Editing Banish Psychic
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− | {{ | + | {{Infobox/Archetype/Start |
+ | | image name = OvermindArchfiendVG-TF06-JP.png | ||
+ | | image size = | ||
+ | | image caption = | ||
+ | }} | ||
+ | {{Infobox/Archetype/Yu-Gi-Oh! | ||
+ | | sets = | ||
+ | * [[Extreme Victory]] | ||
+ | * [[Generation Force]] | ||
+ | * [[Photon Shockwave]] | ||
+ | }} | ||
+ | {{Infobox/Archetype/End}} | ||
− | '''Banish | + | The '''Banish Psychics''', former known as '''"Remove From Play Psychics"''', is a Deck type that debut in [[Extreme Victory]] and more supported in [[Generation Force]] and [[Photon Shockwave]]. This Deck type is composed of [[Psychic]]-[[Type]] monsters whose effects revolve around [[Removed from Play Zone|Removing from play]] Psychic monsters and takes advantage through it. Even before [[Extreme Victory]], there are Psychic cards that revolve around removing cards from play like [[Genetic Woman]] and [[Psychic Lifetrancer]]. Although you may think that this deck doesn't need the [[Graveyard]], actually you need it a lot as they remove from play monsters in your graveyard more than on the field. [[Hushed Psychic Cleric]] is the key card that utilises the graveyard as it can summon many key monsters that had been sent to the graveyard such as [[Mind Master]]. Also it helps activate the effects of [[Mental Seeker]] and [[Esper Girl]]. |
− | The monsters released in | + | The monsters released in [[Extreme Victory]] seems to be [[Silent Psychic Wizard|Wizards]]/[[Serene Psychic Witch|Witches]][[Hushed Psychic Cleric|-themed]] while the ones released in [[Generation Force]] are [[Space Time Police|Time]][[Time Escaper|-Themed]]. |
+ | ==Playing Style== | ||
− | + | The goal of this Deck type is to fill your graveyard with Psychics and remove them from play through [[Silent Psychic Wizard]] or [[Hushed Psychic Cleric]]. [[Esper Girl]] and [[Mental Seeker]]'s effects activate when they are summoned from the RFP Zone which can easily be done with [[Serene Psychic Witch]] or [[Silent Psychic Wizard]]. Then Synchro summon many powerful Synchro monsters special only to [[Psychic]] monsters. A loop which is very famous is to Special summon [[Mind Master]] then normal summon [[Hushed Psychic Cleric]]. Use [[Hushed Psychic Cleric]]'s effect to remove from play 1 monster in your graveyard. Use [[Mind Master]]'s effect to tribute [[Hushed Psychic Cleric]] and then summon another [[Hushed Psychic Cleric]]. [[Hushed Psychic Cleric]] effect will summon the removed from play monster and then use the new [[Hushed Psychic Cleric]]'s effect again and then repeat the process until there is no [[Hushed Psychic Cleric]] in the deck and 1 on the field. Use [[Hushed Psychic Cleric]] to remove from play a [[Hushed Psychic Cleric]] in the graveyard and tribute it to summon a [[Psychic]] monster from the deck. [[Hushed Psychic Cleric]]'s effect will summon the removed from play [[Hushed Psychic Cleric]] and then you can continue the loop until there is barely any [[psychic]] monster in your deck. The summoned monster can be used to Synchro summon monsters but the ones I recommend are [[Magical Android]] and [[T.G. Hyper Librarian]] as if you have 3 [[Magical Android]] on the field during the End Phase you gain 5400 Life Points. This will recover you from the life point you paid for Mind Master. [[T.G. Hyper Librarian]] will let you have at least 1 card in your hand to discard for [[Hushed Psychic Cleric]]'s effect. | |
− | + | This Deck type can actually recover quickly with destruction cards like "[[Dark Hole]]" or "[[Black Rose Dragon]]" as when monsters like [[Hushed Psychic Cleric]] or the archetype's ace, [[Overmind Archfiend]] is sent to the graveyard, they will be replaced by monsters that they removed from play through their effect. Another recovery card is [[Miracle Synchro Fusion]] as when a Synchro monster is destroyed, you can fuse them to summon the type's ace fusion, [[Ultimate Axon Kicker]]. | |
− | This Deck type can | + | This Deck type can frequently have an [[OTK]] when "Overmind" is destroyed as it summons ALL monsters removed from play by his effect and you can quickly Synchro with those summoned monsters. |
− | === Monsters === | + | ==Recommended Cards== |
+ | |||
+ | ===Monsters=== | ||
* [[Silent Psychic Wizard]] | * [[Silent Psychic Wizard]] | ||
* [[Hushed Psychic Cleric]] | * [[Hushed Psychic Cleric]] | ||
* [[Serene Psychic Witch]] | * [[Serene Psychic Witch]] | ||
* [[Mind Master]] (Traditional Format) | * [[Mind Master]] (Traditional Format) | ||
− | * [[Glow-Up Bulb]] ( | + | * [[Glow-Up Bulb]] (To send cards to the Graveyard for "[[Hushed Psychic Cleric]]") |
* [[Time Escaper]] | * [[Time Escaper]] | ||
* [[Space-Time Police]] | * [[Space-Time Police]] | ||
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* [[Esper Girl]] | * [[Esper Girl]] | ||
* [[Doctor Cranium]] | * [[Doctor Cranium]] | ||
− | * [[D.D. | + | * [[Telepon D.D.]] |
* [[Reinforced Human Psychic Borg]] | * [[Reinforced Human Psychic Borg]] | ||
+ | * [[Ryko, Lightsworn Hunter]] | ||
+ | * [[Gigantes]] (To banish psychics) | ||
− | === Spells === | + | ===Spells=== |
− | * [[One for One]] (For | + | * [[One for One]] (For [[Mind Master]], Traditional Format) |
* [[Emergency Teleport]] | * [[Emergency Teleport]] | ||
* [[Miracle Synchro Fusion]] (For "[[Ultimate Axon Kicker]]") | * [[Miracle Synchro Fusion]] (For "[[Ultimate Axon Kicker]]") | ||
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* [[Psychic Feel Zone]] | * [[Psychic Feel Zone]] | ||
* [[Psychokinesis]] | * [[Psychokinesis]] | ||
− | * [[ | + | * [[Charge of the Light Brigade]] |
− | === Traps === | + | ===Traps=== |
* [[Mind Over Matter]] | * [[Mind Over Matter]] | ||
* [[Brain Hazard]] | * [[Brain Hazard]] | ||
* [[Psychic Trigger]] | * [[Psychic Trigger]] | ||
− | * [[Psychic Overload]] (Only if using | + | * [[Psychic Overload]] (Only if using [[Mind Master]] plays with [[Hushed Psychic Cleric]]) |
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− | === Extra Deck === | + | ===Extra Deck=== |
* [[Magical Android]] | * [[Magical Android]] | ||
− | * [[Psychic Nightmare]] | + | * [[Psychic Nightmare]] (Just-in-case beater, and can look at a card in your opponent's hand) |
* [[Naturia Beast]] | * [[Naturia Beast]] | ||
* [[Naturia Barkion]] | * [[Naturia Barkion]] | ||
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* [[Overmind Archfiend]] | * [[Overmind Archfiend]] | ||
* [[Thought Ruler Archfiend]] | * [[Thought Ruler Archfiend]] | ||
+ | * [[Formula Synchron]] | ||
* [[Shooting Quasar Dragon]] | * [[Shooting Quasar Dragon]] | ||
* [[Psychic Lifetrancer]] | * [[Psychic Lifetrancer]] | ||
* [[Ultimate Axon Kicker]] | * [[Ultimate Axon Kicker]] | ||
− | * [[Leviair the Sea Dragon]] | + | * [[Leviair the Sea Dragon]] |
− | + | =Psychic Warp(Advance Format)= | |
− | |||
− | === | + | ==Recommended Cards== |
+ | |||
+ | ===Monster=== | ||
*[[Esper Girl]] | *[[Esper Girl]] | ||
*[[Hushed Psychic Cleric]] | *[[Hushed Psychic Cleric]] | ||
− | *[[Mental Seeker]] | + | *[[Mental Seeker]] (side deck) |
*[[Overdrive Teleporter]] | *[[Overdrive Teleporter]] | ||
*[[Psychic Commander]] | *[[Psychic Commander]] | ||
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*[[Silent Psychic Wizard]] | *[[Silent Psychic Wizard]] | ||
*[[Serene Psychic Witch]] | *[[Serene Psychic Witch]] | ||
− | *[[ | + | *[[Psi-Blocker]] (side deck) |
− | === Spell === | + | ===Spell=== |
*[[Emergency Teleport]] | *[[Emergency Teleport]] | ||
− | *[[Miracle Synchro Fusion]] (for [[Ultimate Axon Kicker]] | + | *[[Miracle Synchro Fusion]] (for [[Ultimate Axon Kicker]] and [[Mystical Space Typhoon]] bluff) |
− | + | *[[Psychokinesis]] (field clearing and no life point lost if negated) | |
− | *[[ | + | *[[Gold Sarcophagus]] (replacement for [[Pot of Duality]] and doesn't mess special summon) |
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− | *[[ | ||
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− | === Extra === | + | ===Trap=== |
+ | *[[Mind Over Matter]] (good for stopping opponent's cards and activating [[Silent Psychic Wizard]]/[[Hushed Psychic Cleric]]/[[Overmind Archfiend]] effect) | ||
+ | |||
+ | ===Extra=== | ||
*[[Ultimate Axon Kicker]] | *[[Ultimate Axon Kicker]] | ||
*[[Hyper Psychic Blaster]] | *[[Hyper Psychic Blaster]] | ||
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*[[Leviair the Sea Dragon]] | *[[Leviair the Sea Dragon]] | ||
− | == | + | ==Weaknesses== |
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− | + | Like all other Psychic Decks, one of their weakness is maintaining your life points as most of Psychic monsters needs to pay life points as a cost of their effects but this can be solved through [[Soul Absorption]] as it increases your life points every time cards are removed from play. | |
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− | + | Another weakness are cards like "[[Macro Cosmos]]" and "[[Dimensional Fissure]]" because even though these cards revolves around removing cards from play, this deck still needs the graveyard because that is where you get to remove your cards. | |
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− | + | [[Necrovalley]] poses a problem for this deck, because it will shut down the abilities that allow you to remove cards from your graveyard, and also [[Imperial Iron Wall]] can prevent you from removing from play your monsters. | |
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− | + | To counter these cards, keep some [[Counter Trap]]s like "[[Royal Surrender]]" or "[[Dark Bribe]]" in your Main or Side deck. | |
[[Category:Deck Type]] | [[Category:Deck Type]] |