Editing User:GenericMadScientist/World Championship 2005 enemy decks

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3. Attack guide 0 and defense guide 2100 ([[Soul Tiger (World Championship 2005)|Soul Tiger]]'s stats). The attack guide gets changed to 1000, so the two intervals are {600, ..., 1111} and {1214, ..., 2333}. Note the two intervals do not join to form one interval, for example [[Hitotsu-Me Giant (World Championship 2005)|Hitotsu-Me Giant]] (1200 attack) is not permissible.
 
3. Attack guide 0 and defense guide 2100 ([[Soul Tiger (World Championship 2005)|Soul Tiger]]'s stats). The attack guide gets changed to 1000, so the two intervals are {600, ..., 1111} and {1214, ..., 2333}. Note the two intervals do not join to form one interval, for example [[Hitotsu-Me Giant (World Championship 2005)|Hitotsu-Me Giant]] (1200 attack) is not permissible.
  
One point about this procedure is it does not look at how many copies of a card the player already has. Therefore it's possible for the AI to end up with a 39 (or lower) card deck, by being given a 4th copy of a normal monster in the second padding. A good way to make this likely is to have a deck of magics and monsters such that the lower of the average attack and defense is between 3085 and 3168 (inclusive). This will force the 4- star normals to have 1900 attack, and there are only 5 such cards in the game.
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One point about this procedure is it does not look at how many copies of a card the player already has. Therefore I conjecture it's possible for the AI to end up with a 39 card deck, by being given a 4th copy of a normal monster in the second padding. However, I need to test this to see if it works as I believe.
  
 
The check on the generated card is coded very strangely. I speculate that the procedure was meant to be along the lines of
 
The check on the generated card is coded very strangely. I speculate that the procedure was meant to be along the lines of

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