Editing Continuous Effect

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{{Redirect|Continuous|the properties|Continuous Spell Card|and|Continuous Trap Card}}
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:''Continuous redirects here for other uses see [[Continuous Cards]]''
{{Multiple image
 
| width = 200
 
| image1 = {{Show card image|Jinzo|filename=1}}
 
| alt1 = Jinzo
 
| caption1 = "[[Jinzo]]"
 
| image2 = {{Show card image|Astrosoldier|filename=1}}
 
| alt2 = Astrosoldier
 
| caption2 = "[[Astrosoldier]]"
 
| footer = Cards with Continuous Effects in the ''[[TCG]]'' and ''[[Rush Duel]]'' respectively.
 
}}
 
  
'''Continuous Effects''' (Japanese: 永続効果 ''Eizoku Kōka'') are a type of monster effect that applies while the monster remains [[face-up]] on the [[field]]. Some of these effects must meet additional requirements before they can be applied, and others may only be applied temporarily. These effects never [[activate]], and thus, do not start a [[Chain]].
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Continuous Monster Effects come into play as soon as the monster is Summoned, and don't disappear until the monster is removed from the field.
  
Some Continuous Effects only change the game state under specific temporary situations, rather than continuously changing the game state as long as the monster is face-up on the field. (e.g. "[[Bountiful Artemis]]") Some Continuous Effects may even have "you can" and/or "[[once per turn]]" clauses, allowing the user to optionally have the Continuous Effect change the game state, without ever activating the effect. (e.g. "[[Vera the Vernusylph Goddess]]")
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"[[Jinzo]]" and "[[Spell Canceller]]" are two such cards with Continuous Effects. Continuous Monster Effects do not start a [[Chain]], therefore they cannot be negated by "[[Divine Wrath]]", "[[Pulling the Rug]]" or "[[Doomcaliber Knight]]".
  
On cards using [[Problem-Solving Card Text]], Continuous Effects are easier to recognize due to not using colons or semicolons.
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==Example==
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<center>[[Image:Thousand-EyesRestrictMC1-EN-ScR.jpg]]</center>
  
In ''[[Yu-Gi-Oh! Rush Duel]]'', Continuous Effects are normally only seen on [[Maximum Monster]]s and [[Legend Card]]s, although regular [[Effect Monster]]s and [[Fusion Monster]]s can rarely have them. They are denoted by the text '''[Continuous Effect]''' in [[card text]].
 
  
==Lists==
 
===''OCG''/''TCG''===
 
{{Card query|[[Effect type::Continuous Effect]]|medium=official|type=monster|limit=10}}
 
  
===''Rush Duel''===
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{| border="1" cellspacing="0" width="100%"
{{Card query|[[Effect type::Continuous Effect]]|medium=Rush Duel|type=monster|limit=10}}
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|-
 
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! valign="top" style="background:#800000; color:#FFFF00" colspan="3" | <span style="font-size:1.1em">'''List of Continuous Monster Effects Cards'''</span>
==In other languages==
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|-
{{In other languages
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| valign="top" style="border-top:none;" |
| fr_name  = Effet Continu
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{{DynamicNavigationBoxL
| de_name  = Permanenter Effekt
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|TITLE= '''''<center>[[TCG]]</center>'''''
| it_name  = Effetto Continuo
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|CONTENT=
| pt_name  = Efeito Contínuo
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* [[Airknight Parshath]]
| es_name  = Efecto Continuo
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* [[Amazoness Fighter]]
| ja_name  = 永続効果
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* [[Amazoness Paladin]]
| ja_romaji = Eizoku Kōka
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* [[Amazoness Swords Woman]]
| ko_name  = 지속 효과
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* [[Amazoness Tiger]]
| ko_rr    = Jisok Hyogwa
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* [[Amphibious Bugroth MK-3]]
| zh_name  = 永續效果
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* [[Ancient Gear Beast]]
| zh_pinyin = Yǒngxù Xiàoguǒ
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* [[Ancient Gear Golem]]
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* [[Ancient Gear Soldier]]
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* [[Andro Sphinx]]
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* [[Arcane Archer of the Forest]]
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* [[Armed Samurai - Ben Kei]]
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* [[Armor Exe]]
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* [[Arsenal Bug]]
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* [[Asura Priest]]
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* [[Dark Magician Girl]]
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* [[Des Wombat]]
 
}}
 
}}
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|}
  
 
{{Gameplay}}
 
{{Gameplay}}
 
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[[Category:Gameplay]]
[[Category:Types of monster effects]]
 

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