Editing Yu-Gi-Oh! Duel Monsters 4: Battle of Great Duelist

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* The player may fuse monsters while they are in their hand. However the Fusion Monster will remain in their hand and will require Tributes to Summon, if it is Level 5 or higher.
 
* The player may fuse monsters while they are in their hand. However the Fusion Monster will remain in their hand and will require Tributes to Summon, if it is Level 5 or higher.
 
* Multiple [[Spell Card|Magic Cards]] can be activated per turn. Magic Cards are immediately activated when played and have some effect on gameplay.
 
* Multiple [[Spell Card|Magic Cards]] can be activated per turn. Magic Cards are immediately activated when played and have some effect on gameplay.
* One [[Trap Card]] can be placed [[face-down]] on the field per turn. It will activate automatically when a certain condition, specified on the card, is met.
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* One [[Trap Card]] can be placed [[face-down]] on the field per turn. It will activate automatically when a certain condition, specified on the card, is met. Even if it does not activate, the Trap Card will disappear at the end of the opponent's next turn.
 
* Multiple [[Ritual Card]]s can be activated per turn. A Ritual Card sacrifices three monsters to Summon a new monster. Depending on the Ritual Card, one or three of the sacrifices must be specific monsters. If the the necessary sacrifices are not supplied, the Ritual Card has no effect.
 
* Multiple [[Ritual Card]]s can be activated per turn. A Ritual Card sacrifices three monsters to Summon a new monster. Depending on the Ritual Card, one or three of the sacrifices must be specific monsters. If the the necessary sacrifices are not supplied, the Ritual Card has no effect.
  

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