).** If the effect requires to send the monster to the Graveyard, then in order to activate the triggered effect, the attacking monster must see the destroyed monster being destroyed by battle AND being sent to the Graveyard (as a [[Monster Card|monster]]). This means that the attacking monster must survive the battle and it checks the Graveyard if the destroyed by battle monster is there or on not as a monster ([[Token Monster|tokens]], [[Trap Monster|Trap monsters]], and non-Monsters from [[Magical Hats]] will not trigger these effects).** Since these effects are activated ''"at the end of the Damage Step"'', regardless of if it was destroyed by battle or not during damage calculation, if it leaves the field due to another card effect (such as [[Big CoreRed Dragon Archfiend]]'s) before ''" is removedat the end of the Damage Step"'', these effects will not activate. If * Cards and effects that activate ''"[when/if] [Des Mosquitoa monster]]" was is destroyed by battle (and sent to the Graveyard)"... '' will now activate at this time.** If the effect does not require the monster to be sent to the Graveyard, then in order to activate the triggered effect, the monster must leave the field by battleand be sent to a place of [[Public knowledge]], 1 counter and it activates where-ever it is removedsent. If "[[SpacegateGrave Protector]]" is activeface-up on the field, these effects will not activate.** If the effect requires the monster to be sent to the Graveyard, 1 Gate Counter is placed upon then it must be sent to the Graveyard in order to activate the triggered effect in the Graveyard.** Since these effects are activated ''"at the end of the Damage Step"'', regardless of if it was destroyed by battle or not during damage calculation, if it leaves the field due to another card effect (such as [[Red Dragon Archfiend]]'s) before ''"at the opponent’s end of the Damage Step"'', these effects will not activate.** Cards and effects that activate when a monster attacked or was attackedis destroyed in general are activated at this time, if that monster is destroyed by battle (such as "[[Ghostrick Specter]]").
====Trigger and Fast Effects can be Activated====*Some effects are given specific allowance by Konami that allow them to be activated at this timeBefore leaving the Damage step, like “[[Michizurefast effect]]s can be activated at time. If a card or effect is triggered and “[[Chthonian Blast]]”/or can be activated after a Chain in ''"at the end of the Damage Step"'' resolves, it is activated at this time as well. Cards such as these will typically have If a ruling on the FAQ mentioning that they may card or effect is triggered and/or can be activated after a Chain resolves during this time, a new Chain can be formed.* Several different Chains can be created before both players agree to leave the Damage Step, and they usually ending effects that only apply at this timeduring the Damage Step or until the end of the Damage Step such as "[[Armades, Keeper of Boundaries]]".
*The effects of cards like "[[Grave Squirmer]]", "[[The Six Samurai - Zanji]]", "[[Ryu Kokki]]", "[[Getsu Fuhma]]", "[[Ancient Gear Engineer]]", "[[Chainsaw Insect]]", and "[[Gonogo]]" are applied at this time.
*If you have another monster on the field, once you have completed the Damage Step you can go back to Battle Step and declare a new attack. Note even if you have several monsters and you opponent has an open field, each monster must complete the entire process before another monster can declare another attack. Each attack is individual. Only one at a time must be declared and resolved.
===End Step===
Once all battles have been resolved done by repeating the [[Battle Step]] and [[Damage Step]], the [[Turn Player]] may declare an end to the [[Battle Phase]], resulting in the '''End Step''' (エンドステップ, Endosuteppu).
Either player may activate [[Trap Card]]s, monsters' effects like "[[Alien Mother]]", "[[Miracle Flipper]]", "[[Galaxy-Eyes Photon Dragon]]", "[[Sword Hunter]]", "[[Scrap Worm]]", "[[Protector of the Founders, Tyrus]]", "[[Dark Diviner]]" and/or [[Quick-Play Spell Card]]s at this time. The effects of "[[Gladiator Beast]]" monsters also take place during the End Step.
 
Effects that activate at the end of the Battle Phase at this time, if a monster attacks or attacked, only activate if the monster reaches the damage calculation, and survived the battle.
==OCG Battle Phase==
===Start Step===
* The Turn player now declares that he/she is entering the [[Battle Phase]].
* The Turn player has priority to can activate [[Spell Speed 2]] cards now.* After both players pass Priority, you enter the Battle Step or the End Step, at the Turn Player's discretion.
===Battle Step===
*If the Turn Player declares an attack, only one Chain can be used in response to the attack.
*Multiple Chains are allowed during this Step. After both players pass Priority, you enter the Damage Step (if a monster is attacking) or the End Step (if no monster is attacking).
===Damage Step===
====Substep 1: Start of Damage Step====
*If attacking a face-down monster, the monster is not flipped yet. If the monster is face-down, its effect doesn't activate.
*"[[Sasuke Samurai 4|Sasuke Samurai <sup>#</sup>4]]", "[[Ninja Grandmaster Sasuke]]", "[[Neo-Spacian Grand Mole]]", "[[Mystic Swordsman LV2]]", "[[Nanobreaker]]", etc. activate their effects before flipping the monster.
*Multiple Chains are allowed during this Substep.
====Substep 2: After starting the Before Damage StepCalculation====
*Flip the monster, if it is face-down:
**Flip Effects are not activated yet.
*Multiple Chains are allowed during this Substep.
====Substep 3: During damage calculationDamage Calculation====*You can activate the effects of "[[Kuriboh]]", "[[Defense Draw]]", and "[[Nutrient Z]]".
*You can activate effects that activate during damage calculation, like "[[Injection Fairy Lily]]" or "[[Kinetic Soldier]]".
*Effects which increase/decrease ATK/DEF CANNOT be activated.
**However, things like "[[Honest]]" and "[[Prideful Roar]]" are exceptions, due to their rulingscan be activated at this time.
*After resolving cards, you move onwards. Cards cannot be activated in response to the chain. Only one Chain is allowed during this Substep.
*After the chain, apply Continuous Effects like "[[Skyscraper]]", "[[The Wicked Avatar]]", "[[The Wicked Dreadroot]]".
 ====Substep 4: Inflict battle damage====*Inflict After the chain, inflict battle damage, and decide whether the monster is destroyed by battle.**Cards and effects cannot be activated at this point.
*Apply Continuous Effects like those of "[[Amazoness Swords Woman]]" and "[[Susa Soldier]]".
*You can activate the effects of "[[Kuriboh]]", "[[Defense Draw]]", and "[[Nutrient Z]]".
*Damage has already been calculated and the monsters have already considered to have battled. If a monster is removed from the field or has its ATK/DEF altered, then do not recalculate the damage.
 
====Substep 5: After damage calculation====
*Cards and effects cannot be activated.
*Determine if the monster is destroyed by battle.
**Decide whether the monster will be negated by "[[Dark Ruler Ha Des]]".
**If a monster is destroyed, then its Continuous Effect is no longer applied.
====Substep 6: Immediately after inflicting battle damageAfter Damage Calculation====
*"[[Thunder Nyan Nyan]]", "[[Spirit Reaper]]" (if it was [[target]]ed), and "[[Giant Kozaky]]" destroy themselves.
*Flip Effects, and Trigger effects that activate when flipped face-up like "[[Fossil Dyna Pachycephalo]]" activate.*Trigger Effects effects like "[[Airknight Parshath]]", "[[Marshmallon]]", "[[Gorz the Emissary of Darkness]]", "[[Red Dragon Archfiend]]", "[[Poison Fangs]]", and "[[Begone, Knave!]]" activate. ====Sub-Step 7: Damage result; Flip Effects; destroyed by battle====*Flip Effects like "[[Fossil Dyna Pachycephalo]]" , and Trigger Effects like "[[D.D. Warrior Lady]]" activate.
*The monster is still on the field, so "[[Destiny Hero - Plasma]]", "[[Rainbow Veil]]", and "[[Skill Drain]]" will still affect the monster.
====Substep 8: At the end End of the Damage Step====
*Monsters which are destroyed by battle are removed from the field.
**"[[Dark Magician of Chaos]]", "[[Exodius the Ultimate Forbidden Lord]]", etc. are removed from play.

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