Editing Infinite loop

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===Cyber Blader===
 
===Cyber Blader===
Originally, the "3 monsters" effect of "[[Cyber Blader]]" could negate Continuous Effects, leading to the possibility of infinite loops. This was addressed in the ''OCG'' with the erratum issued in ''[[Dimension Box Limited Edition]]'', but persisted for several more years in the ''TCG'' until the same erratum was issued in ''[[Speed Duel GX: Duel Academy Box]]''.
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Originally, the "3 monsters" effect of "[[Cyber Blader]]" could negate Continuous Effects, leading to the possibility of infinite loops. This had been fixed in the ''OCG'' as of the erratum issued in ''[[Dimension Box Limited Edition]]'', but persisted for several more years in the ''TCG'' until it was brought back in line in ''[[Speed Duel GX: Duel Academy Box]]''.
  
 
====Voluntary====
 
====Voluntary====
 
Player 1 [[control]]s three monsters, one of which is [[owner|owned]] by Player 2, but being controlled by Player 1 due to "[[Snatch Steal]]".
 
Player 1 [[control]]s three monsters, one of which is [[owner|owned]] by Player 2, but being controlled by Player 1 due to "[[Snatch Steal]]".
  
Originally, if Player 2 Summoned "[[Cyber Blader]]", the following would have occurred:
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If Player 2 Summons "[[Cyber Blader]]", the following would occur:
 
* Since Player 1 controls three monsters, the effect of "Cyber Blader" negates the effect of "Snatch Steal". The equipped monster returns to Player 2's control.
 
* Since Player 1 controls three monsters, the effect of "Cyber Blader" negates the effect of "Snatch Steal". The equipped monster returns to Player 2's control.
 
* Since Player 1 now controls two monsters, the effect of "Cyber Blader" instead doubles its ATK. The effect of "Snatch Steal" is no longer negated, so Player 1 gains control of the equipped monster.
 
* Since Player 1 now controls two monsters, the effect of "Cyber Blader" instead doubles its ATK. The effect of "Snatch Steal" is no longer negated, so Player 1 gains control of the equipped monster.
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* The above sequence would repeat infinitely, with the player who controls the monster equipped with "Snatch Steal" never settling.
 
* The above sequence would repeat infinitely, with the player who controls the monster equipped with "Snatch Steal" never settling.
  
'''Old Ruling:''' Player 2 was not allowed to Summon "Cyber Blader".
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'''Old Ruling:''' Player 2 is not allowed to Summon "Cyber Blader".
  
'''New Ruling:''' Whichever card was identified as the cause would have been sent to the Graveyard by [[game mechanics]].
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'''New Ruling:''' Whichever card is identified as the cause will be sent to the Graveyard by [[game mechanics]].
  
 
====Involuntary====
 
====Involuntary====
 
Player 1 [[control]]s two monsters, one of which is [[owner|owned]] by Player 2, but being controlled by Player 1 due to "[[Snatch Steal]]". Player 1 also controls "[[Jam Breeding Machine]]". Player 2 controls "Cyber Blader".
 
Player 1 [[control]]s two monsters, one of which is [[owner|owned]] by Player 2, but being controlled by Player 1 due to "[[Snatch Steal]]". Player 1 also controls "[[Jam Breeding Machine]]". Player 2 controls "Cyber Blader".
  
Under the original effect, during Player 1's [[Standby Phase]], the following would have occurred:
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During Player 1's [[Standby Phase]], the following would occur:
* The mandatory effect of "Jam Breeding Machine" Special Summons a "[[Slime Token]]" to Player 1's field.
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* "Jam Breeding Machine's" mandatory effect Special Summons a "[[Slime Token]]" to Player 1's field.
 
* Since Player 1 controls three monsters, the effect of "Cyber Blader" negates the effect of "Snatch Steal". The equipped monster returns to Player 2's control.
 
* Since Player 1 controls three monsters, the effect of "Cyber Blader" negates the effect of "Snatch Steal". The equipped monster returns to Player 2's control.
* Since Player 1 now controls two monsters, the effect of "Cyber Blader" instead doubles its ATK. The effect of "Snatch Steal" is no longer negated, so Player 1 gains control of the equipped monster.
+
* Since Player 1 now controls two monsters, the effect of "Cyber Blader" instead doubles its ATK. The effect of "Snatch Steal" effect is no longer negated, so Player 1 gains control of the equipped monster.
 
* Since Player 1 now controls three monsters, the effect of "Cyber Blader" negates the effect of "Snatch Steal". The equipped monster returns to Player 2's control.
 
* Since Player 1 now controls three monsters, the effect of "Cyber Blader" negates the effect of "Snatch Steal". The equipped monster returns to Player 2's control.
 
* The above sequence would repeat infinitely, with the player who controls the monster equipped with "Snatch Steal" never settling.
 
* The above sequence would repeat infinitely, with the player who controls the monster equipped with "Snatch Steal" never settling.
  
'''Old and New Rulings:''' Since the loop could not be avoided, whichever card was identified as the cause would have been sent to the Graveyard by [[game mechanics]] (no official ruling was issued, but it would have likely been either "[[Snatch Steal]]" or "[[Cyber Blader]]").
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'''Old and New Rulings:''' Since the loop cannot be avoided, whichever card is identified as the cause will be sent to the Graveyard by [[game mechanics]] (no official ruling was issued, but it would have likely been either "[[Snatch Steal]]" or "[[Cyber Blader]]").
  
 
===In video games===
 
===In video games===

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