Editing Card Tips:Gorz the Emissary of Darkness

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* This card can be [[Searcher|searched]] by "[[Sky Scourge Cidhels]]", "[[Magical Contract Door]]", "[[Ahrima, the Wicked Warden]]", "[[Dwarf Star Dragon Planeter]]", "[[Lucent, Netherlord of Dark World]]", "[[Chaos Zone]]", "[[Additional Mirror Level 7]]", "[[Link Party]]", and other [[List of generic searchers#Monsters|generic searchers]].
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* This card can be searched by "[[Dogu]]", "[[Single Purchase]]", "[[Chaos Zone]]" and "[[Lucent, Netherlord of Dark World]]".
  
 
* This card can be [[Tribute Summon]]ed with one [[Tribute]] using "[[Double Coston]]" and "[[The First Monarch]]".
 
* This card can be [[Tribute Summon]]ed with one [[Tribute]] using "[[Double Coston]]" and "[[The First Monarch]]".
  
* This card's primary purpose is to allow the user to recover from an opponent using cards that wipe clean all cards on the [[field]] at once, like "[[Crystal Abundance]]". However, if you don't mind taking [[damage]], it can also be used simply to get out a strong monster quickly.
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* This card's primary purpose is to allow the user to recover from an opponent using cards that wipe clean all cards on the [[Playing Field|field]] at once, like "[[Crystal Abundance]]". However, if you don't mind taking [[damage]], it can also be used simply to get out a strong monster quickly.
  
 
* This card is ideal to use when in a tight spot to bluff your opponent, for example if you control no cards and your opponent several, and you have only "[[Sakuretsu Armor]]" in your hand, but that alone can't protect you if he/she summons another monster, rather than setting it, end your move, even if you haven't "Gorz" in your hand. Your opponent might think you actually have it in your hand, and not dare attack (at least with all of his/her monsters).
 
* This card is ideal to use when in a tight spot to bluff your opponent, for example if you control no cards and your opponent several, and you have only "[[Sakuretsu Armor]]" in your hand, but that alone can't protect you if he/she summons another monster, rather than setting it, end your move, even if you haven't "Gorz" in your hand. Your opponent might think you actually have it in your hand, and not dare attack (at least with all of his/her monsters).
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* Summon "Gorz" without the risk of Battle Damage by keeping only an "[[Enchanted Javelin]]" on the field and using it when a powerful monster attacks. Because it's activated during the Battle Step rather than the Damage Step, "Enchanted Javelin" will resolve before damage is taken, essentially canceling out damage to your life points, as well as clearing your field before the Damage Step, allowing you to summon "Gorz".
 
* Summon "Gorz" without the risk of Battle Damage by keeping only an "[[Enchanted Javelin]]" on the field and using it when a powerful monster attacks. Because it's activated during the Battle Step rather than the Damage Step, "Enchanted Javelin" will resolve before damage is taken, essentially canceling out damage to your life points, as well as clearing your field before the Damage Step, allowing you to summon "Gorz".
  
* You may use "[[Sky Scourge Norleras]]'" effect to clear the whole field and hands, then if you draw "Gorz" with "Norleras'" effect, your opponent shall have to contend with "Gorz's" effect, leaving them with no path to escape.
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* You may use "Sky Scourge Norleras'" effect to clear the whole field and hands, then if you draw "Gorz" with "Norleras'" effect, your opponent shall have to contend with "Gorz's" effect, leaving them with no path to escape.
  
 
* If you choose to allow a monster to attack you directly in order to summon "Gorz" and bring out an Emissary of Darkness Token, use cards like "[[Banner of Courage]]" that boost attack after "Gorz" is summoned, to make the "Emmissary of Darkness Token" stronger than the monster that provided it's Attack and Defense Power. This is particularly effective against monsters that are substantially stronger than "Gorz the Emissary of Darkness" itself, which would allow the Emissary of Darkness Token to attack and destroy monsters such as "[[Blue-Eyes Ultimate Dragon]]" without destroying itself in a [[suicide]] attack, allowing for the potential for two [[Beatstick]] monsters.
 
* If you choose to allow a monster to attack you directly in order to summon "Gorz" and bring out an Emissary of Darkness Token, use cards like "[[Banner of Courage]]" that boost attack after "Gorz" is summoned, to make the "Emmissary of Darkness Token" stronger than the monster that provided it's Attack and Defense Power. This is particularly effective against monsters that are substantially stronger than "Gorz the Emissary of Darkness" itself, which would allow the Emissary of Darkness Token to attack and destroy monsters such as "[[Blue-Eyes Ultimate Dragon]]" without destroying itself in a [[suicide]] attack, allowing for the potential for two [[Beatstick]] monsters.

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