Difference between revisions of "Card Tips:Destiny HERO - Dread Servant"

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* This card can be [[Searcher|searched]] by "[[Elemental HERO Stratos]]", "[[Elemental HERO Shadow Mist]]", "[[Xtra HERO Cross Crusader]]", "[[Evil Mind]]", "[[Masked HERO Dian]]", "[[D - Tactics]]", "[[Over Destiny]]", "[[D-Time]]", "[[Destiny Signal]]", "[[Phantom Magician]]", "[[Reinforcement of the Army]]", <!--"[[Isolde, Two Tales of the Noble Knights]]", -->"[[Wake Up Your Elemental HERO]]", "[[Iron Knight]]", "[[Exchange of Night and Day]]", "[[Field-Commander Rahz]]", "[[Freed the Matchless General]]", "[[Red Sparrow Summoner]]", "[[Dragodies, the Empowered Warrior]]", "[[Mystic Potato]]", "[[Mystic Tomato]]", "[[Chaos Zone]]", "[[Sphere of Chaos]]", "[[Serpentine Princess]]", "[[Battle Royal Mode - Joining]]", "[[Vampire Dragon]]", "[[Rescue Ferret]]", "[[Umbramirage the Elemental Lord]]", "[[Sangan]]", "[[Witch of the Black Forest]]", and other [[List of generic searchers#Monsters|generic searchers]].
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* This card can be [[Searcher|searched]] by "[[Elemental HERO Stratos]]", "[[Elemental HERO Shadow Mist]]", "[[Xtra HERO Cross Crusader]]", "[[Evil Mind]]", "[[Masked HERO Dian]]", "[[D - Tactics]]", "[[Over Destiny]]", "[[D-Time]]", "[[Destiny Signal]]", "[[Phantom Magician]]", "[[Reinforcement of the Army]]", <!--"[[Isolde, Two Tales of the Noble Knights]]", -->"[[Wake Up Your Elemental HERO]]", "[[Infernoble Knight Captain Roland]]", "[[Iron Knight]]", "[[Exchange of Night and Day]]", "[[Field-Commander Rahz]]", "[[Freed the Matchless General]]", "[[Red Sparrow Summoner]]", "[[Dragodies, the Empowered Warrior]]", "[[Mystic Potato]]", "[[Mystic Tomato]]", "[[Chaos Zone]]", "[[Sphere of Chaos]]", "[[Serpentine Princess]]", "[[Battle Royal Mode - Joining]]", "[[Vampire Dragon]]", "[[Rescue Ferret]]", "[[Umbramirage the Elemental Lord]]", "[[Sangan]]", "[[Witch of the Black Forest]]", and other [[List of generic searchers#Monsters|generic searchers]].
  
 
* During your opponent's turn after summoning this card alongside "[[Clock Tower Prison]]", "[[Eternal Dread]]" can almost insure you do not take [[Battle Damage]]. Also, this card's final effect can destroy "Clock Tower Prison" and enable you to summon "[[Destiny HERO - Dreadmaster]]".
 
* During your opponent's turn after summoning this card alongside "[[Clock Tower Prison]]", "[[Eternal Dread]]" can almost insure you do not take [[Battle Damage]]. Also, this card's final effect can destroy "Clock Tower Prison" and enable you to summon "[[Destiny HERO - Dreadmaster]]".

Latest revision as of 00:54, 23 April 2024

  • You can also destroy a "Geartown" and Special Summon Ancient Gear monster from your hand, Deck or Graveyard.

Traditional Format[edit]