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{{Redirect|Active|the term for cards that are active|Face-up}}
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{{Infobox/Archetype/Start
{{Infobox/Archetype/Start}}
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| image name          =
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| image size          =
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| image caption        =
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}}
 
{{Infobox/Archetype/ExtendedName
 
{{Infobox/Archetype/ExtendedName
| kanji     = {{Ruby|発|はつ}}{{Ruby|動|どう}}
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| kanji               = {{Ruby|発|はつ}}{{Ruby|動|どう}}
| japanese   = 発動
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        | japanese             = 発動
| furigana   = はつどう
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| furigana             = はつどう
| romaji     = hatsudō
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| romaji               = Hatsudō
| english   = activate
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| japanese translated  =
| french     = activer
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| english             = activate
| german     = aktivieren
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| french               = activer
| italian   = attivare
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| german               = aktivieren
| korean     = 발동 (發動) ''baldong''
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| italian             = attivare
| chinese   = 發動 ''fādòng / faat3 dung6''
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| korean               = 발동 (發動) ''Baldong''
| portuguese = ativar<br/>Formerly: Activar, then activar or ativar
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|chinese=發動 ''Fādòng / Faat3 dung6''
| spanish   = activar
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|portuguese=ativar<br>Formerly: Activar, then activar or ativar
|simplified chinese=发动 ''fādòng''
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| spanish             = activar
 
}}
 
}}
 
{{Infobox/Archetype/End}}
 
{{Infobox/Archetype/End}}
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To '''activate''' (Japanese: {{Ruby|発|はつ}}{{Ruby|動|どう}} ''Hatsudō'', Verb: {{Ruby|発|はつ}}{{Ruby|動|どう}}する ''Hatsudō suru'') is to use a card or effect in a way that makes a [[Chain Link]].
 
To '''activate''' (Japanese: {{Ruby|発|はつ}}{{Ruby|動|どう}} ''Hatsudō'', Verb: {{Ruby|発|はつ}}{{Ruby|動|どう}}する ''Hatsudō suru'') is to use a card or effect in a way that makes a [[Chain Link]].
  
== Mechanics ==
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To activate a [[Spell Card|Spell]] or [[Trap Card]] is to play it on the [[field]] [[face-up]] from your [[hand]] or flipped from [[face-down]] on the field. Trap Cards and [[Quick-Play Spell Card]]s cannot be activated during the same turn they were [[Set]]. When activating an effect from a hidden zone, the card that activated the effect is revealed by game mechanic.  
All activated cards and effects have a [[Spell Speed]]. Cards and effects cannot be activated in [[response]] to cards or effects with higher Spell Speed. Cards and effects also cannot be activated while a [[Chain]] is [[resolve|resolving]].
 
 
 
To activate a [[Spell Card|Spell]] or [[Trap Card]] is to play it on the [[field]] [[face-up]] from your [[hand]] or flipped from [[face-down]] on the field. Trap Cards and [[Quick-Play Spell Card]]s cannot be activated during the same turn they were [[Set]]. If the activation of a card is [[negate]]d, that card will not be treated as being on the field.<ref>[https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=13142&request_locale=ja Yu-Gi-Oh Card Database]: Does placing a Pendulum Monster in a Pendulum Zone start a chain?</ref><ref>[[Card Rulings:Meklord Fortress]]: If the activation of this card is negated, you will be unable to add 1 “Meklord Emperor” monster to your hand.</ref>
 
  
To activate an [[Card effect|effect]] is to choose to apply a [[Trigger Effect|Trigger]] or [[Trigger-like Effect|Trigger-like]], [[Ignition Effect|Ignition]] or [[Ignition-like Effect|Ignition-like]], or [[Quick Effect|Quick]] or [[Quick-like Effect]]. When activating an effect from a location that is not [[public knowledge]], the card that activated the effect is [[reveal]]ed by [[game mechanics]].
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To activate an [[Card effect|effect]] is to choose to apply a [[Trigger Effect|Trigger]] or [[Trigger-like Effect|Trigger-like]], [[Ignition Effect|Ignition]] or [[Ignition-like Effect|Ignition-like]], or [[Quick Effect|Quick]] or [[Quick-like Effect]]. Effects that do not activate, such as [[Continuous Effect|Continuous]] and [[Continuous-like Effect]]s, do not make Chain Links.
  
Activating a card is distinct from activating its effect. For example, "[[Magic Jammer]]" and the effect of "[[Dark Paladin]]" can only be activated when the card "[[Supply Squad]]" is activated, but cannot be activated when the effect of "Supply Squad" is activated.
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All activated cards and effects have a [[Spell Speed]]. Cards and effects cannot be activated in [[response]] to cards or effects with higher Spell Speed.
  
 
==Activation requirements==
 
==Activation requirements==
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*It is not possible to activate a card or effect if it has no valid target.
 
*It is not possible to activate a card or effect if it has no valid target.
 
**For example, the effect of "[[Zombie Master]]" cannot be activated if there are no [[Zombie]]-[[Type]] monsters in either [[Graveyard]] that can be [[Special Summon]]ed.
 
**For example, the effect of "[[Zombie Master]]" cannot be activated if there are no [[Zombie]]-[[Type]] monsters in either [[Graveyard]] that can be [[Special Summon]]ed.
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==Mechanics==
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Cards and effects cannot be activated while a [[Chain]] is [[resolve|resolving]].
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Activating a card is distinct from activating its effect. For example, "[[Magic Jammer]]" and the effect of "[[Dark Paladin]]" can only be activated when the card "[[Supply Squad]]" is activated, but cannot be activated when the effect of "Supply Squad" is activated.
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If the activation of a card is [[negate]]d, that card will not be treated as being on the field.<ref>[http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=13142&keyword=&tag=-1 Konami FAQ]: Does placing a Pendulum Monster in a Pendulum Zone start a chain?</ref><ref>[[Card Rulings:Meklord Fortress]]: If the activation of this card is negated, you will be unable to add 1 “Meklord Emperor” monster to your hand.</ref>
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When activating a card in a hidden zone (hand or deck), that card must be revealed.
  
 
==References==
 
==References==

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