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Millennium Rod

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Abilities
==Abilities==
This item's unique ability grants the holder the power to control people's minds, turning them into the owner's mind slaves. By extension, it is also capable of mind manipulation, allowing the owner to telepathically communicate with others, look into their memories, trick their minds into believing what the Rod's owner wants them to, even knock people unconscious, and leave a portion of the owner's mind in the people that he has controlled, like what happened with Bakura and Tea. Its mind control power has no effect on one who bears holds a Millennium Item or someone who has a unique powerful connection to the ancient Shadow Gamesgames that were played in Egypt long ago, like Yugi Muto, Yami Bakura, Seto Kaiba, or Ishizu Ishtar before she gave her item to Yugi. Also, if the victim has an enormous force of will, the spell can be broken.
Like the other Millennium Items, its power over the Shadow Games allows it to materialize and command Duel Monsters and their effects, and cast a Penalty Game against the loser. Marik´s shadow games created through this item have been the most brutal and damaging, from memory destruction to pain-inducing.
Its additional magical abilities allow the owner to use a telekinetic-like ability to force an opponent back, and to paralyze them. In the Virtual World arc, Marik commanded the Rod to project destructive energy to destroy the machinery and guard robots, while he was forcing his way through Noah's undersea fortress. It can also show others visions of the past. A victory duel is not required to use these abilities.
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