Editing Infinite loop
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Certain video games may implement their own rulings for infinite loops, or fail to recognize them leading to a crash{{fact}} or a softlock. | Certain video games may implement their own rulings for infinite loops, or fail to recognize them leading to a crash{{fact}} or a softlock. | ||
− | For example, ''[[Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006]]'' does the following:<ref> | + | For example, ''[[Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006]]'' does the following:<ref>https://www.youtube.com/watch?v=K7Ff82erD3E</ref> |
* Both of the above "Cyber Blader" examples softlock the game. The monster equipped with "Snatch Steal" will display a never-ending animation of repeatedly changing sides, forcing the player to reset or turn off the game. | * Both of the above "Cyber Blader" examples softlock the game. The monster equipped with "Snatch Steal" will display a never-ending animation of repeatedly changing sides, forcing the player to reset or turn off the game. | ||
* In at least the two voluntary "Amplifier" examples, the game will automatically destroy "Imperial Order" or "Royal Decree" after several loops in order to end the loop. | * In at least the two voluntary "Amplifier" examples, the game will automatically destroy "Imperial Order" or "Royal Decree" after several loops in order to end the loop. | ||
* Interestingly, the infinite loop detection function appears to be built into (at least) the programming of "Royal Decree". For example, if a "Cyber Blader" loop occurs while "Royal Decree" is on the field, the game will destroy "Royal Decree" after several loops, even though it has no effect on the loop and the loop continues afterward as a softlock. | * Interestingly, the infinite loop detection function appears to be built into (at least) the programming of "Royal Decree". For example, if a "Cyber Blader" loop occurs while "Royal Decree" is on the field, the game will destroy "Royal Decree" after several loops, even though it has no effect on the loop and the loop continues afterward as a softlock. | ||
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==Loops with net change== | ==Loops with net change== |