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Millennium Ring

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Abilities
Its primary power is to guide the owner to whatever he seeks, including other Millennium Items, like a compass. It even detects non-physical objects like mystical energies or dark emotions. Like the Millennium Puzzle, it had a soul sealed inside of it, in this case a fragment of the soul of [[Zorc Necrophades]] (who had also lost his memories) and a portion of Bakura's past life, Thief King Bakura. Another well-known power of the Ring is its ability to seal one's soul, or portions of one's soul into other objects, including itself and other Millennium Items.
It can also control the magic of the Shadow Games. It can materialize Duel Monsters into the real world, initiate Shadow Games where the players cannot be disturbed, cast illusions, and manipulate souls. It also gives the owner dark powers, including erasing memories, heightened awarenessclairvoyance, interfering with the powers of other Millennium Items, immobilizing people, and knocking people unconscious.
In the Memory World arc, it can put its owner's soul with last will into monsters like [[Mahad]] did to [[Illusion Magician]], merging their ''ba'' with the ''ka'' of the monster. Bakura also used it to access his Diabound's ability to camouflage itself in the dark, so he could sneak into the Pharoah's palace, though he later states that Diabound becomes more powerful the more Millennium Items he holds (a trait likely true regarding most monster spirits).
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