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* '''Chain blocking'''{{anchor|Chain blocking}} - When multiple [[Spell Speed]] 1 effects [[Simultaneous Effects|simultaneously]] meet their activation conditions, such that they could all be activated during the same [[Chain]], deliberately placing more desirable effects at a lower Chain Link so that the opponent cannot activate other cards in [[response]] to them. (For example, if both "[[Reeshaddoll Wendi]]" and another "Shaddoll" monster activate their effects due to being sent to the Graveyard as [[Fusion Material]], placing "Reeshaddoll Wendi" as Chain Link 1 and the other "Shaddoll" as Chain Link 2 will prevent the opponent from responding to the effect of "Reeshaddoll Wendi" with "[[Ash Blossom & Joyous Spring]]".)
 
* '''Chain blocking'''{{anchor|Chain blocking}} - When multiple [[Spell Speed]] 1 effects [[Simultaneous Effects|simultaneously]] meet their activation conditions, such that they could all be activated during the same [[Chain]], deliberately placing more desirable effects at a lower Chain Link so that the opponent cannot activate other cards in [[response]] to them. (For example, if both "[[Reeshaddoll Wendi]]" and another "Shaddoll" monster activate their effects due to being sent to the Graveyard as [[Fusion Material]], placing "Reeshaddoll Wendi" as Chain Link 1 and the other "Shaddoll" as Chain Link 2 will prevent the opponent from responding to the effect of "Reeshaddoll Wendi" with "[[Ash Blossom & Joyous Spring]]".)
 
* '''Cheat out'''{{anchor|Cheat out}} - Special Summoning a [[Special Summon Monster]] using a method other than its standard Summoning procedure. For example, the Main Deck "[[Tri-Brigade]]" monsters are able to "cheat out" Link Monsters by banishing a number of monsters from the Graveyard equal to that Link Monster's Link Rating.
 
* '''Cheat out'''{{anchor|Cheat out}} - Special Summoning a [[Special Summon Monster]] using a method other than its standard Summoning procedure. For example, the Main Deck "[[Tri-Brigade]]" monsters are able to "cheat out" Link Monsters by banishing a number of monsters from the Graveyard equal to that Link Monster's Link Rating.
* '''Circular''' - A card (typically a [[Main Deck]] monster) that is capable of setting up the combo all by itself without using [[Normal Summon]], usually via searching and sending cards to the [[Graveyard]] to set up the combo. Named after "[[Mathmech Circular]]", a monster that can sent a "[[Mathmech]]" monster from the [[Deck]] as a [[cost]] to [[special summon]] itself, providing both a key search effects and GY resource for the "Mathmech" archetype. 
 
 
* '''Closer''' / '''Finisher'''{{anchor|Closer}} - A monster ideal for ending the game, usually by attacking the opponent with high ATK values. Notable examples include "[[Borrelsword Dragon]]" and "[[Superdreadnought Rail Cannon Juggernaut Liebe]]".
 
* '''Closer''' / '''Finisher'''{{anchor|Closer}} - A monster ideal for ending the game, usually by attacking the opponent with high ATK values. Notable examples include "[[Borrelsword Dragon]]" and "[[Superdreadnought Rail Cannon Juggernaut Liebe]]".
 
** '''X for game'''{{anchor|X for game}} - Describes a situation when a player uses a card or its effect to win the game. For example, "Cowboy for game" describes when a player uses the effect of "[[Gagaga Cowboy]]" to deal game-ending damage to the opponent.
 
** '''X for game'''{{anchor|X for game}} - Describes a situation when a player uses a card or its effect to win the game. For example, "Cowboy for game" describes when a player uses the effect of "[[Gagaga Cowboy]]" to deal game-ending damage to the opponent.
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* '''Counterattack'''{{anchor|Counterattack}} - A monster that had been attacked, but was not destroyed, destroys the attacker after the attack '''OR''' a monster gains enough [[ATK]]/[[DEF]] to overpower an attacking monster.
 
* '''Counterattack'''{{anchor|Counterattack}} - A monster that had been attacked, but was not destroyed, destroys the attacker after the attack '''OR''' a monster gains enough [[ATK]]/[[DEF]] to overpower an attacking monster.
 
* '''Crashing'''{{anchor|Crashing}} / '''Ramming'''{{anchor|Ramming}} / '''Suicide'''{{anchor|Suicide}} - Intentionally attacking knowing the attacker will be destroyed.
 
* '''Crashing'''{{anchor|Crashing}} / '''Ramming'''{{anchor|Ramming}} / '''Suicide'''{{anchor|Suicide}} - Intentionally attacking knowing the attacker will be destroyed.
* '''Custom card'''{{anchor|Custom card}} - This term has two distinct usage:
 
** A fan-made unofficial ''Yu-Gi-Oh!'' cards that is typically used in various fan-made formats or simulator.
 
** An official card(s) that were deemed to have way too many overarching effects, as if it was "custom made" to address the theme's critical weakness. Typically in a derisive context.
 
* '''Custom hand'''{{anchor|Custom hand}} - Describe the situation when the player's starting hand consists of the most "optimal" cards to perform their combo (such as a starter, an extender, and an anti-handtrap cards), or all the cards they needed to counter the opponent's board when going second.
 
 
* '''Defend the castle'''{{anchor|Defend the castle|Defend the Castle}} - A strategy that involves summoning a single powerful or versatile monster, usually one with exceptionally strong protection or disruption effects, and keeping it on the field as long as possible.
 
* '''Defend the castle'''{{anchor|Defend the castle|Defend the Castle}} - A strategy that involves summoning a single powerful or versatile monster, usually one with exceptionally strong protection or disruption effects, and keeping it on the field as long as possible.
 
* '''Disrupt'''{{anchor|Disrupt}} - Any form of interaction on the opponent's turn that can prevent one of their plays, typically negating a card effect or removing a card from the field on their turn.
 
* '''Disrupt'''{{anchor|Disrupt}} - Any form of interaction on the opponent's turn that can prevent one of their plays, typically negating a card effect or removing a card from the field on their turn.

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