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− | * | + | * Use this card if you know that your opponent is using an [[Exodia Deck]], so you can take one of their Exodia pieces and prevent them from fulfilling the insta-win condiiton. Also use this card when you know your opponent has a strong card in his/her [[hand]]. |
+ | ** If you have sufficient knowledge of your opponent's deck, you can also use "[[Dark Designator]]" to bring the desired strong card to their hand. | ||
− | * | + | * If this and another card are the only 2 cards in your [[hand]], you can use this card and take any card on your opponent's hand, but you opponent can take the only card in your hand. |
− | * | + | * This card fits nicely in a Side Deck, just in case your opponent plays a Deck similar to yours. |
− | ** | + | **For example, if you play a [[Lightsworn]] Deck, you can steal his/her [[Judgment Dragon]] or any Lightsworn monster/support and give a "[[Wulf, Lightsworn Beast]]", or any other card. |
− | ** | + | **If you play [[Tele-DAD]], you can take your opponent's "[[Dark Armed Dragon]]", "[[Emergency Teleport]]", "[[Destiny Draw]]", Etc., and give him/her a card with little use. |
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− | * | + | * Consider this card in place of "[[Mind Crush]]"; although your opponent will not lose hand advantage, it allows you to both see your opponent's hand and take away a potentially dangerous card. |
− | * Before playing this card, | + | * Use this card in a [[Spirit monster]] deck; even if your opponent summons one of your stronger Spirit monsters, it will return to your hand, effectively giving you a two-card advantage (the Spirit monster and the card you took from their hand). |
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+ | * Before playing this card, set every card in your hand that could be potentially useful to your opponent so that they don't get anything useful. Try to leave them with a card that is specific to your deck (e.g. "[[Power Capsule]]"). | ||
** Also, you can give them a card that'll help you, like "[[An Unfortunate Report]]" or "[[The Gift of Greed]]". | ** Also, you can give them a card that'll help you, like "[[An Unfortunate Report]]" or "[[The Gift of Greed]]". | ||
*** If your opponent sets the card you give them, you can use "[[Bait Doll]]" to force its activation. In the event confirmation is needed, use a card such as "[[Mind Haxorz]]" to look at it. | *** If your opponent sets the card you give them, you can use "[[Bait Doll]]" to force its activation. In the event confirmation is needed, use a card such as "[[Mind Haxorz]]" to look at it. | ||
− | * | + | * This card can help players deal with an otherwise "junky" hand. |
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