Editing Attack
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{{About|the action|other uses|[[Attack (disambiguation)]]}} | {{About|the action|other uses|[[Attack (disambiguation)]]}} | ||
{{Infobox/Archetype/Start | {{Infobox/Archetype/Start | ||
− | | image name = | + | | image name = |
| image size = | | image size = | ||
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}} | }} | ||
{{Infobox/Archetype/ExtendedName | {{Infobox/Archetype/ExtendedName | ||
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| italian = attaccare | | italian = attaccare | ||
| korean = 공격 (攻擊) ''Gonggyeok'' | | korean = 공격 (攻擊) ''Gonggyeok'' | ||
− | |chinese=攻擊 '' | + | |chinese=攻擊 ''Gōngjī'' |
|portuguese=atacar | |portuguese=atacar | ||
| spanish = atacar | | spanish = atacar | ||
}} | }} | ||
{{Infobox/Archetype/End}} | {{Infobox/Archetype/End}} | ||
− | + | [[File:AllOutAttacks-PTDN-EN-C-1E.png|200px|right]] | |
− | An '''attack''' (Japanese: {{Ruby|攻|こう}}{{Ruby|撃|げき}} ''Kōgeki'') is an action performed in the [[Battle Phase]] that results in [[battle]]. During an open [[game state]] during | + | An '''attack''' (Japanese: {{Ruby|攻|こう}}{{Ruby|撃|げき}} ''Kōgeki'') is an action performed in the [[Battle Phase]] that results in [[battle]]. During an open [[game state]] during the Battle Phase, the turn player can [[declare]] an attack with a [[face-up]] [[Attack Position]] [[Monster Card|monster]] that has not already declared an attack this turn, choosing a monster the opponent controls as [[attack target]] or making a [[direct attack]]. Some cards and effects can allow monsters to attack while in [[Defense Position]] (such as "[[Total Defense Shogun]]"). Upon declaring an attack, gameplay immediately proceeds to the [[Battle Step]] (declaring an attack does not start a [[Chain]]<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=15665&event=FE0006 Konami FAQ]</ref>). |
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− | Some cards and effects can allow monsters to attack while in [[Defense Position]] (such as "[[Total Defense Shogun]]"). | ||
If the number of monsters controlled by the controller of the attack target changes during the Battle Step, a [[replay]] is triggered, wherein the attacking player chooses a new attack target without declaring a new attack. | If the number of monsters controlled by the controller of the attack target changes during the Battle Step, a [[replay]] is triggered, wherein the attacking player chooses a new attack target without declaring a new attack. | ||
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In the anime and manga, when a player [[declare]]s an attack, the monster literally attacks the attack target. In most cases the weaker monster will just stand still while the other one destroys it, sometimes it will try to fight back, but will obviously lose unless the player somehow makes it stronger. Some attacks are also given [[Attack name|names]]. | In the anime and manga, when a player [[declare]]s an attack, the monster literally attacks the attack target. In most cases the weaker monster will just stand still while the other one destroys it, sometimes it will try to fight back, but will obviously lose unless the player somehow makes it stronger. Some attacks are also given [[Attack name|names]]. | ||
− | + | ==References== | |
+ | <references/> | ||
{{Gameplay}} | {{Gameplay}} | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |