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'''Terrain''' is a mechanic in which gameplay on [[Zone]]s of the [[field]] is affected by the area of land they cover, usually by granting a [[Field Power Bonus]]. In the ''[[Yu-Gi-Oh! (manga)|Yu-Gi-Oh!]]'' manga and [[Yu-Gi-Oh! (anime)|anime]], this concept was used during the [[Duelist Kingdom]] tournament. It is also used in some video games. This concept is not used in the ''[[OCG]]''/''[[TCG]]'', although a number of [[Field Spell Card]]s are based on it.
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'''Terrain''' is a mechanic in which gameplay on [[Zone]]s of the [[field]] is affected by the area of land they cover, usually by granting a [[Field Power Bonus]]. In the manga and anime this concept was used during the [[Duelist Kingdom]] tournament. In is also used in some video games. This concept is not used in the ''OCG''/''TCG'', although a number of [[Field Spell Card]]s are based on it.
  
 
In ''[[Yu-Gi-Oh! Forbidden Memories]]'', Field Spell Cards create terrains that increase or decrease a monster's [[ATK]] and [[DEF]] by 500. Depending on the location, a terrain may already be in place.
 
In ''[[Yu-Gi-Oh! Forbidden Memories]]'', Field Spell Cards create terrains that increase or decrease a monster's [[ATK]] and [[DEF]] by 500. Depending on the location, a terrain may already be in place.
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==Cards which affect terrains==
 
==Cards which affect terrains==
Field Spell Cards can change the terrain in video games that use this mechanic. In the ''Yu-Gi-Oh!'' manga and anime, Field Spells had not been introduced at this point.
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Field Spell Cards can change the terrain in video games that use this mechanic. In the manga and anime, Field Spells had not been introduced at this point.
  
In the ''Yu-Gi-Oh!'' manga and anime, the following cards were shown to affect the terrain:
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In the anime and manga, the following cards were shown to affect the terrain:
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* The fireball attack from "[[Winged Dragon, Guardian of the Fortress 1|Winged Dragon, Guardian of the Fortress #1]]" is able to light up the [[Night]] field for a second, making the opponent's DARK monsters visible.
  
* The fireball attack from "[[Winged Dragon, Guardian of the Fortress 1|Winged Dragon, Guardian of the Fortress #1]]" can light up the [[Night]] field for a second, making the opponent's [[DARK]] monsters visible.
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* "[[Swords of Revealing Light]]" can completely light-up the Night terrain, revealing the opponent's monsters.
 
 
* "[[Swords of Revealing Light]]" can completely light up the Night terrain, revealing the opponent's monsters.
 
  
 
* "[[Burning Land]]" can be used in conjunction with "[[Curse of Dragon]]" to burn away certain terrains.
 
* "[[Burning Land]]" can be used in conjunction with "[[Curse of Dragon]]" to burn away certain terrains.
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In ''[[Yu-Gi-Oh! The Duelists of the Roses]]'' the following cards affect terrains:
 
In ''[[Yu-Gi-Oh! The Duelists of the Roses]]'' the following cards affect terrains:
 
* "[[Labyrinth Tank (DOR)|Labyrinth Tank]]" and "[[Dungeon Worm (DOR)|Dungeon Worm]]" can move on Labyrinth squares. "[[Shadow Ghoul (DOR)|Shadow Ghoul]]" can also move on Labyrinth squares, and will transform into "[[Wall Shadow (DOR)|Wall Shadow]]" when it does.
 
* "[[Labyrinth Tank (DOR)|Labyrinth Tank]]" and "[[Dungeon Worm (DOR)|Dungeon Worm]]" can move on Labyrinth squares. "[[Shadow Ghoul (DOR)|Shadow Ghoul]]" can also move on Labyrinth squares, and will transform into "[[Wall Shadow (DOR)|Wall Shadow]]" when it does.
 
 
* "[[Barrel Rock (DOR)|Barrel Rock]]" and "[[Dharma Cannon (DOR)|Dharma Cannon]]" can enter Labyrinth spaces and will turn that space into normal terrain when they do.
 
* "[[Barrel Rock (DOR)|Barrel Rock]]" and "[[Dharma Cannon (DOR)|Dharma Cannon]]" can enter Labyrinth spaces and will turn that space into normal terrain when they do.
  

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