Difference between revisions of "User:IPlay4Fun"

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(My Current Deck)
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* As a final resort and also a bit of fun, I have included Miracle Synchro Fusion so that I can summon Ultimate Axon Kicker, the Psychic type's most powerful monster of all.
 
* As a final resort and also a bit of fun, I have included Miracle Synchro Fusion so that I can summon Ultimate Axon Kicker, the Psychic type's most powerful monster of all.
  
==Decks I Like==
+
==Decks I've never defeated==
  
* [[Beatdown Deck]]
+
* Blackwings
* [[Burn Deck]]
+
* Frognarchs
* [[Exodia OTK]]
+
* Lightsworns
* Macro [[Monarchs]]
 
* [[Gladiator Beasts]]
 
* [[Lightsworns]]
 
* [[Blackwings]]
 
* Oppression [[Gadgets]]
 
* [[Psychic]]
 
* [[Plant]]
 
* [[Stardust Dragon/Assault Mode]] Deck
 
* [[X-Sabers]]
 
* [[Disaster Dragon]]
 
* [[Dark Magician]] Deck
 
* [[Horus Lockdown]]
 
* [[Spell Counter Deck]]
 
* [[Machina Gadget]] Deck
 
  
==Decks I Dislike==
+
==Decks I can beat easily==
  
* [[Frognarchs]]
+
* Plants
* [[Flamvell]] Deck
+
 
 +
==Decks I've never dueled against==
 +
 
 +
* Gladiator Beasts
 +
* Infernities
 +
* Machina Gadgets

Revision as of 10:22, 20 October 2010

My Current Deck

  • This deck has no specific style such as Beatdown or Mill, but it's designed to have many types of Psychic cards in it to allow for different types of play, kind of like a Toolbox type deck.
  • Psychic Snail, Psychic Commander and Destructotron are the main powerhouses of the deck.
  • Final Psychic Ogre has low ATK for its LV, but its effect is really useful.
  • Doctor Cranium is this deck's searcher; I favour it over Pandaborg even though it has lower stats, because it's searching ability is far less restricted.
  • Burden of the Mighty is not necessary, but most psychics have low ATK for their LV, so this could help.
  • Psychic Overload is included to give the deck some draw power.
  • Brain Research Lab is a key card that speeds up the deck and can be used as a temporary lifepoints buffer until I can recover sufficient life to use my monster effects again.
  • All decks also need some protective traps, and while Telepathic Power may not be as reliable as Dimensional Prison or Sakuretsu Armor, it's secondary healing effect is much needed in a Psychic deck.
  • Telekinetic Charging Cell is very useful in this deck because it allows me to abuse the effects of monsters such as Krebons for an unbreakable wall, or Destructotron for destroying the backrow. Moreover, it's reusable.
  • Prime Material Dragon is NOT a Psychic type, but it is crucial to this deck's success. Having anti-burn and anti-destruction effects, this card can nullify many otherwise dangerous cards, and even change some of my costs into healing my lifepoints. It can be deadly when combined with Psychokinesis.
  • Psychics are designed for synchro summoning and have much support for it, so I have included 6 tuners and 15 synchro monsters. Emergency Teleport and Psychic Tuning also assist in my synchro summoning and swarming the field.
  • As a final resort and also a bit of fun, I have included Miracle Synchro Fusion so that I can summon Ultimate Axon Kicker, the Psychic type's most powerful monster of all.

Decks I've never defeated

  • Blackwings
  • Frognarchs
  • Lightsworns

Decks I can beat easily

  • Plants

Decks I've never dueled against

  • Gladiator Beasts
  • Infernities
  • Machina Gadgets