Editing Duel Monsters (manga)

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===Variant Duels===
 
===Variant Duels===
 
====Labyrinth Duel====
 
====Labyrinth Duel====
A '''Labyrinth Duel''' is played on a 9×9 grid with a number of squares removed from each corner.<ref name="d 92" /> When "[[Labyrinth Wall (manga)|Labyrinth Wall]]" is played, it is placed outside of the grid. It causes walls to be added along some of the squares, and a ceiling to be added over them, restricting movement as monsters cannot move through walls or the ceiling. For convenience, the ceiling is not visible to the players.<ref name="d 93">{{chapter|Yu-Gi-Oh!|93|ref}}</ref><ref name="d 94" />
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A '''Labyrinth Duel''' is played on a 9×9 grid with a number of squares removed from each corner.<ref name="d 92" /> When "[[Labyrinth Wall (manga)|Labyrinth Wall]]" is played, it is placed outside of the grid. It causes walls to be added along some of the squares, and a ceiling to be added over them, restricting movement as monsters cannot move through walls or the ceiling. For convenience, the ceiling is not visible to the players<ref name="d 93">{{chapter|Yu-Gi-Oh!|93|ref}}</ref><ref name="d 94" />
  
 
* Monsters in Attack Mode can move a number of square equal to their [[Level]].<ref name="d 93" />
 
* Monsters in Attack Mode can move a number of square equal to their [[Level]].<ref name="d 93" />
* When a monster moves, its card remains in the square it was originally played in, while the monster itself is in whatever square it was moved to. When playing with holograms, a monster's current position is marked by its hologram.<ref name="d 94" />
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* When a monster moves, its card remains in the square it was originally played in, while the monster itself is whatever square it was moved to. When playing with holograms, a monster's current position is marked by its hologram.<ref name="d 94" />
 
* Monsters must be in an adjacent squares in order to battle.
 
* Monsters must be in an adjacent squares in order to battle.
  

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