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Reptile

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|japanese=爬虫類族
|furigana=はちゅうるいぞく
| romaji = HachūruizokuHachūrui-zoku
| japanese translated = Reptile Tribe
| english = Reptile(-Type)
{{Infobox/Archetype/End}}
'''Reptile''' (Japanese: {{Ruby|爬|は}}{{Ruby|虫|ちゅう}}{{Ruby|類|るい}}{{Ruby|族|ぞく}} ''HachūruizokuHachūrui-zoku'' "Insect Reptile Tribe"; Chinese: 爬蟲類族 ''Páchónglèizú'') monsters were once one of the most overlooked and undersupported types, their only real use previously being [[Tribute]] fodder for "[[Ultra Evolution Pill]]". However, with the release of the "[[Alien]]" and "[[Venom]]" [[archetype]]s, Reptiles have come into their own as a [[Type]] that focuses on controlling the opponent with the use of [[Counter]]s. Many Reptiles focus upon weakening the opponent instead of strengthening themselves, often leaving the opponent powerless. Because of this, Reptile-based decks and archetypes focus on tactics that reward patience and strategy over simplicity and brute force. The most brutal example of this is found in "[[Vennominaga the Deity of Poisonous Snakes]]", which, while difficult to get onto the field, brought near-invincibility as well as one of the game's few [[Automatic Win]] conditions.
Later on, the "[[Reptilianne]]" archetype was introduced, taking a new spin on the control concept by replacing Counters with various effects that drop opposing monsters straight to 0 ATK, then using other effects to remove or even take control of those monsters.

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