Difference between revisions of "Forum:Karakuris, built for control?"
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Honestly, they seem to be quite good at control. Changing your own and your opponent's battle positions, [[Karakuri Klock]] the [[Mirror Force]] on steroids, Karakuri Ninja Sazank who's effect bypasses Stardust Dragon, and they have broken draw power between [[Karakuri Anatomy]], [[Machina Armored Unit]], and [[Pot of Avarice]]. They're also easily combined with other archetypes. Thoughts? [[User:Bear Sounds|Bear Sounds]] ([[User talk:Bear Sounds|talk]] • [[Special:Contributions/Bear Sounds|contribs]]) 04:45, January 13, 2011 (UTC) | Honestly, they seem to be quite good at control. Changing your own and your opponent's battle positions, [[Karakuri Klock]] the [[Mirror Force]] on steroids, Karakuri Ninja Sazank who's effect bypasses Stardust Dragon, and they have broken draw power between [[Karakuri Anatomy]], [[Machina Armored Unit]], and [[Pot of Avarice]]. They're also easily combined with other archetypes. Thoughts? [[User:Bear Sounds|Bear Sounds]] ([[User talk:Bear Sounds|talk]] • [[Special:Contributions/Bear Sounds|contribs]]) 04:45, January 13, 2011 (UTC) |
Revision as of 06:25, 13 January 2011
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Honestly, they seem to be quite good at control. Changing your own and your opponent's battle positions, Karakuri Klock the Mirror Force on steroids, Karakuri Ninja Sazank who's effect bypasses Stardust Dragon, and they have broken draw power between Karakuri Anatomy, Machina Armored Unit, and Pot of Avarice. They're also easily combined with other archetypes. Thoughts? Bear Sounds (talk • contribs) 04:45, January 13, 2011 (UTC)