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Forum:Deck Guide/Spirit

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*'''[[Legacy of Yata-Garasu]]''' - It seems more like anti-Spirit support, since the second effect that lets you draw 2 cards can only be triggered when your ''opponent'' controls a Spirit. However, using the above Creature Swap and Mystic Box, you give control of your Spirit to your opponent until the end of the turn, letting you get 2 cards. Of course, in times of emergency, you still can use its first effect to get you a card.
*'''[[Dimensionhole]]''' - This is a common way to circumvent the phase in which the Spirit returns to your hand. After summoning the Spirit and making whatever attack it needs, just use this card to remove the Spirit from play until your next Standby Phase. By the time it comes back, it will have passed the phase where it would have returned to your hand, and so can stay on the field for no additional effort.
*'''[[Different Dimension Spirit]]''' - Similar to Dimensionhole, but even better - this spawns a Tuner for Synchro Summons. If you're running any Synchros alongside your spirits, consider trying this one. Alternatively, if you don't have any appropriate Levelled Synchros, then you still can use this as a temporary wall.
==Example Deck==
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