Difference between revisions of "Card Tips:Jam Breeding Machine"
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* Two "[[Jam Breeding Machine]]'s" can work together at the same time on the field seeing as their effects negate all summons except "Slime Token's". | * Two "[[Jam Breeding Machine]]'s" can work together at the same time on the field seeing as their effects negate all summons except "Slime Token's". | ||
* Summon "[[Cybernetic Magician]]" before activating your "[[Jam Breeding Machine]]" and use the Magician's effect to turn tokens into a 2000 point attackers. | * Summon "[[Cybernetic Magician]]" before activating your "[[Jam Breeding Machine]]" and use the Magician's effect to turn tokens into a 2000 point attackers. | ||
− | *Also try summoning "[[Star Boy]]" before activating "[[Jam Breeding Machine]]" along with "[[Swampy Grasslands]]" so your jams can have 2200 | + | *Also try summoning "[[Star Boy]]" before activating "[[Jam Breeding Machine]]" along with "[[Swampy Grasslands]]" so your jams can have 2200 ATK points per summon. Using this combo along with "[[Aqua Chorus]]" to have 2700 ATK per summon. |
Revision as of 08:25, 11 December 2008
- "Jam Breeding Machine" works well with "Swampy Grasslands" and "Aqua Chorus".
- Two "Jam Breeding Machine's" can work together at the same time on the field seeing as their effects negate all summons except "Slime Token's".
- Summon "Cybernetic Magician" before activating your "Jam Breeding Machine" and use the Magician's effect to turn tokens into a 2000 point attackers.
- Also try summoning "Star Boy" before activating "Jam Breeding Machine" along with "Swampy Grasslands" so your jams can have 2200 ATK points per summon. Using this combo along with "Aqua Chorus" to have 2700 ATK per summon.