Difference between revisions of "Dark Simorgh Lockdown"

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(Just thought I'd make the article actually worthwhile. :))
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This Lockdown prevents your opponent from activating Spells, if [[Anti-Spell Fragrance]] forces your opponentt to Set them before use
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This Lockdown prevents your opponent from activating Spells, [[Anti-Spell Fragrance]] forces your opponent to Set them before use, but [[Dark Simorgh]] prevents your opponent from setting any cards, so they won't be able to use spells or traps again.
  
 
* [[Anti-Spell Fragrance]]
 
* [[Anti-Spell Fragrance]]
* [[Spell Canceller]]
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* [[Dark Simorgh]]
  
You should Set [[Anti-Spell Fragrance]], and when activated, your opponent should only Set all Spells instead of activating them. With [[Spell Canceller]] though, not only should your opponent Set their Spells, but they are forbidden from activating any! This results into a cruel Spell Lockdown. However, the only weaknesses are Spell and Trap destroying and negating effects.
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First, start with a [[Heavy Storm]] or [[Giant Trunade]] (if they have set spells/traps already), to prevent your opponent from interrupting your lock and fouling your plans.  Then set [[Anti-Spell Fragrance]] and summon [[Dark Simorgh]] (either regular tributing, or with it's effect from the hand or graveyard, or using [[Swallow's Nest]] to swap out a different level 7 winged beast to summon it from the deck).  For the most part you want to keep it in defense position so they can't suicide monsters that might destroy it by effect. During your opponent's standby phase, activate [[Anti-Spell Fragrance]] and the lockdown is complete. You opponent will be incapable of setting monsters or spells and traps, and they won't be able to activate their spells at all without setting them first. Being unable to set monsters to defend, their lifepoints will be at your mercy, and their only escape from this lock would be defeating Dark Simorgh in battle, or using monster effects to destroy your locking cards.  Both of which can easily be dealt with by your own spells and traps (which are not locked down at all).

Revision as of 00:45, 3 May 2010

This Lockdown prevents your opponent from activating Spells, Anti-Spell Fragrance forces your opponent to Set them before use, but Dark Simorgh prevents your opponent from setting any cards, so they won't be able to use spells or traps again.


First, start with a Heavy Storm or Giant Trunade (if they have set spells/traps already), to prevent your opponent from interrupting your lock and fouling your plans. Then set Anti-Spell Fragrance and summon Dark Simorgh (either regular tributing, or with it's effect from the hand or graveyard, or using Swallow's Nest to swap out a different level 7 winged beast to summon it from the deck). For the most part you want to keep it in defense position so they can't suicide monsters that might destroy it by effect. During your opponent's standby phase, activate Anti-Spell Fragrance and the lockdown is complete. You opponent will be incapable of setting monsters or spells and traps, and they won't be able to activate their spells at all without setting them first. Being unable to set monsters to defend, their lifepoints will be at your mercy, and their only escape from this lock would be defeating Dark Simorgh in battle, or using monster effects to destroy your locking cards. Both of which can easily be dealt with by your own spells and traps (which are not locked down at all).