Editing Card Tips:Gorz the Emissary of Darkness

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* Summon "Gorz" without the risk of Battle Damage by keeping only an "[[Enchanted Javelin]]" on the field and using it when a powerful monster attacks. Because it's activated during the Battle Step rather than the Damage Step, "Enchanted Javelin" will resolve before damage is taken, essentially canceling out damage to your life points, as well as clearing your field before the Damage Step, allowing you to summon "Gorz".
 
* Summon "Gorz" without the risk of Battle Damage by keeping only an "[[Enchanted Javelin]]" on the field and using it when a powerful monster attacks. Because it's activated during the Battle Step rather than the Damage Step, "Enchanted Javelin" will resolve before damage is taken, essentially canceling out damage to your life points, as well as clearing your field before the Damage Step, allowing you to summon "Gorz".
  
* You may use "[[Sky Scourge Norleras]]'" effect to clear the whole field and hands, then if you draw "Gorz" with "Norleras'" effect, your opponent shall have to contend with "Gorz's" effect, leaving them with no path to escape.
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* You may use "Sky Scourge Norleras'" effect to clear the whole field and hands, then if you draw "Gorz" with "Norleras'" effect, your opponent shall have to contend with "Gorz's" effect, leaving them with no path to escape.
  
 
* If you choose to allow a monster to attack you directly in order to summon "Gorz" and bring out an Emissary of Darkness Token, use cards like "[[Banner of Courage]]" that boost attack after "Gorz" is summoned, to make the "Emmissary of Darkness Token" stronger than the monster that provided it's Attack and Defense Power. This is particularly effective against monsters that are substantially stronger than "Gorz the Emissary of Darkness" itself, which would allow the Emissary of Darkness Token to attack and destroy monsters such as "[[Blue-Eyes Ultimate Dragon]]" without destroying itself in a [[suicide]] attack, allowing for the potential for two [[Beatstick]] monsters.
 
* If you choose to allow a monster to attack you directly in order to summon "Gorz" and bring out an Emissary of Darkness Token, use cards like "[[Banner of Courage]]" that boost attack after "Gorz" is summoned, to make the "Emmissary of Darkness Token" stronger than the monster that provided it's Attack and Defense Power. This is particularly effective against monsters that are substantially stronger than "Gorz the Emissary of Darkness" itself, which would allow the Emissary of Darkness Token to attack and destroy monsters such as "[[Blue-Eyes Ultimate Dragon]]" without destroying itself in a [[suicide]] attack, allowing for the potential for two [[Beatstick]] monsters.

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