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Card Tips:Ally of Justice Decisive Armor

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*This card works well in a Chaos[[Agent]] Deck.
:* With a Level 3 Tuner such as [[Flare Resonator]] on the field, summon [[The Agent of Creation - Venus]] and Special Summon 2 [[Mystical Shine Ball]]s. This gives a total of 10 (3+3+2+2) for Decisive Armor, and also grants him 300 ATK, for 3600 ATK.
:* Furthermore, for the above strategy, Special Summon all 3 [[Mystical Shine Ball]]s, tune for Decisive Armor, and play [[Creature Swap]] to take an opponent's monster and hand them your last Shine Ball, giving you a target for Decisive Armor's effect with mediocre stats.
:* Special Summon [[Chaos Sorcerer]] and tune with [[The Agent of Mystery - Earth]] or [[Herald of Orange Light]] and another level 2, namely a leftover [[Mystical Shine Ball]], after having used Chaos Sorcerer's effect to remove any potential threats to Decisive Arms.
:* Given this Deck's ability to special summon a variety of Level 2 and 3 monsters, as well as make use of [[Creature Swap]], the possibilities are quite situations situational but many nonetheless.
* This card works very well against [[Fabled]] decks.
* This card works well against [[Hieratic]] Decks.
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