Forum:Karakuris, built for control?
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Honestly, they seem to be quite good at control. Changing your own and your opponent's battle positions, Karakuri Klock the Mirror Force on steroids, Karakuri Ninja Sazank who's effect bypasses Stardust Dragon, and they have broken draw power between Karakuri Anatomy, Machina Armored Unit, and Pot of Avarice. They're also easily combined with other archetypes. Thoughts? Bear Sounds (talk • contribs) 04:45, January 13, 2011 (UTC)
Define "control". They seem a lot better at going for OTKs and so on, but there's multiple ways to build it.AllanAokage (talk • contribs) 11:50, January 13, 2011 (UTC)
Most of the consistent-winning decks don't really take aim with the whole manipulating opponent's battle positions (Mainly Burei uses it). Let's just leave that stuff to the Reptile Archetypes.|DED (Leaving Me Messages Are Often Left Here) 12:01, January 15, 2011 (UTC)
- Also, this. Don't most Karakuri decks use the position shifting as a way to put counters onto Karakuri Anatomy and nothing more? AllanAokage (talk • contribs) 14:47, January 15, 2011 (UTC)
- Yeah, that and Karakuri Great Shogun Bureido's effect. Runer5h (talk • contribs) 18:36, January 15, 2011 (UTC)Runer5h