Editing Activate
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− | + | {{Infobox/Archetype/Start | |
− | {{Infobox/Archetype/Start}} | + | | image name = |
+ | | image size = | ||
+ | | image caption = | ||
+ | }} | ||
{{Infobox/Archetype/ExtendedName | {{Infobox/Archetype/ExtendedName | ||
− | | kanji | + | | kanji = {{Ruby|発|はつ}}{{Ruby|動|どう}} |
− | | japanese | + | | japanese = 発動 |
− | | furigana | + | | furigana = はつどう |
− | | romaji | + | | romaji = Hatsudō |
− | | english | + | | japanese translated = |
− | | french | + | | english = Activate |
− | | german | + | | french = Activer |
− | | italian | + | | german = Aktivieren |
− | | korean | + | | italian = Attivare |
− | + | | korean = 발동 | |
− | | portuguese = | + | |portuguese=Activar |
− | | spanish | + | | spanish = Activar |
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}} | }} | ||
{{Infobox/Archetype/End}} | {{Infobox/Archetype/End}} | ||
− | To '''activate''' (Japanese: {{Ruby|発|はつ}}{{Ruby|動|どう}} ''Hatsudō'' | + | To '''activate''' (Japanese: {{Ruby|発|はつ}}{{Ruby|動|どう}} ''Hatsudō''; Chinese: 發動 ''Fādòng'') a [[Spell Card|Spell]]/[[Trap Card]] is to play it on the [[Playing Field|field]] [[face-up]], either from your [[hand]] or [[flip]]ping it face-up after it was [[Set]], and usually you declare that you want to apply its effect if it has any. Trap Cards and [[Quick-Play Spell Card]]s '''''cannot''''' be activated during the same turn they were Set. |
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− | To activate an [[Card effect|effect]] is to | + | To '''activate''' an [[Card effect|effect]] is to declare that you want to apply it. This goes for [[Flip Effect|Flip]], [[Trigger]], [[Ignition Monster Effect|Ignition]] and [[Quick Effect]] of [[Effect Monsters]] and also for [[Trigger-like]], [[Ignition-like]] or [[Quick-like Effect]] of Spell/Trap Cards. Effects can be activated not just when the card is face-up on the field, but also in the hand, [[Graveyard]], [[Banished Zone]], [[Main Deck|Main]] and [[Extra Deck|Extra]] Deck, depending on what the card says. |
− | + | Note that "activating a card" is '''''different''''' from "activating the effect of a card." For example, some effects - like "[[Magic Jammer]]" and "[[Skilled Dark Magician]]" - only apply when a Spell Card is activated, but do not apply when the "effect" of a Spell Card is activated. | |
− | + | Any activated card or effect must have a [[Spell Speed]]. You '''''cannot''''' activate a card effect which has lower Spell Speed than the effect on the [[Chain Link]] before it. Effects which do not have Spell Speeds are '''''never''''' activated; and '''''never''''' start any Chain Link. | |
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− | + | You '''''cannot''''' activate a card effect that its condition didn't meet, knowing that it cannot [[resolve]] properly. For example, you cannot activate "[[Lightning Vortex]]" knowing that your opponent controls no face-up monsters to destroy. | |
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− | + | You '''''cannot''''' activate a card effect in the middle of the resolution of another activated card effect, or during an action that did not finish yet. Only cards like "[[Bait Doll]]" can make that permissible to its targets. | |
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− | + | If the activation of a card is [[negate]]d, that card will not treated as being on the field.<ref>[http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=13142&keyword=&tag=-1 Konami FAQ]: Does placing a Pendulum Monster in a Pendulum Zone start a chain?</ref><ref>[[Card Rulings:Meklord Fortress]]: If the activation of this card is negated, you will be unable to add 1 “Meklord Emperor” monster to your hand.</ref> | |
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+ | {{See also|Chains, Activation, and Resolution|Chain Link}} | ||
==References== | ==References== | ||
<references /> | <references /> | ||
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{{Gameplay}} | {{Gameplay}} | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |