Difference between revisions of "Card Tips:Gorz the Emissary of Darkness"

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* If you are trying to activate [[Messenger of Hades - Gors|Gors']] [[effect]] and don't want a monster on your side of the field, [[summon]] a [[Neo-Spacian Grand Mole]] and send both it and your an opponent's monster back to the hands.
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* If you are trying to activate [[Messenger of Hades - Gorz|Gorz']] [[effect]] and don't want a monster on your side of the field, [[summon]] a [[Neo-Spacian Grand Mole]] and send both it and your an opponent's monster back to the hands.
  
* A deck centered on Gorz should use cards that have effects that are easy to activate and don't have a tough condition (like [[Horn of Heaven]]).
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* A deck centered on Gorz should use cards that have effects that are easy to activate and don't have a tough condition (like [[Horn of Heaven]]) so the field can be clear for Gorz. [[Waboku]], [[Messenger of Peace]] and [[Dimension Wall]] are good examples of cards to use until you draw Gorz.
[[Waboku]], [[Messenger of Peace]] and [[Dimension Wall]] are good examples of cards to use until you draw Gorz.
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* When faced with multiple monsters attacking directly, it's important to choose when to summon Gorz. If your opponent suspects you have Groz, they may attack starting with the weakest monsters and work their way up. Summon him when you take little damage and your [[token]] can be attacked and destroyed. Wait until the final and most powerful monster attacks and you'll have a powerful [[token]] (perhaps even more powerful than Gorz) and your opponent's monsters won't be able to change to defense mode because they attacked. But this advantage is at the cost of a lot of [[Life Points]].
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* The token summoned by Gorz's effect can be tributed for a [[Tribute Summon]].
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* If you know your opponent has Gorz in their hand and are pretty sure they won't summon it until your most powerful monster attacks, the following might be a smart move to make. Attack with your weaker monsters first making the opponent anticipate your strongest monster's attack. But don't attack with your most powerful monster and end your turn. Your opponent will be put in a tough spot on their turn if they really need to get Gorz out and will '''have to''' take damage next turn and/or not commit many cards to the field.

Revision as of 21:45, 20 August 2008

  • A deck centered on Gorz should use cards that have effects that are easy to activate and don't have a tough condition (like Horn of Heaven) so the field can be clear for Gorz. Waboku, Messenger of Peace and Dimension Wall are good examples of cards to use until you draw Gorz.
  • When faced with multiple monsters attacking directly, it's important to choose when to summon Gorz. If your opponent suspects you have Groz, they may attack starting with the weakest monsters and work their way up. Summon him when you take little damage and your token can be attacked and destroyed. Wait until the final and most powerful monster attacks and you'll have a powerful token (perhaps even more powerful than Gorz) and your opponent's monsters won't be able to change to defense mode because they attacked. But this advantage is at the cost of a lot of Life Points.
  • The token summoned by Gorz's effect can be tributed for a Tribute Summon.
  • If you know your opponent has Gorz in their hand and are pretty sure they won't summon it until your most powerful monster attacks, the following might be a smart move to make. Attack with your weaker monsters first making the opponent anticipate your strongest monster's attack. But don't attack with your most powerful monster and end your turn. Your opponent will be put in a tough spot on their turn if they really need to get Gorz out and will have to take damage next turn and/or not commit many cards to the field.