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{{Redirect|Active|the term for cards that are active|Face-up}}
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{{Infobox/Archetype/Start
{{Infobox/Archetype/Start}}
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| image name          =
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| image size          =
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{{Infobox/Archetype/ExtendedName
 
{{Infobox/Archetype/ExtendedName
| kanji     = {{Ruby|発|はつ}}{{Ruby|動|どう}}
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| kanji               = {{Ruby|発|はつ}}{{Ruby|動|どう}}
| japanese   = 発動
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        | japanese             = 発動
| furigana   = はつどう
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| furigana             = はつどう
| romaji     = hatsudō
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| romaji               = Hatsudō
| english   = activate
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| japanese translated  =
| french     = activer
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| english             = Activate
| german     = aktivieren
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| french               = Activer
| italian   = attivare
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| german               = Aktivieren
| korean     = 발동 (發動) ''baldong''
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| italian             = Attivare
| chinese    = 發動 ''fādòng / faat3 dung6''
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| korean               = 발동
| portuguese = ativar<br/>Formerly: Activar, then activar or ativar
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|portuguese=Activar
| spanish   = activar
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| spanish             = Activar
|simplified chinese=发动 ''fādòng''
 
 
}}
 
}}
 
{{Infobox/Archetype/End}}
 
{{Infobox/Archetype/End}}
  
To '''activate''' (Japanese: {{Ruby|発|はつ}}{{Ruby|動|どう}} ''Hatsudō'', Verb: {{Ruby|発|はつ}}{{Ruby|動|どう}}する ''Hatsudō suru'') is to use a card or effect in a way that makes a [[Chain Link]].
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To '''activate''' (Japanese: {{Ruby|発|はつ}}{{Ruby|動|どう}} ''Hatsudō''; Chinese: 發動 ''Fādòng'') a [[Spell Card|Spell]]/[[Trap Card]] is to play it on the [[Playing Field|field]] [[face-up]], either from your [[hand]] or [[flip]]ping it face-up after it was [[Set]], and usually you declare that you want to apply its effect if it has any. Trap Cards and [[Quick-Play Spell Card]]s '''''cannot''''' be activated during the same turn they were Set.  
 
 
== Mechanics ==
 
All activated cards and effects have a [[Spell Speed]]. Cards and effects cannot be activated in [[response]] to cards or effects with higher Spell Speed. Cards and effects also cannot be activated while a [[Chain]] is [[resolve|resolving]].
 
 
 
To activate a [[Spell Card|Spell]] or [[Trap Card]] is to play it on the [[field]] [[face-up]] from your [[hand]] or flipped from [[face-down]] on the field. Trap Cards and [[Quick-Play Spell Card]]s cannot be activated during the same turn they were [[Set]]. If the activation of a card is [[negate]]d, that card will not be treated as being on the field.<ref>[https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=13142&request_locale=ja Yu-Gi-Oh Card Database]: Does placing a Pendulum Monster in a Pendulum Zone start a chain?</ref><ref>[[Card Rulings:Meklord Fortress]]: If the activation of this card is negated, you will be unable to add 1 “Meklord Emperor” monster to your hand.</ref>
 
  
To activate an [[Card effect|effect]] is to choose to apply a [[Trigger Effect|Trigger]] or [[Trigger-like Effect|Trigger-like]], [[Ignition Effect|Ignition]] or [[Ignition-like Effect|Ignition-like]], or [[Quick Effect|Quick]] or [[Quick-like Effect]]. When activating an effect from a location that is not [[public knowledge]], the card that activated the effect is [[reveal]]ed by [[game mechanics]].
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To '''activate''' an [[Card effect|effect]] is to declare that you want to apply it. This goes for [[Flip Effect|Flip]], [[Trigger]], [[Ignition Monster Effect|Ignition]] and [[Quick Effect]] of [[Effect Monsters]] and also for [[Trigger-like]], [[Ignition-like]] or [[Quick-like Effect]] of Spell/Trap Cards. Effects can be activated not just when the card is face-up on the field, but also in the hand, [[Graveyard]], [[Banished Zone]], [[Main Deck|Main]] and [[Extra Deck|Extra]] Deck, depending on what the card says.
  
Activating a card is distinct from activating its effect. For example, "[[Magic Jammer]]" and the effect of "[[Dark Paladin]]" can only be activated when the card "[[Supply Squad]]" is activated, but cannot be activated when the effect of "Supply Squad" is activated.
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Note that "activating a card" is '''''different''''' from "activating the effect of a card." For example, some effects - like "[[Magic Jammer]]" and "[[Skilled Dark Magician]]" - only apply when a Spell Card is activated, but do not apply when the "effect" of a Spell Card is activated.
  
==Activation requirements==
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Any activated card or effect must have a [[Spell Speed]]. You '''''cannot''''' activate a card effect which has lower Spell Speed than the effect on the [[Chain Link]] before it. Effects which do not have Spell Speeds are '''''never''''' activated; and '''''never''''' start any Chain Link.
There are several requirements that must be met in order to activate a card.
 
*A card or effect can only be activated if that card or effect meets its [[Activation requirement|activation conditions]]. However, some cards do not have any activation conditions.
 
**For example, "[[Dark Magic Attack]]" cannot be activated if the player does not [[control]] a "[[Dark Magician]]". However, "[[Harpie's Feather Duster]]" can, because it has no activation conditions.
 
  
*The activation [[cost]] for a card or effect must be paid in order to activate a card or effect. However, some cards do not have any cost.
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You '''''cannot''''' activate a card effect that its condition didn't meet, knowing that it cannot [[resolve]] properly. For example, you cannot activate "[[Lightning Vortex]]" knowing that your opponent controls no face-up monsters to destroy.
**For example, "[[Twister]]" cannot be activated if the player cannot [[pay]] 500 [[LP]] (such as due to having less than 500 LP). However, "[[Mystical Space Typhoon]]" can, because it has no cost.
 
  
*It is not possible to activate a card or effect if the effect would fail to do anything when it resolved.
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You '''''cannot''''' activate a card effect in the middle of the resolution of another activated card effect, or during an action that did not finish yet. Only cards like "[[Bait Doll]]" can make that permissible to its targets.
**For example, "[[Lightning Vortex]]" cannot be activated if the opponent does not control any [[face-up]] monsters.
 
  
*It is not possible to activate a card or effect if it has no valid target.
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If the activation of a card is [[negate]]d, that card will not treated as being on the field.<ref>[http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=13142&keyword=&tag=-1 Konami FAQ]: Does placing a Pendulum Monster in a Pendulum Zone start a chain?</ref><ref>[[Card Rulings:Meklord Fortress]]: If the activation of this card is negated, you will be unable to add 1 “Meklord Emperor” monster to your hand.</ref>
**For example, the effect of "[[Zombie Master]]" cannot be activated if there are no [[Zombie]]-[[Type]] monsters in either [[Graveyard]] that can be [[Special Summon]]ed.
 
  
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{{See also|Chains, Activation, and Resolution|Chain Link}}
 
==References==
 
==References==
 
<references />
 
<references />
 
 
{{Gameplay}}
 
{{Gameplay}}
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

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